OpenSubdiv/examples/common/gl_hud.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

56 lines
1.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef GL_HUD_H
#define GL_HUD_H
#include "hud.h"
#include <osd/opengl.h>
class GLhud : public Hud
{
public:
GLhud();
~GLhud();
virtual void Init(int width, int height);
virtual void Rebuild(int width, int height);
virtual bool Flush();
private:
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
GLuint _vao, _staticVao;
int _staticVboSize;
GLint _program;
GLint _mvpMatrix;
GLint _aPosition, _aColor, _aUV;
};
#endif // GL_HUD_H