OpenSubdiv/opensubdiv/far/patchDescriptor.h
manuelk b27b55e4a8 Refactor Far::PatchTables
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam)
- hide PatchArray as a private internal structure
- add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays)
- propagate new API to all dependent code

note: some direct table accessors have not been removed *yet* - see code for details
2014-11-25 12:41:19 -08:00

239 lines
7.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_PATCH_DESCRIPTOR_H
#define FAR_PATCH_DESCRIPTOR_H
#include "../version.h"
#include "../sdc/type.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
/// \brief Describes the type of a patch
///
/// Uniquely identifies all the different types of patches
///
/// * Uniformly subdivided meshes contain bilinear patches of either QUADS
/// or TRIANGLES
///
/// * Adaptively subdivided meshes contain bicubic patches of types REGULAR,
/// BOUNDARY, SINGLE_CREASE, CORNER, GREGORY, GREGORY_BOUNDARY, GREGOYR_BASIS.
/// These bicubic patches are also further distinguished by a transition
/// pattern as well as a rotational orientation.
///
/// Bitfield layout :
///
/// Field | Bits | Content
/// -----------|:----:|------------------------------------------------------
/// _type | 4 | patch type
/// _pattern | 3 | patch transition pattern
/// _rotation | 2 | patch rotation
///
class PatchDescriptor {
public:
enum Type {
NON_PATCH = 0, ///< undefined
POINTS, ///< points (useful for cage drawing)
LINES, ///< lines (useful for cage drawing)
QUADS, ///< bilinear quads-only patches
TRIANGLES, ///< bilinear triangles-only mesh
LOOP, ///< Loop patch
REGULAR, ///< feature-adaptive bicubic patches
SINGLE_CREASE,
BOUNDARY,
CORNER,
GREGORY,
GREGORY_BOUNDARY,
GREGORY_BASIS
};
enum TransitionPattern {
NON_TRANSITION = 0,
PATTERN0,
PATTERN1,
PATTERN2,
PATTERN3,
PATTERN4
};
public:
/// \brief Default constructor.
PatchDescriptor() :
_type(NON_PATCH), _pattern(NON_TRANSITION), _rotation(0) {}
/// \brief Constructor
PatchDescriptor(int type, int pattern, unsigned char rotation) :
_type(type), _pattern(pattern), _rotation(rotation) { }
/// \brief Copy Constructor
PatchDescriptor( PatchDescriptor const & d ) :
_type(d.GetType()), _pattern(d.GetPattern()), _rotation(d.GetRotation()) { }
/// \brief Returns the type of the patch
Type GetType() const {
return (Type)_type;
}
/// \brief Returns the transition pattern of the patch if any (5 types)
TransitionPattern GetPattern() const {
return (TransitionPattern)_pattern;
}
/// \brief Returns the rotation of the patch (4 rotations)
unsigned char GetRotation() const {
return (unsigned char)_rotation;
}
/// \brief Returns the number of control vertices expected for a patch of the
/// type described
static inline short GetNumControlVertices( Type t );
static inline short GetNumFVarControlVertices( Type t );
/// \brief Returns the number of control vertices expected for a patch of the
/// type described
short GetNumControlVertices() const {
return GetNumControlVertices( this->GetType() );
}
/// \brief Returns the number of control vertices expected for a patch of the
/// type described
short GetNumFVarControlVertices() const {
return GetNumFVarControlVertices( this->GetType() );
}
/// \brief Number of control vertices of Regular Patches in table.
static short GetRegularPatchSize() { return 16; }
/// \brief Number of control vertices of Boundary Patches in table.
static short GetBoundaryPatchSize() { return 12; }
/// \brief Number of control vertices of Boundary Patches in table.
static short GetCornerPatchSize() { return 9; }
/// \brief Number of control vertices of Gregory (and Gregory Boundary) Patches in table.
static short GetGregoryPatchSize() { return 4; }
/// \brief Number of control vertices of Gregory patch basis (20)
static short GetGregoryBasisPatchSize() { return 20; }
/// \brief Returns a vector of all the legal patch descriptors for the
/// given adaptive subdivision scheme
static std::vector<PatchDescriptor> const & GetAdaptivePatchDescriptors(Sdc::Type type);
/// \brief Allows ordering of patches by type
inline bool operator < ( PatchDescriptor const other ) const;
/// \brief True if the descriptors are identical
inline bool operator == ( PatchDescriptor const other ) const;
private:
friend class PatchTablesFactory;
unsigned int _type:4;
unsigned int _pattern:3;
unsigned int _rotation:2;
};
typedef std::vector<PatchDescriptor> PatchDescriptorVector;
// Returns the number of control vertices expected for a patch of this type
inline short
PatchDescriptor::GetNumControlVertices( Type type ) {
switch (type) {
case REGULAR : return GetRegularPatchSize();
case SINGLE_CREASE : return GetRegularPatchSize();
case QUADS : return 4;
case GREGORY :
case GREGORY_BOUNDARY : return GetGregoryPatchSize();
case GREGORY_BASIS : return GetGregoryBasisPatchSize();
case BOUNDARY : return GetBoundaryPatchSize();
case CORNER : return GetCornerPatchSize();
case TRIANGLES : return 3;
case LINES : return 2;
case POINTS : return 1;
default : return -1;
}
}
// Returns the number of face-varying control vertices expected for a patch of this type
inline short
PatchDescriptor::GetNumFVarControlVertices( Type type ) {
switch (type) {
case REGULAR : // We only support bilinear interpolation for now,
case SINGLE_CREASE :
case QUADS : // so all these patches only carry 4 CVs.
case GREGORY :
case GREGORY_BOUNDARY :
case GREGORY_BASIS :
case BOUNDARY :
case CORNER : return 4;
case TRIANGLES : return 3;
case LINES : return 2;
case POINTS : return 1;
default : return -1;
}
}
// Allows ordering of patches by type
inline bool
PatchDescriptor::operator < ( PatchDescriptor const other ) const {
return _pattern < other._pattern or ((_pattern == other._pattern) and
(_type < other._type or ((_type == other._type) and
(_rotation < other._rotation))));
}
// True if the descriptors are identical
inline bool
PatchDescriptor::operator == ( PatchDescriptor const other ) const {
return _pattern == other._pattern and
_type == other._type and
_rotation == other._rotation;
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_PATCH_DESCRIPTOR_H */