mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 08:50:06 +00:00
8efecb0fca
2 client APIs are changed. - VertexBuffer::UpdateData() takes start vertex offset - ComputeController::Refine() takes FarKernelBatchVector Also, ComputeContext no longer holds farmesh. Client can free farmesh after OsdComputeContext is created. (but still need FarKernelBatchVector to apply subdivision kernels)
359 lines
12 KiB
Common Lisp
359 lines
12 KiB
Common Lisp
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // fix for OSX 10.8 (M_PI is in the Khronos standard...)
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#endif
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struct Vertex
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{
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float v[NUM_VERTEX_ELEMENTS];
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};
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struct Varying
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{
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float v[NUM_VARYING_ELEMENTS];
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};
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__global void clearVertex(struct Vertex *vertex) {
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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vertex->v[i] = 0;
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}
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}
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__global void clearVarying(struct Varying *varying) {
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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varying->v[i] = 0;
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}
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}
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__global void addWithWeight(struct Vertex *dst, __global struct Vertex *src, float weight) {
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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dst->v[i] += src->v[i] * weight;
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}
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}
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__global void addVaryingWithWeight(struct Varying *dst, __global struct Varying *src, float weight) {
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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dst->v[i] += src->v[i] * weight;
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}
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}
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__kernel void computeBilinearEdge(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *E_IT,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int eidx0 = E_IT[2*i+0];
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int eidx1 = E_IT[2*i+1];
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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addWithWeight(&dst, &vertex[eidx0], 0.5f);
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addWithWeight(&dst, &vertex[eidx1], 0.5f);
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vertex[vid] = dst;
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if (varying) {
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addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f);
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addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f);
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varying[vid] = dstVarying;
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}
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}
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__kernel void computeBilinearVertex(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int p = V_ITa[i];
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], 1.0f);
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vertex[vid] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[vid] = dstVarying;
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}
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}
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// ----------------------------------------------------------------------------------------
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__kernel void computeFace(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *F_IT,
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__global int *F_ITa,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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for (int j=0; j<n; ++j) {
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int index = F_IT[h+j];
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addWithWeight(&dst, &vertex[index], weight);
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if(varying) addVaryingWithWeight(&dstVarying, &varying[index], weight);
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}
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vertex[vid] = dst;
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if (varying) varying[vid] = dstVarying;
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}
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__kernel void computeEdge(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *E_IT,
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__global float *E_W,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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// Fully sharp edge : vertWeight = 0.5f;
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struct Vertex dst;
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struct Varying dstVarying;
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clearVertex(&dst);
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clearVarying(&dstVarying);
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addWithWeight(&dst, &vertex[eidx0], vertWeight);
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addWithWeight(&dst, &vertex[eidx1], vertWeight);
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if (eidx2 > -1) {
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float faceWeight = E_W[i*2+1];
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addWithWeight(&dst, &vertex[eidx2], faceWeight);
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addWithWeight(&dst, &vertex[eidx3], faceWeight);
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}
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vertex[vid] = dst;
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if (varying) {
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addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f);
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addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f);
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varying[vid] = dstVarying;
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}
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}
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__kernel void computeVertexA(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global float *V_W,
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int vertexOffset, int tableOffset,
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int start, int end, int pass) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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int eidx0 = V_ITa[5*i+3];
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int eidx1 = V_ITa[5*i+4];
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float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight>0.0f && weight<1.0f && n > 0)
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weight=1.0f-weight;
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struct Vertex dst;
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if (! pass)
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clearVertex(&dst);
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else
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dst = vertex[vid];
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if (eidx0==-1 || (pass==0 && (n==-1)) ) {
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addWithWeight(&dst, &vertex[p], weight);
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} else {
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addWithWeight(&dst, &vertex[p], weight * 0.75f);
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addWithWeight(&dst, &vertex[eidx0], weight * 0.125f);
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addWithWeight(&dst, &vertex[eidx1], weight * 0.125f);
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}
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vertex[vid] = dst;
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if (! pass && varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[vid] = dstVarying;
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}
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}
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__kernel void computeVertexB(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global int *V_IT,
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__global float *V_W,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/(float)(n*n);
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float wv = (n-2.0f) * n * wp;
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], weight * wv);
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for (int j = 0; j < n; ++j) {
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addWithWeight(&dst, &vertex[V_IT[h+j*2]], weight * wp);
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addWithWeight(&dst, &vertex[V_IT[h+j*2+1]], weight * wp);
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}
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vertex[vid] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[vid] = dstVarying;
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}
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}
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__kernel void computeLoopVertexB(__global struct Vertex *vertex,
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__global struct Varying *varying,
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__global int *V_ITa,
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__global int *V_IT,
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__global float *V_W,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int vid = start + get_global_id(0) + vertexOffset;
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/(float)(n);
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float beta = 0.25f * cos((float)(M_PI) * 2.0f * wp) + 0.375f;
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beta = beta * beta;
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beta = (0.625f - beta) * wp;
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struct Vertex dst;
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clearVertex(&dst);
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addWithWeight(&dst, &vertex[p], weight * (1.0f - (beta * n)));
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for (int j = 0; j < n; ++j) {
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addWithWeight(&dst, &vertex[V_IT[h+j]], weight * beta);
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}
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vertex[vid] = dst;
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if (varying) {
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struct Varying dstVarying;
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clearVarying(&dstVarying);
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addVaryingWithWeight(&dstVarying, &varying[p], 1.0f);
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varying[vid] = dstVarying;
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}
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}
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__kernel void editVertexAdd(__global struct Vertex *vertex,
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__global int *editIndices,
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__global float *editValues,
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int primVarOffset,
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int primVarWidth,
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int vertexOffset, int tableOffset,
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int start, int end) {
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int i = start + get_global_id(0) + tableOffset;
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int v = editIndices[i];
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int eid = start + get_global_id(0);
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struct Vertex dst = vertex[v];
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for (int j = 0; j < primVarWidth; ++j) {
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dst.v[j+primVarOffset] += editValues[eid*primVarWidth + j];
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}
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vertex[v] = dst;
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}
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