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Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
70 lines
2.2 KiB
ReStructuredText
70 lines
2.2 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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glFVarViewer
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------------
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.. contents::
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:local:
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:backlinks: none
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SYNOPSIS
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========
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**glFVarViewer** [**-d** *isolation level*] [**-c** *animation loops*] [**-f**] *objfile(s)*
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DESCRIPTION
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===========
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``glFVarViewer`` is a stand-alone application that allows the inspection of
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face-varying data interpolation. The window displays 2 views:
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* left side: regular 3D view of the model, with a procedural (u,v) texture
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* right side: a 2D view of the face-varying (u,v) pair
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The HUD allows interactive manipulation of the various face-varying boundary
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interpolation rules and tags.
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.. image:: images/uvviewer.jpg
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:width: 400px
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:align: center
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:target: images/uvviewer.jpg
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OPTIONS
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=======
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**-d** *isolation level*
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Select the desired isolation level of adaptive feature isolation. This can be
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useful when trying to load large pieces of geometry.
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**-c** *animation frequency*
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Number of repetitions of the animtion loop (default=0 is infinite)
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**-f**
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Launches the application in full-screen mode (if is supported by GLFW on the
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OS)
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.. include:: examples_see_also.rst
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