OpenSubdiv/examples/mayaPtexViewer/CMakeLists.txt
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

155 lines
4.0 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License
# and the following modification to it: Section 6 Trademarks.
# deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the
# trade names, trademarks, service marks, or product names of the
# Licensor and its affiliates, except as required for reproducing
# the content of the NOTICE file.
#
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
# either express or implied. See the License for the specific
# language governing permissions and limitations under the
# License.
#
# *** mayaPtexViewer ***
set(MAYA_FIND_QUIETLY TRUE)
if(NOT MAYA_FOUND OR NOT PTEX_FOUND)
message(STATUS
"Maya or Ptex could not be found, so the OpenSubdiv mayaPtexViwer plugin "
"will not be available. If you do have Maya installed and see this message, "
"please add your Maya path to cmake/FindMaya.cmake or set it in "
"the MAYA_LOCATION environment variable."
)
return()
endif()
set(PLATFORM_LIBRARIES
${OSD_LINK_TARGET}
${OPENGL_LIBRARY}
${GLEW_LIBRARY}
)
include_directories(
${PROJECT_SOURCE_DIR}/opensubdiv
${MAYA_INCLUDE_DIRS}
${GLEW_INCLUDE_DIR}
${PTEX_INCLUDE_DIR}
)
set(SHADER_FILES
shader.glsl
)
set(SOURCE_FILES
OpenSubdivPtexShaderOverride.cpp
OpenSubdivPtexShader.cpp
osdPtexMeshData.cpp
hbrUtil.cpp
)
set(HEADER_FILES
)
if(UNIX)
set(PLATFORM_COMPILE_FLAGS
-D_BOOL
-DREQUIRE_IOSTREAM
-DLINUX
)
set(PLATFORM_PLUGIN_EXTENSION
.so
)
set(PLATFORM_LINK_FLAGS
)
endif(UNIX)
if(WIN32)
set(PLATFORM_COMPILE_FLAGS
/D_AFXDLL
/DNT_PLUGIN
/DREQUIRE_IOSTREAM
)
set(PLATFORM_PLUGIN_EXTENSION
.mll
)
set(PLATFORM_LINK_FLAGS
"/export:initializePlugin /export:uninitializePlugin"
)
endif(WIN32)
#-------------------------------------------------------------------------------
# CUDA code & dependencies
if( CUDA_FOUND )
list(APPEND SOURCE_FILES
cudaUtil.cpp
)
include_directories( ${CUDA_INCLUDE_DIRS}
)
endif()
#-------------------------------------------------------------------------------
# Shader Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# shader source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(shader_file ${SHADER_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
)
endforeach()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
add_library(maya_ptex_plugin SHARED
${SOURCE_FILES}
${HEADER_FILES}
${SHADER_FILES}
${INC_FILES}
)
set_target_properties(maya_ptex_plugin
PROPERTIES
OUTPUT_NAME "MayaPtexViewer"
PREFIX "osd"
SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
)
target_link_libraries(maya_ptex_plugin
${MAYA_Foundation_LIBRARY}
${MAYA_OpenMaya_LIBRARY}
${MAYA_OpenMayaRender_LIBRARY}
${MAYA_OpenMayaUI_LIBRARY}
${PLATFORM_LIBRARIES}
)
install(TARGETS maya_ptex_plugin DESTINATION ${CMAKE_PLUGINDIR_BASE})