mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-13 04:20:10 +00:00
0ff7b15711
- make sure we don't get conflicting enums (CODE_ERROR) - fix template specialization for Far::TopologyRefinerFactory in regression/common/vtr_utils - fix remaining error reporting code around osd
259 lines
7.5 KiB
C++
259 lines
7.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/stencilTables.h"
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#include "../osd/d3d11ComputeContext.h"
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#include "../far/error.h"
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#include <D3D11.h>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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// ----------------------------------------------------------------------------
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struct D3D11Table {
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D3D11Table() : buffer(0), srv(0) { }
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~D3D11Table() {
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SAFE_RELEASE(buffer);
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SAFE_RELEASE(srv);
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}
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bool IsValid() const {
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return (buffer and srv);
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}
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template <class T> void initialize(std::vector<T> const & src,
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DXGI_FORMAT format, ID3D11DeviceContext *deviceContext) {
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size_t size = src.size()*sizeof(T);
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if (size==0) {
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buffer = 0;
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srv = 0;
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return;
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}
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ID3D11Device *device = 0;
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deviceContext->GetDevice(&device);
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assert(device);
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D3D11_BUFFER_DESC bd;
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bd.ByteWidth = (unsigned int)size;
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bd.Usage = D3D11_USAGE_IMMUTABLE;
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bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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bd.CPUAccessFlags = 0;
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bd.MiscFlags = 0;
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bd.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = &src.at(0);
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HRESULT hr = device->CreateBuffer(&bd, &initData, &buffer);
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if (FAILED(hr)) {
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"Error creating compute table buffer\n");
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return;
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}
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D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
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ZeroMemory(&srvd, sizeof(srvd));
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srvd.Format = format;
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srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
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srvd.Buffer.FirstElement = 0;
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srvd.Buffer.NumElements = (unsigned int)src.size();
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hr = device->CreateShaderResourceView(buffer, &srvd, &srv);
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if (FAILED(hr)) {
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"Error creating compute table shader resource view\n");
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return;
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}
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}
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ID3D11Buffer * buffer;
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ID3D11ShaderResourceView * srv;
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};
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// ----------------------------------------------------------------------------
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class D3D11ComputeContext::D3D11StencilTables {
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public:
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D3D11StencilTables(Far::StencilTables const & stencilTables,
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ID3D11DeviceContext *deviceContext) {
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// convert unsigned char sizes buffer to ints (HLSL does not have uint8 type)
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std::vector<int> const sizes(stencilTables.GetSizes().begin(),
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stencilTables.GetSizes().end());
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_sizes.initialize(sizes, DXGI_FORMAT_R32_SINT, deviceContext);
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_offsets.initialize(stencilTables.GetOffsets(), DXGI_FORMAT_R32_SINT, deviceContext);
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_indices.initialize(stencilTables.GetControlIndices(), DXGI_FORMAT_R32_SINT, deviceContext);
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_weights.initialize(stencilTables.GetWeights(), DXGI_FORMAT_R32_FLOAT, deviceContext);
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}
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bool IsValid() const {
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return _sizes.IsValid() and _offsets.IsValid() and
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_indices.IsValid() and _weights.IsValid();
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}
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D3D11Table const & GetSizes() const {
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return _sizes;
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}
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D3D11Table const & GetOffsets() const {
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return _offsets;
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}
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D3D11Table const & GetIndices() const {
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return _indices;
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}
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D3D11Table const & GetWeights() const {
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return _weights;
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}
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void Bind(ID3D11DeviceContext * deviceContext) const {
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ID3D11ShaderResourceView *SRViews[] = {
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_sizes.srv,
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_offsets.srv,
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_indices.srv,
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_weights.srv
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};
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deviceContext->CSSetShaderResources(1, 4, SRViews); // t1-t4
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}
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static void Unbind(ID3D11DeviceContext * deviceContext) {
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ID3D11ShaderResourceView *SRViews[] = { 0, 0, 0, 0 };
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deviceContext->CSSetShaderResources(1, 4, SRViews);
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}
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private:
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D3D11Table _sizes,
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_offsets,
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_indices,
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_weights;
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};
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// ----------------------------------------------------------------------------
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D3D11ComputeContext::D3D11ComputeContext(
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ID3D11DeviceContext *deviceContext,
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Far::StencilTables const * vertexStencilTables,
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Far::StencilTables const * varyingStencilTables) :
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_vertexStencilTables(0), _varyingStencilTables(0),
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_numControlVertices(0) {
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if (vertexStencilTables) {
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_vertexStencilTables =
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new D3D11StencilTables(*vertexStencilTables, deviceContext);
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_numControlVertices = vertexStencilTables->GetNumControlVertices();
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}
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if (varyingStencilTables) {
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_varyingStencilTables =
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new D3D11StencilTables(*varyingStencilTables, deviceContext);
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if (_numControlVertices) {
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assert(_numControlVertices==varyingStencilTables->GetNumControlVertices());
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} else {
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_numControlVertices = varyingStencilTables->GetNumControlVertices();
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}
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}
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}
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D3D11ComputeContext::~D3D11ComputeContext() {
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delete _vertexStencilTables;
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delete _varyingStencilTables;
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}
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// ----------------------------------------------------------------------------
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bool
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D3D11ComputeContext::HasVertexStencilTables() const {
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return _vertexStencilTables ? _vertexStencilTables->IsValid() : false;
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}
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bool
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D3D11ComputeContext::HasVaryingStencilTables() const {
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return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
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}
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// ----------------------------------------------------------------------------
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void
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D3D11ComputeContext::BindVertexStencilTables(ID3D11DeviceContext *deviceContext) const {
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if (_vertexStencilTables) {
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_vertexStencilTables->Bind(deviceContext);
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}
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}
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void
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D3D11ComputeContext::BindVaryingStencilTables(ID3D11DeviceContext *deviceContext) const {
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if (_varyingStencilTables) {
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_varyingStencilTables->Bind(deviceContext);
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}
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}
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void
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D3D11ComputeContext::UnbindStencilTables(ID3D11DeviceContext *deviceContext) const {
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D3D11StencilTables::Unbind(deviceContext);
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}
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// ----------------------------------------------------------------------------
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D3D11ComputeContext *
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D3D11ComputeContext::Create(ID3D11DeviceContext *deviceContext,
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Far::StencilTables const * vertexStencilTables,
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Far::StencilTables const * varyingStencilTables) {
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D3D11ComputeContext *result =
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new D3D11ComputeContext(deviceContext, vertexStencilTables, varyingStencilTables);
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return result;
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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