mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-24 04:20:21 +00:00
20dcd24b9d
- prepend the opensubdiv directory to all library headers included - removed the opensubdiv directory from all declared include paths
68 lines
2.0 KiB
CMake
68 lines
2.0 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** glEvalLimit ***
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list(APPEND PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${GLFW_LIBRARIES}"
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)
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include_directories(
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"${OPENSUBDIV_INCLUDE_DIR}"
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"${GLFW_INCLUDE_DIR}"
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)
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if ( GLEW_FOUND )
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include_directories("${GLEW_INCLUDE_DIR}")
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list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
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endif()
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if( OPENCL_FOUND )
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include_directories("${OPENCL_INCLUDE_DIRS}")
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endif()
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if( TBB_FOUND )
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include_directories("${TBB_INCLUDE_DIR}")
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list(APPEND PLATFORM_LIBRARIES
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"${TBB_LIBRARIES}"
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)
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endif()
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_add_glfw_executable(glEvalLimit "examples"
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glEvalLimit.cpp
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particles.cpp
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particles.h
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"${INC_FILES}"
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$<TARGET_OBJECTS:regression_common_obj>
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$<TARGET_OBJECTS:regression_far_utils_obj>
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(glEvalLimit
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS glEvalLimit DESTINATION "${CMAKE_BINDIR_BASE}")
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