mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-13 23:50:09 +00:00
132 lines
4.5 KiB
CMake
132 lines
4.5 KiB
CMake
#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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#
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# Try to find DirectX SDK.
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# Once done this will define
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#
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# DXSDK_FOUND
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# DXSDK_INCLUDE_DIR
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# DXSDK_LIBRARY_DIR
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# DXSDK_LIBRARIES
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# DXSDK_LOCATION
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#
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# Also will define
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if (WIN32)
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find_path(DXSDK_INCLUDE_DIR
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NAMES
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D3D11.h D3Dcompiler.h
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PATHS
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${DXSDK_LOCATION}/Include
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$ENV{DXSDK_LOCATION}/Include
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${DXSDK_ROOT}/Include
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$ENV{DXSDK_ROOT}/Include
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
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"C:/Program Files/Microsoft DirectX SDK*/Include"
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)
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if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64")
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set(ARCH x64)
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else()
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set(ARCH x86)
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endif()
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find_path(LIBRARY_DIR
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d3d11.lib
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PATHS
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${DXSDK_LOCATION}/Lib/${ARCH}
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$ENV{DXSDK_LOCATION}/Lib/${ARCH}
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${DXSDK_ROOT}/Lib/${ARCH}
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$ENV{DXSDK_ROOT}/Lib/${ARCH}
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
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"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
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)
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set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
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foreach(DX_LIB d3d11 d3dcompiler)
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find_library(DXSDK_${DX_LIB}_LIBRARY
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NAMES
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${DX_LIB}.lib
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PATHS
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${DXSDK_LIBRARY_DIR}
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)
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list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
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endforeach(DX_LIB)
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endif ()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DXSDK DEFAULT_MSG
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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mark_as_advanced(
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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