mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 20:20:09 +00:00
1509 lines
51 KiB
C++
1509 lines
51 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include <D3D11.h>
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#include <D3Dcompiler.h>
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#include <osd/error.h>
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#include <osd/vertex.h>
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#include <osd/d3d11DrawContext.h>
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#include <osd/d3d11DrawRegistry.h>
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#include <osd/cpuD3D11VertexBuffer.h>
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#include <osd/cpuComputeContext.h>
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#include <osd/cpuComputeController.h>
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OpenSubdiv::Osd::CpuComputeController * g_cpuComputeController = NULL;
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompComputeController.h>
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OpenSubdiv::Osd::OmpComputeController * g_ompComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbComputeController.h>
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OpenSubdiv::Osd::TbbComputeController *g_tbbComputeController = NULL;
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#endif
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#undef OPENSUBDIV_HAS_OPENCL // XXX: dyu OpenCL D3D11 interop needs work...
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clD3D11VertexBuffer.h>
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#include <osd/clComputeContext.h>
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#include <osd/clComputeController.h>
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#include "../common/clInit.h"
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cl_context g_clContext;
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cl_command_queue g_clQueue;
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OpenSubdiv::Osd::CLComputeController * g_clComputeController = NULL;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaD3D11VertexBuffer.h>
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#include <osd/cudaComputeContext.h>
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#include <osd/cudaComputeController.h>
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#include <cuda_runtime_api.h>
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#include <cuda_d3d11_interop.h>
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bool g_cudaInitialized = false;
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OpenSubdiv::Osd::CudaComputeController * g_cudaComputeController = NULL;
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#endif
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#include <osd/d3d11VertexBuffer.h>
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#include <osd/d3d11ComputeContext.h>
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#include <osd/d3d11ComputeController.h>
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OpenSubdiv::Osd::D3D11ComputeController * g_d3d11ComputeController = NULL;
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#include <osd/d3d11Mesh.h>
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OpenSubdiv::Osd::D3D11MeshInterface *g_mesh;
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#include <common/vtr_utils.h>
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/d3d11_hud.h"
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#include "../common/patchColors.h"
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static const char *shaderSource =
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#include "shader.gen.h"
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;
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#include <algorithm>
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#include <cfloat>
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#include <fstream>
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#include <iostream>
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#include <iterator>
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#include <string>
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#include <sstream>
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#include <vector>
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kTBB = 2,
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kCUDA = 3,
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kCL = 4,
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kDirectCompute = 5 };
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enum DisplayStyle { kQuadWire = 0,
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kQuadFill = 1,
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kQuadLine = 2,
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kTriWire = 3,
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kTriFill = 4,
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kTriLine = 5,
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kPoint = 6 };
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enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
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kHUD_CB_DISPLAY_CAGE_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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kHUD_CB_DISPLAY_PATCH_COLOR,
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kHUD_CB_DISPLAY_PATCH_CVs,
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kHUD_CB_VIEW_LOD,
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kHUD_CB_FRACTIONAL_SPACING,
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kHUD_CB_PATCH_CULL,
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kHUD_CB_FREEZE };
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int g_currentShape = 0;
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int g_frame = 0,
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g_repeatCount = 0;
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// GUI variables
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int g_freeze = 0,
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g_wire = 2,
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g_adaptive = 1,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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g_drawPatchCVs = 0,
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g_drawNormals = 0,
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g_mbutton[3] = {0, 0, 0};
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int g_displayPatchColor = 1,
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g_screenSpaceTess = 0,
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g_fractionalSpacing = 0,
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g_patchCull = 0;
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float g_rotate[2] = {0, 0},
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g_prev_x = 0,
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g_prev_y = 0,
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_width = 1024,
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g_height = 1024;
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D3D11hud *g_hud = NULL;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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// geometry
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std::vector<float> g_orgPositions,
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g_positions;
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Scheme g_scheme;
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int g_level = 2;
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int g_tessLevel = 1;
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int g_tessLevelMin = 1;
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int g_kernel = kCPU;
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float g_moveScale = 0.0f;
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std::vector<int> g_coarseEdges;
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std::vector<float> g_coarseEdgeSharpness;
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std::vector<float> g_coarseVertexSharpness;
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ID3D11Device * g_pd3dDevice = NULL;
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ID3D11DeviceContext * g_pd3dDeviceContext = NULL;
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IDXGISwapChain * g_pSwapChain = NULL;
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ID3D11RenderTargetView * g_pSwapChainRTV = NULL;
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ID3D11RasterizerState* g_pRasterizerState = NULL;
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ID3D11InputLayout* g_pInputLayout = NULL;
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ID3D11DepthStencilState* g_pDepthStencilState = NULL;
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ID3D11Texture2D * g_pDepthStencilBuffer = NULL;
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ID3D11Buffer* g_pcbPerFrame = NULL;
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ID3D11Buffer* g_pcbTessellation = NULL;
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ID3D11Buffer* g_pcbLighting = NULL;
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ID3D11Buffer* g_pcbMaterial = NULL;
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ID3D11DepthStencilView* g_pDepthStencilView = NULL;
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bool g_bDone;
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//------------------------------------------------------------------------------
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#include "init_shapes.h"
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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std::vector<float> vertex;
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vertex.reserve(nverts*6);
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const float *p = &g_orgPositions[0];
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float r = sin(g_frame*0.001f) * g_moveScale;
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for (int i = 0; i < nverts; ++i) {
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float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p += 3;
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}
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p = &g_positions[0];
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for (int i = 0; i < nverts; ++i) {
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vertex.push_back(p[0]);
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vertex.push_back(p[1]);
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vertex.push_back(p[2]);
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vertex.push_back(0.0f); // normal
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vertex.push_back(0.0f);
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vertex.push_back(0.0f);
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p += 3;
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}
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g_mesh->UpdateVertexBuffer(&vertex[0], 0, nverts);
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Stopwatch s;
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s.Start();
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g_mesh->Refine();
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s.Stop();
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g_cpuTime = float(s.GetElapsed() * 1000.0f);
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s.Start();
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g_mesh->Synchronize();
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s.Stop();
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g_gpuTime = float(s.GetElapsed() * 1000.0f);
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}
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//------------------------------------------------------------------------------
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static const char *
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getKernelName(int kernel) {
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if (kernel == kCPU)
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return "CPU";
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else if (kernel == kOPENMP)
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return "OpenMP";
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else if (kernel == kTBB)
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return "TBB";
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else if (kernel == kCUDA)
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return "Cuda";
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else if (kernel == kCL)
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return "OpenCL";
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else if (kernel == kDirectCompute)
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return "DirectCompute";
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return "Unknown";
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}
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//------------------------------------------------------------------------------
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static void
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createOsdMesh(ShapeDesc const & shapeDesc, int level, int kernel, Scheme scheme=kCatmark) {
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typedef OpenSubdiv::Far::IndexArray IndexArray;
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Shape * shape = Shape::parseObj(shapeDesc.data.c_str(), shapeDesc.scheme);
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// create Vtr mesh (topology)
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OpenSubdiv::Sdc::Type sdctype = GetSdcType(*shape);
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OpenSubdiv::Sdc::Options sdcoptions = GetSdcOptions(*shape);
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OpenSubdiv::Far::TopologyRefiner * refiner =
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OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Create(sdctype, sdcoptions, *shape);
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// save coarse topology (used for coarse mesh drawing)
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int nedges = refiner->GetNumEdges(0),
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nverts = refiner->GetNumVertices(0);
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g_coarseEdges.resize(nedges*2);
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g_coarseEdgeSharpness.resize(nedges);
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g_coarseVertexSharpness.resize(nverts);
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for(int i=0; i<nedges; ++i) {
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IndexArray verts = refiner->GetEdgeVertices(0, i);
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g_coarseEdges[i*2 ]=verts[0];
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g_coarseEdges[i*2+1]=verts[1];
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g_coarseEdgeSharpness[i]=refiner->GetEdgeSharpness(0, i);
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}
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for(int i=0; i<nverts; ++i) {
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g_coarseVertexSharpness[i]=refiner->GetVertexSharpness(0, i);
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}
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g_orgPositions=shape->verts;
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g_positions.resize(g_orgPositions.size(),0.0f);
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delete g_mesh;
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g_mesh = NULL;
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g_scheme = scheme;
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// Adaptive refinement currently supported only for catmull-clark scheme
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bool doAdaptive = (g_adaptive!=0 and g_scheme==kCatmark);
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OpenSubdiv::Osd::MeshBitset bits;
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bits.set(OpenSubdiv::Osd::MeshAdaptive, doAdaptive);
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int numVertexElements = 6;
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int numVaryingElements = 0;
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if (g_kernel == kCPU) {
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if (not g_cpuComputeController) {
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g_cpuComputeController = new OpenSubdiv::Osd::CpuComputeController();
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::CpuD3D11VertexBuffer,
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OpenSubdiv::Osd::CpuComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_cpuComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_pd3dDeviceContext);
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#ifdef OPENSUBDIV_HAS_OPENMP
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} else if (kernel == kOPENMP) {
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if (not g_ompComputeController) {
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g_ompComputeController = new OpenSubdiv::Osd::OmpComputeController();
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::CpuD3D11VertexBuffer,
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OpenSubdiv::Osd::OmpComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_ompComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_pd3dDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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} else if (kernel == kTBB) {
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if (not g_tbbComputeController) {
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g_tbbComputeController = new OpenSubdiv::Osd::TbbComputeController();
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::CpuD3D11VertexBuffer,
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OpenSubdiv::Osd::TbbComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_tbbComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_pd3dDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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} else if(kernel == kCL) {
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if (not g_clComputeController) {
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g_clComputeController = new OpenSubdiv::Osd::CLComputeController(g_clContext, g_clQueue);
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::CLD3D11VertexBuffer,
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OpenSubdiv::Osd::CLComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_clComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_clContext, g_clQueue, g_pd3dDeviceContext);
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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} else if (g_kernel == kCUDA) {
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if (not g_cudaComputeController) {
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g_cudaComputeController = new OpenSubdiv::Osd::CudaComputeController();
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::CudaD3D11VertexBuffer,
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OpenSubdiv::Osd::CudaComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_cudaComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_pd3dDeviceContext);
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#endif
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} else if (g_kernel == kDirectCompute) {
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if (not g_d3d11ComputeController) {
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g_d3d11ComputeController = new OpenSubdiv::Osd::D3D11ComputeController(g_pd3dDeviceContext);
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}
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g_mesh = new OpenSubdiv::Osd::Mesh<OpenSubdiv::Osd::D3D11VertexBuffer,
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OpenSubdiv::Osd::D3D11ComputeController,
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OpenSubdiv::Osd::D3D11DrawContext>(
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g_d3d11ComputeController,
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refiner,
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numVertexElements,
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numVaryingElements,
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level, bits, g_pd3dDeviceContext);
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} else {
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printf("Unsupported kernel %s\n", getKernelName(kernel));
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}
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// compute model bounding
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float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
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float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
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for (size_t i=0; i <g_orgPositions.size()/3; ++i) {
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for(int j=0; j<3; ++j) {
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float v = g_orgPositions[i*3+j];
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min[j] = std::min(min[j], v);
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max[j] = std::max(max[j], v);
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}
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}
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for (int j=0; j<3; ++j) {
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g_center[j] = (min[j] + max[j]) * 0.5f;
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g_size += (max[j]-min[j])*(max[j]-min[j]);
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}
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g_size = sqrtf(g_size);
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g_tessLevelMin = 1;
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g_tessLevel = std::max(g_tessLevel,g_tessLevelMin);
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updateGeom();
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}
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//------------------------------------------------------------------------------
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static void
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fitFrame() {
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g_pan[0] = g_pan[1] = 0;
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g_dolly = g_size;
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}
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//------------------------------------------------------------------------------
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union Effect {
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Effect(int displayStyle_, int screenSpaceTess_, int fractionalSpacing_, int patchCull_) : value(0) {
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displayStyle = displayStyle_;
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screenSpaceTess = screenSpaceTess_;
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fractionalSpacing = fractionalSpacing_;
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patchCull = patchCull_;
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}
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struct {
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unsigned int displayStyle:3;
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unsigned int screenSpaceTess:1;
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unsigned int fractionalSpacing:1;
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unsigned int patchCull:1;
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};
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int value;
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bool operator < (const Effect &e) const {
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return value < e.value;
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}
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};
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typedef std::pair<OpenSubdiv::Osd::DrawContext::PatchDescriptor, Effect> EffectDesc;
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class EffectDrawRegistry : public OpenSubdiv::Osd::D3D11DrawRegistry<EffectDesc> {
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protected:
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements);
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
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};
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EffectDrawRegistry::SourceConfigType *
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EffectDrawRegistry::_CreateDrawSourceConfig(
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DescType const & desc, ID3D11Device * pd3dDevice) {
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Effect effect = desc.second;
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SourceConfigType * sconfig =
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BaseRegistry::_CreateDrawSourceConfig(desc.first, pd3dDevice);
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sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
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sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
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bool smoothNormals = false;
|
|
if (desc.first.GetType() == OpenSubdiv::Far::PatchDescriptor::QUADS ||
|
|
desc.first.GetType() == OpenSubdiv::Far::PatchDescriptor::TRIANGLES) {
|
|
sconfig->vertexShader.source = shaderSource;
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
sconfig->vertexShader.entry = "vs_main";
|
|
} else if (desc.first.GetType() == OpenSubdiv::Far::PatchDescriptor::TRIANGLES) {
|
|
if (effect.displayStyle == kQuadWire) effect.displayStyle = kTriWire;
|
|
if (effect.displayStyle == kQuadFill) effect.displayStyle = kTriFill;
|
|
if (effect.displayStyle == kQuadLine) effect.displayStyle = kTriLine;
|
|
smoothNormals = true;
|
|
} else {
|
|
// adaptive
|
|
if (effect.displayStyle == kQuadWire) effect.displayStyle = kTriWire;
|
|
if (effect.displayStyle == kQuadFill) effect.displayStyle = kTriFill;
|
|
if (effect.displayStyle == kQuadLine) effect.displayStyle = kTriLine;
|
|
smoothNormals = true;
|
|
sconfig->vertexShader.source = shaderSource + sconfig->vertexShader.source;
|
|
sconfig->hullShader.source = shaderSource + sconfig->hullShader.source;
|
|
sconfig->domainShader.source = shaderSource + sconfig->domainShader.source;
|
|
}
|
|
assert(sconfig);
|
|
|
|
sconfig->geometryShader.source = shaderSource;
|
|
sconfig->geometryShader.target = "gs_5_0";
|
|
|
|
sconfig->pixelShader.source = shaderSource;
|
|
sconfig->pixelShader.target = "ps_5_0";
|
|
|
|
if (effect.screenSpaceTess) {
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
|
|
}
|
|
if (effect.fractionalSpacing) {
|
|
sconfig->commonShader.AddDefine("OSD_FRACTIONAL_ODD_SPACING");
|
|
}
|
|
if (effect.patchCull) {
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
|
|
}
|
|
|
|
|
|
switch (effect.displayStyle) {
|
|
case kQuadWire:
|
|
sconfig->geometryShader.entry = "gs_quad_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kQuadFill:
|
|
sconfig->geometryShader.entry = "gs_quad";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kQuadLine:
|
|
sconfig->geometryShader.entry = "gs_quad_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kTriWire:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth_wire" : "gs_triangle_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kTriFill:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth" : "gs_triangle";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kTriLine:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth_wire" : "gs_triangle_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kPoint:
|
|
sconfig->geometryShader.entry = "gs_point";
|
|
sconfig->pixelShader.entry = "ps_main_point";
|
|
break;
|
|
}
|
|
|
|
return sconfig;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
EffectDrawRegistry::_CreateDrawConfig(
|
|
DescType const & desc,
|
|
SourceConfigType const * sconfig,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
int numInputElements) {
|
|
|
|
ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.first, sconfig,
|
|
pd3dDevice, ppInputLayout, pInputElementDescs, numInputElements);
|
|
assert(config);
|
|
|
|
return config;
|
|
}
|
|
|
|
EffectDrawRegistry effectRegistry;
|
|
|
|
static Effect
|
|
GetEffect() {
|
|
|
|
DisplayStyle style;
|
|
|
|
if (g_scheme == kLoop) {
|
|
style = (g_wire == 0 ? kTriWire : (g_wire == 1 ? kTriFill : kTriLine));
|
|
} else {
|
|
style = (g_wire == 0 ? style=kQuadWire : (g_wire == 1 ? kQuadFill : kQuadLine));
|
|
}
|
|
return Effect(style, g_screenSpaceTess, g_fractionalSpacing, g_patchCull);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
bindProgram(Effect effect, OpenSubdiv::Osd::DrawContext::PatchArray const & patch) {
|
|
|
|
EffectDesc effectDesc(patch.GetDescriptor(), effect);
|
|
|
|
// input layout
|
|
const D3D11_INPUT_ELEMENT_DESC hInElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 4*3, D3D11_INPUT_PER_VERTEX_DATA, 0 }
|
|
};
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
config = effectRegistry.GetDrawConfig(
|
|
effectDesc, g_pd3dDevice,
|
|
&g_pInputLayout, hInElementDesc, ARRAYSIZE(hInElementDesc));
|
|
|
|
assert(g_pInputLayout);
|
|
|
|
// Update transform state
|
|
{
|
|
__declspec(align(16))
|
|
struct CB_PER_FRAME_CONSTANTS
|
|
{
|
|
float ModelViewMatrix[16];
|
|
float ProjectionMatrix[16];
|
|
float ModelViewProjectionMatrix[16];
|
|
};
|
|
|
|
if (not g_pcbPerFrame) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(CB_PER_FRAME_CONSTANTS);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbPerFrame);
|
|
}
|
|
assert(g_pcbPerFrame);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbPerFrame, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
CB_PER_FRAME_CONSTANTS* pData = ( CB_PER_FRAME_CONSTANTS* )MappedResource.pData;
|
|
|
|
float aspect = (g_height > 0) ? (float)g_width / g_height : 1.0f;
|
|
identity(pData->ModelViewMatrix);
|
|
translate(pData->ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(pData->ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(pData->ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
translate(pData->ModelViewMatrix, -g_center[0], -g_center[2], g_center[1]); // z-up model
|
|
rotate(pData->ModelViewMatrix, -90, 1, 0, 0); // z-up model
|
|
|
|
identity(pData->ProjectionMatrix);
|
|
perspective(pData->ProjectionMatrix, 45.0, aspect, 0.01f, 500.0);
|
|
multMatrix(pData->ModelViewProjectionMatrix, pData->ModelViewMatrix, pData->ProjectionMatrix);
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbPerFrame, 0 );
|
|
}
|
|
|
|
// Update tessellation state
|
|
{
|
|
__declspec(align(16))
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
int GregoryQuadOffsetBase;
|
|
int PrimitiveIdBase;
|
|
};
|
|
|
|
if (not g_pcbTessellation) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(Tessellation);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbTessellation);
|
|
}
|
|
assert(g_pcbTessellation);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbTessellation, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
Tessellation * pData = ( Tessellation* )MappedResource.pData;
|
|
|
|
pData->TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
pData->GregoryQuadOffsetBase = patch.GetQuadOffsetIndex();
|
|
pData->PrimitiveIdBase = patch.GetPatchIndex();
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbTessellation, 0 );
|
|
}
|
|
|
|
// Update material state
|
|
{
|
|
__declspec(align(16))
|
|
struct Material {
|
|
float color[4];
|
|
};
|
|
|
|
if (not g_pcbMaterial) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(Material);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbMaterial);
|
|
}
|
|
assert(g_pcbMaterial);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbMaterial, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
Material * pData = ( Material* )MappedResource.pData;
|
|
|
|
float const * patchColor;
|
|
if (g_displayPatchColor and g_mesh->GetDrawContext()->IsAdaptive()) {
|
|
patchColor = getAdaptivePatchColor( patch.GetDescriptor() );
|
|
} else {
|
|
static float const uniformColor[4] = {0.13f, 0.13f, 0.61f, 1.0f};
|
|
patchColor = uniformColor;
|
|
}
|
|
memcpy(pData->color, patchColor, 4*sizeof(float));
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbMaterial, 0 );
|
|
}
|
|
|
|
g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout);
|
|
|
|
g_pd3dDeviceContext->VSSetShader(config->vertexShader, NULL, 0);
|
|
g_pd3dDeviceContext->VSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->HSSetShader(config->hullShader, NULL, 0);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(1, 1, &g_pcbTessellation);
|
|
|
|
g_pd3dDeviceContext->DSSetShader(config->domainShader, NULL, 0);
|
|
g_pd3dDeviceContext->DSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->GSSetShader(config->geometryShader, NULL, 0);
|
|
g_pd3dDeviceContext->GSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
|
|
g_pd3dDeviceContext->PSSetShader(config->pixelShader, NULL, 0);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(2, 1, &g_pcbLighting);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(3, 1, &g_pcbMaterial);
|
|
|
|
if (g_mesh->GetDrawContext()->vertexBufferSRV) {
|
|
g_pd3dDeviceContext->VSSetShaderResources(0, 1, &g_mesh->GetDrawContext()->vertexBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->vertexValenceBufferSRV) {
|
|
g_pd3dDeviceContext->VSSetShaderResources(1, 1, &g_mesh->GetDrawContext()->vertexValenceBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->quadOffsetBufferSRV) {
|
|
g_pd3dDeviceContext->HSSetShaderResources(2, 1, &g_mesh->GetDrawContext()->quadOffsetBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->ptexCoordinateBufferSRV) {
|
|
g_pd3dDeviceContext->HSSetShaderResources(3, 1, &g_mesh->GetDrawContext()->ptexCoordinateBufferSRV);
|
|
g_pd3dDeviceContext->DSSetShaderResources(3, 1, &g_mesh->GetDrawContext()->ptexCoordinateBufferSRV);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
float color[4] = {0.006f, 0.006f, 0.006f, 1.0f};
|
|
g_pd3dDeviceContext->ClearRenderTargetView(g_pSwapChainRTV, color);
|
|
|
|
// Clear the depth buffer.
|
|
g_pd3dDeviceContext->ClearDepthStencilView(g_pDepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
|
|
|
|
g_pd3dDeviceContext->OMSetDepthStencilState(g_pDepthStencilState, 1);
|
|
g_pd3dDeviceContext->RSSetState(g_pRasterizerState);
|
|
|
|
ID3D11Buffer *buffer = g_mesh->BindVertexBuffer();
|
|
assert(buffer);
|
|
|
|
UINT hStrides = 6*sizeof(float);
|
|
UINT hOffsets = 0;
|
|
g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &buffer, &hStrides, &hOffsets);
|
|
|
|
OpenSubdiv::Osd::DrawContext::PatchArrayVector const & patches = g_mesh->GetDrawContext()->GetPatchArrays();
|
|
|
|
g_pd3dDeviceContext->IASetIndexBuffer(g_mesh->GetDrawContext()->patchIndexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
|
|
|
// cv drawing
|
|
#if 0
|
|
|
|
if (g_drawPatchCVs) {
|
|
|
|
bindProgram(kPoint, OpenSubdiv::Osd::DrawContext::PatchArray());
|
|
|
|
g_pd3dDeviceContext->IASetPrimitiveTopology(
|
|
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::Osd::DrawContext::PatchArray const & patch = patches[i];
|
|
|
|
g_pd3dDeviceContext->DrawIndexed(patch.GetNumIndices(),
|
|
patch.GetVertIndex(), 0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// patch drawing
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::Osd::DrawContext::PatchArray const & patch = patches[i];
|
|
|
|
D3D11_PRIMITIVE_TOPOLOGY topology;
|
|
|
|
if (g_mesh->GetDrawContext()->IsAdaptive()) {
|
|
|
|
OpenSubdiv::Osd::DrawContext::PatchDescriptor desc = patch.GetDescriptor();
|
|
|
|
switch (desc.GetNumControlVertices()) {
|
|
case 4:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 9:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 12:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 16:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
} else {
|
|
|
|
if (g_scheme == kLoop) {
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
} else {
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
|
|
}
|
|
}
|
|
|
|
bindProgram(GetEffect(), patch);
|
|
|
|
g_pd3dDeviceContext->IASetPrimitiveTopology(topology);
|
|
|
|
g_pd3dDeviceContext->DrawIndexed(patch.GetNumIndices(), patch.GetVertIndex(), 0);
|
|
}
|
|
|
|
if (g_hud->IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
g_hud->DrawString(10, -120, "Tess level : %d", g_tessLevel);
|
|
g_hud->DrawString(10, -100, "Control Vertices = %d", g_mesh->GetNumVertices());
|
|
g_hud->DrawString(10, -80, "Scheme = %s", g_scheme==kBilinear ? "BILINEAR" : (g_scheme == kLoop ? "LOOP" : "CATMARK"));
|
|
g_hud->DrawString(10, -60, "GPU TIME = %.3f ms", g_gpuTime);
|
|
g_hud->DrawString(10, -40, "CPU TIME = %.3f ms", g_cpuTime);
|
|
g_hud->DrawString(10, -20, "FPS = %3.1f", fps);
|
|
|
|
g_hud->Flush();
|
|
}
|
|
|
|
g_pSwapChain->Present(0, 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(int x, int y) {
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) or
|
|
(!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(int button, int state, int x, int y) {
|
|
|
|
if (button == 0 && state == 1 && g_hud->MouseClick(x, y)) return;
|
|
|
|
if (button < 3) {
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
g_mbutton[button] = state;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static void
|
|
quit() {
|
|
|
|
g_bDone = true;
|
|
|
|
if (g_mesh)
|
|
delete g_mesh;
|
|
|
|
if (g_hud)
|
|
delete g_hud;
|
|
|
|
SAFE_RELEASE(g_pRasterizerState);
|
|
SAFE_RELEASE(g_pInputLayout);
|
|
SAFE_RELEASE(g_pDepthStencilState);
|
|
SAFE_RELEASE(g_pcbPerFrame);
|
|
SAFE_RELEASE(g_pcbTessellation);
|
|
SAFE_RELEASE(g_pcbLighting);
|
|
SAFE_RELEASE(g_pcbMaterial);
|
|
SAFE_RELEASE(g_pDepthStencilView);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
SAFE_RELEASE(g_pSwapChain);
|
|
SAFE_RELEASE(g_pd3dDeviceContext);
|
|
SAFE_RELEASE(g_pd3dDevice);
|
|
|
|
delete g_cpuComputeController;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
delete g_ompComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
delete g_tbbComputeController;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
delete g_clComputeController;
|
|
uninitCL(g_clContext, g_clQueue);
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
delete g_cudaComputeController;
|
|
cudaDeviceReset();
|
|
#endif
|
|
|
|
delete g_d3d11ComputeController;
|
|
|
|
PostQuitMessage(0);
|
|
exit(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(char key) {
|
|
|
|
if (g_hud->KeyDown((int)key)) return;
|
|
|
|
switch (key) {
|
|
case 'Q': quit();
|
|
case 'F': fitFrame(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(g_tessLevelMin, g_tessLevel-1); break;
|
|
case 0x1b: g_hud->SetVisible(!g_hud->IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackWireframe(int b) {
|
|
g_wire = b;
|
|
}
|
|
|
|
static void
|
|
callbackKernel(int k) {
|
|
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and g_clContext == NULL) {
|
|
if (initCL(&g_clContext, &g_clQueue) == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and g_cudaInitialized == false) {
|
|
g_cudaInitialized = true;
|
|
cudaD3D11SetDirect3DDevice( g_pd3dDevice );
|
|
}
|
|
#endif
|
|
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l) {
|
|
g_level = l;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m) {
|
|
|
|
if (m < 0) {
|
|
m = 0;
|
|
}
|
|
|
|
if (m >= (int)g_defaultShapes.size()) {
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
}
|
|
|
|
g_currentShape = m;
|
|
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
|
|
}
|
|
|
|
static void
|
|
callbackDisplayNormal(bool checked, int n) {
|
|
g_drawNormals = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAnimate(bool checked, int m) {
|
|
g_moveScale = checked;
|
|
}
|
|
|
|
static void
|
|
callbackFreeze(bool checked, int f) {
|
|
g_freeze = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int a) {
|
|
g_adaptive = checked;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme);
|
|
}
|
|
|
|
static void
|
|
callbackCheckBox(bool checked, int button) {
|
|
switch (button) {
|
|
case kHUD_CB_DISPLAY_CAGE_EDGES:
|
|
g_drawCageEdges = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_CAGE_VERTS:
|
|
g_drawCageVertices = checked;
|
|
break;
|
|
case kHUD_CB_ANIMATE_VERTICES:
|
|
g_moveScale = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_COLOR:
|
|
g_displayPatchColor = checked;
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_CVs:
|
|
g_drawPatchCVs = checked;
|
|
break;
|
|
case kHUD_CB_VIEW_LOD:
|
|
g_screenSpaceTess = checked;
|
|
break;
|
|
case kHUD_CB_FRACTIONAL_SPACING:
|
|
g_fractionalSpacing = checked;
|
|
break;
|
|
case kHUD_CB_PATCH_CULL:
|
|
g_patchCull = checked;
|
|
break;
|
|
case kHUD_CB_FREEZE:
|
|
g_freeze = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
initHUD() {
|
|
|
|
g_hud = new D3D11hud(g_pd3dDeviceContext);
|
|
g_hud->Init(g_width, g_height);
|
|
|
|
|
|
int compute_pulldown = g_hud->AddPullDown("Compute (K)", 475, 10, 300, callbackKernel, 'K');
|
|
g_hud->AddPullDownButton(compute_pulldown, "CPU", kCPU);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud->AddPullDownButton(compute_pulldown, "OpenMP", kOPENMP);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud->AddPullDownButton(compute_pulldown, "TBB", kTBB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud->AddPullDownButton(compute_pulldown, "CUDA", kCUDA);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (HAS_CL_VERSION_1_1()) {
|
|
g_hud->AddPullDownButton(compute_pulldown, "OpenCL", kCL);
|
|
}
|
|
#endif
|
|
g_hud->AddPullDownButton(compute_pulldown, "HLSL Compute", kDirectCompute);
|
|
|
|
int shading_pulldown = g_hud->AddPullDown("Shading (W)", 200, 10, 250, callbackWireframe, 'W');
|
|
g_hud->AddPullDownButton(shading_pulldown, "Wire", 0, g_wire==0);
|
|
g_hud->AddPullDownButton(shading_pulldown, "Shaded", 1, g_wire==1);
|
|
g_hud->AddPullDownButton(shading_pulldown, "Wire+Shaded", 2, g_wire==2);
|
|
|
|
// g_hud->AddCheckBox("Cage Edges (H)", true, 10, 10, callbackDisplayCageEdges, 0, 'H');
|
|
// g_hud->AddCheckBox("Cage Verts (J)", false, 10, 30, callbackDisplayCageVertices, 0, 'J');
|
|
// g_hud->AddCheckBox("Show normal vector (E)", false, 10, 10, callbackDisplayNormal, 0, 'E');
|
|
|
|
g_hud->AddCheckBox("Patch CVs (L)", false, 10, 10, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_CVs, 'L');
|
|
g_hud->AddCheckBox("Patch Color (P)", true, 10, 30, callbackCheckBox, kHUD_CB_DISPLAY_PATCH_COLOR, 'P');
|
|
g_hud->AddCheckBox("Animate vertices (M)", g_moveScale != 0, 10, 50, callbackCheckBox, kHUD_CB_ANIMATE_VERTICES, 'M');
|
|
g_hud->AddCheckBox("Freeze (spc)", false, 10, 70, callbackCheckBox, kHUD_CB_FREEZE, ' ');
|
|
g_hud->AddCheckBox("Screen space LOD (V)", g_screenSpaceTess != 0, 10, 110, callbackCheckBox, kHUD_CB_VIEW_LOD, 'V');
|
|
g_hud->AddCheckBox("Fractional spacing (T)", g_fractionalSpacing != 0, 10, 130, callbackCheckBox, kHUD_CB_FRACTIONAL_SPACING, 'T');
|
|
g_hud->AddCheckBox("Frustum Patch Culling (B)", g_patchCull != 0, 10, 150, callbackCheckBox, kHUD_CB_PATCH_CULL, 'B');
|
|
|
|
g_hud->AddCheckBox("Adaptive (`)", true, 10, 190, callbackAdaptive, 0, '`');
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud->AddRadioButton(3, level, i==2, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
int shapes_pulldown = g_hud->AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud->AddPullDownButton(shapes_pulldown, g_defaultShapes[i].name.c_str(),i);
|
|
}
|
|
|
|
callbackModel(g_currentShape);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool
|
|
initD3D11(HWND hWnd) {
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] = {
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
|
|
UINT numDriverTypes = ARRAYSIZE(driverTypes);
|
|
|
|
DXGI_SWAP_CHAIN_DESC hDXGISwapChainDesc;
|
|
hDXGISwapChainDesc.BufferDesc.Width = g_width;
|
|
hDXGISwapChainDesc.BufferDesc.Height = g_height;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
|
|
hDXGISwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
hDXGISwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
hDXGISwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
hDXGISwapChainDesc.SampleDesc.Count = 1;
|
|
hDXGISwapChainDesc.SampleDesc.Quality = 0;
|
|
hDXGISwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
hDXGISwapChainDesc.BufferCount = 1;
|
|
hDXGISwapChainDesc.OutputWindow = hWnd;
|
|
hDXGISwapChainDesc.Windowed = TRUE;
|
|
hDXGISwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
hDXGISwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
|
// create device and swap chain
|
|
HRESULT hr;
|
|
D3D_DRIVER_TYPE hDriverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL hFeatureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
for(UINT driverTypeIndex=0; driverTypeIndex < numDriverTypes; driverTypeIndex++){
|
|
hDriverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain(NULL,
|
|
hDriverType, NULL, 0, NULL, 0,
|
|
D3D11_SDK_VERSION, &hDXGISwapChainDesc,
|
|
&g_pSwapChain, &g_pd3dDevice,
|
|
&hFeatureLevel, &g_pd3dDeviceContext);
|
|
if(SUCCEEDED(hr)){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(FAILED(hr)){
|
|
MessageBoxW(hWnd, L"D3D11CreateDeviceAndSwapChain", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create rasterizer
|
|
D3D11_RASTERIZER_DESC rasterDesc;
|
|
ZeroMemory(&rasterDesc, sizeof(rasterDesc));
|
|
rasterDesc.AntialiasedLineEnable = false;
|
|
rasterDesc.CullMode = D3D11_CULL_NONE; // XXX
|
|
rasterDesc.DepthBias = 0;
|
|
rasterDesc.DepthBiasClamp = 0.0f;
|
|
rasterDesc.DepthClipEnable = true;
|
|
rasterDesc.FillMode = D3D11_FILL_SOLID;
|
|
rasterDesc.FrontCounterClockwise = true;
|
|
rasterDesc.MultisampleEnable = false;
|
|
rasterDesc.ScissorEnable = false;
|
|
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
|
|
|
g_pd3dDevice->CreateRasterizerState(&rasterDesc, &g_pRasterizerState);
|
|
assert(g_pRasterizerState);
|
|
|
|
{ // update the lighting constant buffer
|
|
__declspec(align(16))
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
0.5, 0.2f, 1.0f, 0.0f,
|
|
0.1f, 0.1f, 0.1f, 1.0f,
|
|
0.7f, 0.7f, 0.7f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
|
|
-0.8f, 0.4f, -1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
};
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(lightingData);
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = &lightingData;
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, &initData, &g_pcbLighting);
|
|
assert(g_pcbLighting);
|
|
}
|
|
|
|
// create depth stencil state
|
|
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
|
|
ZeroMemory(&depthStencilDesc, sizeof(depthStencilDesc));
|
|
depthStencilDesc.DepthEnable = true;
|
|
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
|
depthStencilDesc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
|
|
depthStencilDesc.StencilEnable = false;
|
|
|
|
g_pd3dDevice->CreateDepthStencilState(&depthStencilDesc, &g_pDepthStencilState);
|
|
assert(g_pDepthStencilState);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
updateRenderTarget(HWND hWnd) {
|
|
|
|
RECT rc;
|
|
GetClientRect(hWnd, &rc);
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
|
|
if (g_pSwapChainRTV && (g_width == width) && (g_height == height)) {
|
|
return true;
|
|
}
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
g_hud->Rebuild(g_width, g_height);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
|
|
g_pSwapChain->ResizeBuffers(0, g_width, g_height, DXGI_FORMAT_UNKNOWN, 0);
|
|
|
|
// get backbuffer of swap chain
|
|
ID3D11Texture2D* hpBackBuffer = NULL;
|
|
if(FAILED(g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&hpBackBuffer))){
|
|
MessageBoxW(hWnd, L"SwpChain GetBuffer", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create render target from the back buffer
|
|
if(FAILED(g_pd3dDevice->CreateRenderTargetView(hpBackBuffer, NULL, &g_pSwapChainRTV))){
|
|
MessageBoxW(hWnd, L"CreateRenderTargetView", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
SAFE_RELEASE(hpBackBuffer);
|
|
|
|
// create depth buffer
|
|
D3D11_TEXTURE2D_DESC depthBufferDesc;
|
|
ZeroMemory(&depthBufferDesc, sizeof(depthBufferDesc));
|
|
depthBufferDesc.Width = g_width;
|
|
depthBufferDesc.Height = g_height;
|
|
depthBufferDesc.MipLevels = 1;
|
|
depthBufferDesc.ArraySize = 1;
|
|
depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthBufferDesc.SampleDesc.Count = 1;
|
|
depthBufferDesc.SampleDesc.Quality = 0;
|
|
depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
|
depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
depthBufferDesc.CPUAccessFlags = 0;
|
|
depthBufferDesc.MiscFlags = 0;
|
|
|
|
g_pd3dDevice->CreateTexture2D(&depthBufferDesc, NULL, &g_pDepthStencilBuffer);
|
|
assert(g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;
|
|
ZeroMemory(&depthStencilViewDesc, sizeof(depthStencilViewDesc));
|
|
depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
depthStencilViewDesc.Texture2D.MipSlice = 0;
|
|
|
|
g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &depthStencilViewDesc, &g_pDepthStencilView);
|
|
assert(g_pDepthStencilView);
|
|
|
|
// set device context to the render target
|
|
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_pSwapChainRTV, g_pDepthStencilView);
|
|
|
|
// init viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)g_width;
|
|
vp.Height = (float)g_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
g_pd3dDeviceContext->RSSetViewports(1, &vp);
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::Osd::ErrorType err, const char *message) {
|
|
|
|
std::ostringstream s;
|
|
s << "OsdError: " << err << "\n";
|
|
s << message;
|
|
OutputDebugString(s.str().c_str());
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static LRESULT WINAPI
|
|
msgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
|
|
|
switch(msg)
|
|
{
|
|
case WM_KEYDOWN:
|
|
keyboard(MapVirtualKey(UINT(wParam), MAPVK_VK_TO_CHAR));
|
|
break;
|
|
case WM_DESTROY:
|
|
quit();
|
|
return 0;
|
|
case WM_MOUSEMOVE:
|
|
motion(LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONDOWN:
|
|
mouse(0, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONUP:
|
|
mouse(0, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONDOWN:
|
|
mouse(1, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONUP:
|
|
mouse(1, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONDOWN:
|
|
mouse(2, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONUP:
|
|
mouse(2, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_PAINT:
|
|
ValidateRect(hWnd, NULL);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
static std::vector<std::string>
|
|
tokenize(std::string const & src) {
|
|
|
|
std::vector<std::string> result;
|
|
|
|
std::stringstream input(src);
|
|
std::copy(std::istream_iterator<std::string>(input),
|
|
std::istream_iterator<std::string>(),
|
|
std::back_inserter< std::vector<std::string> >(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
int WINAPI
|
|
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
|
|
|
|
// register window class
|
|
TCHAR szWindowClass[] = "OPENSUBDIV_EXAMPLE";
|
|
WNDCLASS wcex;
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = msgProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = NULL;
|
|
wcex.hCursor = NULL;
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = NULL;
|
|
wcex.lpszClassName = szWindowClass;
|
|
RegisterClass(&wcex);
|
|
|
|
// crete window
|
|
RECT rect = { 0, 0, g_width, g_height };
|
|
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
|
|
|
static const char windowTitle[] = "OpenSubdiv dxViewer " OPENSUBDIV_VERSION_STRING;
|
|
|
|
HWND hWnd = CreateWindow(szWindowClass,
|
|
windowTitle,
|
|
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
rect.right - rect.left,
|
|
rect.bottom - rect.top,
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
std::vector<std::string> args = tokenize(lpCmdLine);
|
|
for (int i=0; i<args.size(); ++i) {
|
|
std::ifstream ifs(args[i]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
std::string str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(__argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
|
|
std::string str;
|
|
for (int i = 1; i < __argc; ++i) {
|
|
if (!strcmp(__argv[i], "-d"))
|
|
g_level = atoi(__argv[++i]);
|
|
else if (!strcmp(__argv[i], "-c"))
|
|
g_repeatCount = atoi(__argv[++i]);
|
|
else {
|
|
std::ifstream ifs(__argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(__argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
}
|
|
|
|
initShapes();
|
|
|
|
OpenSubdiv::Osd::SetErrorCallback(callbackError);
|
|
|
|
initD3D11(hWnd);
|
|
|
|
initHUD();
|
|
|
|
// main loop
|
|
while (g_bDone == false) {
|
|
MSG msg;
|
|
ZeroMemory(&msg, sizeof(msg));
|
|
while (msg.message != WM_QUIT) {
|
|
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
|
|
if (msg.message == WM_QUIT) goto end;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
updateRenderTarget(hWnd);
|
|
display();
|
|
}
|
|
}
|
|
end:
|
|
|
|
quit();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|