mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-12 03:50:09 +00:00
4a4322983f
Remove DrawRegistry from osd layer and put a simple shader caching utility into examples/common. osd layer only provides patch shader snippet and let client configure and compile the code. Clients also maintain the lifetime of shader object, which is preferable for the actual application integration. update all examples to use the new scheme.
345 lines
8.5 KiB
CMake
345 lines
8.5 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# source & headers
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set(CPU_SOURCE_FILES
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cpuEvaluator.cpp
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cpuKernel.cpp
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cpuVertexBuffer.cpp
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drawContext.cpp
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)
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set(GPU_SOURCE_FILES )
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set(INC_FILES )
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set(PRIVATE_HEADER_FILES
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debug.h
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cpuKernel.h
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)
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set(PUBLIC_HEADER_FILES
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cpuEvaluator.h
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cpuVertexBuffer.h
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mesh.h
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nonCopyable.h
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opengl.h
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drawContext.h
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vertexDescriptor.h
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)
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set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
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#-------------------------------------------------------------------------------
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set(OPENMP_PUBLIC_HEADERS
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ompEvaluator.h
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ompKernel.h
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)
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if(OPENMP_FOUND )
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list(APPEND CPU_SOURCE_FILES
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ompEvaluator.cpp
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ompKernel.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES gomp)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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set(TBB_PUBLIC_HEADERS
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tbbEvaluator.h
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tbbKernel.h
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)
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if( TBB_FOUND )
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include_directories("${TBB_INCLUDE_DIR}")
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list(APPEND CPU_SOURCE_FILES
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tbbEvaluator.cpp
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tbbKernel.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${TBB_PUBLIC_HEADERS})
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES gomp)
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endif()
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list(APPEND PLATFORM_CPU_LIBRARIES
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${TBB_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${TBB_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# GL code & dependencies
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set(GL_PUBLIC_HEADERS
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cpuGLVertexBuffer.h
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glDrawContext.h
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glVertexBuffer.h
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glMesh.h
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glslPatchShaderSource.h
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)
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if( OPENGL_FOUND OR OPENGLES_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuGLVertexBuffer.cpp
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glDrawContext.cpp
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glVertexBuffer.cpp
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glslPatchShaderSource.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
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if ( OPENGL_FOUND )
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list(APPEND KERNEL_FILES
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glslPatchCommon.glsl
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glslPatchBSpline.glsl
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glslPatchGregory.glsl
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glslPatchGregoryBasis.glsl
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.2 dependencies
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# note : (GLSL transform feedback kernels require GL 4.2)
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set(GL_4_2_PUBLIC_HEADERS
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glXFBEvaluator.h
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)
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if( OPENGL_4_2_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glXFBEvaluator.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslXFBKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenGL 4.3 dependencies
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# note : (GLSL compute shader kernels require GL 4.3)
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set(GL_4_3_PUBLIC_HEADERS
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glComputeEvaluator.h
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)
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if( OPENGL_4_3_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glComputeEvaluator.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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glslComputeKernel.glsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# DX11 code & dependencies
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set(DXSDK_PUBLIC_HEADERS
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cpuD3D11VertexBuffer.h
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d3d11ComputeEvaluator.h
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d3d11DrawContext.h
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d3d11VertexBuffer.h
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d3d11Mesh.h
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hlslPatchShaderSource.h
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)
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuD3D11VertexBuffer.cpp
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d3d11ComputeEvaluator.cpp
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d3d11DrawContext.cpp
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d3d11VertexBuffer.cpp
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hlslPatchShaderSource.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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hlslComputeKernel.hlsl
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hlslPatchCommon.hlsl
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hlslPatchBSpline.hlsl
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hlslPatchGregory.hlsl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${DXSDK_LIBRARIES}
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)
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endif()
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list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# OpenCL code & dependencies
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set(OPENCL_PUBLIC_HEADERS
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clEvaluator.h
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clVertexBuffer.h
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opencl.h
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)
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if ( OPENCL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clEvaluator.cpp
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clVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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list(APPEND KERNEL_FILES
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clKernel.cl
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)
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENCL_LIBRARIES}
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)
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include_directories( "${OPENCL_INCLUDE_DIRS}" )
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
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list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
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endif()
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if ( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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clD3D11VertexBuffer.h
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)
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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set(CUDA_PUBLIC_HEADERS
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cudaEvaluator.h
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cudaVertexBuffer.h
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)
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if( CUDA_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaEvaluator.cpp
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cudaVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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list(APPEND CUDA_KERNEL_FILES
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osd/cudaKernel.cu
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)
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set (CUDA_KERNEL_FILES ${CUDA_KERNEL_FILES} PARENT_SCOPE)
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaGLVertexBuffer.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaD3D11VertexBuffer.h
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)
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endif()
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if (UNIX)
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list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
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endif()
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endif()
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list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
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#-------------------------------------------------------------------------------
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_stringify("${KERNEL_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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#-------------------------------------------------------------------------------
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source_group("Kernels" FILES ${KERNEL_FILES})
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source_group("Inc" FILES ${INC_FILES})
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# Compile objs first for both the CPU and GPU libs -----
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add_library(osd_cpu_obj
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OBJECT
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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)
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add_library(osd_gpu_obj
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OBJECT
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${GPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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${INC_FILES}
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)
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_add_doxy_headers( "${DOXY_HEADER_FILES}" )
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install(
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FILES
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${PUBLIC_HEADER_FILES}
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DESTINATION
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"${CMAKE_INCDIR_BASE}/osd"
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PERMISSIONS
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OWNER_READ
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GROUP_READ
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WORLD_READ )
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if (ANDROID)
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install(
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FILES
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Android.mk
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DESTINATION
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"${LIBRARY_OUTPUT_PATH_ROOT}"
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PERMISSIONS
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OWNER_READ
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GROUP_READ
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WORLD_READ )
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endif()
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#-------------------------------------------------------------------------------
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