OpenSubdiv/opensubdiv/CMakeLists.txt
George ElKoura 923d60ca74 Use cmake's folder feature on platforms that support it.
We now make use of folders where they are supported.  In particular, on Visual Studio, this produces much nicer solutions to navigate.
2016-06-09 17:04:26 -07:00

253 lines
7.3 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
if (NOT NO_LIB)
#---------------------------------------------------------------------------
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
)
#---------------------------------------------------------------------------
# platform dependent tweaks
if(APPLE OR UNIX)
set(PLATFORM_COMPILE_FLAGS -fPIC)
elseif(WIN32)
endif()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
#---------------------------------------------------------------------------
if( PTEX_FOUND )
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
if( OPENMP_FOUND )
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
endif()
if( TBB_FOUND )
include_directories("${TBB_INCLUDE_DIR}")
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
if(OPENGL_FOUND OR OPENCL_FOUND OR DXSDK_FOUND)
add_subdirectory(tools/stringify)
endif()
if( OPENGL_FOUND )
if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
if (GLEW_FOUND)
include_directories("${GLEW_INCLUDE_DIR}")
endif()
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENGL_LIBRARY}
)
elseif( OPENGLES_FOUND )
include_directories("${OPENGLES_INCLUDE_DIR}")
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENGLES_LIBRARIES}
)
endif()
if( OPENGL_4_2_FOUND OR OPENGL_4_3_FOUND)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
if( DXSDK_FOUND )
include_directories( "${DXSDK_INCLUDE_DIR}" )
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
if ( OPENCL_FOUND )
include_directories( "${OPENCL_INCLUDE_DIRS}" )
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
endif()
if( CUDA_FOUND )
include_directories( "${CUDA_INCLUDE_DIRS}" )
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
#---------------------------------------------------------------------------
add_subdirectory(hbr)
add_subdirectory(sdc)
add_subdirectory(vtr)
add_subdirectory(far)
add_subdirectory(osd)
#---------------------------------------------------------------------------
install( FILES version.h
DESTINATION
"${CMAKE_INCDIR_BASE}"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
#---------------------------------------------------------------------------
# Build static libs ------------------------------------
add_library(osd_static_cpu
STATIC
version.cpp
$<TARGET_OBJECTS:sdc_obj>
$<TARGET_OBJECTS:vtr_obj>
$<TARGET_OBJECTS:far_obj>
$<TARGET_OBJECTS:osd_cpu_obj>
)
set_target_properties(osd_static_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
FOLDER "opensubdiv"
)
target_link_libraries(osd_static_cpu
${PLATFORM_CPU_LIBRARIES}
)
install( TARGETS osd_static_cpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
if( OSD_GPU )
# this macro uses FindCUDA.cmake to compile .cu kernel files
# the target then adds the other obj dependencies and include files
_add_possibly_cuda_library(osd_static_gpu "opensubdiv"
STATIC
version.cpp
$<TARGET_OBJECTS:osd_gpu_obj>
${CUDA_KERNEL_FILES}
)
set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_gpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_static_gpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
endif()
# Build dynamic libs ----------------------------------
if (NOT WIN32 AND NOT IOS)
# generate dynamic-link targets
#---------------------------------------------------
add_library(osd_dynamic_cpu
SHARED
version.cpp
$<TARGET_OBJECTS:sdc_obj>
$<TARGET_OBJECTS:vtr_obj>
$<TARGET_OBJECTS:far_obj>
$<TARGET_OBJECTS:osd_cpu_obj>
)
if (NOT ANDROID)
set_target_properties(osd_dynamic_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
else()
set_target_properties(osd_dynamic_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
)
endif()
target_link_libraries(osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES}
)
install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
#---------------------------------------------------
if( OSD_GPU )
_add_possibly_cuda_library(osd_dynamic_gpu "opensubdiv"
SHARED
version.cpp
$<TARGET_OBJECTS:osd_gpu_obj>
${CUDA_KERNEL_FILES}
)
if (NOT ANDROID)
set_target_properties(osd_dynamic_gpu
PROPERTIES
OUTPUT_NAME osdGPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
else()
set_target_properties(osd_dynamic_gpu
PROPERTIES
OUTPUT_NAME osdGPU
CLEAN_DIRECT_OUTPUT 1
)
endif()
target_link_libraries(osd_dynamic_gpu
osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
endif()
endif()
endif()
#-------------------------------------------------------------------------------