mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 08:00:10 +00:00
155 lines
4.0 KiB
CMake
155 lines
4.0 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License
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# and the following modification to it: Section 6 Trademarks.
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# deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the
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# trade names, trademarks, service marks, or product names of the
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# Licensor and its affiliates, except as required for reproducing
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# the content of the NOTICE file.
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#
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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# either express or implied. See the License for the specific
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# language governing permissions and limitations under the
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# License.
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#
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# *** mayaPtexViewer ***
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set(MAYA_FIND_QUIETLY TRUE)
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if(NOT MAYA_FOUND OR NOT PTEX_FOUND)
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message(STATUS
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"Maya or Ptex could not be found, so the OpenSubdiv mayaPtexViwer plugin "
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"will not be available. If you do have Maya installed and see this message, "
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"please add your Maya path to cmake/FindMaya.cmake or set it in "
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"the MAYA_LOCATION environment variable."
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)
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return()
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endif()
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLEW_LIBRARY}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${MAYA_INCLUDE_DIRS}
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${GLEW_INCLUDE_DIR}
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${PTEX_INCLUDE_DIR}
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)
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set(SHADER_FILES
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shader.glsl
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)
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set(SOURCE_FILES
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OpenSubdivPtexShaderOverride.cpp
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OpenSubdivPtexShader.cpp
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osdPtexMeshData.cpp
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hbrUtil.cpp
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)
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set(HEADER_FILES
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)
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if(UNIX)
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set(PLATFORM_COMPILE_FLAGS
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-D_BOOL
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-DREQUIRE_IOSTREAM
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-DLINUX
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.so
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)
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set(PLATFORM_LINK_FLAGS
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)
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endif(UNIX)
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if(WIN32)
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set(PLATFORM_COMPILE_FLAGS
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/D_AFXDLL
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/DNT_PLUGIN
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/DREQUIRE_IOSTREAM
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.mll
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)
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set(PLATFORM_LINK_FLAGS
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"/export:initializePlugin /export:uninitializePlugin"
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)
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endif(WIN32)
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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if( CUDA_FOUND )
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list(APPEND SOURCE_FILES
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cudaUtil.cpp
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)
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include_directories( ${CUDA_INCLUDE_DIRS}
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)
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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add_library(maya_ptex_plugin SHARED
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${SOURCE_FILES}
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${HEADER_FILES}
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${SHADER_FILES}
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${INC_FILES}
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)
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set_target_properties(maya_ptex_plugin
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PROPERTIES
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OUTPUT_NAME "MayaPtexViewer"
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PREFIX "osd"
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SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
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LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
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)
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target_link_libraries(maya_ptex_plugin
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${MAYA_Foundation_LIBRARY}
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${MAYA_OpenMaya_LIBRARY}
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${MAYA_OpenMayaRender_LIBRARY}
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${MAYA_OpenMayaUI_LIBRARY}
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS maya_ptex_plugin DESTINATION ${CMAKE_PLUGINDIR_BASE})
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