..
Android.mk
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
bufferDescriptor.h
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
clD3D11VertexBuffer.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
clD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
clEvaluator.cpp
Add events control to clVertexBuffer and clEvaluator
2015-11-23 17:54:03 +08:00
clEvaluator.h
Add events control to clVertexBuffer and clEvaluator
2015-11-23 17:54:03 +08:00
clGLVertexBuffer.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
clGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
clKernel.cl
Fixed Far::PatchParam encoding of refinement level
2015-06-11 15:10:30 -07:00
clPatchTable.cpp
Fix OpenCL and CUDA EvalPatches kernels.
2015-05-26 11:13:30 -07:00
clPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
clVertexBuffer.cpp
Add events control to clVertexBuffer and clEvaluator
2015-11-23 17:54:03 +08:00
clVertexBuffer.h
Add events control to clVertexBuffer and clEvaluator
2015-11-23 17:54:03 +08:00
CMakeLists.txt
Use cmake's folder feature on platforms that support it.
2016-06-09 17:04:26 -07:00
cpuD3D11VertexBuffer.cpp
Simplify Osd::MeshInterface.
2015-04-27 11:27:05 -07:00
cpuD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cpuEvaluator.cpp
Reverted recent Far::PatchParam refactoring
2016-09-29 09:38:32 -07:00
cpuEvaluator.h
Fix out of bounds mem access in CPU stencil eval.
2015-05-30 22:55:43 -07:00
cpuGLVertexBuffer.cpp
Glean up GLEW and GLFW.
2016-06-25 10:29:59 +02:00
cpuGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cpuKernel.cpp
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
cpuKernel.h
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
cpuPatchTable.cpp
Reduced warnings resulting from GCC's -Wshadow option
2015-07-29 18:46:18 -07:00
cpuPatchTable.h
Mac build and shader compiler error fix.
2015-05-28 10:27:23 -07:00
cpuVertexBuffer.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cpuVertexBuffer.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaD3D11VertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
cudaD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cudaEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cudaEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cudaGLVertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
cudaGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cudaKernel.cu
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
cudaPatchTable.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaVertexBuffer.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaVertexBuffer.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
d3d11ComputeEvaluator.cpp
Surround D3D10_SHADER_RESOURCES_MAY_ALIAS with #ifdef to avoid build errors with some versions of D3D SDK
2016-01-13 11:33:38 -08:00
d3d11ComputeEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
d3d11LegacyGregoryPatchTable.cpp
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
d3d11LegacyGregoryPatchTable.h
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
d3d11Mesh.h
osd layer: Add GLPatchTable and retire DrawContext
2015-05-20 15:55:06 -07:00
d3d11PatchTable.cpp
Fixed Far::PatchParam encoding of refinement level
2015-06-11 15:10:30 -07:00
d3d11PatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
d3d11VertexBuffer.cpp
Fix a minor build warning (trips MSVC 2015)
2016-02-05 15:30:59 -08:00
d3d11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glComputeEvaluator.cpp
Fix GLSL program being deleted twice in GLSL Compute controller
2015-09-10 20:00:42 +05:00
glComputeEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
glLegacyGregoryPatchTable.cpp
Glean up GLEW and GLFW.
2016-06-25 10:29:59 +02:00
glLegacyGregoryPatchTable.h
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
glMesh.h
osd layer: Add GLPatchTable and retire DrawContext
2015-05-20 15:55:06 -07:00
glPatchTable.cpp
Removing debug code that mistakenly slipped into glPatchTable.cpp.
2015-09-21 14:33:11 -07:00
glPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
glslComputeKernel.glsl
Set layout to std430 for GLSL Compute kernel
2015-09-21 09:01:47 -07:00
glslPatchBSpline.glsl
Workaround GLSL shader compiler on AMD
2015-05-31 10:26:50 -07:00
glslPatchCommon.glsl
Additional tess control/hull shader perf fixes
2016-02-05 14:53:13 -08:00
glslPatchGregory.glsl
Workaround GLSL shader compiler on AMD
2015-05-31 10:59:01 -07:00
glslPatchGregoryBasis.glsl
Workaround GLSL shader compiler on AMD
2015-05-31 10:59:01 -07:00
glslPatchShaderSource.cpp
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
glslPatchShaderSource.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glslXFBKernel.glsl
Fixed Far::PatchParam encoding of refinement level
2015-06-11 15:10:30 -07:00
glVertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
glVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glXFBEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
glXFBEvaluator.h
Fix undesirable doxygen annotations in osd.
2015-06-18 18:12:08 -07:00
hlslComputeKernel.hlsl
osd refactor: split the vertex buffer argument into src and dst
2015-05-07 16:11:00 -07:00
hlslPatchBSpline.hlsl
Sync'd screen-space single-crease patch fix to DX
2015-05-31 08:18:18 -07:00
hlslPatchCommon.hlsl
Additional tess control/hull shader perf fixes
2016-02-05 14:53:13 -08:00
hlslPatchGregory.hlsl
Re-organized patch tessellation shader code
2015-05-29 23:00:19 -07:00
hlslPatchGregoryBasis.hlsl
Re-organized patch tessellation shader code
2015-05-29 23:00:19 -07:00
hlslPatchShaderSource.cpp
Add a HLSL version of GregoryBasis patch shader.
2015-05-20 10:49:45 -07:00
hlslPatchShaderSource.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
mesh.h
Clean up DX, example and tutorials.
2016-06-25 10:30:50 +02:00
nonCopyable.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
ompEvaluator.cpp
Reverted recent Far::PatchParam refactoring
2016-09-29 09:38:32 -07:00
ompEvaluator.h
Fixed out of bounds mem access for OMP and TBB
2015-09-30 13:26:35 -07:00
ompKernel.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
ompKernel.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
opencl.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
opengl.h
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
tbbEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
tbbEvaluator.h
Fixed out of bounds mem access for OMP and TBB
2015-09-30 13:26:35 -07:00
tbbKernel.cpp
Reverted recent Far::PatchParam refactoring
2016-09-29 09:38:32 -07:00
tbbKernel.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
types.h
Reduced warnings resulting from GCC's -Wshadow option
2015-07-29 18:46:18 -07:00