mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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192 lines
7.1 KiB
C++
192 lines
7.1 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_BILINEAR_SUBDIVISION_TABLES_H
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#define FAR_BILINEAR_SUBDIVISION_TABLES_H
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#include "../version.h"
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#include "../far/subdivisionTables.h"
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#include <cassert>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Bilinear subdivision scheme tables.
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///
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/// Bilinear tables store the indexing tables required in order to compute
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/// the refined positions of a mesh without the help of a hierarchical data
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/// structure. The advantage of this representation is its ability to be executed
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/// in a massively parallel environment without data dependencies.
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///
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template <class U> class FarBilinearSubdivisionTables : public FarSubdivisionTables<U> {
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public:
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/// Returns the number of indexing tables needed to represent this particular
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/// subdivision scheme.
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virtual int GetNumTables() const { return 7; }
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private:
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template <class X, class Y> friend class FarBilinearSubdivisionTablesFactory;
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template <class X, class Y> friend class FarMultiMeshFactory;
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template <class CONTROLLER> friend class FarComputeController;
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FarBilinearSubdivisionTables( FarMesh<U> * mesh, int maxlevel );
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// Compute-kernel applied to vertices resulting from the refinement of a face.
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void computeFacePoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
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void computeEdgePoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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void computeVertexPoints(int vertexOffset, int tableOffset, int start, int end, void * clientdata) const;
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};
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template <class U>
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FarBilinearSubdivisionTables<U>::FarBilinearSubdivisionTables( FarMesh<U> * mesh, int maxlevel ) :
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FarSubdivisionTables<U>(mesh, maxlevel)
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{ }
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//
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// Face-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarBilinearSubdivisionTables<U>::computeFacePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
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int h = this->_F_ITa[2*i ],
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n = this->_F_ITa[2*i+1];
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float weight = 1.0f/n;
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for (int j=0; j<n; ++j) {
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vdst->AddWithWeight( vsrc[ this->_F_IT[h+j] ], weight, clientdata );
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vdst->AddVaryingWithWeight( vsrc[ this->_F_IT[h+j] ], weight, clientdata );
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}
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}
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}
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//
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// Edge-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarBilinearSubdivisionTables<U>::computeEdgePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
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int eidx0 = this->_E_IT[2*i+0],
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eidx1 = this->_E_IT[2*i+1];
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vdst->AddWithWeight( vsrc[eidx0], 0.5f, clientdata );
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vdst->AddWithWeight( vsrc[eidx1], 0.5f, clientdata );
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f, clientdata );
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vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f, clientdata );
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}
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}
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//
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// Vertex-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarBilinearSubdivisionTables<U>::computeVertexPoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
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int p = this->_V_ITa[i]; // index of the parent vertex
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vdst->AddWithWeight( vsrc[p], 1.0f, clientdata );
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vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_BILINEAR_SUBDIVISION_TABLES_H */
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