mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-24 20:40:15 +00:00
392e5e8bed
While this may be worth revisiting, we should first quantify the benefits and identify the compilers that support it. Ultimately, we may never use pragma once in favor of strictly using standard C++. |
||
---|---|---|
.. | ||
allocator.h | ||
bilinear.h | ||
catmark.h | ||
CMakeLists.txt | ||
cornerEdit.h | ||
creaseEdit.h | ||
face.h | ||
faceEdit.h | ||
fvarData.h | ||
fvarEdit.h | ||
halfedge.h | ||
hierarchicalEdit.h | ||
holeEdit.h | ||
loop.h | ||
mesh.h | ||
subdivision.h | ||
vertex.h | ||
vertexEdit.h |