mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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170 lines
6.5 KiB
C++
170 lines
6.5 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef _EXAMPLE_MAYA_UTIL_H_
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#define _EXAMPLE_MAYA_UTIL_H_
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#include <maya/MColor.h>
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#include <maya/MFloatVector.h>
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#include <maya/MFnDependencyNode.h>
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#include <maya/MFnNumericData.h>
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#include <maya/MMatrix.h>
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#include <maya/MPlug.h>
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#include <maya/MString.h>
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#include <maya/MVector.h>
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#define CHECK_GL_ERROR(...) \
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if (GLuint err = glGetError()) { \
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fprintf(stderr, "GL error %x :", err); \
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fprintf(stderr, "%s", __VA_ARGS__); \
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}
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#define MERROR(status, msg) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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}
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#define MCHECK_PRINT(status, msg) \
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if (status.error()) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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}
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#define MCHECK_RETURN(status, msg) \
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if (status.error()) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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return status; \
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}
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//
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// Templated funtions able to retrieve any attribute that
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// can be retrieved via the overloaded MPlug::getValue()
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// methods. Any attributes that need MPlug::getData()
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// Need to use non-templated functions below
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//
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template<class T> static int
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findAttribute( MFnDependencyNode &depFn, const char *attr, T *val )
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{
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MStatus stat;
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MPlug plug;
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T tmp;
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// careful version - returns -1 if attribute missing
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plug = depFn.findPlug(attr, &stat);
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if (stat != MS::kSuccess) return -1;
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stat = plug.getValue(tmp);
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if ( stat != MS::kSuccess ) return -1;
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*val = tmp;
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return 0;
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}
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template<class T> static void
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getAttribute( MObject& object, MObject& attr, T *val )
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{
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// fast version - crash & burn if attribute missing
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MPlug plug(object, attr);
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plug.getValue(*val);
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}
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static MColor
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getColor(MObject object, MObject attr)
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{
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MPlug plug(object, attr);
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MObject data;
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plug.getValue(data);
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MFnNumericData numFn(data);
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float color[3];
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numFn.getData(color[0], color[1], color[2]);
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return MColor(color[0], color[1], color[2]);
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}
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static MFloatVector
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getVector(MObject object, MObject attr)
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{
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MPlug plug(object, attr);
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MObject data;
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plug.getValue(data);
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MFnNumericData numFn(data);
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float color[3];
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numFn.getData(color[0], color[1], color[2]);
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return MVector(color[0], color[1], color[2]);
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}
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static void
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// reverse to dst,src ?
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setMatrix(const MMatrix &mat, float *dst)
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{
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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dst[i*4+j] = float(mat(i, j));
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}
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#endif // _EXAMPLE_MAYA_UTIL_H_
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