OpenSubdiv/opensubdiv/far/gregoryBasis.h
barry 2d33a6ebf4 Adding VSpan to standardize representation of partial rings around vertices:
- added definition and gathering method to Vtr::Level
    - extended Far::EndCap...PatchFactories with VSpan[4] for patch corners
    - extended Far::EndCapGregoryPatchFactory to avoid last level assumption
    - adapted Far::PatchTableFactory to use above extensions
    - extended Far::GregoryBasis to recognize VSpan corners
    - simplified Far::GregoryBasis treatement of boundaries
    - fixed bug in Far::GregoryBasis related to smooth corners
2016-07-13 18:16:11 -07:00

266 lines
8.1 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_GREGORY_BASIS_H
#define OPENSUBDIV3_FAR_GREGORY_BASIS_H
#include "../vtr/level.h"
#include "../vtr/stackBuffer.h"
#include "../far/types.h"
#include "../far/stencilTable.h"
#include <cstring>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
/// \brief Container for gregory basis stencils
///
/// XXXtakahito: Currently these classes are being used by EndPatch factories.
/// These classes will likely go away once we get limit masks
/// from SchemeWorker.
///
class GregoryBasis {
public:
/// \brief Updates point values based on the control values
///
/// \note The destination buffers are assumed to have allocated at least
/// \c GetNumStencils() elements.
///
/// @param controlValues Buffer with primvar data for the control vertices
///
/// @param values Destination buffer for the interpolated primvar
/// data
///
template <class T, class U>
void Evaluate(T const & controlValues, U values[20]) const {
Vtr::Index const * indices = &_indices.at(0);
float const * weights = &_weights.at(0);
for (int i=0; i<20; ++i) {
values[i].Clear();
for (int j=0; j<_sizes[i]; ++j, ++indices, ++weights) {
values[i].AddWithWeight(controlValues[*indices], *weights);
}
}
}
//
// Basis point
//
// Implements arithmetic operators to manipulate the influence of the
// 1-ring control vertices supporting the patch basis
//
class Point {
public:
// 40 means up to valence=10 is on stack
static const int RESERVED_STENCIL_SIZE = 40;
Point(int stencilCapacity=RESERVED_STENCIL_SIZE) : _size(0) {
_stencils.SetSize(stencilCapacity);
}
Point(Point const & other) {
_stencils.SetSize(other._stencils.GetSize());
*this = other;
}
int GetSize() const {
return _size;
}
int GetCapacity() const {
return _stencils.GetSize();
}
void Clear(int capacity) {
_size = 0;
if ((int)_stencils.GetSize() < capacity) {
_stencils.SetSize(capacity);
}
}
void AddWithWeight(Vtr::Index idx, float weight) {
for (int i = 0; i < _size; ++i) {
if (_stencils[i].index == idx) {
_stencils[i].weight += weight;
return;
}
}
assert(_size < (int)_stencils.GetSize());
_stencils[_size].index = idx;
_stencils[_size].weight = weight;
++_size;
}
void AddWithWeight(Point const &src, float weight) {
for (int i = 0; i < src._size; ++i) {
AddWithWeight(src._stencils[i].index,
src._stencils[i].weight * weight);
}
}
Point & operator = (Point const & other) {
Clear(other.GetCapacity());
_size = other._size;
assert(_size <= (int)_stencils.GetSize());
for (int i = 0; i < _size; ++i) {
_stencils[i] = other._stencils[i];
}
return *this;
}
Point & operator *= (float f) {
for (int i=0; i<_size; ++i) {
_stencils[i].weight *= f;
}
return *this;
}
void OffsetIndices(Vtr::Index offset) {
for (int i=0; i<_size; ++i) {
_stencils[i].index += offset;
}
}
void Copy(int ** size, Vtr::Index ** indices, float ** weights) const {
for (int i = 0; i < _size; ++i) {
**indices = _stencils[i].index;
**weights = _stencils[i].weight;
++(*indices);
++(*weights);
}
**size = _size;
++(*size);
}
Vtr::Index GetStencilIndex(int index) const {
return _stencils[index].index;
}
float GetStencilWeight(int index) const {
return _stencils[index].weight;
}
private:
int _size;
struct Stencil {
Vtr::Index index;
float weight;
};
Vtr::internal::StackBuffer<Stencil, RESERVED_STENCIL_SIZE> _stencils;
};
//
// ProtoBasis
//
// Given a Vtr::Level and a face index, gathers all the influences of the
// 1-ring that supports the 20 CVs of a Gregory patch basis.
//
struct ProtoBasis {
ProtoBasis(Vtr::internal::Level const & level,
Vtr::Index faceIndex,
Vtr::internal::Level::VSpan const cornerSpans[],
int levelVertOffset,
int fvarChannel);
int GetNumElements() const;
void Copy(int * sizes, Vtr::Index * indices, float * weights) const;
void Copy(GregoryBasis* dest) const;
// Control Vertices based on :
// "Approximating Subdivision Surfaces with Gregory Patches for Hardware
// Tessellation" Loop, Schaefer, Ni, Castano (ACM ToG Siggraph Asia
// 2009)
//
// P3 e3- e2+ P2
// O--------O--------O--------O
// | | | |
// | | | |
// | | f3- | f2+ |
// | O O |
// e3+ O------O O------O e2-
// | f3+ f2- |
// | |
// | |
// | f0- f1+ |
// e0- O------O O------O e1+
// | O O |
// | | f0+ | f1- |
// | | | |
// | | | |
// O--------O--------O--------O
// P0 e0+ e1- P1
//
Point P[4], Ep[4], Em[4], Fp[4], Fm[4];
// for varying interpolation
Vtr::Index varyingIndex[4];
};
typedef std::vector<GregoryBasis::Point> PointsVector;
// for basis point stencil
static void AppendToStencilTable(GregoryBasis::Point const &p,
StencilTable *table) {
int size = p.GetSize();
table->_sizes.push_back(size);
for (int i = 0; i < size; ++i) {
table->_indices.push_back(p.GetStencilIndex(i));
table->_weights.push_back(p.GetStencilWeight(i));
}
}
// for varying stencil (just copy)
static void AppendToStencilTable(int index, StencilTable *table) {
table->_sizes.push_back(1);
table->_indices.push_back(index);
table->_weights.push_back(1.f);
}
private:
int _sizes[20];
std::vector<Vtr::Index> _indices;
std::vector<float> _weights;
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_FAR_GREGORY_BASIS_H */