mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-29 06:41:09 +00:00
4bab37310d
note : this is not using traditional bit-fields as we cannot guarantee that the CPU-side compiler will match the bit-packing of the compilers used on the GPU-side.
426 lines
16 KiB
C++
426 lines
16 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_PATCH_TABLES_H
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#define FAR_PATCH_TABLES_H
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#include "../version.h"
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#include <stdlib.h>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Flattened ptex coordinates indexing system
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///
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/// Bitfield layout :
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///
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/// level:4 - the subdivision level of the patch
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/// nonquad:1; - whether the patch is the child of a non-quad face
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/// rotation:2; - patch rotations necessary to match CCW face-winding
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/// v:10; - log2 value of u parameter at first patch corner
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/// u:10; - log2 value of v parameter at first patch corner
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/// reserved1:5; - padding
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///
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/// Note : the bitfield is not expanded in the struct due to differences in how
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/// GPU & CPU compilers pack bit-fields and endian-ness.
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///
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struct FarPtexCoord {
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unsigned int faceIndex:32; // Ptex face index
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struct BitField {
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unsigned int field:32;
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/// Sets the values of the bit fields
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///
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/// @param u value of the u parameter for the first corner of the face
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/// @param v value of the v parameter for the first corner of the face
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///
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/// @params rots rotations required to reproduce CCW face-winding
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/// @params depth subdivision level of the patch
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/// @params nonquad true if the root face is not a quad
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///
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void Set( short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
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field = (u << 17) |
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(v << 7) |
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(rots << 5) |
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((nonquad ? 1:0) << 4) |
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(nonquad ? depth+1 : depth);
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}
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/// Returns the log2 value of the u parameter at the top left corner of
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/// the patch
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unsigned short GetU() const { return (field >> 17) & 0x3ff; }
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/// Returns the log2 value of the v parameter at the top left corner of
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/// the patch
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unsigned short GetV() const { return (field >> 7) & 0x3ff; }
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/// Returns the rotation of the patch (the number of CCW parameter winding)
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unsigned char GetRotation() const { return (field >> 5) & 0x3; }
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/// True if the parent coarse face is a non-quad
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bool NonQuadRoot() const { return (field >> 4) & 0x1; }
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/// Returns the level of subdivision of the patch
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unsigned char GetDepth() const { return (field & 0xf); }
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/// Resets the values to 0
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void Clear() { field = 0; }
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} bitField;
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/// Sets the values of the bit fields
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///
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/// @param faceid ptex face index
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///
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/// @param u value of the u parameter for the first corner of the face
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/// @param v value of the v parameter for the first corner of the face
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///
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/// @params rots rotations required to reproduce CCW face-winding
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/// @params depth subdivision level of the patch
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/// @params nonquad true if the root face is not a quad
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///
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void Set( unsigned int faceid, short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
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faceIndex = faceid;
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bitField.Set(u,v,rots,depth,nonquad);
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}
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/// Resets everything to 0
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void Clear() {
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faceIndex = 0;
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bitField.Clear();
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}
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};
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/// \brief Indices for multi-mesh patch arrays
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// XXXX manuelk : we should probably derive FarMultiPatchTables for multi-meshes
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struct FarPatchCount {
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int nonPatch; // reserved for uniform and loop
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int regular;
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int boundary;
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int corner;
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int gregory;
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int boundaryGregory;
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int transitionRegular[5];
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int transitionBoundary[5][4];
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int transitionCorner[5][4];
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/// Constructor.
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FarPatchCount() {
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nonPatch = regular = boundary = corner = gregory = boundaryGregory = 0;
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for (int i = 0; i < 5; ++i) {
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transitionRegular[i] = 0;
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for (int j = 0; j < 4; ++j) {
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transitionBoundary[i][j] = 0;
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transitionCorner[i][j] = 0;
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}
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}
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}
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/// Adds the indices from another patchTable.
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void Append(FarPatchCount const &p) {
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nonPatch += p.nonPatch;
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regular += p.regular;
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boundary += p.boundary;
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corner += p.corner;
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gregory += p.gregory;
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boundaryGregory += p.boundaryGregory;
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for (int i = 0; i < 5; ++i) {
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transitionRegular[i] += p.transitionRegular[i];
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for (int j = 0; j < 4; ++j) {
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transitionBoundary[i][j] += p.transitionBoundary[i][j];
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transitionCorner[i][j] += p.transitionCorner[i][j];
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}
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}
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}
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};
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typedef std::vector<FarPatchCount> FarPatchCountVector;
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/// \brief Container for patch vertex indices tables
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///
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/// FarPatchTables contain the lists of vertices for each patch of an adaptive
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/// mesh representation.
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///
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class FarPatchTables {
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public:
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/// Patch table : (vert indices, patch level) pairs
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typedef std::pair<std::vector<unsigned int>,
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std::vector<unsigned char> > PTable;
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typedef std::vector<int> VertexValenceTable;
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typedef std::vector<unsigned int> QuadOffsetTable;
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typedef std::vector<FarPtexCoord> PtexCoordinateTable;
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typedef std::vector<float> FVarDataTable;
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/// Returns a FarTable containing the vertex indices for all the Full Regular patches
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PTable const & GetFullRegularPatches() const { return _full._R_IT; }
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/// Returns a FarTable containing the vertex indices for all the Full Boundary patches
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PTable const & GetFullBoundaryPatches() const { return _full._B_IT; }
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/// Returns a FarTable containing the vertex indices for all the Full Corner patches
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PTable const & GetFullCornerPatches() const { return _full._C_IT; }
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/// Returns a FarTable containing the vertex indices for all the Full Gregory Regular patches
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PTable const & GetFullGregoryPatches() const { return _full._G_IT; }
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/// Returns a FarTable containing the vertex indices for all the Full Gregory Boundary patches
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PTable const & GetFullBoundaryGregoryPatches() const { return _full._G_B_IT; }
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/// Returns a vertex valence table used by Gregory patches
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VertexValenceTable const & GetVertexValenceTable() const { return _vertexValenceTable; }
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/// Returns a quad offsets table used by Gregory patches
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QuadOffsetTable const & GetQuadOffsetTable() const { return _quadOffsetTable; }
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/// Returns a FarTable containing the vertex indices for all the Transition Regular patches
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PTable const & GetTransitionRegularPatches(unsigned char pattern) const { return _transition[pattern]._R_IT; }
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/// Returns a FarTable containing the vertex indices for all the Transition Boundary patches
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PTable const & GetTransitionBoundaryPatches(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._B_IT[rot]; }
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/// Returns a FarTable containing the vertex indices for all the Transition Corner patches
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PTable const & GetTransitionCornerPatches(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._C_IT[rot]; }
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/// Ringsize of Regular Patches in table.
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static int GetRegularPatchRingsize() { return 16; }
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/// Ringsize of Boundary Patches in table.
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static int GetBoundaryPatchRingsize() { return 12; }
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/// Ringsize of Boundary Patches in table.
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static int GetCornerPatchRingsize() { return 9; }
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/// Ringsize of Gregory (and Gregory Boundary) Patches in table.
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static int GetGregoryPatchRingsize() { return 4; }
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/// Returns a PtexCoordinateTable for each type of patch
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PtexCoordinateTable const & GetFullRegularPtexCoordinates() const { return _full._R_PTX; }
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PtexCoordinateTable const & GetFullBoundaryPtexCoordinates() const { return _full._B_PTX; }
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PtexCoordinateTable const & GetFullCornerPtexCoordinates() const { return _full._C_PTX; }
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PtexCoordinateTable const & GetFullGregoryPtexCoordinates() const { return _full._G_PTX; }
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PtexCoordinateTable const & GetFullBoundaryGregoryPtexCoordinates() const { return _full._G_B_PTX; }
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PtexCoordinateTable const & GetTransitionRegularPtexCoordinates(unsigned char pattern) const { return _transition[pattern]._R_PTX; }
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PtexCoordinateTable const & GetTransitionBoundaryPtexCoordinates(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._B_PTX[rot]; }
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PtexCoordinateTable const & GetTransitionCornerPtexCoordinates(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._C_PTX[rot]; }
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/// Returns an FVarDataTable for each type of patch
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FVarDataTable const & GetFullRegularFVarData() const { return _full._R_FVD; }
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FVarDataTable const & GetFullBoundaryFVarData() const { return _full._B_FVD; }
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FVarDataTable const & GetFullCornerFVarData() const { return _full._C_FVD; }
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FVarDataTable const & GetFullGregoryFVarData() const { return _full._G_FVD; }
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FVarDataTable const & GetFullBoundaryGregoryFVarData() const { return _full._G_B_FVD; }
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FVarDataTable const & GetTransitionRegularFVarData(unsigned char pattern) const { return _transition[pattern]._R_FVD; }
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FVarDataTable const & GetTransitionBoundaryFVarData(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._B_FVD[rot]; }
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FVarDataTable const & GetTransitionCornerFVarData(unsigned char pattern, unsigned char rot) const { return _transition[pattern]._C_FVD[rot]; }
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/// Returns the total number of patches stored in the tables
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size_t GetNumPatches() const;
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/// Returns the total number of control vertex indices in the tables
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size_t GetNumControlVertices() const;
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/// Returns max vertex valence
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int GetMaxValence() const { return _maxValence; }
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/// Returns PatchCounts
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FarPatchCountVector const & GetPatchCounts() const { return _patchCounts; }
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private:
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template <class T> friend class FarPatchTablesFactory;
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template <class T, class U> friend class FarMultiMeshFactory;
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// Private constructor
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FarPatchTables( int maxvalence ) : _maxValence(maxvalence) { }
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// FarTables for full / end patches
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struct Patches {
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PTable _R_IT, // regular patches vertex indices table
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_B_IT, // boundary
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_C_IT, // corner
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_G_IT, // gregory
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_G_B_IT; // gregory
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PtexCoordinateTable _R_PTX, // regular patches ptex indices table
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_B_PTX,
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_C_PTX,
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_G_PTX,
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_G_B_PTX;
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FVarDataTable _R_FVD, // regular patches face-varying indices table
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_B_FVD,
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_C_FVD,
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_G_FVD,
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_G_B_FVD;
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};
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// FarTables for transition patches
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struct TPatches {
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PTable _R_IT, // regular patches
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_B_IT[4], // boundary patches (4 rotations)
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_C_IT[4]; // corner patches (4 rotations)
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PtexCoordinateTable _R_PTX,
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_B_PTX[4],
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_C_PTX[4];
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FVarDataTable _R_FVD,
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_B_FVD[4],
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_C_FVD[4];
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};
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Patches _full; // full patches tables
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TPatches _transition[5]; // transition patches tables
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// XXXX manuelk : Greg. patch tables need to be localized to Gregory CVs only.
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// vertex valence table (for Gregory patches)
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VertexValenceTable _vertexValenceTable;
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// quad offsets table (for Gregory patches)
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QuadOffsetTable _quadOffsetTable;
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// highest vertex valence allowed in the mesh (used for Gregory
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// vertexValance & quadOffset talbes)
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int _maxValence;
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// vector of counters for aggregated patch tables used by multi-meshes
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FarPatchCountVector _patchCounts;
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};
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// Returns the total number of patches stored in the tables
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inline size_t
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FarPatchTables::GetNumPatches() const {
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// We can use directly the size of the levels table ("second") because
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// there is 1 value per patch
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size_t count = _full._R_IT.second.size() +
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_full._B_IT.second.size() +
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_full._C_IT.second.size() +
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_full._G_IT.second.size() +
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_full._G_B_IT.second.size();
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for (int i = 0; i < 5; ++i) {
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count += _transition[i]._R_IT.second.size();
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for (int j = 0; j < 4; ++j) {
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count += _transition[i]._B_IT[j].second.size()+
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_transition[i]._C_IT[j].second.size();
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}
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}
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return count;
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}
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// Returns the total number of control vertex indices in the tables
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inline size_t
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FarPatchTables::GetNumControlVertices() const {
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// The "first" table of a PTable contains the vertex indices of each
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// patch, so we can directly use those to tally our count.
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size_t count = _full._R_IT.first.size() +
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_full._B_IT.first.size() +
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_full._C_IT.first.size() +
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_full._G_IT.first.size() +
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_full._G_B_IT.first.size();
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for (int i = 0; i < 5; ++i) {
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count += _transition[i]._R_IT.first.size();
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for (int j = 0; j < 4; ++j) {
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count += _transition[i]._B_IT[j].first.size()+
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_transition[i]._C_IT[j].first.size();
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}
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}
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return count;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_PATCH_TABLES */
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