mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-12 20:10:12 +00:00
8efecb0fca
2 client APIs are changed. - VertexBuffer::UpdateData() takes start vertex offset - ComputeController::Refine() takes FarKernelBatchVector Also, ComputeContext no longer holds farmesh. Client can free farmesh after OsdComputeContext is created. (but still need FarKernelBatchVector to apply subdivision kernels) |
||
---|---|---|
.. | ||
docs | ||
AEopenSubdivShaderTemplate.mel | ||
CMakeLists.txt | ||
cudaUtil.cpp | ||
hbrUtil.cpp | ||
hbrUtil.h | ||
mayaViewer.cpp | ||
OpenSubdivShader.cpp | ||
OpenSubdivShader.h | ||
OpenSubdivShaderOverride.cpp | ||
OpenSubdivShaderOverride.h | ||
osdMeshData.cpp | ||
osdMeshData.h | ||
shader.glsl |