OpenSubdiv/opensubdiv/osd/glslComputeController.cpp

124 lines
4.7 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
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#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/glew.h>
#endif
#include "../osd/glslComputeController.h"
#include "../osd/glslComputeContext.h"
#include "../osd/glslDispatcher.h"
#include "../osd/glslKernelBundle.h"
#include <algorithm>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdGLSLComputeController::OsdGLSLComputeController() {
}
OsdGLSLComputeController::~OsdGLSLComputeController() {
for (std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
_kernelRegistry.begin();
it != _kernelRegistry.end(); ++it) {
delete *it;
}
}
void
OsdGLSLComputeController::Synchronize() {
glFinish();
}
OsdGLSLComputeKernelBundle *
OsdGLSLComputeController::getKernels(int numVertexElements,
int numVaryingElements) {
std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
OsdGLSLComputeKernelBundle::Match(numVertexElements,
numVaryingElements));
if (it != _kernelRegistry.end()) {
return *it;
} else {
OsdGLSLComputeKernelBundle *kernelBundle =
new OsdGLSLComputeKernelBundle();
_kernelRegistry.push_back(kernelBundle);
kernelBundle->Compile(numVertexElements, numVaryingElements);
return kernelBundle;
}
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv