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https://github.com/PixarAnimationStudios/OpenSubdiv
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5f5207999f
- All data representation classes are now single-templated for a vertex class 'U' - All constructors / instancing code has been moved into "Factory" functions that are dual-templated for two vertex classes <class T, class U=T>. This allows hbr specialization with a placeholder vertex flass 'T' for faster analysis without paying interpolation costs, while far can still specialize a fully implemented vertex class 'U' with full subdivision functionality. - Some preliminary clean-up work on FarVertexEditTables with the addition of a FarVertexEdit class as a replacement for the former HbrVertedEdit which was introducing back dependencies on hbr. The implementation is very lightweight. Some slight renaming / cleanup of the code, with some more to be done. - there are no more dependencies on hbr (not even #include) from far's data structure ! Notes : - the FarDispatcher mechanism has become somewhat awkward and should be re-evaluated when refactoring osd. - the "Factory" pattern survives this round of refactoring until we can find something better. Closes #34
79 lines
4.0 KiB
C++
79 lines
4.0 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_HBR_UTIL_H
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#define OSD_HBR_UTIL_H
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#include <vector>
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#include <osd/mutex.h>
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#include <hbr/mesh.h>
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#include <osd/mesh.h>
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extern "C" OpenSubdiv::OsdHbrMesh * ConvertToHBR(int nVertices,
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std::vector<int> const & numIndices,
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std::vector<int> const & faceIndices,
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std::vector<int> const & vtxCreaseIndices,
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std::vector<float> const & vtxCreases,
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std::vector<int> const & edgeCrease1Indices,
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std::vector<float> const & edgeCreases1,
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std::vector<int> const & edgeCrease2Indices,
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std::vector<float> const & edgeCreases2,
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int interpBoundary,
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int scheme);
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#endif
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