OpenSubdiv/opensubdiv/far/endCapBSplineBasisPatchFactory.h
barfowl 85b65bd2ef Moved Vtr classes within internal namespace:
- moved all major Vtr classes within namespace internal
    - updated all Vtr class access with Far
2015-05-25 20:34:50 -07:00

102 lines
3.7 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H
#define OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H
#include "../far/patchTableFactory.h"
#include "../far/gregoryBasis.h"
#include "../vtr/level.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
/// \brief A BSpline endcap factory
///
/// note: This is an internal use class in PatchTableFactory, and
/// will be replaced with SdcSchemeWorker for mask coefficients
/// and Vtr::Level for topology traversal.
///
class EndCapBSplineBasisPatchFactory {
public:
// XXXX need to add support for face-varying channel stencils
/// \brief This factory accumulates vertex for bspline basis end cap
///
/// @param refiner TopologyRefiner from which to generate patches
///
/// @param shareBoundaryVertices Use same boundary vertices for neighboring
/// patches. It reduces the number of stencils
/// to be used.
///
EndCapBSplineBasisPatchFactory(TopologyRefiner const & refiner);
/// \brief Returns end patch point indices for \a faceIndex of \a level.
/// Note that end patch points are not included in the vertices in
/// the topologyRefiner, they're expected to come after the end.
/// The returning indices are offsetted by refiner->GetNumVerticesTotal.
///
/// @param level vtr refinement level
///
/// @param faceIndex vtr faceIndex at the level
///
ConstIndexArray GetPatchPoints(
Vtr::internal::Level const * level, Index faceIndex);
/// \brief Create a StencilTable for end patch points, relative to the max
/// subdivision level.
///
StencilTable* CreateVertexStencilTable() const {
return GregoryBasis::CreateStencilTable(_vertexStencils);
}
/// \brief Create a StencilTable for end patch varying primvar.
/// This table is used as a convenient way to get varying primvars
/// populated on end patch points along with positions.
///
StencilTable* CreateVaryingStencilTable() const {
return GregoryBasis::CreateStencilTable(_varyingStencils);
}
private:
TopologyRefiner const *_refiner;
GregoryBasis::PointsVector _vertexStencils;
GregoryBasis::PointsVector _varyingStencils;
int _numVertices;
int _numPatches;
std::vector<Index> _patchPoints;
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H