mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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5fc10338df
This allows client code to own the FarMesFactory if necessary.
189 lines
5.7 KiB
C++
189 lines
5.7 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License
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// and the following modification to it: Section 6 Trademarks.
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// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
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// trade names, trademarks, service marks, or product names of the
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// Licensor and its affiliates, except as required for reproducing
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// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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// either express or implied. See the License for the specific
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// language governing permissions and limitations under the
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// License.
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//
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#ifndef OSD_MESH_H
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#define OSD_MESH_H
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#include "../version.h"
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#include "../far/mesh.h"
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#include "../far/meshFactory.h"
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#include "../hbr/mesh.h"
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#include "../osd/vertex.h"
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#include <bitset>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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enum OsdMeshBits {
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MeshAdaptive = 0,
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MeshPtexData = 1,
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MeshFVarData = 2,
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NUM_MESH_BITS = 3,
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};
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typedef std::bitset<NUM_MESH_BITS> OsdMeshBitset;
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template <class DRAW_CONTEXT>
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class OsdMeshInterface {
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public:
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typedef DRAW_CONTEXT DrawContext;
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typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
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public:
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OsdMeshInterface() { }
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virtual ~OsdMeshInterface() { }
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virtual int GetNumVertices() const = 0;
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virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) = 0;
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virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts) = 0;
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virtual void Refine() = 0;
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virtual void Synchronize() = 0;
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virtual DrawContext * GetDrawContext() = 0;
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virtual VertexBufferBinding BindVertexBuffer() = 0;
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virtual VertexBufferBinding BindVaryingBuffer() = 0;
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};
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template <class VERTEX_BUFFER, class COMPUTE_CONTROLLER, class DRAW_CONTEXT>
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class OsdMesh : public OsdMeshInterface<DRAW_CONTEXT> {
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public:
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typedef VERTEX_BUFFER VertexBuffer;
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typedef COMPUTE_CONTROLLER ComputeController;
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typedef typename ComputeController::ComputeContext ComputeContext;
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typedef DRAW_CONTEXT DrawContext;
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typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
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OsdMesh(ComputeController * computeController,
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HbrMesh<OsdVertex> * hmesh,
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int numVertexElements,
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int numVaryingElements,
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int level,
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OsdMeshBitset bits = OsdMeshBitset()) :
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_farMesh(0),
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_vertexBuffer(0),
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_varyingBuffer(0),
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_computeContext(0),
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_computeController(computeController),
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_drawContext(0)
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{
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FarMeshFactory<OsdVertex> meshFactory(hmesh, level, bits.test(MeshAdaptive));
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_farMesh = meshFactory.Create(bits.test(MeshFVarData));
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_initialize(numVertexElements, numVaryingElements, level, bits);
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}
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OsdMesh(ComputeController * computeController,
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FarMesh<OsdVertex> * fmesh,
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int numVertexElements,
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int numVaryingElements,
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int level,
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OsdMeshBitset bits = OsdMeshBitset()) :
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_farMesh(fmesh),
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_vertexBuffer(0),
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_varyingBuffer(0),
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_computeContext(0),
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_computeController(computeController),
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_drawContext(0)
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{
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_initialize(numVertexElements, numVaryingElements, level, bits);
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}
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virtual ~OsdMesh() {
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delete _farMesh;
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delete _vertexBuffer;
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delete _varyingBuffer;
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delete _computeContext;
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delete _drawContext;
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}
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virtual int GetNumVertices() const { return _farMesh->GetNumVertices(); }
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virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) {
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_vertexBuffer->UpdateData(vertexData, startVertex, numVerts);
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}
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virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts) {
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_varyingBuffer->UpdateData(varyingData, startVertex, numVerts);
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}
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virtual void Refine() {
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_computeController->Refine(_computeContext, _farMesh->GetKernelBatches(), _vertexBuffer, _varyingBuffer);
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}
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virtual void Synchronize() {
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_computeController->Synchronize();
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}
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virtual VertexBufferBinding BindVertexBuffer() {
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return VertexBufferBinding(0);
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}
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virtual VertexBufferBinding BindVaryingBuffer() {
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return VertexBufferBinding(0);
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}
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virtual DrawContext * GetDrawContext() {
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return _drawContext;
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}
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private:
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void _initialize( int numVertexElements,
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int numVaryingElements,
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int level,
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OsdMeshBitset bits)
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{
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int numVertices = _farMesh->GetNumVertices();
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if (numVertexElements)
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_vertexBuffer = VertexBuffer::Create(numVertexElements, numVertices);
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if (numVaryingElements)
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_varyingBuffer = VertexBuffer::Create(numVaryingElements, numVertices);
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_computeContext = ComputeContext::Create(_farMesh);
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_drawContext = DrawContext::Create(_farMesh->GetPatchTables(), bits.test(MeshFVarData));
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}
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FarMesh<OsdVertex> *_farMesh;
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VertexBuffer *_vertexBuffer;
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VertexBuffer *_varyingBuffer;
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ComputeContext *_computeContext;
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ComputeController *_computeController;
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DrawContext *_drawContext;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_MESH_H
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