mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-11 03:40:05 +00:00
aed197628c
- FarKernelBatch becomes a class w/ accessors - split the FarKernelBatchFactory to its own header file - add doxy doc - propagate fallout to the rest of the code base
428 lines
17 KiB
C++
428 lines
17 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_DISPATCHER_H
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#define FAR_DISPATCHER_H
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#include "../version.h"
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#include "../far/mesh.h"
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#include "../far/bilinearSubdivisionTables.h"
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#include "../far/catmarkSubdivisionTables.h"
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#include "../far/loopSubdivisionTables.h"
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#include "../far/vertexEditTables.h"
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#include "../far/kernelBatch.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Subdivision process encapsulation layer.
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///
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/// The Compute dispatcher allows client code to customize parts or the entire
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/// computation process. This pattern aims at hiding the logic specific to
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/// the subdivision algorithms and expose a simplified access to minimalistic
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/// compute kernels. By default, meshes revert to a default dispatcher that
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/// implements single-threaded CPU kernels.
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///
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/// - derive a dispatcher class from this one
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/// - override the virtual functions
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/// - pass the derived dispatcher to the factory (one instance can be shared by many meshes)
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/// - call the FarMesh::Subdivide() to trigger computations
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///
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/// Note : the caller is responsible for deleting a custom dispatcher
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///
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class FarDispatcher {
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public:
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template <class CONTROLLER>
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static void Refine(CONTROLLER const *controller, FarKernelBatchVector const & batches, int maxlevel, void * clientdata=0);
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};
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template <class CONTROLLER> void
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FarDispatcher::Refine(CONTROLLER const *controller, FarKernelBatchVector const & batches, int maxlevel, void * clientdata) {
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for (int i = 0; i < (int)batches.size(); ++i) {
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const FarKernelBatch &batch = batches[i];
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if (maxlevel >= 0 && batch.GetLevel() >= maxlevel) continue;
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switch(batch.GetKernelType()) {
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case FarKernelBatch::CATMARK_FACE_VERTEX:
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controller->ApplyCatmarkFaceVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::CATMARK_EDGE_VERTEX:
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controller->ApplyCatmarkEdgeVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::CATMARK_VERT_VERTEX_B:
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controller->ApplyCatmarkVertexVerticesKernelB(batch, clientdata);
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break;
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case FarKernelBatch::CATMARK_VERT_VERTEX_A1:
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controller->ApplyCatmarkVertexVerticesKernelA1(batch, clientdata);
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break;
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case FarKernelBatch::CATMARK_VERT_VERTEX_A2:
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controller->ApplyCatmarkVertexVerticesKernelA2(batch, clientdata);
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break;
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case FarKernelBatch::LOOP_EDGE_VERTEX:
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controller->ApplyLoopEdgeVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::LOOP_VERT_VERTEX_B:
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controller->ApplyLoopVertexVerticesKernelB(batch, clientdata);
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break;
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case FarKernelBatch::LOOP_VERT_VERTEX_A1:
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controller->ApplyLoopVertexVerticesKernelA1(batch, clientdata);
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break;
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case FarKernelBatch::LOOP_VERT_VERTEX_A2:
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controller->ApplyLoopVertexVerticesKernelA2(batch, clientdata);
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break;
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case FarKernelBatch::BILINEAR_FACE_VERTEX:
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controller->ApplyBilinearFaceVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::BILINEAR_EDGE_VERTEX:
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controller->ApplyBilinearEdgeVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::BILINEAR_VERT_VERTEX:
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controller->ApplyBilinearVertexVerticesKernel(batch, clientdata);
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break;
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case FarKernelBatch::HIERARCHICAL_EDIT:
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controller->ApplyVertexEdits(batch, clientdata);
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break;
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}
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}
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}
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// -----------------------------------------------------------------------------
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template <class U>
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class FarComputeController
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{
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public:
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void Refine(FarMesh<U> * mesh, int maxlevel=-1) const;
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void ApplyBilinearFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyBilinearEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyBilinearVertexVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyVertexEdits(FarKernelBatch const &batch, void * clientdata) const;
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static FarComputeController _DefaultController;
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private:
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};
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template<class U> FarComputeController<U> FarComputeController<U>::_DefaultController;
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template <class U> void
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FarComputeController<U>::Refine(FarMesh<U> *mesh, int maxlevel) const {
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FarDispatcher::Refine(this, mesh->GetKernelBatches(), maxlevel, mesh);
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}
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template <class U> void
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FarComputeController<U>::ApplyBilinearFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarBilinearSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarBilinearSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeFacePoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyBilinearEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarBilinearSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarBilinearSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeEdgePoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyBilinearVertexVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarBilinearSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarBilinearSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyCatmarkFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarCatmarkSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarCatmarkSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeFacePoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyCatmarkEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarCatmarkSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarCatmarkSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeEdgePoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyCatmarkVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarCatmarkSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarCatmarkSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsB( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyCatmarkVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarCatmarkSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarCatmarkSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsA( batch.GetVertexOffset(),
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false,
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyCatmarkVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarCatmarkSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarCatmarkSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsA( batch.GetVertexOffset(),
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true,
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyLoopEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarLoopSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarLoopSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeEdgePoints( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyLoopVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarLoopSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarLoopSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsB( batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyLoopVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarLoopSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarLoopSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsA( batch.GetVertexOffset(),
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false,
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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template <class U> void
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FarComputeController<U>::ApplyLoopVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarLoopSubdivisionTables<U> const * subdivision =
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dynamic_cast<FarLoopSubdivisionTables<U> const *>(mesh->GetSubdivisionTables());
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assert(subdivision);
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subdivision->computeVertexPointsA( batch.GetVertexOffset(),
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true,
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata);
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}
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template <class U> void
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FarComputeController<U>::ApplyVertexEdits(FarKernelBatch const &batch, void * clientdata) const {
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FarMesh<U> * mesh = static_cast<FarMesh<U> *>(clientdata);
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FarVertexEditTables<U> const * vertEdit = mesh->GetVertexEdit();
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if (vertEdit)
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vertEdit->computeVertexEdits( batch.GetTableIndex(),
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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clientdata );
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_DISPATCHER_H */
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