OpenSubdiv/opensubdiv/osd/drawContext.cpp
manuelk d0a624f373 Add "smooth UVs" to Far
- extend Far::PatchTables data structures & interfaces to store requisite
  information for channels of face-varying bi-cubic patches
- implement gather function in Far::PatchTablesFactory to populate face-varying
  channels with adaptive patches
- extend accessor interface in Vtr::Level
- propagate code fall-out throughout OpenSubdiv code base, examples & tutorials
- extend vtrViewer code to visualize tessellated bi-cubic face-varying patches
2015-02-26 13:57:47 -08:00

151 lines
5.0 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/drawContext.h"
#include "../far/patchTables.h"
#include <cstring>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
DrawContext::~DrawContext() {}
void
DrawContext::ConvertPatchArrays(Far::PatchTables const &patchTables,
PatchArrayVector &osdPatchArrays, int maxValence, int numElements) {
// create patch arrays for drawing (while duplicating subpatches for transition patch arrays)
static int subPatchCounts[] = { 1, 3, 4, 4, 4, 2 }; // number of subpatches for patterns
int numTotalPatchArrays = 0;
for (int array=0; array < patchTables.GetNumPatchArrays(); ++array) {
Far::PatchDescriptor::TransitionPattern pattern =
patchTables.GetPatchArrayDescriptor(array).GetPattern();
numTotalPatchArrays += subPatchCounts[(int)pattern];
}
// allocate drawing patch arrays
osdPatchArrays.clear();
osdPatchArrays.reserve(numTotalPatchArrays);
int narrays = patchTables.GetNumPatchArrays();
for (int array=0, pidx=0, vidx=0, qidx=0; array<narrays; ++array) {
Far::PatchDescriptor srcDesc = patchTables.GetPatchArrayDescriptor(array);
int npatches = patchTables.GetNumPatches(array),
nsubpatches = subPatchCounts[(int)srcDesc.GetPattern()],
nverts = srcDesc.GetNumControlVertices();
for (int i = 0; i < nsubpatches; ++i) {
PatchDescriptor desc(srcDesc, maxValence, i, numElements);
osdPatchArrays.push_back(PatchArray(desc, npatches, vidx, pidx, qidx));
}
vidx += npatches * nverts;
pidx += npatches;
qidx += (srcDesc.GetType() == Far::PatchDescriptor::GREGORY) ? npatches*nverts : 0;
}
}
// note : it is likely that Far::PatchTables::GetPatchControlVerticesTable()
// will eventually be deprecated if control vertices cannot be kept
// in a single linear array of indices. This function will help
// packing patch control vertices for GPU buffers.
void
DrawContext::packPatchVerts(Far::PatchTables const & patchTables,
std::vector<Index> & dst) {
dst.resize(patchTables.GetNumControlVerticesTotal());
Index * ptr = &dst[0];
int narrays = patchTables.GetNumPatchArrays();
for (int array=0; array<narrays; ++array) {
Far::ConstIndexArray verts = patchTables.GetPatchArrayVertices(array);
memcpy(ptr, verts.begin(), verts.size()*sizeof(Index));
ptr += verts.size();
}
}
void
DrawContext::packSharpnessValues(Far::PatchTables const & patchTables,
std::vector<unsigned int> & dst) {
Far::PatchParamTable const & patchParamTables =
patchTables.GetPatchParamTable();
std::vector<int> const &sharpnessIndexTable =
patchTables.GetSharpnessIndexTable();
std::vector<float> const &sharpnessValues =
patchTables.GetSharpnessValues();
int npatches = (int)patchParamTables.size();
// PatchParam = sizeof(int)*2, 1 float for sharpness
dst.resize(npatches * (2 + 1));
for (int i = 0; i < npatches; ++i) {
float sharpness = sharpnessIndexTable[i] >= 0 ?
sharpnessValues[sharpnessIndexTable[i]] : 0.0f;
dst[i*3+0] = patchParamTables[i].faceIndex;
dst[i*3+1] = patchParamTables[i].bitField.field;
dst[i*3+2] = *((unsigned int *)&sharpness);
}
}
void
DrawContext::packFVarData(Far::PatchTables const & patchTables,
int fvarWidth, FVarData const & src, FVarData & dst) {
assert(fvarWidth and (not src.empty()));
// XXXX OsdMesh only accesses channel 0
Far::ConstIndexArray indices = patchTables.GetFVarPatchesValues(0);
dst.resize(indices.size() * fvarWidth);
float * ptr = &dst[0];
for (int fvert=0; fvert<(int)indices.size(); ++fvert, ptr+=fvarWidth) {
int index = indices[fvert] * fvarWidth;
assert(index<(int)src.size());
memcpy(ptr, &src[index], fvarWidth*sizeof(float));
}
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv