mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-10 16:40:11 +00:00
000cb400ca
The previous fix pointed far indexing tables to the origin vertex of duped singular verts. This fix goes one step further and actually shifts all vertex indexing to start at the end of the coarse mesh vertices, using the space for data that was previously occupied by duplicated singular verts. The consequence is that client code no longer needs to duplicate vertex data in vertex buffers (huzzah !). - fix FarSubdivisionTablesFactory to shift factory vertex table offsets using Hbr's singular verts map - fix schema table factories (Catmark, Loop...) to correctly use these offsets - remove vertex data duplication code from osdPolySmooth example - remove some (unrelated) cruft from glViewer example - shape_utils unfortunately still needs to dubplicate the singular verts to allow the coarse edge drawing in our example viewers to work correctly (although it could be fixed to avoid data duplication too...) fixes #241
1928 lines
64 KiB
C++
1928 lines
64 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#if defined(__APPLE__)
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#define GLFW_INCLUDE_GL3
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#define GLFW_NO_GLU
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#else
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#include <stdlib.h>
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#include <GL/glew.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#endif
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#if defined(GLFW_VERSION_3)
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#include <GLFW/glfw3.h>
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GLFWwindow* g_window=0;
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GLFWmonitor* g_primary=0;
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#else
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#include <GL/glfw.h>
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#endif
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#include <osd/error.h>
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#include <osd/vertex.h>
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#include <osd/glDrawContext.h>
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#include <osd/glDrawRegistry.h>
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#include <osd/cpuGLVertexBuffer.h>
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#include <osd/cpuComputeContext.h>
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#include <osd/cpuComputeController.h>
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OpenSubdiv::OsdCpuComputeController *g_cpuComputeController = NULL;
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompComputeController.h>
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OpenSubdiv::OsdOmpComputeController *g_ompComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbComputeController.h>
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OpenSubdiv::OsdTbbComputeController *g_tbbComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_GCD
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#include <osd/gcdComputeController.h>
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OpenSubdiv::OsdGcdComputeController *g_gcdComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clGLVertexBuffer.h>
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#include <osd/clComputeContext.h>
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#include <osd/clComputeController.h>
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#include "../common/clInit.h"
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cl_context g_clContext;
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cl_command_queue g_clQueue;
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OpenSubdiv::OsdCLComputeController *g_clComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaGLVertexBuffer.h>
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#include <osd/cudaComputeContext.h>
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#include <osd/cudaComputeController.h>
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#include <cuda_runtime_api.h>
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#include <cuda_gl_interop.h>
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#include "../common/cudaInit.h"
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bool g_cudaInitialized = false;
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OpenSubdiv::OsdCudaComputeController *g_cudaComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
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#include <osd/glslTransformFeedbackComputeContext.h>
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#include <osd/glslTransformFeedbackComputeController.h>
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#include <osd/glVertexBuffer.h>
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OpenSubdiv::OsdGLSLTransformFeedbackComputeController *g_glslTransformFeedbackComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
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#include <osd/glslComputeContext.h>
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#include <osd/glslComputeController.h>
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#include <osd/glVertexBuffer.h>
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OpenSubdiv::OsdGLSLComputeController *g_glslComputeController = NULL;
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#endif
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#include <osd/glMesh.h>
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OpenSubdiv::OsdGLMeshInterface *g_mesh;
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#include <common/shape_utils.h>
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/gl_hud.h"
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#include "../common/patchColors.h"
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static const char *shaderSource =
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#include "shader.inc"
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#else
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#include "shader_gl3.inc"
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#endif
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;
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#include <cfloat>
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#include <vector>
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#include <fstream>
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#include <sstream>
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typedef OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> OsdHbrMesh;
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typedef OpenSubdiv::HbrVertex<OpenSubdiv::OsdVertex> OsdHbrVertex;
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typedef OpenSubdiv::HbrFace<OpenSubdiv::OsdVertex> OsdHbrFace;
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typedef OpenSubdiv::HbrHalfedge<OpenSubdiv::OsdVertex> OsdHbrHalfedge;
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kTBB = 2,
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kGCD = 3,
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kCUDA = 4,
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kCL = 5,
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kGLSL = 6,
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kGLSLCompute = 7 };
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enum DisplayStyle { kWire = 0,
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kShaded,
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kWireShaded,
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kVaryingColor,
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kFaceVaryingColor };
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enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
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kHUD_CB_DISPLAY_CAGE_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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kHUD_CB_DISPLAY_PATCH_COLOR,
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kHUD_CB_VIEW_LOD,
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kHUD_CB_FRACTIONAL_SPACING,
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kHUD_CB_PATCH_CULL,
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kHUD_CB_FREEZE };
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struct SimpleShape {
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std::string name;
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Scheme scheme;
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std::string data;
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SimpleShape() { }
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SimpleShape( std::string const & idata, char const * iname, Scheme ischeme )
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: name(iname), scheme(ischeme), data(idata) { }
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};
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std::vector<SimpleShape> g_defaultShapes;
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int g_currentShape = 0;
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int g_frame = 0,
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g_repeatCount = 0;
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// GUI variables
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int g_fullscreen = 0,
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g_freeze = 0,
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g_displayStyle = kWireShaded,
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g_adaptive = 0,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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g_mbutton[3] = {0, 0, 0},
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g_running = 1;
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int g_displayPatchColor = 1,
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g_screenSpaceTess = 0,
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g_fractionalSpacing = 0,
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g_patchCull = 0;
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float g_rotate[2] = {0, 0},
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_prev_x = 0,
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g_prev_y = 0;
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int g_width = 1024,
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g_height = 1024;
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GLhud g_hud;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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// geometry
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std::vector<float> g_orgPositions,
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g_positions;
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Scheme g_scheme;
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int g_level = 2;
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int g_tessLevel = 1;
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int g_tessLevelMin = 1;
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int g_kernel = kCPU;
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float g_moveScale = 0.0f;
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GLuint g_transformUB = 0,
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g_transformBinding = 0,
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g_tessellationUB = 0,
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g_tessellationBinding = 0,
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g_lightingUB = 0,
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g_lightingBinding = 0;
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struct Transform {
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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} g_transformData;
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GLuint g_primQuery = 0;
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GLuint g_vao = 0;
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GLuint g_cageEdgeVAO = 0,
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g_cageEdgeVBO = 0,
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g_cageVertexVAO = 0,
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g_cageVertexVBO = 0;
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std::vector<int> g_coarseEdges;
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std::vector<float> g_coarseEdgeSharpness;
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std::vector<float> g_coarseVertexSharpness;
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struct Program
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{
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GLuint program;
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GLuint uniformModelViewProjectionMatrix;
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GLuint attrPosition;
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GLuint attrColor;
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} g_defaultProgram;
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static void
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checkGLErrors(std::string const & where = "")
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{
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GLuint err;
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while ((err = glGetError()) != GL_NO_ERROR) {
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/*
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std::cerr << "GL error: "
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<< (where.empty() ? "" : where + " ")
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<< err << "\n";
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*/
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}
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}
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//------------------------------------------------------------------------------
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static GLuint
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compileShader(GLenum shaderType, const char *source)
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{
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GLuint shader = glCreateShader(shaderType);
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glShaderSource(shader, 1, &source, NULL);
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glCompileShader(shader);
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checkGLErrors("compileShader");
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return shader;
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}
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static bool
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linkDefaultProgram()
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{
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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#define GLSL_VERSION_DEFINE "#version 400\n"
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#else
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#define GLSL_VERSION_DEFINE "#version 150\n"
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#endif
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static const char *vsSrc =
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GLSL_VERSION_DEFINE
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"in vec3 position;\n"
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"in vec3 color;\n"
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"out vec4 fragColor;\n"
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"uniform mat4 ModelViewProjectionMatrix;\n"
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"void main() {\n"
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" fragColor = vec4(color, 1);\n"
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" gl_Position = ModelViewProjectionMatrix * "
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" vec4(position, 1);\n"
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"}\n";
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static const char *fsSrc =
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GLSL_VERSION_DEFINE
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"in vec4 fragColor;\n"
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"out vec4 color;\n"
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"void main() {\n"
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" color = fragColor;\n"
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"}\n";
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GLuint program = glCreateProgram();
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GLuint vertexShader = compileShader(GL_VERTEX_SHADER, vsSrc);
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GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, fsSrc);
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glAttachShader(program, vertexShader);
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glAttachShader(program, fragmentShader);
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glLinkProgram(program);
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GLint status;
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (status == GL_FALSE) {
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GLint infoLogLength;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
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char *infoLog = new char[infoLogLength];
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glGetProgramInfoLog(program, infoLogLength, NULL, infoLog);
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printf("%s\n", infoLog);
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delete[] infoLog;
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exit(1);
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}
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g_defaultProgram.program = program;
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g_defaultProgram.uniformModelViewProjectionMatrix =
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glGetUniformLocation(program, "ModelViewProjectionMatrix");
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g_defaultProgram.attrPosition = glGetAttribLocation(program, "position");
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g_defaultProgram.attrColor = glGetAttribLocation(program, "color");
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return true;
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}
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//------------------------------------------------------------------------------
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static void
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initializeShapes( ) {
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#include <shapes/catmark_cube_corner0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark));
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#include <shapes/catmark_cube_corner1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner1, "catmark_cube_corner1", kCatmark));
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#include <shapes/catmark_cube_corner2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner2, "catmark_cube_corner2", kCatmark));
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#include <shapes/catmark_cube_corner3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner3, "catmark_cube_corner3", kCatmark));
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#include <shapes/catmark_cube_corner4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner4, "catmark_cube_corner4", kCatmark));
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#include <shapes/catmark_cube_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases0, "catmark_cube_creases0", kCatmark));
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#include <shapes/catmark_cube_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases1, "catmark_cube_creases1", kCatmark));
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#include <shapes/catmark_cube.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube, "catmark_cube", kCatmark));
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#include <shapes/catmark_dart_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgecorner, "catmark_dart_edgecorner", kCatmark));
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#include <shapes/catmark_dart_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgeonly, "catmark_dart_edgeonly", kCatmark));
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#include <shapes/catmark_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgecorner ,"catmark_edgecorner", kCatmark));
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#include <shapes/catmark_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgeonly, "catmark_edgeonly", kCatmark));
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#include <shapes/catmark_chaikin0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_chaikin0, "catmark_chaikin0", kCatmark));
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#include <shapes/catmark_chaikin1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_chaikin1, "catmark_chaikin1", kCatmark));
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#include <shapes/catmark_fan.h>
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g_defaultShapes.push_back(SimpleShape(catmark_fan, "catmark_fan", kCatmark));
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#include <shapes/catmark_gregory_test1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test1, "catmark_gregory_test1", kCatmark));
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#include <shapes/catmark_gregory_test2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test2, "catmark_gregory_test2", kCatmark));
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#include <shapes/catmark_gregory_test3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test3, "catmark_gregory_test3", kCatmark));
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#include <shapes/catmark_gregory_test4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test4, "catmark_gregory_test4", kCatmark));
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#include <shapes/catmark_hole_test1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_hole_test1, "catmark_hole_test1", kCatmark));
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#include <shapes/catmark_hole_test2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_hole_test2, "catmark_hole_test2", kCatmark));
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#include <shapes/catmark_pyramid_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases0, "catmark_pyramid_creases0", kCatmark));
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#include <shapes/catmark_pyramid_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases1, "catmark_pyramid_creases1", kCatmark));
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#include <shapes/catmark_pyramid.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid, "catmark_pyramid", kCatmark));
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#include <shapes/catmark_tent_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases0, "catmark_tent_creases0", kCatmark));
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#include <shapes/catmark_tent_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases1, "catmark_tent_creases1", kCatmark));
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#include <shapes/catmark_tent.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent, "catmark_tent", kCatmark));
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#include <shapes/catmark_torus.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus, "catmark_torus", kCatmark));
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#include <shapes/catmark_torus_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus_creases0, "catmark_torus_creases0", kCatmark));
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#include <shapes/catmark_square_hedit0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit0, "catmark_square_hedit0", kCatmark));
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#include <shapes/catmark_square_hedit1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit1, "catmark_square_hedit1", kCatmark));
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#include <shapes/catmark_square_hedit2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit2, "catmark_square_hedit2", kCatmark));
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#include <shapes/catmark_square_hedit3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit3, "catmark_square_hedit3", kCatmark));
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#include <shapes/catmark_square_hedit4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit4, "catmark_square_hedit4", kCatmark));
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#include <shapes/catmark_bishop.h>
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g_defaultShapes.push_back(SimpleShape(catmark_bishop, "catmark_bishop", kCatmark));
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#include <shapes/catmark_car.h>
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g_defaultShapes.push_back(SimpleShape(catmark_car, "catmark_car", kCatmark));
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#include <shapes/catmark_helmet.h>
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g_defaultShapes.push_back(SimpleShape(catmark_helmet, "catmark_helmet", kCatmark));
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#include <shapes/catmark_pawn.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pawn, "catmark_pawn", kCatmark));
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#include <shapes/catmark_rook.h>
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g_defaultShapes.push_back(SimpleShape(catmark_rook, "catmark_rook", kCatmark));
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#include <shapes/bilinear_cube.h>
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g_defaultShapes.push_back(SimpleShape(bilinear_cube, "bilinear_cube", kBilinear));
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#include <shapes/loop_cube_creases0.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube_creases0, "loop_cube_creases0", kLoop));
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#include <shapes/loop_cube_creases1.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube_creases1, "loop_cube_creases1", kLoop));
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#include <shapes/loop_cube.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube, "loop_cube", kLoop));
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#include <shapes/loop_icosahedron.h>
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g_defaultShapes.push_back(SimpleShape(loop_icosahedron, "loop_icosahedron", kLoop));
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#include <shapes/loop_saddle_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(loop_saddle_edgecorner, "loop_saddle_edgecorner", kLoop));
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#include <shapes/loop_saddle_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(loop_saddle_edgeonly, "loop_saddle_edgeonly", kLoop));
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#include <shapes/loop_triangle_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(loop_triangle_edgecorner, "loop_triangle_edgecorner", kLoop));
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#include <shapes/loop_triangle_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(loop_triangle_edgeonly, "loop_triangle_edgeonly", kLoop));
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#include <shapes/loop_chaikin0.h>
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g_defaultShapes.push_back(SimpleShape(loop_chaikin0, "loop_chaikin0", kLoop));
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#include <shapes/loop_chaikin1.h>
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g_defaultShapes.push_back(SimpleShape(loop_chaikin1, "loop_chaikin1", kLoop));
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}
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//------------------------------------------------------------------------------
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static void
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calcNormals(OsdHbrMesh * mesh, std::vector<float> const & pos, std::vector<float> & result ) {
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// calc normal vectors
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int nverts = (int)pos.size()/3;
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int nfaces = mesh->GetNumCoarseFaces();
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for (int i = 0; i < nfaces; ++i) {
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OsdHbrFace * f = mesh->GetFace(i);
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float const * p0 = &pos[f->GetVertex(0)->GetID()*3],
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* p1 = &pos[f->GetVertex(1)->GetID()*3],
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* p2 = &pos[f->GetVertex(2)->GetID()*3];
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float n[3];
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cross( n, p0, p1, p2 );
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for (int j = 0; j < f->GetNumVertices(); j++) {
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int idx = f->GetVertex(j)->GetID() * 3;
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result[idx ] += n[0];
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result[idx+1] += n[1];
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result[idx+2] += n[2];
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}
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}
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for (int i = 0; i < nverts; ++i)
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normalize( &result[i*3] );
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}
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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std::vector<float> vertex, varying;
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vertex.reserve(nverts*3);
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if (g_displayStyle == kVaryingColor)
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varying.reserve(nverts*3);
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const float *p = &g_orgPositions[0];
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float r = sin(g_frame*0.001f) * g_moveScale;
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for (int i = 0; i < nverts; ++i) {
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//float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p += 3;
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}
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p = &g_orgPositions[0];
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const float *pp = &g_positions[0];
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for (int i = 0; i < nverts; ++i) {
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vertex.push_back(pp[0]);
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vertex.push_back(pp[1]);
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vertex.push_back(pp[2]);
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if (g_displayStyle == kVaryingColor) {
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varying.push_back(p[2]);
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varying.push_back(p[1]);
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varying.push_back(p[0]);
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p += 3;
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}
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pp += 3;
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}
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g_mesh->UpdateVertexBuffer(&vertex[0], 0, nverts);
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if (g_displayStyle == kVaryingColor)
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g_mesh->UpdateVaryingBuffer(&varying[0], 0, nverts);
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Stopwatch s;
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s.Start();
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g_mesh->Refine();
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s.Stop();
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g_cpuTime = float(s.GetElapsed() * 1000.0f);
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s.Start();
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g_mesh->Synchronize();
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s.Stop();
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g_gpuTime = float(s.GetElapsed() * 1000.0f);
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}
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//------------------------------------------------------------------------------
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static const char *
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getKernelName(int kernel) {
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if (kernel == kCPU)
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return "CPU";
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else if (kernel == kOPENMP)
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return "OpenMP";
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else if (kernel == kTBB)
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return "TBB";
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else if (kernel == kGCD)
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return "GCD";
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else if (kernel == kCUDA)
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return "Cuda";
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else if (kernel == kGLSL)
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return "GLSL TransformFeedback";
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else if (kernel == kGLSLCompute)
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return "GLSL Compute";
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else if (kernel == kCL)
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return "OpenCL";
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return "Unknown";
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}
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//------------------------------------------------------------------------------
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static void
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createOsdMesh( const std::string &shape, int level, int kernel, Scheme scheme=kCatmark ) {
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checkGLErrors("create osd enter");
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// generate Hbr representation from "obj" description
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OsdHbrMesh * hmesh = simpleHbr<OpenSubdiv::OsdVertex>(shape.c_str(), scheme, g_orgPositions,
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g_displayStyle == kFaceVaryingColor);
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g_positions.resize(g_orgPositions.size(),0.0f);
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// save coarse topology (used for coarse mesh drawing)
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g_coarseEdges.clear();
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g_coarseEdgeSharpness.clear();
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g_coarseVertexSharpness.clear();
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int nf = hmesh->GetNumFaces();
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for(int i=0; i<nf; ++i) {
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OsdHbrFace *face = hmesh->GetFace(i);
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int nv = face->GetNumVertices();
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for(int j=0; j<nv; ++j) {
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g_coarseEdges.push_back(face->GetVertex(j)->GetID());
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g_coarseEdges.push_back(face->GetVertex((j+1)%nv)->GetID());
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g_coarseEdgeSharpness.push_back(face->GetEdge(j)->GetSharpness());
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}
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}
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int nv = hmesh->GetNumVertices();
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|
for(int i=0; i<nv; ++i) {
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|
g_coarseVertexSharpness.push_back(hmesh->GetVertex(i)->GetSharpness());
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}
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delete g_mesh;
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g_mesh = NULL;
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|
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g_scheme = scheme;
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// Adaptive refinement currently supported only for catmull-clark scheme
|
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bool doAdaptive = (g_adaptive!=0 and g_scheme==kCatmark);
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OpenSubdiv::OsdMeshBitset bits;
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bits.set(OpenSubdiv::MeshAdaptive, doAdaptive);
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bits.set(OpenSubdiv::MeshFVarData, 1);
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int numVertexElements = 3;
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int numVaryingElements = (g_displayStyle == kVaryingColor) ? 3 : 0;
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if (kernel == kCPU) {
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if (not g_cpuComputeController) {
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g_cpuComputeController = new OpenSubdiv::OsdCpuComputeController();
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}
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g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
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OpenSubdiv::OsdCpuComputeController,
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OpenSubdiv::OsdGLDrawContext>(
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g_cpuComputeController,
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hmesh,
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numVertexElements,
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numVaryingElements,
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level, bits);
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#ifdef OPENSUBDIV_HAS_OPENMP
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} else if (kernel == kOPENMP) {
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if (not g_ompComputeController) {
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g_ompComputeController = new OpenSubdiv::OsdOmpComputeController();
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}
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g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
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OpenSubdiv::OsdOmpComputeController,
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OpenSubdiv::OsdGLDrawContext>(
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|
g_ompComputeController,
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hmesh,
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numVertexElements,
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numVaryingElements,
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level, bits);
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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} else if (kernel == kTBB) {
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if (not g_tbbComputeController) {
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g_tbbComputeController = new OpenSubdiv::OsdTbbComputeController();
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}
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g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
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OpenSubdiv::OsdTbbComputeController,
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OpenSubdiv::OsdGLDrawContext>(
|
|
g_tbbComputeController,
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|
hmesh,
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|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GCD
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|
} else if (kernel == kGCD) {
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|
if (not g_gcdComputeController) {
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g_gcdComputeController = new OpenSubdiv::OsdGcdComputeController();
|
|
}
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
|
|
OpenSubdiv::OsdGcdComputeController,
|
|
OpenSubdiv::OsdGLDrawContext>(
|
|
g_gcdComputeController,
|
|
hmesh,
|
|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
} else if(kernel == kCL) {
|
|
if (not g_clComputeController) {
|
|
g_clComputeController = new OpenSubdiv::OsdCLComputeController(g_clContext, g_clQueue);
|
|
}
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCLGLVertexBuffer,
|
|
OpenSubdiv::OsdCLComputeController,
|
|
OpenSubdiv::OsdGLDrawContext>(
|
|
g_clComputeController,
|
|
hmesh,
|
|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits, g_clContext, g_clQueue);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
} else if(kernel == kCUDA) {
|
|
if (not g_cudaComputeController) {
|
|
g_cudaComputeController = new OpenSubdiv::OsdCudaComputeController();
|
|
}
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCudaGLVertexBuffer,
|
|
OpenSubdiv::OsdCudaComputeController,
|
|
OpenSubdiv::OsdGLDrawContext>(
|
|
g_cudaComputeController,
|
|
hmesh,
|
|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
} else if(kernel == kGLSL) {
|
|
if (not g_glslTransformFeedbackComputeController) {
|
|
g_glslTransformFeedbackComputeController = new OpenSubdiv::OsdGLSLTransformFeedbackComputeController();
|
|
}
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdGLVertexBuffer,
|
|
OpenSubdiv::OsdGLSLTransformFeedbackComputeController,
|
|
OpenSubdiv::OsdGLDrawContext>(
|
|
g_glslTransformFeedbackComputeController,
|
|
hmesh,
|
|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
} else if(kernel == kGLSLCompute) {
|
|
if (not g_glslComputeController) {
|
|
g_glslComputeController = new OpenSubdiv::OsdGLSLComputeController();
|
|
}
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdGLVertexBuffer,
|
|
OpenSubdiv::OsdGLSLComputeController,
|
|
OpenSubdiv::OsdGLDrawContext>(
|
|
g_glslComputeController,
|
|
hmesh,
|
|
numVertexElements,
|
|
numVaryingElements,
|
|
level, bits);
|
|
#endif
|
|
} else {
|
|
printf("Unsupported kernel %s\n", getKernelName(kernel));
|
|
}
|
|
|
|
// Hbr mesh can be deleted
|
|
delete hmesh;
|
|
|
|
// compute model bounding
|
|
float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
|
|
float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (size_t i=0; i <g_orgPositions.size()/3; ++i) {
|
|
for(int j=0; j<3; ++j) {
|
|
float v = g_orgPositions[i*3+j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
for (int j=0; j<3; ++j) {
|
|
g_center[j] = (min[j] + max[j]) * 0.5f;
|
|
g_size += (max[j]-min[j])*(max[j]-min[j]);
|
|
}
|
|
g_size = sqrtf(g_size);
|
|
|
|
g_tessLevelMin = 1;
|
|
|
|
g_tessLevel = std::max(g_tessLevel,g_tessLevelMin);
|
|
|
|
updateGeom();
|
|
|
|
// -------- VAO
|
|
glBindVertexArray(g_vao);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_mesh->GetDrawContext()->GetPatchIndexBuffer());
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_mesh->BindVertexBuffer());
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
|
|
|
|
if (g_displayStyle == kVaryingColor) {
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_mesh->BindVaryingBuffer());
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
|
|
} else {
|
|
glDisableVertexAttribArray(1);
|
|
}
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
fitFrame() {
|
|
|
|
g_pan[0] = g_pan[1] = 0;
|
|
g_dolly = g_size;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static inline void
|
|
setSharpnessColor(float s, float *r, float *g, float *b)
|
|
{
|
|
// 0.0 2.0 4.0
|
|
// green --- yellow --- red
|
|
*r = std::min(1.0f, s * 0.5f);
|
|
*g = std::min(1.0f, 2.0f - s*0.5f);
|
|
*b = 0;
|
|
}
|
|
|
|
static void
|
|
drawCageEdges() {
|
|
|
|
glUseProgram(g_defaultProgram.program);
|
|
glUniformMatrix4fv(g_defaultProgram.uniformModelViewProjectionMatrix,
|
|
1, GL_FALSE, g_transformData.ModelViewProjectionMatrix);
|
|
|
|
std::vector<float> vbo;
|
|
vbo.reserve(g_coarseEdges.size() * 6);
|
|
float r, g, b;
|
|
for (int i = 0; i < (int)g_coarseEdges.size(); i+=2) {
|
|
setSharpnessColor(g_coarseEdgeSharpness[i/2], &r, &g, &b);
|
|
for (int j = 0; j < 2; ++j) {
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3]);
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3+1]);
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3+2]);
|
|
vbo.push_back(r);
|
|
vbo.push_back(g);
|
|
vbo.push_back(b);
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(g_cageEdgeVAO);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_cageEdgeVBO);
|
|
glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0],
|
|
GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(g_defaultProgram.attrPosition);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrColor);
|
|
glVertexAttribPointer(g_defaultProgram.attrPosition,
|
|
3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0);
|
|
glVertexAttribPointer(g_defaultProgram.attrColor,
|
|
3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (void*)12);
|
|
|
|
glDrawArrays(GL_LINES, 0, (int)g_coarseEdges.size());
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
static void
|
|
drawCageVertices() {
|
|
|
|
glUseProgram(g_defaultProgram.program);
|
|
glUniformMatrix4fv(g_defaultProgram.uniformModelViewProjectionMatrix,
|
|
1, GL_FALSE, g_transformData.ModelViewProjectionMatrix);
|
|
|
|
int numPoints = (int)g_positions.size()/3;
|
|
std::vector<float> vbo;
|
|
vbo.reserve(numPoints*6);
|
|
float r, g, b;
|
|
for (int i = 0; i < numPoints; ++i) {
|
|
setSharpnessColor(g_coarseVertexSharpness[i], &r, &g, &b);
|
|
vbo.push_back(g_positions[i*3+0]);
|
|
vbo.push_back(g_positions[i*3+1]);
|
|
vbo.push_back(g_positions[i*3+2]);
|
|
vbo.push_back(r);
|
|
vbo.push_back(g);
|
|
vbo.push_back(b);
|
|
}
|
|
|
|
glBindVertexArray(g_cageVertexVAO);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_cageVertexVBO);
|
|
glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0],
|
|
GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(g_defaultProgram.attrPosition);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrColor);
|
|
glVertexAttribPointer(g_defaultProgram.attrPosition,
|
|
3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0);
|
|
glVertexAttribPointer(g_defaultProgram.attrColor,
|
|
3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (void*)12);
|
|
|
|
glPointSize(10.0f);
|
|
glDrawArrays(GL_POINTS, 0, numPoints);
|
|
glPointSize(1.0f);
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
union Effect {
|
|
Effect(int displayStyle_, int screenSpaceTess_, int fractionalSpacing_, int patchCull_) : value(0) {
|
|
displayStyle = displayStyle_;
|
|
screenSpaceTess = screenSpaceTess_;
|
|
fractionalSpacing = fractionalSpacing_;
|
|
patchCull = patchCull_;
|
|
}
|
|
|
|
struct {
|
|
unsigned int displayStyle:3;
|
|
unsigned int screenSpaceTess:1;
|
|
unsigned int fractionalSpacing:1;
|
|
unsigned int patchCull:1;
|
|
};
|
|
int value;
|
|
|
|
bool operator < (const Effect &e) const {
|
|
return value < e.value;
|
|
}
|
|
};
|
|
|
|
typedef std::pair<OpenSubdiv::OsdDrawContext::PatchDescriptor, Effect> EffectDesc;
|
|
|
|
class EffectDrawRegistry : public OpenSubdiv::OsdGLDrawRegistry<EffectDesc> {
|
|
|
|
protected:
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig);
|
|
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(DescType const & desc);
|
|
};
|
|
|
|
EffectDrawRegistry::SourceConfigType *
|
|
EffectDrawRegistry::_CreateDrawSourceConfig(DescType const & desc)
|
|
{
|
|
Effect effect = desc.second;
|
|
|
|
SourceConfigType * sconfig =
|
|
BaseRegistry::_CreateDrawSourceConfig(desc.first);
|
|
|
|
assert(sconfig);
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
const char *glslVersion = "#version 400\n";
|
|
#else
|
|
const char *glslVersion = "#version 330\n";
|
|
#endif
|
|
|
|
if (desc.first.GetType() == OpenSubdiv::FarPatchTables::QUADS or
|
|
desc.first.GetType() == OpenSubdiv::FarPatchTables::TRIANGLES) {
|
|
sconfig->vertexShader.source = shaderSource;
|
|
sconfig->vertexShader.version = glslVersion;
|
|
sconfig->vertexShader.AddDefine("VERTEX_SHADER");
|
|
} else {
|
|
sconfig->geometryShader.AddDefine("SMOOTH_NORMALS");
|
|
}
|
|
|
|
sconfig->geometryShader.source = shaderSource;
|
|
sconfig->geometryShader.version = glslVersion;
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_SHADER");
|
|
|
|
sconfig->fragmentShader.source = shaderSource;
|
|
sconfig->fragmentShader.version = glslVersion;
|
|
sconfig->fragmentShader.AddDefine("FRAGMENT_SHADER");
|
|
|
|
if (desc.first.GetType() == OpenSubdiv::FarPatchTables::QUADS) {
|
|
// uniform catmark, bilinear
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->fragmentShader.AddDefine("PRIM_QUAD");
|
|
sconfig->commonShader.AddDefine("UNIFORM_SUBDIVISION");
|
|
} else if (desc.first.GetType() == OpenSubdiv::FarPatchTables::TRIANGLES) {
|
|
// uniform loop
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->fragmentShader.AddDefine("PRIM_TRI");
|
|
sconfig->commonShader.AddDefine("LOOP");
|
|
sconfig->commonShader.AddDefine("UNIFORM_SUBDIVISION");
|
|
} else {
|
|
// adaptive
|
|
sconfig->vertexShader.source = shaderSource + sconfig->vertexShader.source;
|
|
sconfig->tessControlShader.source = shaderSource + sconfig->tessControlShader.source;
|
|
sconfig->tessEvalShader.source = shaderSource + sconfig->tessEvalShader.source;
|
|
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->fragmentShader.AddDefine("PRIM_TRI");
|
|
}
|
|
|
|
if (effect.screenSpaceTess) {
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
|
|
}
|
|
if (effect.fractionalSpacing) {
|
|
sconfig->commonShader.AddDefine("OSD_FRACTIONAL_ODD_SPACING");
|
|
}
|
|
if (effect.patchCull) {
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
|
|
}
|
|
|
|
|
|
switch (effect.displayStyle) {
|
|
case kWire:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kWireShaded:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kShaded:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kVaryingColor:
|
|
sconfig->commonShader.AddDefine("VARYING_COLOR");
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kFaceVaryingColor:
|
|
sconfig->commonShader.AddDefine("OSD_FVAR_WIDTH", "2");
|
|
sconfig->commonShader.AddDefine("FACEVARYING_COLOR");
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
}
|
|
|
|
return sconfig;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
EffectDrawRegistry::_CreateDrawConfig(
|
|
DescType const & desc,
|
|
SourceConfigType const * sconfig)
|
|
{
|
|
ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.first, sconfig);
|
|
assert(config);
|
|
|
|
GLuint uboIndex;
|
|
|
|
// XXXdyu can use layout(binding=) with GLSL 4.20 and beyond
|
|
g_transformBinding = 0;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Transform");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_transformBinding);
|
|
|
|
g_tessellationBinding = 1;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Tessellation");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_tessellationBinding);
|
|
|
|
g_lightingBinding = 2;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Lighting");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_lightingBinding);
|
|
|
|
GLint loc;
|
|
#if not defined(GL_ARB_separate_shader_objects) || defined(GL_VERSION_4_1)
|
|
glUseProgram(config->program);
|
|
if ((loc = glGetUniformLocation(config->program, "OsdVertexBuffer")) != -1) {
|
|
glUniform1i(loc, 0); // GL_TEXTURE0
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdValenceBuffer")) != -1) {
|
|
glUniform1i(loc, 1); // GL_TEXTURE1
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdQuadOffsetBuffer")) != -1) {
|
|
glUniform1i(loc, 2); // GL_TEXTURE2
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdPatchParamBuffer")) != -1) {
|
|
glUniform1i(loc, 3); // GL_TEXTURE3
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdFVarDataBuffer")) != -1) {
|
|
glUniform1i(loc, 4); // GL_TEXTURE4
|
|
}
|
|
#else
|
|
if ((loc = glGetUniformLocation(config->program, "OsdVertexBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 0); // GL_TEXTURE0
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdValenceBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 1); // GL_TEXTURE1
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdQuadOffsetBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 2); // GL_TEXTURE2
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdPatchParamBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 3); // GL_TEXTURE3
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdFVarDataBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 4); // GL_TEXTURE4
|
|
}
|
|
#endif
|
|
|
|
return config;
|
|
}
|
|
|
|
EffectDrawRegistry effectRegistry;
|
|
|
|
static Effect
|
|
GetEffect()
|
|
{
|
|
return Effect(g_displayStyle, g_screenSpaceTess, g_fractionalSpacing, g_patchCull);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static GLuint
|
|
bindProgram(Effect effect, OpenSubdiv::OsdDrawContext::PatchArray const & patch)
|
|
{
|
|
EffectDesc effectDesc(patch.GetDescriptor(), effect);
|
|
EffectDrawRegistry::ConfigType *
|
|
config = effectRegistry.GetDrawConfig(effectDesc);
|
|
|
|
GLuint program = config->program;
|
|
|
|
glUseProgram(program);
|
|
|
|
if (! g_transformUB) {
|
|
glGenBuffers(1, &g_transformUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(g_transformData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(g_transformData), &g_transformData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_transformBinding, g_transformUB);
|
|
|
|
// Update and bind tessellation state
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
} tessellationData;
|
|
|
|
tessellationData.TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
|
|
if (! g_tessellationUB) {
|
|
glGenBuffers(1, &g_tessellationUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(tessellationData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(tessellationData), &tessellationData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_tessellationBinding, g_tessellationUB);
|
|
|
|
// Update and bind lighting state
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
{{ { 0.5, 0.2f, 1.0f, 0.0f },
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } },
|
|
|
|
{ { -0.8f, 0.4f, -1.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
|
|
};
|
|
if (! g_lightingUB) {
|
|
glGenBuffers(1, &g_lightingUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(lightingData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(lightingData), &lightingData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_lightingBinding, g_lightingUB);
|
|
|
|
if (g_mesh->GetDrawContext()->GetVertexTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetPatchParamTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE3);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetPatchParamTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetFvarDataTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE4);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetFvarDataTextureBuffer());
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
return program;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, g_width, g_height);
|
|
|
|
// prepare view matrix
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.01f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
// make sure that the vertex buffer is interoped back as a GL resources.
|
|
g_mesh->BindVertexBuffer();
|
|
|
|
if (g_displayStyle == kVaryingColor)
|
|
g_mesh->BindVaryingBuffer();
|
|
|
|
glBindVertexArray(g_vao);
|
|
|
|
OpenSubdiv::OsdDrawContext::PatchArrayVector const & patches = g_mesh->GetDrawContext()->patchArrays;
|
|
|
|
// patch drawing
|
|
int patchCount[11][6][4]; // [Type][Pattern][Rotation] (see far/patchTables.h)
|
|
memset(patchCount, 0, sizeof(patchCount));
|
|
|
|
// primitive counting
|
|
glBeginQuery(GL_PRIMITIVES_GENERATED, g_primQuery);
|
|
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::OsdDrawContext::PatchArray const & patch = patches[i];
|
|
|
|
OpenSubdiv::OsdDrawContext::PatchDescriptor desc = patch.GetDescriptor();
|
|
OpenSubdiv::FarPatchTables::Type patchType = desc.GetType();
|
|
int patchPattern = desc.GetPattern();
|
|
int patchRotation = desc.GetRotation();
|
|
int subPatch = desc.GetSubPatch();
|
|
|
|
if (subPatch == 0) {
|
|
patchCount[patchType][patchPattern][patchRotation] += patch.GetNumPatches();
|
|
}
|
|
|
|
GLenum primType;
|
|
|
|
switch(patchType) {
|
|
case OpenSubdiv::FarPatchTables::QUADS:
|
|
primType = GL_LINES_ADJACENCY;
|
|
break;
|
|
case OpenSubdiv::FarPatchTables::TRIANGLES:
|
|
primType = GL_TRIANGLES;
|
|
break;
|
|
default:
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
primType = GL_PATCHES;
|
|
glPatchParameteri(GL_PATCH_VERTICES, desc.GetNumControlVertices());
|
|
#else
|
|
primType = GL_POINTS;
|
|
#endif
|
|
}
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
GLuint program = bindProgram(GetEffect(), patch);
|
|
|
|
GLuint diffuseColor = glGetUniformLocation(program, "diffuseColor");
|
|
|
|
if (g_displayPatchColor and primType == GL_PATCHES) {
|
|
float const * color = getAdaptivePatchColor( desc );
|
|
glProgramUniform4f(program, diffuseColor, color[0], color[1], color[2], color[3]);
|
|
} else {
|
|
glProgramUniform4f(program, diffuseColor, 0.4f, 0.4f, 0.8f, 1);
|
|
}
|
|
|
|
GLuint uniformGregoryQuadOffsetBase =
|
|
glGetUniformLocation(program, "OsdGregoryQuadOffsetBase");
|
|
GLuint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "OsdPrimitiveIdBase");
|
|
|
|
glProgramUniform1i(program, uniformGregoryQuadOffsetBase,
|
|
patch.GetQuadOffsetIndex());
|
|
glProgramUniform1i(program, uniformPrimitiveIdBase,
|
|
patch.GetPatchIndex());
|
|
#else
|
|
GLuint program = bindProgram(GetEffect(), patch);
|
|
GLint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "OsdPrimitiveIdBase");
|
|
if (uniformPrimitiveIdBase != -1)
|
|
glUniform1i(uniformPrimitiveIdBase, patch.GetPatchIndex());
|
|
#endif
|
|
|
|
if (g_displayStyle == kWire) {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
|
|
glDrawElements(primType, patch.GetNumIndices(), GL_UNSIGNED_INT,
|
|
(void *)(patch.GetVertIndex() * sizeof(unsigned int)));
|
|
if (g_displayStyle == kWire) {
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
}
|
|
|
|
glEndQuery(GL_PRIMITIVES_GENERATED);
|
|
|
|
GLuint numPrimsGenerated = 0;
|
|
glGetQueryObjectuiv(g_primQuery, GL_QUERY_RESULT, &numPrimsGenerated);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
glUseProgram(0);
|
|
|
|
if (g_drawCageEdges)
|
|
drawCageEdges();
|
|
|
|
if (g_drawCageVertices)
|
|
drawCageVertices();
|
|
|
|
s.Stop();
|
|
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
|
|
s.Start();
|
|
glFinish();
|
|
s.Stop();
|
|
float drawGpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
int x = -280;
|
|
g_hud.DrawString(x, -360, "NonPatch : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::QUADS][0][0]);
|
|
g_hud.DrawString(x, -340, "Regular : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][0][0]);
|
|
g_hud.DrawString(x, -320, "Boundary : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][0][0]);
|
|
g_hud.DrawString(x, -300, "Corner : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::CORNER][0][0]);
|
|
g_hud.DrawString(x, -280, "Gregory : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::GREGORY][0][0]);
|
|
g_hud.DrawString(x, -260, "Boundary Gregory : %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::GREGORY_BOUNDARY][0][0]);
|
|
g_hud.DrawString(x, -240, "Trans. Regular : %d %d %d %d %d",
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN0][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN1][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN2][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN3][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::REGULAR][OpenSubdiv::FarPatchTables::PATTERN4][0]);
|
|
for (int i=0; i < 5; i++)
|
|
g_hud.DrawString(x, -220+i*20, "Trans. Boundary%d : %d %d %d %d", i,
|
|
patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][1],
|
|
patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][2],
|
|
patchCount[OpenSubdiv::FarPatchTables::BOUNDARY][i+1][3]);
|
|
for (int i=0; i < 5; i++)
|
|
g_hud.DrawString(x, -100+i*20, "Trans. Corner%d : %d %d %d %d", i,
|
|
patchCount[OpenSubdiv::FarPatchTables::CORNER][i+1][0],
|
|
patchCount[OpenSubdiv::FarPatchTables::CORNER][i+1][1],
|
|
patchCount[OpenSubdiv::FarPatchTables::CORNER][i+1][2],
|
|
patchCount[OpenSubdiv::FarPatchTables::CORNER][i+1][3]);
|
|
|
|
g_hud.DrawString(10, -180, "Tess level : %d", g_tessLevel);
|
|
g_hud.DrawString(10, -160, "Primitives : %d", numPrimsGenerated);
|
|
g_hud.DrawString(10, -140, "Vertices : %d", g_mesh->GetNumVertices());
|
|
g_hud.DrawString(10, -120, "Scheme : %s", g_scheme==kBilinear ? "BILINEAR" : (g_scheme == kLoop ? "LOOP" : "CATMARK"));
|
|
g_hud.DrawString(10, -100, "GPU Kernel : %.3f ms", g_gpuTime);
|
|
g_hud.DrawString(10, -80, "CPU Kernel : %.3f ms", g_cpuTime);
|
|
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
|
|
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
|
|
|
|
g_hud.Flush();
|
|
}
|
|
|
|
glFinish();
|
|
|
|
checkGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
motion(GLFWwindow *, double dx, double dy) {
|
|
int x=(int)dx, y=(int)dy;
|
|
#else
|
|
motion(int x, int y) {
|
|
#endif
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
mouse(GLFWwindow *, int button, int state, int mods) {
|
|
#else
|
|
mouse(int button, int state) {
|
|
#endif
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
|
|
glDeleteQueries(1, &g_primQuery);
|
|
|
|
glDeleteBuffers(1, &g_cageVertexVBO);
|
|
glDeleteBuffers(1, &g_cageEdgeVBO);
|
|
glDeleteVertexArrays(1, &g_vao);
|
|
glDeleteVertexArrays(1, &g_cageVertexVAO);
|
|
glDeleteVertexArrays(1, &g_cageEdgeVAO);
|
|
|
|
if (g_mesh)
|
|
delete g_mesh;
|
|
|
|
delete g_cpuComputeController;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
delete g_ompComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
delete g_tbbComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_GCD
|
|
delete g_gcdComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
delete g_clComputeController;
|
|
uninitCL(g_clContext, g_clQueue);
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
delete g_cudaComputeController;
|
|
cudaDeviceReset();
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
delete g_glslTransformFeedbackComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
delete g_glslComputeController;
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
#else
|
|
reshape(int width, int height) {
|
|
#endif
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
g_hud.Rebuild(width, height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
#else
|
|
int windowClose() {
|
|
g_running = false;
|
|
return GL_TRUE;
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
toggleFullScreen() {
|
|
// XXXX manuelk : to re-implement from glut
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
keyboard(GLFWwindow *, int key, int scancode, int event, int mods) {
|
|
#else
|
|
#define GLFW_KEY_ESCAPE GLFW_KEY_ESC
|
|
keyboard(int key, int event) {
|
|
#endif
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
case 'F': fitFrame(); break;
|
|
case GLFW_KEY_TAB: toggleFullScreen(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(g_tessLevelMin, g_tessLevel-1); break;
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
rebuildOsdMesh()
|
|
{
|
|
createOsdMesh( g_defaultShapes[ g_currentShape ].data, g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackDisplayStyle(int b)
|
|
{
|
|
if (g_displayStyle == kVaryingColor or b == kVaryingColor or
|
|
g_displayStyle == kFaceVaryingColor or b == kFaceVaryingColor) {
|
|
// need to rebuild for varying reconstruct
|
|
g_displayStyle = b;
|
|
rebuildOsdMesh();
|
|
return;
|
|
}
|
|
g_displayStyle = b;
|
|
}
|
|
|
|
static void
|
|
callbackKernel(int k)
|
|
{
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and g_clContext == NULL) {
|
|
if (initCL(&g_clContext, &g_clQueue) == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and g_cudaInitialized == false) {
|
|
g_cudaInitialized = true;
|
|
cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
|
|
}
|
|
#endif
|
|
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l)
|
|
{
|
|
g_level = l;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m)
|
|
{
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_defaultShapes.size())
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int a)
|
|
{
|
|
if (OpenSubdiv::OsdGLDrawContext::SupportsAdaptiveTessellation()) {
|
|
g_adaptive = checked;
|
|
rebuildOsdMesh();
|
|
}
|
|
}
|
|
|
|
static void
|
|
callbackCheckBox(bool checked, int button)
|
|
{
|
|
switch (button) {
|
|
case kHUD_CB_DISPLAY_CAGE_EDGES:
|
|
g_drawCageEdges = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_CAGE_VERTS:
|
|
g_drawCageVertices = checked;
|
|
break;
|
|
case kHUD_CB_ANIMATE_VERTICES:
|
|
g_moveScale = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_COLOR:
|
|
g_displayPatchColor = checked;
|
|
break;
|
|
case kHUD_CB_VIEW_LOD:
|
|
g_screenSpaceTess = checked;
|
|
break;
|
|
case kHUD_CB_FRACTIONAL_SPACING:
|
|
g_fractionalSpacing = checked;
|
|
break;
|
|
case kHUD_CB_PATCH_CULL:
|
|
g_patchCull = checked;
|
|
break;
|
|
case kHUD_CB_FREEZE:
|
|
g_freeze = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
initHUD()
|
|
{
|
|
g_hud.Init(g_width, g_height);
|
|
|
|
g_hud.AddRadioButton(0, "CPU (K)", true, 10, 10, callbackKernel, kCPU, 'k');
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud.AddRadioButton(0, "OPENMP", false, 10, 30, callbackKernel, kOPENMP, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud.AddRadioButton(0, "TBB", false, 10, 50, callbackKernel, kTBB, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GCD
|
|
g_hud.AddRadioButton(0, "GCD", false, 10, 70, callbackKernel, kGCD, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud.AddRadioButton(0, "CUDA", false, 10, 90, callbackKernel, kCUDA, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
g_hud.AddRadioButton(0, "OPENCL", false, 10, 110, callbackKernel, kCL, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
g_hud.AddRadioButton(0, "GLSL TransformFeedback", false, 10, 130, callbackKernel, kGLSL, 'k');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
// Must also check at run time for OpenGL 4.3
|
|
if (GLEW_VERSION_4_3) {
|
|
g_hud.AddRadioButton(0, "GLSL Compute", false, 10, 150, callbackKernel, kGLSLCompute, 'k');
|
|
}
|
|
#endif
|
|
|
|
g_hud.AddRadioButton(1, "Wire (W)", g_displayStyle == kWire, 200, 10, callbackDisplayStyle, 0, 'w');
|
|
g_hud.AddRadioButton(1, "Shaded", g_displayStyle == kShaded, 200, 30, callbackDisplayStyle, 1, 'w');
|
|
g_hud.AddRadioButton(1, "Wire+Shaded", g_displayStyle == kWireShaded, 200, 50, callbackDisplayStyle, 2, 'w');
|
|
g_hud.AddRadioButton(1, "Varying color", g_displayStyle == kVaryingColor, 200, 70, callbackDisplayStyle, 3, 'w');
|
|
g_hud.AddRadioButton(1, "FaceVarying color", g_displayStyle == kFaceVaryingColor, 200, 90, callbackDisplayStyle, 4, 'w');
|
|
|
|
g_hud.AddCheckBox("Cage Edges (H)", g_drawCageEdges != 0,
|
|
350, 10, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_EDGES, 'h');
|
|
g_hud.AddCheckBox("Cage Verts (J)", g_drawCageVertices != 0,
|
|
350, 30, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_VERTS, 'j');
|
|
g_hud.AddCheckBox("Animate vertices (M)", g_moveScale != 0,
|
|
350, 50, callbackCheckBox, kHUD_CB_ANIMATE_VERTICES, 'm');
|
|
g_hud.AddCheckBox("Patch Color (P)", g_displayPatchColor != 0,
|
|
350, 70, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_COLOR, 'p');
|
|
g_hud.AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0,
|
|
350, 90, callbackCheckBox, kHUD_CB_VIEW_LOD, 'v');
|
|
g_hud.AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0,
|
|
350, 110, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 't');
|
|
g_hud.AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0,
|
|
350, 130, callbackCheckBox, kHUD_CB_PATCH_CULL, 'b');
|
|
g_hud.AddCheckBox("Freeze (spc)", g_freeze != 0,
|
|
350, 150, callbackCheckBox, kHUD_CB_FREEZE, ' ');
|
|
|
|
if (OpenSubdiv::OsdGLDrawContext::SupportsAdaptiveTessellation())
|
|
g_hud.AddCheckBox("Adaptive (`)", g_adaptive!=0, 10, 190, callbackAdaptive, 0, '`');
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==2, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud.AddRadioButton(4, g_defaultShapes[i].name.c_str(), i==g_currentShape, -220, 10+i*16, callbackModel, i, 'n');
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL()
|
|
{
|
|
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glGenQueries(1, &g_primQuery);
|
|
|
|
glGenVertexArrays(1, &g_vao);
|
|
glGenVertexArrays(1, &g_cageVertexVAO);
|
|
glGenVertexArrays(1, &g_cageEdgeVAO);
|
|
glGenBuffers(1, &g_cageVertexVBO);
|
|
glGenBuffers(1, &g_cageEdgeVBO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
|
|
if (g_repeatCount != 0 and g_frame >= g_repeatCount)
|
|
g_running = 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::OsdErrorType err, const char *message)
|
|
{
|
|
printf("OsdError: %d\n", err);
|
|
printf("%s", message);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setGLCoreProfile()
|
|
{
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
#define glfwOpenWindowHint glfwWindowHint
|
|
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
|
|
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
|
|
#endif
|
|
|
|
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#if not defined(__APPLE__)
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#else
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#endif
|
|
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
int main(int argc, char ** argv)
|
|
{
|
|
bool fullscreen = false;
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-d"))
|
|
g_level = atoi(argv[++i]);
|
|
else if (!strcmp(argv[i], "-c"))
|
|
g_repeatCount = atoi(argv[++i]);
|
|
else if (!strcmp(argv[i], "-f"))
|
|
fullscreen = true;
|
|
else {
|
|
std::ifstream ifs(argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(SimpleShape(str.c_str(), argv[1], kCatmark));
|
|
}
|
|
}
|
|
}
|
|
initializeShapes();
|
|
OsdSetErrorCallback(callbackError);
|
|
|
|
if (not glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv glViewer";
|
|
|
|
#define CORE_PROFILE
|
|
#ifdef CORE_PROFILE
|
|
setGLCoreProfile();
|
|
#endif
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
if (fullscreen) {
|
|
|
|
g_primary = glfwGetPrimaryMonitor();
|
|
|
|
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
|
|
// settle for the first one in the list
|
|
if (not g_primary) {
|
|
int count=0;
|
|
GLFWmonitor ** monitors = glfwGetMonitors(&count);
|
|
|
|
if (count)
|
|
g_primary = monitors[0];
|
|
}
|
|
|
|
if (g_primary) {
|
|
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
|
|
g_width = vidmode->width;
|
|
g_height = vidmode->height;
|
|
}
|
|
}
|
|
|
|
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
|
|
fullscreen and g_primary ? g_primary : NULL, NULL))) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwMakeContextCurrent(g_window);
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowSizeCallback(g_window, reshape);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
#else
|
|
if (glfwOpenWindow(g_width, g_height, 8, 8, 8, 8, 24, 8,
|
|
fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW) == GL_FALSE) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwSetWindowTitle(windowTitle);
|
|
glfwSetKeyCallback(keyboard);
|
|
glfwSetMousePosCallback(motion);
|
|
glfwSetMouseButtonCallback(mouse);
|
|
glfwSetWindowSizeCallback(reshape);
|
|
glfwSetWindowCloseCallback(windowClose);
|
|
#endif
|
|
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which was generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
// activate feature adaptive tessellation if OSD supports it
|
|
g_adaptive = OpenSubdiv::OsdGLDrawContext::SupportsAdaptiveTessellation();
|
|
|
|
initGL();
|
|
linkDefaultProgram();
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
rebuildOsdMesh();
|
|
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
glfwPollEvents();
|
|
glfwSwapBuffers(g_window);
|
|
#else
|
|
glfwSwapBuffers();
|
|
#endif
|
|
|
|
glFinish();
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|