OpenSubdiv/opensubdiv/osd/CMakeLists.txt
David G Yu 83486cddae Added GLSL support for drawing triangle patches
- Added GLSL patch shaders for BoxSplineTriangle and GregoryTriangle
  patches. These both convert to a hybrid Bezier patch for drawing
  similar to the basis conversion done for quad patches.
- Added evaluation of hybrid Bezier triangle patches and
  GregoryTriangle patches to the common shader source.
- Added OsdGetPatchIsTriangleRotated() to detect rotated triangles.
- Added OsdInterpolatePatchCoordTriangle() for eval of triangle patches.
- Added boundary point extrapolation for BoxSplineTriangle patches.
- Fixed boundary point extrapolation for unisolated BSpline patches.
- Added tess factor and tess evaluation location computation for
  triangle patches.
- Limit surface edge mid points for both quad and triangle patches
  are now computed directly.
2019-01-18 18:18:45 -08:00

418 lines
10 KiB
CMake
Executable File

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuEvaluator.cpp
cpuKernel.cpp
cpuPatchTable.cpp
cpuVertexBuffer.cpp
)
set(GPU_SOURCE_FILES )
set(INC_FILES )
set(PRIVATE_HEADER_FILES
cpuKernel.h
)
set(PUBLIC_HEADER_FILES
bufferDescriptor.h
cpuEvaluator.h
cpuPatchTable.h
cpuVertexBuffer.h
mesh.h
nonCopyable.h
opengl.h
types.h
)
list(APPEND KERNEL_FILES
patchBasisCommonTypes.h
patchBasisCommon.h
patchBasisCommonEval.h
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompEvaluator.h
ompKernel.h
)
if(OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompEvaluator.cpp
ompKernel.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(TBB_PUBLIC_HEADERS
tbbEvaluator.h
tbbKernel.h
)
if( TBB_FOUND )
include_directories("${TBB_INCLUDE_DIR}")
list(APPEND CPU_SOURCE_FILES
tbbEvaluator.cpp
tbbKernel.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${TBB_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${TBB_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glLegacyGregoryPatchTable.h
glPatchTable.h
glVertexBuffer.h
glMesh.h
glslPatchShaderSource.h
)
if( (NOT NO_OPENGL) AND (OPENGL_FOUND OR OPENGLES_FOUND) )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glLegacyGregoryPatchTable.cpp
glPatchTable.cpp
glVertexBuffer.cpp
glslPatchShaderSource.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchCommonTess.glsl
glslPatchBoxSplineTriangle.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchGregoryBasis.glsl
glslPatchGregoryTriangle.glsl
glslPatchLegacy.glsl
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glXFBEvaluator.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glXFBEvaluator.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslXFBKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glComputeEvaluator.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glComputeEvaluator.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeEvaluator.h
d3d11LegacyGregoryPatchTable.h
d3d11PatchTable.h
d3d11VertexBuffer.h
d3d11Mesh.h
hlslPatchShaderSource.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeEvaluator.cpp
d3d11LegacyGregoryPatchTable.cpp
d3d11PatchTable.cpp
d3d11VertexBuffer.cpp
hlslPatchShaderSource.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchGregoryBasis.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# Metal code & dependencies
set(METAL_PUBLIC_HEADERS
mtlVertexBuffer.h
mtlComputeEvaluator.h
mtlLegacyGregoryPatchTable.h
mtlPatchTable.h
mtlMesh.h
mtlPatchShaderSource.h
mtlCommon.h
)
if( METAL_FOUND )
set(METAL_SOURCE_FILES
mtlVertexBuffer.mm
mtlComputeEvaluator.mm
mtlLegacyGregoryPatchTable.mm
mtlPatchTable.mm
mtlVertexBuffer.mm
mtlPatchShaderSource.mm
)
set_source_files_properties(
${METAL_SOURCE_FILES}
PROPERTIES
COMPILE_FLAGS
"-fobjc-arc")
list(APPEND GPU_SOURCE_FILES ${METAL_SOURCE_FILES})
list(APPEND PUBLIC_HEADER_FILES ${METAL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
mtlComputeKernel.metal
mtlPatchCommon.metal
mtlPatchBSpline.metal
mtlPatchGregory.metal
mtlPatchGregoryBasis.metal
)
list(APPEND PLATFORM_GPU_LIBRARIES
${METAL_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${METAL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clEvaluator.h
clPatchTable.h
clVertexBuffer.h
opencl.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clEvaluator.cpp
clPatchTable.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( "${OPENCL_INCLUDE_DIRS}" )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
endif()
if ( OPENCL_D3D11_INTEROP_FOUND )
list(APPEND GPU_SOURCE_FILES
clD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
clD3D11VertexBuffer.h
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaEvaluator.h
cudaPatchTable.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaEvaluator.cpp
cudaPatchTable.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND CUDA_KERNEL_FILES
osd/cudaKernel.cu
)
set (CUDA_KERNEL_FILES ${CUDA_KERNEL_FILES} PARENT_SCOPE)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
_stringify("${KERNEL_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
# Compile objs first for both the CPU and GPU libs -----
add_library(osd_cpu_obj
OBJECT
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(osd_cpu_obj
PROPERTIES
FOLDER "opensubdiv"
)
if( GPU_SOURCE_FILES )
add_library(osd_gpu_obj
OBJECT
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${INC_FILES}
)
set_target_properties(osd_gpu_obj
PROPERTIES
FOLDER "opensubdiv"
)
endif()
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install(
FILES
${PUBLIC_HEADER_FILES}
DESTINATION
"${CMAKE_INCDIR_BASE}/osd"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
if (ANDROID)
install(
FILES
Android.mk
DESTINATION
"${LIBRARY_OUTPUT_PATH_ROOT}"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
endif()
#-------------------------------------------------------------------------------