OpenSubdiv/opensubdiv/osd/glVertexBuffer.cpp
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

101 lines
2.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#include "../osd/glVertexBuffer.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdGLVertexBuffer::OsdGLVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_vbo(0)
{
}
OsdGLVertexBuffer::~OsdGLVertexBuffer() {
glDeleteBuffers(1, &_vbo);
}
OsdGLVertexBuffer *
OsdGLVertexBuffer::Create(int numElements, int numVertices) {
OsdGLVertexBuffer *instance =
new OsdGLVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
delete instance;
return 0;
}
void
OsdGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
int size = numVertices * _numElements * sizeof(float);
glBufferSubData(GL_ARRAY_BUFFER, startVertex * _numElements * sizeof(float), size, src);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
int
OsdGLVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdGLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
GLuint
OsdGLVertexBuffer::BindVBO() {
return _vbo;
}
bool
OsdGLVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
GLint prev = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, prev);
// if (glGetError() != GL_NO_ERROR) return false;
return true;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv