mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-26 01:31:13 +00:00
10c687ecd5
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf). - New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code. - DirectX 11 support - and much more...
125 lines
3.8 KiB
Plaintext
125 lines
3.8 KiB
Plaintext
|
|
//
|
|
// Common utilities for map file attributes
|
|
//
|
|
global proc
|
|
AEopenSubdivShader_fileBrowser( string $nodeAttr )
|
|
{
|
|
string $attr = `match "[^.]+$" $nodeAttr`;
|
|
string $uiAttr = `interToUI $attr`;
|
|
string $imgFilters = "PNG (*.png);;TIFF (*.tif);;JPEG (*.jpg);;All files (*.*)";
|
|
|
|
string $result[] = `fileDialog2 -caption ("Choose "+$uiAttr)
|
|
-fileMode 1
|
|
-fileFilter $imgFilters
|
|
-selectFileFilter "All files"
|
|
`;
|
|
|
|
string $filename = "";
|
|
if (size($result) > 0)
|
|
{
|
|
$filename = $result[0];
|
|
setAttr $nodeAttr -type "string" $filename;
|
|
}
|
|
}
|
|
|
|
proc
|
|
buildMapRow( string $nodeAttr )
|
|
{
|
|
string $attr = `match "[^.]+$" $nodeAttr`;
|
|
string $fileField = ($attr+"_fileField");
|
|
string $browserBtn = ($attr+"_browserBtn");
|
|
|
|
setUITemplate -pst attributeEditorTemplate;
|
|
rowLayout -nc 3 -h 25;
|
|
text -label `interToUI $attr`;
|
|
textField $fileField;
|
|
symbolButton -image "navButtonBrowse.png" $browserBtn;
|
|
setParent ..;
|
|
setUITemplate -ppt;
|
|
}
|
|
|
|
|
|
//
|
|
// Custom controls for adding file browser to map attributes
|
|
//
|
|
|
|
//
|
|
// diffuseMap
|
|
//
|
|
global proc
|
|
AEopenSubdivShader_diffuseMapNew( string $nodeAttr )
|
|
{
|
|
// build row with text field and file browser button
|
|
buildMapRow( $nodeAttr );
|
|
AEopenSubdivShader_diffuseMapReplace $nodeAttr;
|
|
}
|
|
|
|
global proc
|
|
AEopenSubdivShader_diffuseMapReplace (string $nodeAttr)
|
|
{
|
|
string $attr = `match "[^.]+$" $nodeAttr`;
|
|
string $fileField = ($attr+"_fileField");
|
|
string $browserBtn = ($attr+"_browserBtn");
|
|
|
|
connectControl -fileName $fileField $nodeAttr;
|
|
button -e -c
|
|
("AEopenSubdivShader_fileBrowser \"" + $nodeAttr + "\"" ) $browserBtn;
|
|
}
|
|
|
|
|
|
|
|
global proc
|
|
AEopenSubdivShaderTemplate(string $nodeName)
|
|
{
|
|
// swatch rendering not implemented yet
|
|
// AEswatchDisplay $nodeName;
|
|
|
|
editorTemplate -beginScrollLayout;
|
|
|
|
editorTemplate -beginLayout "Subdivision" -collapse false;
|
|
editorTemplate -addControl "adaptive";
|
|
editorTemplate -addControl "scheme";
|
|
editorTemplate -addControl "kernel";
|
|
editorTemplate -addControl "level";
|
|
editorTemplate -addControl "tessFactor";
|
|
editorTemplate -addControl "interpolateBoundary";
|
|
editorTemplate -addControl "interpolateUVBoundary";
|
|
editorTemplate -endLayout;
|
|
|
|
editorTemplate -beginLayout "Appearance" -collapse false;
|
|
editorTemplate -addControl "wireframe";
|
|
editorTemplate -addSeparator;
|
|
editorTemplate -addControl "diffuse";
|
|
editorTemplate -addControl "ambient";
|
|
editorTemplate -addControl "specular";
|
|
editorTemplate -addControl "shininess";
|
|
editorTemplate -endLayout;
|
|
|
|
editorTemplate -beginLayout "Texture" -collapse false;
|
|
editorTemplate -callCustom "AEopenSubdivShader_diffuseMapNew"
|
|
"AEopenSubdivShader_diffuseMapReplace"
|
|
"diffuseMap";
|
|
editorTemplate -addControl "uvSet";
|
|
editorTemplate -endLayout;
|
|
|
|
editorTemplate -beginLayout "Shader" -collapse true;
|
|
editorTemplate -addControl "shaderSource";
|
|
editorTemplate -endLayout;
|
|
|
|
// include/call base class/node attributes
|
|
AEdependNodeTemplate $nodeName;
|
|
|
|
editorTemplate -addExtraControls;
|
|
editorTemplate -endScrollLayout;
|
|
|
|
editorTemplate -suppress "outColor";
|
|
editorTemplate -suppress "outTransparency";
|
|
editorTemplate -suppress "outMatteOpacity";
|
|
editorTemplate -suppress "outGlowColor";
|
|
editorTemplate -suppress "enableHwShading";
|
|
editorTemplate -suppress "varyingParameters";
|
|
editorTemplate -suppress "uniformParameters";
|
|
}
|
|
|