OpenSubdiv/opensubdiv/osd/d3d11LegacyGregoryPatchTable.cpp
Takahito Tejima a7c5179ef9 renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
replace all occurrences reffering PatchTables, StencilTables, and their factories.
2015-05-22 11:50:01 -07:00

166 lines
6.0 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/d3d11LegacyGregoryPatchTable.h"
#include <D3D11.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
D3D11LegacyGregoryPatchTable::D3D11LegacyGregoryPatchTable() :
_vertexValenceBuffer(0), _quadOffsetsBuffer(0),
_vertexSRV(0), _vertexValenceSRV(0), _quadOffsetsSRV(0) {
_quadOffsetsBase[0] = _quadOffsetsBase[1] = 0;
}
D3D11LegacyGregoryPatchTable::~D3D11LegacyGregoryPatchTable() {
if (_vertexValenceBuffer) _vertexValenceBuffer->Release();
if (_quadOffsetsBuffer) _quadOffsetsBuffer->Release();
if (_vertexSRV) _vertexSRV->Release();
if (_vertexValenceSRV) _vertexValenceSRV->Release();
if (_quadOffsetsSRV) _quadOffsetsSRV->Release();
}
D3D11LegacyGregoryPatchTable *
D3D11LegacyGregoryPatchTable::Create(Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *pd3d11DeviceContext) {
ID3D11Device *pd3d11Device = NULL;
pd3d11DeviceContext->GetDevice(&pd3d11Device);
assert(pd3d11Device);
D3D11LegacyGregoryPatchTable *result = new D3D11LegacyGregoryPatchTable();
Far::PatchTable::VertexValenceTable const &
valenceTable = farPatchTable->GetVertexValenceTable();
Far::PatchTable::QuadOffsetsTable const &
quadOffsetsTable = farPatchTable->GetQuadOffsetsTable();
if (not valenceTable.empty()) {
D3D11_BUFFER_DESC bd;
bd.ByteWidth = UINT(valenceTable.size() * sizeof(unsigned int));
bd.Usage = D3D11_USAGE_DEFAULT;
bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
bd.CPUAccessFlags = 0;
bd.MiscFlags = 0;
bd.StructureByteStride = sizeof(unsigned int);
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &valenceTable[0];
HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData,
&result->_vertexValenceBuffer);
if (FAILED(hr)) {
delete result;
return NULL;
}
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
ZeroMemory(&srvd, sizeof(srvd));
srvd.Format = DXGI_FORMAT_R32_SINT;
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srvd.Buffer.FirstElement = 0;
srvd.Buffer.NumElements = UINT(valenceTable.size());
hr = pd3d11Device->CreateShaderResourceView(
result->_vertexValenceBuffer, &srvd,
&result->_vertexValenceSRV);
if (FAILED(hr)) {
delete result;
return NULL;
}
}
if (not quadOffsetsTable.empty()) {
D3D11_BUFFER_DESC bd;
bd.ByteWidth = UINT(quadOffsetsTable.size() * sizeof(unsigned int));
bd.Usage = D3D11_USAGE_DEFAULT;
bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
bd.CPUAccessFlags = 0;
bd.MiscFlags = 0;
bd.StructureByteStride = sizeof(unsigned int);
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &quadOffsetsTable[0];
HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData,
&result->_quadOffsetsBuffer);
if (FAILED(hr)) {
delete result;
return NULL;
}
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
ZeroMemory(&srvd, sizeof(srvd));
srvd.Format = DXGI_FORMAT_R32_SINT;
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srvd.Buffer.FirstElement = 0;
srvd.Buffer.NumElements = UINT(quadOffsetsTable.size());
hr = pd3d11Device->CreateShaderResourceView(
result->_quadOffsetsBuffer, &srvd, &result->_quadOffsetsSRV);
if (FAILED(hr)) {
delete result;
return NULL;
}
}
result->_quadOffsetsBase[0] = 0;
result->_quadOffsetsBase[1] = 0;
// scan patchtable to find quadOffsetsBase.
for (int i = 0; i < farPatchTable->GetNumPatchArrays(); ++i) {
// GREGORY_BOUNDARY's quadoffsets come after GREGORY's.
if (farPatchTable->GetPatchArrayDescriptor(i) ==
Far::PatchDescriptor::GREGORY) {
result->_quadOffsetsBase[1] = farPatchTable->GetNumPatches(i) * 4;
break;
}
}
return result;
}
void
D3D11LegacyGregoryPatchTable::UpdateVertexBuffer(
ID3D11Buffer *vbo, int numVertices, int numVertexElements,
ID3D11DeviceContext *pd3d11DeviceContext) {
ID3D11Device *pd3d11Device = NULL;
pd3d11DeviceContext->GetDevice(&pd3d11Device);
assert(pd3d11Device);
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
ZeroMemory(&srvd, sizeof(srvd));
srvd.Format = DXGI_FORMAT_R32_FLOAT;
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srvd.Buffer.FirstElement = 0;
srvd.Buffer.NumElements = numVertices * numVertexElements;
HRESULT hr = pd3d11Device->CreateShaderResourceView(vbo, &srvd,
&_vertexSRV);
if (FAILED(hr)) {
return;
}
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv