mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-05 01:10:05 +00:00
f15d4ae02f
- overloaded PatchBuilder to populate SparseMatrix as float or double - simplified PatchTableBuilder handling of matrices and Varying stencils
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
//
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// Copyright 2017 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_BILINEAR_PATCH_BUILDER_H
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#define OPENSUBDIV3_FAR_BILINEAR_PATCH_BUILDER_H
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#include "../version.h"
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#include "../far/patchBuilder.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// BilinearPatchBuilder
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//
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// Declaration of PatchBuilder subclass supporting Sdc::SCHEME_BILINEAR.
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// Required virtual methods are included, along with any customizations
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// local to their implementation.
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//
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class BilinearPatchBuilder : public PatchBuilder {
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public:
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BilinearPatchBuilder(TopologyRefiner const& refiner, Options const& options);
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virtual ~BilinearPatchBuilder();
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protected:
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virtual PatchDescriptor::Type patchTypeFromBasis(BasisType basis) const;
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virtual int convertToPatchType(SourcePatch const & sourcePatch,
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PatchDescriptor::Type patchType,
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SparseMatrix<float> & matrix) const;
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virtual int convertToPatchType(SourcePatch const & sourcePatch,
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PatchDescriptor::Type patchType,
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SparseMatrix<double> & matrix) const;
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private:
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template <typename REAL>
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int convertSourcePatch(SourcePatch const & sourcePatch,
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PatchDescriptor::Type patchType,
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SparseMatrix<REAL> & matrix) const;
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_BILINEAR_PATCH_BUILDER_H */
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