mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
44a7cb6a45
* replace void* of all kernel applications with CONTEXT template parameter. It eliminates many static_casts from void* for both far and osd classes. * move the big switch-cases of far default kernel launches out of Refine so that osd controllers can arbitrary mix default kernels and custom kernels. * change FarKernelBatch::kernelType from enum to int, clients can add custom kernel types. * remove a back-pointer to farmesh from subdivision table. * untemplate all subdivision table classes and template their compute methods instead. Those methods take a typed vertex storage. * remove an unused argument FarMesh from the constructor of subdivision table factories.
194 lines
6.5 KiB
C++
194 lines
6.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/vertex.h"
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#include "../osd/vertexDescriptor.h"
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#include "../far/subdivisionTables.h"
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#include "../osd/opengl.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
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public:
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/// Constructor
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OsdGLSLTransformFeedbackKernelBundle();
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~OsdGLSLTransformFeedbackKernelBundle();
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bool Compile(int numVertexElements, int numVaryingElements);
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void ApplyBilinearFaceVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyBilinearEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyBilinearVertexVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkFaceVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkVertexVerticesKernelB(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyCatmarkVertexVerticesKernelA(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end, bool pass);
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void ApplyLoopEdgeVerticesKernel(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyLoopVertexVerticesKernelB(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end);
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void ApplyLoopVertexVerticesKernelA(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end, bool pass);
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void ApplyEditAdd(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int primvarOffset, int primvarWidth,
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int vertexOffset, int tableOffset, int start, int end);
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void UseProgram() const;
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GLint GetTableUniformLocation(int tableIndex) const {
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return _uniformTables[tableIndex];
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}
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GLint GetVertexUniformLocation() const {
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return _uniformVertexBuffer;
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}
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GLint GetVaryingUniformLocation() const {
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return _uniformVaryingBuffer;
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}
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GLint GetEditIndicesUniformLocation() const {
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return _uniformEditIndices;
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}
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GLint GetEditValuesUniformLocation() const {
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return _uniformEditValues;
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}
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GLint GetVertexBufferImageUniformLocation() const {
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return _uniformVertexBufferImage;
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}
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struct Match {
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/// Constructor
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Match(int numVertexElements, int numVaryingElements)
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: vdesc(numVertexElements, numVaryingElements) {
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}
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bool operator() (OsdGLSLTransformFeedbackKernelBundle const *kernel) {
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return vdesc == kernel->_vdesc;
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}
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OsdVertexDescriptor vdesc;
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};
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friend struct Match;
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protected:
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void transformGpuBufferData(
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GLuint vertexBuffer, int numVertexElements,
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GLuint varyingBuffer, int numVaryingElements,
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int vertexOffset, int tableOffset, int start, int end) const;
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GLuint _program;
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// uniform locations
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GLint _uniformTables[FarSubdivisionTables::TABLE_TYPES_COUNT];
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GLint _uniformVertexPass;
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GLint _uniformVertexOffset;
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GLint _uniformTableOffset;
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GLint _uniformIndexStart;
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GLint _uniformVertexBuffer;
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GLint _uniformVaryingBuffer;
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GLint _uniformEditPrimVarOffset;
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GLint _uniformEditPrimVarWidth;
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GLint _uniformEditIndices;
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GLint _uniformEditValues;
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GLint _uniformVertexBufferImage;
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// subroutines
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GLuint _subComputeFace; // general face-vertex kernel (all schemes)
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GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
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GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
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GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
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GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
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GLuint _subComputeCatmarkVertexB;// vertex-vertex kernel B (catmark scheme)
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GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
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GLuint _subEditAdd; // hedit kernel (add)
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OsdVertexDescriptor _vdesc;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
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