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c3aa00e706
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation method to examples/common/glUtils, which is renamed and namespaced from gl_common.{cpp,h} to be consistent to other files. Same renamings applied to other example files.
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "d3d11Utils.h"
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#include <D3DCompiler.h>
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namespace D3D11Utils {
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ID3DBlob *
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CompileShader(const char *src, const char *entry, const char *spec) {
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DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
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#if defined(DEBUG) || defined(_DEBUG)
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dwShaderFlags |= D3DCOMPILE_DEBUG;
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#endif
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ID3DBlob *pErrorBlob;
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ID3DBlob *pBlob;
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HRESULT hr = D3DCompile(src, strlen(src),
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NULL,NULL,NULL, entry, spec,
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dwShaderFlags, 0, &pBlob, &pErrorBlob);
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if (FAILED(hr)) {
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if (pErrorBlob) {
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OutputDebugStringA((char*)pErrorBlob->GetBufferPointer());
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pErrorBlob->Release();
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}
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return NULL;
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}
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if (pErrorBlob)
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pErrorBlob->Release();
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return pBlob;
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}
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} // D3D11Utils
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