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https://github.com/PixarAnimationStudios/OpenSubdiv
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452b30f72f
Now a ComputeController is passed as an argument to OsdMesh::Create(). This is a better match to the underlying object model and can be much more efficient for compute controllers that have expensive resources, e.g. compiled shader kernels. Fixes #103 |
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.. | ||
common | ||
dxViewer | ||
evalTest | ||
glViewer | ||
mayaPtexViewer | ||
mayaViewer | ||
mutex | ||
ptexViewer | ||
python | ||
simpleCpu | ||
CMakeLists.txt |