OpenSubdiv/opensubdiv/osd/cpuSmoothNormalController.cpp
manuelk b27b55e4a8 Refactor Far::PatchTables
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam)
- hide PatchArray as a private internal structure
- add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays)
- propagate new API to all dependent code

note: some direct table accessors have not been removed *yet* - see code for details
2014-11-25 12:41:19 -08:00

113 lines
3.5 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/cpuSmoothNormalController.h"
#include <math.h>
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
inline void
cross(float *n, const float *p0, const float *p1, const float *p2) {
float a[3] = { p1[0]-p0[0], p1[1]-p0[1], p1[2]-p0[2] };
float b[3] = { p2[0]-p0[0], p2[1]-p0[1], p2[2]-p0[2] };
n[0] = a[1]*b[2]-a[2]*b[1];
n[1] = a[2]*b[0]-a[0]*b[2];
n[2] = a[0]*b[1]-a[1]*b[0];
float rn = 1.0f/sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
n[0] *= rn;
n[1] *= rn;
n[2] *= rn;
}
void CpuSmoothNormalController::_smootheNormals(
CpuSmoothNormalContext * context) {
VertexBufferDescriptor const & iDesc = context->GetInputVertexDescriptor(),
& oDesc = context->GetOutputVertexDescriptor();
assert(iDesc.length==3 and oDesc.length==3);
float const * iBuffer = context->GetCurrentInputVertexBuffer() + iDesc.offset;
float * oBuffer = context->GetCurrentOutputVertexBuffer() + oDesc.offset;
int nfaces = context->GetNumFaces(),
nverts = context->GetNumVertices();
// if necessary, reset all normal values to 0
if (context->GetResetMemory()) {
if (oDesc.length == oDesc.stride) {
memset(oBuffer, 0, nverts*oDesc.length*sizeof(float));
} else {
float * ptr = oBuffer;
for (int j=0; j<nverts; ++j, ptr += oDesc.stride) {
memset(ptr, 0, oDesc.length*sizeof(float));
}
}
}
Far::Index const * fverts = context->GetFaceVertices();
for (int face=0; face<nfaces; ++face, fverts+=4) {
float const * p0 = iBuffer + fverts[0]*iDesc.stride,
* p1 = iBuffer + fverts[1]*iDesc.stride,
* p2 = iBuffer + fverts[2]*iDesc.stride;
// compute face normal
float n[3];
cross( n, p0, p1, p2 );
// add normal to all vertices of the face
for (int i=0; i<4; ++i) {
float * dst = oBuffer + fverts[i]*oDesc.stride;
dst[0] += n[0];
dst[1] += n[1];
dst[2] += n[2];
}
}
}
CpuSmoothNormalController::CpuSmoothNormalController() {
}
CpuSmoothNormalController::~CpuSmoothNormalController() {
}
void
CpuSmoothNormalController::Synchronize() {
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv