mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 04:00:07 +00:00
83486cddae
- Added GLSL patch shaders for BoxSplineTriangle and GregoryTriangle patches. These both convert to a hybrid Bezier patch for drawing similar to the basis conversion done for quad patches. - Added evaluation of hybrid Bezier triangle patches and GregoryTriangle patches to the common shader source. - Added OsdGetPatchIsTriangleRotated() to detect rotated triangles. - Added OsdInterpolatePatchCoordTriangle() for eval of triangle patches. - Added boundary point extrapolation for BoxSplineTriangle patches. - Fixed boundary point extrapolation for unisolated BSpline patches. - Added tess factor and tess evaluation location computation for triangle patches. - Limit surface edge mid points for both quad and triangle patches are now computed directly.
418 lines
10 KiB
CMake
Executable File
418 lines
10 KiB
CMake
Executable File
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# source & headers
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set(CPU_SOURCE_FILES
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cpuEvaluator.cpp
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cpuKernel.cpp
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cpuPatchTable.cpp
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cpuVertexBuffer.cpp
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)
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set(GPU_SOURCE_FILES )
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set(INC_FILES )
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set(PRIVATE_HEADER_FILES
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cpuKernel.h
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)
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set(PUBLIC_HEADER_FILES
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bufferDescriptor.h
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cpuEvaluator.h
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cpuPatchTable.h
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cpuVertexBuffer.h
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mesh.h
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nonCopyable.h
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opengl.h
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types.h
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)
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list(APPEND KERNEL_FILES
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patchBasisCommonTypes.h
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patchBasisCommon.h
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patchBasisCommonEval.h
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)
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set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
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#-------------------------------------------------------------------------------
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set(OPENMP_PUBLIC_HEADERS
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ompEvaluator.h
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ompKernel.h
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)
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if(OPENMP_FOUND )
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list(APPEND CPU_SOURCE_FILES
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ompEvaluator.cpp
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ompKernel.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES gomp)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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set(TBB_PUBLIC_HEADERS
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tbbEvaluator.h
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tbbKernel.h
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)
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if( TBB_FOUND )
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include_directories("${TBB_INCLUDE_DIR}")
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list(APPEND CPU_SOURCE_FILES
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tbbEvaluator.cpp
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tbbKernel.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${TBB_PUBLIC_HEADERS})
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES gomp)
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endif()
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list(APPEND PLATFORM_CPU_LIBRARIES
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${TBB_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${TBB_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# GL code & dependencies
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set(GL_PUBLIC_HEADERS
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cpuGLVertexBuffer.h
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glLegacyGregoryPatchTable.h
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glPatchTable.h
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glVertexBuffer.h
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glMesh.h
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glslPatchShaderSource.h
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)
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if( (NOT NO_OPENGL) AND (OPENGL_FOUND OR OPENGLES_FOUND) )
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list(APPEND GPU_SOURCE_FILES
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cpuGLVertexBuffer.cpp
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glLegacyGregoryPatchTable.cpp
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glPatchTable.cpp
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glVertexBuffer.cpp
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glslPatchShaderSource.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
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if ( OPENGL_FOUND )
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list(APPEND KERNEL_FILES
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glslPatchCommon.glsl
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glslPatchCommonTess.glsl
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glslPatchBoxSplineTriangle.glsl
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glslPatchBSpline.glsl
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glslPatchGregory.glsl
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glslPatchGregoryBasis.glsl
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glslPatchGregoryTriangle.glsl
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glslPatchLegacy.glsl
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.2 dependencies
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# note : (GLSL transform feedback kernels require GL 4.2)
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set(GL_4_2_PUBLIC_HEADERS
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glXFBEvaluator.h
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)
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if( OPENGL_4_2_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glXFBEvaluator.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslXFBKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.3 dependencies
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# note : (GLSL compute shader kernels require GL 4.3)
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set(GL_4_3_PUBLIC_HEADERS
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glComputeEvaluator.h
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)
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if( OPENGL_4_3_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glComputeEvaluator.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslComputeKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# DX11 code & dependencies
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set(DXSDK_PUBLIC_HEADERS
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cpuD3D11VertexBuffer.h
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d3d11ComputeEvaluator.h
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d3d11LegacyGregoryPatchTable.h
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d3d11PatchTable.h
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d3d11VertexBuffer.h
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d3d11Mesh.h
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hlslPatchShaderSource.h
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)
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuD3D11VertexBuffer.cpp
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d3d11ComputeEvaluator.cpp
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d3d11LegacyGregoryPatchTable.cpp
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d3d11PatchTable.cpp
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d3d11VertexBuffer.cpp
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hlslPatchShaderSource.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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hlslComputeKernel.hlsl
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hlslPatchCommon.hlsl
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hlslPatchBSpline.hlsl
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hlslPatchGregory.hlsl
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hlslPatchGregoryBasis.hlsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${DXSDK_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# Metal code & dependencies
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set(METAL_PUBLIC_HEADERS
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mtlVertexBuffer.h
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mtlComputeEvaluator.h
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mtlLegacyGregoryPatchTable.h
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mtlPatchTable.h
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mtlMesh.h
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mtlPatchShaderSource.h
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mtlCommon.h
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)
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if( METAL_FOUND )
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set(METAL_SOURCE_FILES
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mtlVertexBuffer.mm
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mtlComputeEvaluator.mm
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mtlLegacyGregoryPatchTable.mm
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mtlPatchTable.mm
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mtlVertexBuffer.mm
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mtlPatchShaderSource.mm
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)
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set_source_files_properties(
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${METAL_SOURCE_FILES}
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PROPERTIES
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COMPILE_FLAGS
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"-fobjc-arc")
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list(APPEND GPU_SOURCE_FILES ${METAL_SOURCE_FILES})
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list(APPEND PUBLIC_HEADER_FILES ${METAL_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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mtlComputeKernel.metal
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mtlPatchCommon.metal
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mtlPatchBSpline.metal
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mtlPatchGregory.metal
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mtlPatchGregoryBasis.metal
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${METAL_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${METAL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenCL code & dependencies
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set(OPENCL_PUBLIC_HEADERS
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clEvaluator.h
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clPatchTable.h
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clVertexBuffer.h
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opencl.h
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)
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if ( OPENCL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clEvaluator.cpp
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clPatchTable.cpp
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clVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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clKernel.cl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENCL_LIBRARIES}
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)
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include_directories( "${OPENCL_INCLUDE_DIRS}" )
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
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list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
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endif()
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if ( OPENCL_D3D11_INTEROP_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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clD3D11VertexBuffer.h
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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set(CUDA_PUBLIC_HEADERS
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cudaEvaluator.h
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cudaPatchTable.h
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cudaVertexBuffer.h
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)
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if( CUDA_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaEvaluator.cpp
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cudaPatchTable.cpp
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cudaVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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list(APPEND CUDA_KERNEL_FILES
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osd/cudaKernel.cu
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)
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set (CUDA_KERNEL_FILES ${CUDA_KERNEL_FILES} PARENT_SCOPE)
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaGLVertexBuffer.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaD3D11VertexBuffer.h
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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_stringify("${KERNEL_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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#-------------------------------------------------------------------------------
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source_group("Kernels" FILES ${KERNEL_FILES})
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source_group("Inc" FILES ${INC_FILES})
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# Compile objs first for both the CPU and GPU libs -----
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add_library(osd_cpu_obj
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OBJECT
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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)
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set_target_properties(osd_cpu_obj
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PROPERTIES
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FOLDER "opensubdiv"
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)
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if( GPU_SOURCE_FILES )
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add_library(osd_gpu_obj
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OBJECT
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${GPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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${INC_FILES}
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)
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set_target_properties(osd_gpu_obj
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PROPERTIES
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FOLDER "opensubdiv"
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)
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endif()
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_add_doxy_headers( "${DOXY_HEADER_FILES}" )
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install(
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FILES
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${PUBLIC_HEADER_FILES}
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DESTINATION
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"${CMAKE_INCDIR_BASE}/osd"
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PERMISSIONS
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OWNER_READ
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GROUP_READ
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WORLD_READ )
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if (ANDROID)
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install(
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FILES
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Android.mk
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DESTINATION
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"${LIBRARY_OUTPUT_PATH_ROOT}"
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PERMISSIONS
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OWNER_READ
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GROUP_READ
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WORLD_READ )
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endif()
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#-------------------------------------------------------------------------------
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