mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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5d33f7c28e
Removed the use of the LOOP preprocessor symbol from the glFVarViewer shaders code. The shader code is now configured according to the types of the resulting patches without depending on the subdivision scheme of the mesh topology. This allows the implementation of face-varying interpolation to be improved and simplifies both the shader code and application code. Also, fixed a couple of incorrect buffer/texture bindings that were raising GL errors. |
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.. | ||
common | ||
dxPtexViewer | ||
dxViewer | ||
farViewer | ||
glEvalLimit | ||
glFVarViewer | ||
glImaging | ||
glPaintTest | ||
glPtexViewer | ||
glShareTopology | ||
glStencilViewer | ||
glViewer | ||
mtlPtexViewer | ||
mtlViewer | ||
CMakeLists.txt |