mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-26 21:40:07 +00:00
5ad64bc33e
Fixed some inconsistencies with the methods added to support face-varying patches.
157 lines
4.8 KiB
C++
157 lines
4.8 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/opengl.h"
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#include "../osd/types.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far{
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class PatchTable;
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};
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namespace Osd {
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class GLPatchTable : private NonCopyable<GLPatchTable> {
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public:
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typedef GLuint VertexBufferBinding;
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~GLPatchTable();
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static GLPatchTable *Create(Far::PatchTable const *farPatchTable,
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void *deviceContext = NULL);
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/// Returns the patch arrays for vertex index buffer data
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PatchArrayVector const &GetPatchArrays() const {
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return _patchArrays;
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}
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/// Returns the GL index buffer containing the patch control vertices
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GLuint GetPatchIndexBuffer() const {
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return _patchIndexBuffer;
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}
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/// Returns the GL index buffer containing the patch parameter
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GLuint GetPatchParamBuffer() const {
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return _patchParamBuffer;
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}
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/// Returns the GL texture buffer containing the patch control vertices
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GLuint GetPatchIndexTextureBuffer() const {
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return _patchIndexTexture;
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}
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/// Returns the GL texture buffer containing the patch parameter
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GLuint GetPatchParamTextureBuffer() const {
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return _patchParamTexture;
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}
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/// Returns the patch arrays for varying index buffer data
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PatchArrayVector const &GetVaryingPatchArrays() const {
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return _varyingPatchArrays;
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}
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/// Returns the GL index buffer containing the varying control vertices
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GLuint GetVaryingPatchIndexBuffer() const {
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return _varyingIndexBuffer;
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}
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/// Returns the GL texture buffer containing the varying control vertices
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GLuint GetVaryingPatchIndexTextureBuffer() const {
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return _varyingIndexTexture;
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}
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/// Returns the number of face-varying channel buffers
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int GetNumFVarChannels() const { return (int)_fvarPatchArrays.size(); }
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/// Returns the patch arrays for face-varying index buffer data
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PatchArrayVector const &GetFVarPatchArrays(int fvarChannel = 0) const {
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return _fvarPatchArrays[fvarChannel];
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}
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/// Returns the GL index buffer containing face-varying control vertices
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GLuint GetFVarPatchIndexBuffer(int fvarChannel = 0) const {
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return _fvarIndexBuffers[fvarChannel];
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}
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/// Returns the GL texture buffer containing face-varying control vertices
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GLuint GetFVarPatchIndexTextureBuffer(int fvarChannel = 0) const {
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return _fvarIndexTextures[fvarChannel];
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}
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/// Returns the GL index buffer containing face-varying patch params
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GLuint GetFVarPatchParamBuffer(int fvarChannel = 0) const {
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return _fvarParamBuffers[fvarChannel];
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}
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/// Returns the GL texture buffer containing face-varying patch params
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GLuint GetFVarPatchParamTextureBuffer(int fvarChannel = 0) const {
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return _fvarParamTextures[fvarChannel];
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}
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protected:
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GLPatchTable();
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// allocate buffers from patchTable
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bool allocate(Far::PatchTable const *farPatchTable);
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PatchArrayVector _patchArrays;
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GLuint _patchIndexBuffer;
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GLuint _patchParamBuffer;
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GLuint _patchIndexTexture;
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GLuint _patchParamTexture;
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PatchArrayVector _varyingPatchArrays;
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GLuint _varyingIndexBuffer;
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GLuint _varyingIndexTexture;
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std::vector<PatchArrayVector> _fvarPatchArrays;
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std::vector<GLuint> _fvarIndexBuffers;
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std::vector<GLuint> _fvarIndexTextures;
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std::vector<GLuint> _fvarParamBuffers;
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std::vector<GLuint> _fvarParamTextures;
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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