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https://github.com/PixarAnimationStudios/OpenSubdiv
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396 lines
15 KiB
C++
396 lines
15 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_TOPOLOGY_REFINER_FACTORY_H
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#define FAR_TOPOLOGY_REFINER_FACTORY_H
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#include "../version.h"
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#include "../far/topologyRefiner.h"
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#include "../far/error.h"
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#include <cassert>
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#if _MSC_VER
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#define snprintf _snprintf
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#endif
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// TopologyRefinerFactoryBase:
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// This is an abstract base class for subclasses that are intended to construct
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// TopologyRefiner from a mesh class that defines the subclass. The subclasses are
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// parameterized by the mesh type <class MESH>. The base class provides all
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// implementation details related to assembly and validation that are independent
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// of the subclass' mesh type.
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//
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// Its still unclear where the division of functionality lies between construction
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// of the Factory and creation of an instance of the Tables. We definitely do not
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// want data generation in the construction to require duplication or copying in
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// the creation. Overloading Create() to "close" the tables (copying the base level
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// and other data, but refining differently) are also possibilities.
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//
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// The subdiv type/options are specified on construction of the factory and are passed
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// on to each instance of TopologyRefiner that it creates. They can be modified as
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// there is nothing in the Factory tied to these properties. Consider overloading
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// the Create() method (defined by subclasses) to vary these if greater flexibility
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// per instance is desired.
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//
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class TopologyRefinerFactoryBase {
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public:
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/// \brief Descriptor for raw topology data
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///
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struct TopologyDescriptor {
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int numVertices,
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numFaces;
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int const * numVertsPerFace;
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Index const * vertIndicesPerFace;
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int numCreases;
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Index const * creaseVertexIndexPairs;
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float const * creaseWeights;
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int numCorners;
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Index const * cornerVertexIndices;
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float const * cornerWeights;
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int numHoles;
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Index const * holeIndices;
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// Face-varying data channel -- value indices correspond to vertex indices,
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// i.e. one for every vertex of every face:
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//
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struct FVarChannel {
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int numValues;
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int const * valueIndices;
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FVarChannel() : numValues(0), valueIndices(0) { }
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};
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int numFVarChannels;
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FVarChannel const * fvarChannels;
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TopologyDescriptor();
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};
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protected:
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static void validateComponentTopologySizing(TopologyRefiner& refiner);
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static void applyInternalTagsAndBoundarySharpness(TopologyRefiner& refiner);
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static void validateFaceVaryingComponentTopologyAssignment(TopologyRefiner& refiner);
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};
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//
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// TopologyRefinerFactory<MESH>:
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// The factory class template to convert and refine an instance of TopologyRefiner
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// from an arbitrary mesh class. While a class template, the implementation is not
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// (cannot) be complete, so specialization of a few methods is required.
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// This template provides both the interface and high level assembly for the
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// construction of the TopologyRefiner instance. The high level construction executes
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// a specific set of operations to convert the client's MESH into TopologyRefiner,
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// using methods independent of MESH from the base class and those specialized for
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// class MESH appropriately.
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//
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template <class MESH>
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class TopologyRefinerFactory : public TopologyRefinerFactoryBase {
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public:
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/// \brief Instantiates TopologyRefiner from client-provided topological
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/// representation.
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///
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/// If only the face-vertices topological relationships are specified
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/// with this factory, edge relationships have to be inferred, which
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/// requires additional processing. If the client topological rep can
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/// provide this information, it is highly recommended to do so.
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///
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/// @param type The subdivision scheme
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///
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/// @param options Subdivion options (boundary interpolation rules...)
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///
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/// @param mesh Client topological representation (or a converter)
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///
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/// return An instance of TopologyRefiner or NULL for failure
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///
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static TopologyRefiner* Create(Sdc::Type type, Sdc::Options options, MESH const& mesh);
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protected:
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//
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// Methods to be specialized that implement all details specific to class MESH required
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// to convert MESH data to TopologyRefiner. Note that some of these *must* be specialized
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// in order to complete construction.
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//
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// There are two minimal construction requirements and one optional.
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//
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// See the comments in the generic stubs for details on how to write these.
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//
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// Required:
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static void resizeComponentTopology(TopologyRefiner& refiner, MESH const& mesh);
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static void assignComponentTopology(TopologyRefiner& refiner, MESH const& mesh);
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// Optional:
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static void assignFaceVaryingTopology(TopologyRefiner& refiner, MESH const& mesh);
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static void assignComponentTags(TopologyRefiner& refiner, MESH const& mesh);
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typedef Vtr::Level::TopologyError TopologyError;
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static void reportInvalidTopology(TopologyError errCode, char const * msg, MESH const& mesh);
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};
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//
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// Generic implementations:
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//
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template <class MESH>
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TopologyRefiner*
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TopologyRefinerFactory<MESH>::Create(Sdc::Type type, Sdc::Options options, MESH const& mesh) {
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TopologyRefiner & refiner = *(new TopologyRefiner(type, options));
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//
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// Construction of a specialized topology refiner involves four steps, each of which
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// typically involves a method that is specialized for MESH followed by one that takes
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// an action in response to it or in preparation for the next step.
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//
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// Required specialization for MESH:
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//
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// Sizing of the topology -- this is a required specialization for MESH. This defines
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// an inventory of all components and their relations that is used to allocate buffers
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// to be efficiently populated in the subsequent topology assignment step.
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//
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resizeComponentTopology(refiner, mesh);
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validateComponentTopologySizing(refiner);
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//
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// Assignment of the topology -- this is a required specialization for MESH. If edges
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// are specified, all other topological relations are expected to be defined for them.
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// Otherwise edges and remaining topology will be completed from the face-vertices:
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//
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assignComponentTopology(refiner, mesh);
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if (refiner.getBaseLevel().getNumEdges() == 0) {
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refiner.getBaseLevel().completeTopologyFromFaceVertices();
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}
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//
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// User assigned and internal tagging of components -- assignment of user tags is an
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// optional specialization for MESH:
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//
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assignComponentTags(refiner, mesh);
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applyInternalTagsAndBoundarySharpness(refiner);
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//
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// Defining channels of face-varying primvar data -- assignment of the FVar topology is
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// an optional specialization for MESH:
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//
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assignFaceVaryingTopology(refiner, mesh);
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validateFaceVaryingComponentTopologyAssignment(refiner);
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return &refiner;
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}
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// XXXX manuelk MSVC specializes these templated functions which creates duplicated symbols
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#ifndef _MSC_VER
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template <class MESH>
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void
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TopologyRefinerFactory<MESH>::resizeComponentTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
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assert("Missing specialization for TopologyRefinerFactory<MESH>::resizeComponentTopology()" == 0);
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//
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// Sizing the topology tables:
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// This method is for determining the sizes of the various topology tables (and other
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// data) associated with the mesh. Once completed, appropriate memory will be allocated
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// and an additional method invoked to populate it accordingly.
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//
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// The following methods should be called -- first those to specify the number of faces,
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// edges and vertices in the mesh:
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//
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// void TopologyRefiner::setBaseFaceCount(int count)
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// void TopologyRefiner::setBaseEdgeCount(int count)
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// void TopologyRefiner::setBaseVertexCount(int count)
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//
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// and then for each face, edge and vertex, the number of its incident components:
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//
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// void TopologyRefiner::setBaseFaceVertexCount(Index face, int count)
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// void TopologyRefiner::setBaseEdgeFaceCount( Index edge, int count)
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// void TopologyRefiner::setBaseVertexFaceCount(Index vertex, int count)
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// void TopologyRefiner::setBaseVertexEdgeCount(Index vertex, int count)
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//
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// The count/size for a component type must be set before indices associated with that
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// component type can be used.
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//
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// Note that it is only necessary to size 4 of the 6 supported topological relations --
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// the number of edge-vertices is fixed at two per edge, and the number of face-edges is
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// the same as the number of face-vertices.
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//
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// So a single pass through your mesh to gather up all of this sizing information will
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// allow the Tables to be allocated appropriately once and avoid any dynamic resizing as
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// it grows.
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//
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}
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template <class MESH>
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void
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TopologyRefinerFactory<MESH>::assignComponentTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
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assert("Missing specialization for TopologyRefinerFactory<MESH>::assignComponentTopology()" == 0);
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//
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// Assigning the topology tables:
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// Once the topology tables have been allocated, the six required topological
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// relations can be directly populated using the following methods:
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//
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// IndexArray TopologyRefiner::setBaseFaceVertices(Index face)
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// IndexArray TopologyRefiner::setBaseFaceEdges(Index face)
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//
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// IndexArray TopologyRefiner::setBaseEdgeVertices(Index edge)
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// IndexArray TopologyRefiner::setBaseEdgeFaces(Index edge)
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//
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// IndexArray TopologyRefiner::setBaseVertexEdges(Index vertex)
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// IndexArray TopologyRefiner::setBaseVertexFaces(Index vertex)
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//
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// For the last two relations -- the faces and edges incident a vertex -- there are
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// also "local indices" that must be specified (considering doing this internally),
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// where the "local index" of each incident face or edge is the index of the vertex
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// within that face or edge, and so ranging from 0-3 for incident quads and 0-1 for
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// incident edges. These are assigned through similarly retrieved arrays:
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//
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// LocalIndexArray TopologyRefiner::setBaseVertexFaceLocalIndices(Index vertex)
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// LocalIndexArray TopologyRefiner::setBaseVertexEdgeLocalIndices(Index vertex)
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//
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// All components are assumed to be locally manifold and ordering of components in
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// the above relations is expected to be counter-clockwise.
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//
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// For non-manifold components, no ordering/orientation of incident components is
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// assumed or required, but be sure to explicitly tag such components (vertices as
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// edges) as non-manifold:
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//
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// void TopologyRefiner::setBaseEdgeNonManifold(Index edge, bool b);
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//
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// void TopologyRefiner::setBaseVertexNonManifold(Index vertex, bool b);
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//
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// Also consider using TopologyRefiner::ValidateTopology() when debugging to ensure
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// that topolology has been completely and correctly specified.
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//
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}
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template <class MESH>
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void
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TopologyRefinerFactory<MESH>::assignFaceVaryingTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
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//
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// Optional assigning face-varying topology tables:
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//
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// Create independent face-varying primitive variable channels:
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// int TopologyRefiner::createFVarChannel(int numValues)
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//
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// For each channel, populate the face-vertex values:
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// IndexArray TopologyRefiner::getBaseFVarFaceValues(Index face, int channel = 0)
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//
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}
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template <class MESH>
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void
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TopologyRefinerFactory<MESH>::assignComponentTags(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
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//
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// Optional tagging:
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// This is where any additional feature tags -- sharpness, holes, etc. -- can be
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// specified. For now, this is limited to sharpness using the following:
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//
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// float& TopologyRefiner::baseEdgeSharpness(Index edge)
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// float& TopologyRefiner::baseVertexSharpness(Index vertex)
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//
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// which can be used on the LHS of assignments.
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//
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// Tagging holes will become available in the near future as sets of bitfields for
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// each component type are introduced and propogated through the refinement hierarchy.
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//
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}
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template <class MESH>
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void
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TopologyRefinerFactory<MESH>::reportInvalidTopology(
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TopologyError /* errCode */, char const * /* msg */, MESH const& /* mesh */) {
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//
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// Optional topology validation error reporting:
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// This method is called whenever the factory encounters topology validation
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// errors. By default, nothing is reported
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//
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}
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#endif
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//
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// Specialization for raw topology data
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//
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template <>
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void
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TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::resizeComponentTopology(
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TopologyRefiner & refiner, TopologyDescriptor const & desc);
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template <>
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void
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TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::assignComponentTopology(
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TopologyRefiner & refiner, TopologyDescriptor const & desc);
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template <>
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void
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TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::assignFaceVaryingTopology(
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TopologyRefiner & refiner, TopologyDescriptor const & desc);
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template <>
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void
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TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::assignComponentTags(
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TopologyRefiner & refiner, TopologyDescriptor const & desc);
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template <>
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void
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TopologyRefinerFactory<TopologyRefinerFactoryBase::TopologyDescriptor>::reportInvalidTopology(
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TopologyError errCode, char const * msg, TopologyDescriptor const& /* mesh */);
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_TOPOLOGY_REFINER_FACTORY_H */
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