mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-03 00:20:09 +00:00
33a3d3bc87
Merged recent bug fixes from the USD implementation of the GL Api Loader. This fixes the OpenGL system framework path on macOS and also improves GL version and GL extension processing.
6346 lines
578 KiB
C++
6346 lines
578 KiB
C++
//
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// Copyright 2020 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "glApi.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#else
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#include <dlfcn.h>
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#endif
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#include <cstring>
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#include <cstdlib>
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#include <cassert>
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#include <vector>
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#ifdef _WIN32
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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namespace OpenSubdiv {
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namespace internal {
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namespace GLApi {
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bool GLAPILOADER_GL_VERSION_1_0 = false;
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bool GLAPILOADER_GL_VERSION_1_1 = false;
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bool GLAPILOADER_GL_VERSION_1_2 = false;
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bool GLAPILOADER_GL_VERSION_1_3 = false;
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bool GLAPILOADER_GL_VERSION_1_4 = false;
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bool GLAPILOADER_GL_VERSION_1_5 = false;
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bool GLAPILOADER_GL_VERSION_2_0 = false;
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bool GLAPILOADER_GL_VERSION_2_1 = false;
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bool GLAPILOADER_GL_VERSION_3_0 = false;
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bool GLAPILOADER_GL_VERSION_3_1 = false;
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bool GLAPILOADER_GL_VERSION_3_2 = false;
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bool GLAPILOADER_GL_VERSION_3_3 = false;
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bool GLAPILOADER_GL_VERSION_4_0 = false;
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bool GLAPILOADER_GL_VERSION_4_1 = false;
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bool GLAPILOADER_GL_VERSION_4_2 = false;
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bool GLAPILOADER_GL_VERSION_4_3 = false;
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bool GLAPILOADER_GL_VERSION_4_4 = false;
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bool GLAPILOADER_GL_VERSION_4_5 = false;
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bool GLAPILOADER_GL_VERSION_4_6 = false;
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bool GLAPILOADER_GL_AMD_blend_minmax_factor = false;
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bool GLAPILOADER_GL_AMD_conservative_depth = false;
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bool GLAPILOADER_GL_AMD_debug_output = false;
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bool GLAPILOADER_GL_AMD_depth_clamp_separate = false;
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bool GLAPILOADER_GL_AMD_draw_buffers_blend = false;
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bool GLAPILOADER_GL_AMD_framebuffer_multisample_advanced = false;
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bool GLAPILOADER_GL_AMD_framebuffer_sample_positions = false;
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bool GLAPILOADER_GL_AMD_gcn_shader = false;
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bool GLAPILOADER_GL_AMD_gpu_shader_half_float = false;
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bool GLAPILOADER_GL_AMD_gpu_shader_int16 = false;
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bool GLAPILOADER_GL_AMD_gpu_shader_int64 = false;
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bool GLAPILOADER_GL_AMD_interleaved_elements = false;
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bool GLAPILOADER_GL_AMD_multi_draw_indirect = false;
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bool GLAPILOADER_GL_AMD_name_gen_delete = false;
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bool GLAPILOADER_GL_AMD_occlusion_query_event = false;
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bool GLAPILOADER_GL_AMD_performance_monitor = false;
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bool GLAPILOADER_GL_AMD_pinned_memory = false;
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bool GLAPILOADER_GL_AMD_query_buffer_object = false;
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bool GLAPILOADER_GL_AMD_sample_positions = false;
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bool GLAPILOADER_GL_AMD_seamless_cubemap_per_texture = false;
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bool GLAPILOADER_GL_AMD_shader_atomic_counter_ops = false;
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bool GLAPILOADER_GL_AMD_shader_ballot = false;
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bool GLAPILOADER_GL_AMD_shader_gpu_shader_half_float_fetch = false;
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bool GLAPILOADER_GL_AMD_shader_image_load_store_lod = false;
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bool GLAPILOADER_GL_AMD_shader_stencil_export = false;
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bool GLAPILOADER_GL_AMD_shader_trinary_minmax = false;
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bool GLAPILOADER_GL_AMD_shader_explicit_vertex_parameter = false;
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bool GLAPILOADER_GL_AMD_sparse_texture = false;
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bool GLAPILOADER_GL_AMD_stencil_operation_extended = false;
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bool GLAPILOADER_GL_AMD_texture_gather_bias_lod = false;
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bool GLAPILOADER_GL_AMD_texture_texture4 = false;
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bool GLAPILOADER_GL_AMD_transform_feedback3_lines_triangles = false;
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bool GLAPILOADER_GL_AMD_transform_feedback4 = false;
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bool GLAPILOADER_GL_AMD_vertex_shader_layer = false;
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bool GLAPILOADER_GL_AMD_vertex_shader_tessellator = false;
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bool GLAPILOADER_GL_AMD_vertex_shader_viewport_index = false;
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bool GLAPILOADER_GL_APPLE_aux_depth_stencil = false;
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bool GLAPILOADER_GL_APPLE_client_storage = false;
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bool GLAPILOADER_GL_APPLE_element_array = false;
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bool GLAPILOADER_GL_APPLE_fence = false;
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bool GLAPILOADER_GL_APPLE_float_pixels = false;
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bool GLAPILOADER_GL_APPLE_flush_buffer_range = false;
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bool GLAPILOADER_GL_APPLE_object_purgeable = false;
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bool GLAPILOADER_GL_APPLE_rgb_422 = false;
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bool GLAPILOADER_GL_APPLE_row_bytes = false;
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bool GLAPILOADER_GL_APPLE_specular_vector = false;
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bool GLAPILOADER_GL_APPLE_texture_range = false;
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bool GLAPILOADER_GL_APPLE_transform_hint = false;
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bool GLAPILOADER_GL_APPLE_vertex_array_object = false;
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bool GLAPILOADER_GL_APPLE_vertex_array_range = false;
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bool GLAPILOADER_GL_APPLE_vertex_program_evaluators = false;
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bool GLAPILOADER_GL_APPLE_ycbcr_422 = false;
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bool GLAPILOADER_GL_ARB_ES2_compatibility = false;
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bool GLAPILOADER_GL_ARB_ES3_1_compatibility = false;
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bool GLAPILOADER_GL_ARB_ES3_2_compatibility = false;
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bool GLAPILOADER_GL_ARB_ES3_compatibility = false;
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bool GLAPILOADER_GL_ARB_arrays_of_arrays = false;
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bool GLAPILOADER_GL_ARB_base_instance = false;
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bool GLAPILOADER_GL_ARB_bindless_texture = false;
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bool GLAPILOADER_GL_ARB_blend_func_extended = false;
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bool GLAPILOADER_GL_ARB_buffer_storage = false;
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bool GLAPILOADER_GL_ARB_cl_event = false;
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bool GLAPILOADER_GL_ARB_clear_buffer_object = false;
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bool GLAPILOADER_GL_ARB_clear_texture = false;
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bool GLAPILOADER_GL_ARB_clip_control = false;
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bool GLAPILOADER_GL_ARB_color_buffer_float = false;
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bool GLAPILOADER_GL_ARB_compatibility = false;
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bool GLAPILOADER_GL_ARB_compressed_texture_pixel_storage = false;
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bool GLAPILOADER_GL_ARB_compute_shader = false;
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bool GLAPILOADER_GL_ARB_compute_variable_group_size = false;
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bool GLAPILOADER_GL_ARB_conditional_render_inverted = false;
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bool GLAPILOADER_GL_ARB_conservative_depth = false;
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bool GLAPILOADER_GL_ARB_copy_buffer = false;
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bool GLAPILOADER_GL_ARB_copy_image = false;
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bool GLAPILOADER_GL_ARB_cull_distance = false;
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bool GLAPILOADER_GL_ARB_debug_output = false;
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bool GLAPILOADER_GL_ARB_depth_buffer_float = false;
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bool GLAPILOADER_GL_ARB_depth_clamp = false;
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bool GLAPILOADER_GL_ARB_depth_texture = false;
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bool GLAPILOADER_GL_ARB_derivative_control = false;
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bool GLAPILOADER_GL_ARB_direct_state_access = false;
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bool GLAPILOADER_GL_ARB_draw_buffers = false;
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bool GLAPILOADER_GL_ARB_draw_buffers_blend = false;
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bool GLAPILOADER_GL_ARB_draw_elements_base_vertex = false;
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bool GLAPILOADER_GL_ARB_draw_indirect = false;
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bool GLAPILOADER_GL_ARB_draw_instanced = false;
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bool GLAPILOADER_GL_ARB_enhanced_layouts = false;
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bool GLAPILOADER_GL_ARB_explicit_attrib_location = false;
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bool GLAPILOADER_GL_ARB_explicit_uniform_location = false;
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bool GLAPILOADER_GL_ARB_fragment_coord_conventions = false;
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bool GLAPILOADER_GL_ARB_fragment_layer_viewport = false;
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bool GLAPILOADER_GL_ARB_fragment_program = false;
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bool GLAPILOADER_GL_ARB_fragment_program_shadow = false;
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bool GLAPILOADER_GL_ARB_fragment_shader = false;
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bool GLAPILOADER_GL_ARB_fragment_shader_interlock = false;
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bool GLAPILOADER_GL_ARB_framebuffer_no_attachments = false;
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bool GLAPILOADER_GL_ARB_framebuffer_object = false;
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bool GLAPILOADER_GL_ARB_framebuffer_sRGB = false;
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bool GLAPILOADER_GL_ARB_geometry_shader4 = false;
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bool GLAPILOADER_GL_ARB_get_program_binary = false;
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bool GLAPILOADER_GL_ARB_get_texture_sub_image = false;
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bool GLAPILOADER_GL_ARB_gl_spirv = false;
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bool GLAPILOADER_GL_ARB_gpu_shader5 = false;
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bool GLAPILOADER_GL_ARB_gpu_shader_fp64 = false;
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bool GLAPILOADER_GL_ARB_gpu_shader_int64 = false;
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bool GLAPILOADER_GL_ARB_half_float_pixel = false;
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bool GLAPILOADER_GL_ARB_half_float_vertex = false;
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bool GLAPILOADER_GL_ARB_imaging = false;
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bool GLAPILOADER_GL_ARB_indirect_parameters = false;
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bool GLAPILOADER_GL_ARB_instanced_arrays = false;
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bool GLAPILOADER_GL_ARB_internalformat_query = false;
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bool GLAPILOADER_GL_ARB_internalformat_query2 = false;
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bool GLAPILOADER_GL_ARB_invalidate_subdata = false;
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bool GLAPILOADER_GL_ARB_map_buffer_alignment = false;
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bool GLAPILOADER_GL_ARB_map_buffer_range = false;
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bool GLAPILOADER_GL_ARB_matrix_palette = false;
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bool GLAPILOADER_GL_ARB_multi_bind = false;
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bool GLAPILOADER_GL_ARB_multi_draw_indirect = false;
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bool GLAPILOADER_GL_ARB_multisample = false;
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bool GLAPILOADER_GL_ARB_multitexture = false;
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bool GLAPILOADER_GL_ARB_occlusion_query = false;
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bool GLAPILOADER_GL_ARB_occlusion_query2 = false;
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bool GLAPILOADER_GL_ARB_parallel_shader_compile = false;
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bool GLAPILOADER_GL_ARB_pipeline_statistics_query = false;
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bool GLAPILOADER_GL_ARB_pixel_buffer_object = false;
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bool GLAPILOADER_GL_ARB_point_parameters = false;
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bool GLAPILOADER_GL_ARB_point_sprite = false;
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bool GLAPILOADER_GL_ARB_polygon_offset_clamp = false;
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bool GLAPILOADER_GL_ARB_post_depth_coverage = false;
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bool GLAPILOADER_GL_ARB_program_interface_query = false;
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bool GLAPILOADER_GL_ARB_provoking_vertex = false;
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bool GLAPILOADER_GL_ARB_query_buffer_object = false;
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bool GLAPILOADER_GL_ARB_robust_buffer_access_behavior = false;
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bool GLAPILOADER_GL_ARB_robustness = false;
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bool GLAPILOADER_GL_ARB_robustness_isolation = false;
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bool GLAPILOADER_GL_ARB_sample_locations = false;
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bool GLAPILOADER_GL_ARB_sample_shading = false;
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bool GLAPILOADER_GL_ARB_sampler_objects = false;
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bool GLAPILOADER_GL_ARB_seamless_cube_map = false;
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bool GLAPILOADER_GL_ARB_seamless_cubemap_per_texture = false;
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bool GLAPILOADER_GL_ARB_separate_shader_objects = false;
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bool GLAPILOADER_GL_ARB_shader_atomic_counter_ops = false;
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bool GLAPILOADER_GL_ARB_shader_atomic_counters = false;
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bool GLAPILOADER_GL_ARB_shader_ballot = false;
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bool GLAPILOADER_GL_ARB_shader_bit_encoding = false;
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bool GLAPILOADER_GL_ARB_shader_clock = false;
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bool GLAPILOADER_GL_ARB_shader_draw_parameters = false;
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bool GLAPILOADER_GL_ARB_shader_group_vote = false;
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bool GLAPILOADER_GL_ARB_shader_image_load_store = false;
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bool GLAPILOADER_GL_ARB_shader_image_size = false;
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bool GLAPILOADER_GL_ARB_shader_objects = false;
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bool GLAPILOADER_GL_ARB_shader_precision = false;
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bool GLAPILOADER_GL_ARB_shader_stencil_export = false;
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bool GLAPILOADER_GL_ARB_shader_storage_buffer_object = false;
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bool GLAPILOADER_GL_ARB_shader_subroutine = false;
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bool GLAPILOADER_GL_ARB_shader_texture_image_samples = false;
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bool GLAPILOADER_GL_ARB_shader_texture_lod = false;
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bool GLAPILOADER_GL_ARB_shader_viewport_layer_array = false;
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bool GLAPILOADER_GL_ARB_shading_language_100 = false;
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bool GLAPILOADER_GL_ARB_shading_language_420pack = false;
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bool GLAPILOADER_GL_ARB_shading_language_include = false;
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bool GLAPILOADER_GL_ARB_shading_language_packing = false;
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bool GLAPILOADER_GL_ARB_shadow = false;
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bool GLAPILOADER_GL_ARB_shadow_ambient = false;
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bool GLAPILOADER_GL_ARB_sparse_buffer = false;
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bool GLAPILOADER_GL_ARB_sparse_texture = false;
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bool GLAPILOADER_GL_ARB_sparse_texture2 = false;
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bool GLAPILOADER_GL_ARB_sparse_texture_clamp = false;
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bool GLAPILOADER_GL_ARB_spirv_extensions = false;
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bool GLAPILOADER_GL_ARB_stencil_texturing = false;
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bool GLAPILOADER_GL_ARB_sync = false;
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bool GLAPILOADER_GL_ARB_tessellation_shader = false;
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bool GLAPILOADER_GL_ARB_texture_barrier = false;
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bool GLAPILOADER_GL_ARB_texture_border_clamp = false;
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bool GLAPILOADER_GL_ARB_texture_buffer_object = false;
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bool GLAPILOADER_GL_ARB_texture_buffer_object_rgb32 = false;
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bool GLAPILOADER_GL_ARB_texture_buffer_range = false;
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bool GLAPILOADER_GL_ARB_texture_compression = false;
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bool GLAPILOADER_GL_ARB_texture_compression_bptc = false;
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bool GLAPILOADER_GL_ARB_texture_compression_rgtc = false;
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bool GLAPILOADER_GL_ARB_texture_cube_map = false;
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bool GLAPILOADER_GL_ARB_texture_cube_map_array = false;
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bool GLAPILOADER_GL_ARB_texture_env_add = false;
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bool GLAPILOADER_GL_ARB_texture_env_combine = false;
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bool GLAPILOADER_GL_ARB_texture_env_crossbar = false;
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bool GLAPILOADER_GL_ARB_texture_env_dot3 = false;
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bool GLAPILOADER_GL_ARB_texture_filter_anisotropic = false;
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bool GLAPILOADER_GL_ARB_texture_filter_minmax = false;
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bool GLAPILOADER_GL_ARB_texture_float = false;
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bool GLAPILOADER_GL_ARB_texture_gather = false;
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bool GLAPILOADER_GL_ARB_texture_mirror_clamp_to_edge = false;
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bool GLAPILOADER_GL_ARB_texture_mirrored_repeat = false;
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bool GLAPILOADER_GL_ARB_texture_multisample = false;
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bool GLAPILOADER_GL_ARB_texture_non_power_of_two = false;
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bool GLAPILOADER_GL_ARB_texture_query_levels = false;
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bool GLAPILOADER_GL_ARB_texture_query_lod = false;
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bool GLAPILOADER_GL_ARB_texture_rectangle = false;
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bool GLAPILOADER_GL_ARB_texture_rg = false;
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bool GLAPILOADER_GL_ARB_texture_rgb10_a2ui = false;
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bool GLAPILOADER_GL_ARB_texture_stencil8 = false;
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bool GLAPILOADER_GL_ARB_texture_storage = false;
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bool GLAPILOADER_GL_ARB_texture_storage_multisample = false;
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bool GLAPILOADER_GL_ARB_texture_swizzle = false;
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bool GLAPILOADER_GL_ARB_texture_view = false;
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bool GLAPILOADER_GL_ARB_timer_query = false;
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bool GLAPILOADER_GL_ARB_transform_feedback2 = false;
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bool GLAPILOADER_GL_ARB_transform_feedback3 = false;
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bool GLAPILOADER_GL_ARB_transform_feedback_instanced = false;
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bool GLAPILOADER_GL_ARB_transform_feedback_overflow_query = false;
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bool GLAPILOADER_GL_ARB_transpose_matrix = false;
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bool GLAPILOADER_GL_ARB_uniform_buffer_object = false;
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bool GLAPILOADER_GL_ARB_vertex_array_bgra = false;
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bool GLAPILOADER_GL_ARB_vertex_array_object = false;
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bool GLAPILOADER_GL_ARB_vertex_attrib_64bit = false;
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bool GLAPILOADER_GL_ARB_vertex_attrib_binding = false;
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bool GLAPILOADER_GL_ARB_vertex_blend = false;
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bool GLAPILOADER_GL_ARB_vertex_buffer_object = false;
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bool GLAPILOADER_GL_ARB_vertex_program = false;
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bool GLAPILOADER_GL_ARB_vertex_shader = false;
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bool GLAPILOADER_GL_ARB_vertex_type_10f_11f_11f_rev = false;
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bool GLAPILOADER_GL_ARB_vertex_type_2_10_10_10_rev = false;
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bool GLAPILOADER_GL_ARB_viewport_array = false;
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bool GLAPILOADER_GL_ARB_window_pos = false;
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bool GLAPILOADER_GL_EXT_422_pixels = false;
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bool GLAPILOADER_GL_EXT_EGL_image_storage = false;
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bool GLAPILOADER_GL_EXT_EGL_sync = false;
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bool GLAPILOADER_GL_EXT_abgr = false;
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bool GLAPILOADER_GL_EXT_bgra = false;
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bool GLAPILOADER_GL_EXT_bindable_uniform = false;
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bool GLAPILOADER_GL_EXT_blend_color = false;
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bool GLAPILOADER_GL_EXT_blend_equation_separate = false;
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bool GLAPILOADER_GL_EXT_blend_func_separate = false;
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bool GLAPILOADER_GL_EXT_blend_logic_op = false;
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bool GLAPILOADER_GL_EXT_blend_minmax = false;
|
|
bool GLAPILOADER_GL_EXT_blend_subtract = false;
|
|
bool GLAPILOADER_GL_EXT_clip_volume_hint = false;
|
|
bool GLAPILOADER_GL_EXT_cmyka = false;
|
|
bool GLAPILOADER_GL_EXT_color_subtable = false;
|
|
bool GLAPILOADER_GL_EXT_compiled_vertex_array = false;
|
|
bool GLAPILOADER_GL_EXT_convolution = false;
|
|
bool GLAPILOADER_GL_EXT_coordinate_frame = false;
|
|
bool GLAPILOADER_GL_EXT_copy_texture = false;
|
|
bool GLAPILOADER_GL_EXT_cull_vertex = false;
|
|
bool GLAPILOADER_GL_EXT_debug_label = false;
|
|
bool GLAPILOADER_GL_EXT_debug_marker = false;
|
|
bool GLAPILOADER_GL_EXT_depth_bounds_test = false;
|
|
bool GLAPILOADER_GL_EXT_direct_state_access = false;
|
|
bool GLAPILOADER_GL_EXT_draw_buffers2 = false;
|
|
bool GLAPILOADER_GL_EXT_draw_instanced = false;
|
|
bool GLAPILOADER_GL_EXT_draw_range_elements = false;
|
|
bool GLAPILOADER_GL_EXT_external_buffer = false;
|
|
bool GLAPILOADER_GL_EXT_fog_coord = false;
|
|
bool GLAPILOADER_GL_EXT_framebuffer_blit = false;
|
|
bool GLAPILOADER_GL_EXT_framebuffer_multisample = false;
|
|
bool GLAPILOADER_GL_EXT_framebuffer_multisample_blit_scaled = false;
|
|
bool GLAPILOADER_GL_EXT_framebuffer_object = false;
|
|
bool GLAPILOADER_GL_EXT_framebuffer_sRGB = false;
|
|
bool GLAPILOADER_GL_EXT_geometry_shader4 = false;
|
|
bool GLAPILOADER_GL_EXT_gpu_program_parameters = false;
|
|
bool GLAPILOADER_GL_EXT_gpu_shader4 = false;
|
|
bool GLAPILOADER_GL_EXT_histogram = false;
|
|
bool GLAPILOADER_GL_EXT_index_array_formats = false;
|
|
bool GLAPILOADER_GL_EXT_index_func = false;
|
|
bool GLAPILOADER_GL_EXT_index_material = false;
|
|
bool GLAPILOADER_GL_EXT_index_texture = false;
|
|
bool GLAPILOADER_GL_EXT_light_texture = false;
|
|
bool GLAPILOADER_GL_EXT_memory_object = false;
|
|
bool GLAPILOADER_GL_EXT_memory_object_fd = false;
|
|
bool GLAPILOADER_GL_EXT_memory_object_win32 = false;
|
|
bool GLAPILOADER_GL_EXT_misc_attribute = false;
|
|
bool GLAPILOADER_GL_EXT_multi_draw_arrays = false;
|
|
bool GLAPILOADER_GL_EXT_multisample = false;
|
|
bool GLAPILOADER_GL_EXT_multiview_tessellation_geometry_shader = false;
|
|
bool GLAPILOADER_GL_EXT_multiview_texture_multisample = false;
|
|
bool GLAPILOADER_GL_EXT_multiview_timer_query = false;
|
|
bool GLAPILOADER_GL_EXT_packed_depth_stencil = false;
|
|
bool GLAPILOADER_GL_EXT_packed_float = false;
|
|
bool GLAPILOADER_GL_EXT_packed_pixels = false;
|
|
bool GLAPILOADER_GL_EXT_paletted_texture = false;
|
|
bool GLAPILOADER_GL_EXT_pixel_buffer_object = false;
|
|
bool GLAPILOADER_GL_EXT_pixel_transform = false;
|
|
bool GLAPILOADER_GL_EXT_pixel_transform_color_table = false;
|
|
bool GLAPILOADER_GL_EXT_point_parameters = false;
|
|
bool GLAPILOADER_GL_EXT_polygon_offset = false;
|
|
bool GLAPILOADER_GL_EXT_polygon_offset_clamp = false;
|
|
bool GLAPILOADER_GL_EXT_post_depth_coverage = false;
|
|
bool GLAPILOADER_GL_EXT_provoking_vertex = false;
|
|
bool GLAPILOADER_GL_EXT_raster_multisample = false;
|
|
bool GLAPILOADER_GL_EXT_rescale_normal = false;
|
|
bool GLAPILOADER_GL_EXT_semaphore = false;
|
|
bool GLAPILOADER_GL_EXT_semaphore_fd = false;
|
|
bool GLAPILOADER_GL_EXT_semaphore_win32 = false;
|
|
bool GLAPILOADER_GL_EXT_secondary_color = false;
|
|
bool GLAPILOADER_GL_EXT_separate_shader_objects = false;
|
|
bool GLAPILOADER_GL_EXT_separate_specular_color = false;
|
|
bool GLAPILOADER_GL_EXT_shader_framebuffer_fetch = false;
|
|
bool GLAPILOADER_GL_EXT_shader_framebuffer_fetch_non_coherent = false;
|
|
bool GLAPILOADER_GL_EXT_shader_image_load_formatted = false;
|
|
bool GLAPILOADER_GL_EXT_shader_image_load_store = false;
|
|
bool GLAPILOADER_GL_EXT_shader_integer_mix = false;
|
|
bool GLAPILOADER_GL_EXT_shadow_funcs = false;
|
|
bool GLAPILOADER_GL_EXT_shared_texture_palette = false;
|
|
bool GLAPILOADER_GL_EXT_sparse_texture2 = false;
|
|
bool GLAPILOADER_GL_EXT_stencil_clear_tag = false;
|
|
bool GLAPILOADER_GL_EXT_stencil_two_side = false;
|
|
bool GLAPILOADER_GL_EXT_stencil_wrap = false;
|
|
bool GLAPILOADER_GL_EXT_subtexture = false;
|
|
bool GLAPILOADER_GL_EXT_texture = false;
|
|
bool GLAPILOADER_GL_EXT_texture3D = false;
|
|
bool GLAPILOADER_GL_EXT_texture_array = false;
|
|
bool GLAPILOADER_GL_EXT_texture_buffer_object = false;
|
|
bool GLAPILOADER_GL_EXT_texture_compression_latc = false;
|
|
bool GLAPILOADER_GL_EXT_texture_compression_rgtc = false;
|
|
bool GLAPILOADER_GL_EXT_texture_compression_s3tc = false;
|
|
bool GLAPILOADER_GL_EXT_texture_cube_map = false;
|
|
bool GLAPILOADER_GL_EXT_texture_env_add = false;
|
|
bool GLAPILOADER_GL_EXT_texture_env_combine = false;
|
|
bool GLAPILOADER_GL_EXT_texture_env_dot3 = false;
|
|
bool GLAPILOADER_GL_EXT_texture_filter_anisotropic = false;
|
|
bool GLAPILOADER_GL_EXT_texture_filter_minmax = false;
|
|
bool GLAPILOADER_GL_EXT_texture_integer = false;
|
|
bool GLAPILOADER_GL_EXT_texture_lod_bias = false;
|
|
bool GLAPILOADER_GL_EXT_texture_mirror_clamp = false;
|
|
bool GLAPILOADER_GL_EXT_texture_object = false;
|
|
bool GLAPILOADER_GL_EXT_texture_perturb_normal = false;
|
|
bool GLAPILOADER_GL_EXT_texture_sRGB = false;
|
|
bool GLAPILOADER_GL_EXT_texture_sRGB_R8 = false;
|
|
bool GLAPILOADER_GL_EXT_texture_sRGB_decode = false;
|
|
bool GLAPILOADER_GL_EXT_texture_shared_exponent = false;
|
|
bool GLAPILOADER_GL_EXT_texture_snorm = false;
|
|
bool GLAPILOADER_GL_EXT_texture_swizzle = false;
|
|
bool GLAPILOADER_GL_EXT_timer_query = false;
|
|
bool GLAPILOADER_GL_EXT_transform_feedback = false;
|
|
bool GLAPILOADER_GL_EXT_vertex_array = false;
|
|
bool GLAPILOADER_GL_EXT_vertex_array_bgra = false;
|
|
bool GLAPILOADER_GL_EXT_vertex_attrib_64bit = false;
|
|
bool GLAPILOADER_GL_EXT_vertex_shader = false;
|
|
bool GLAPILOADER_GL_EXT_vertex_weighting = false;
|
|
bool GLAPILOADER_GL_EXT_win32_keyed_mutex = false;
|
|
bool GLAPILOADER_GL_EXT_window_rectangles = false;
|
|
bool GLAPILOADER_GL_EXT_x11_sync_object = false;
|
|
bool GLAPILOADER_GL_INTEL_conservative_rasterization = false;
|
|
bool GLAPILOADER_GL_INTEL_fragment_shader_ordering = false;
|
|
bool GLAPILOADER_GL_INTEL_framebuffer_CMAA = false;
|
|
bool GLAPILOADER_GL_INTEL_map_texture = false;
|
|
bool GLAPILOADER_GL_INTEL_blackhole_render = false;
|
|
bool GLAPILOADER_GL_INTEL_parallel_arrays = false;
|
|
bool GLAPILOADER_GL_INTEL_performance_query = false;
|
|
bool GLAPILOADER_GL_KHR_blend_equation_advanced = false;
|
|
bool GLAPILOADER_GL_KHR_blend_equation_advanced_coherent = false;
|
|
bool GLAPILOADER_GL_KHR_context_flush_control = false;
|
|
bool GLAPILOADER_GL_KHR_debug = false;
|
|
bool GLAPILOADER_GL_KHR_no_error = false;
|
|
bool GLAPILOADER_GL_KHR_robust_buffer_access_behavior = false;
|
|
bool GLAPILOADER_GL_KHR_robustness = false;
|
|
bool GLAPILOADER_GL_KHR_shader_subgroup = false;
|
|
bool GLAPILOADER_GL_KHR_texture_compression_astc_hdr = false;
|
|
bool GLAPILOADER_GL_KHR_texture_compression_astc_ldr = false;
|
|
bool GLAPILOADER_GL_KHR_texture_compression_astc_sliced_3d = false;
|
|
bool GLAPILOADER_GL_KHR_parallel_shader_compile = false;
|
|
bool GLAPILOADER_GL_NV_alpha_to_coverage_dither_control = false;
|
|
bool GLAPILOADER_GL_NV_bindless_multi_draw_indirect = false;
|
|
bool GLAPILOADER_GL_NV_bindless_multi_draw_indirect_count = false;
|
|
bool GLAPILOADER_GL_NV_bindless_texture = false;
|
|
bool GLAPILOADER_GL_NV_blend_equation_advanced = false;
|
|
bool GLAPILOADER_GL_NV_blend_equation_advanced_coherent = false;
|
|
bool GLAPILOADER_GL_NV_blend_minmax_factor = false;
|
|
bool GLAPILOADER_GL_NV_blend_square = false;
|
|
bool GLAPILOADER_GL_NV_clip_space_w_scaling = false;
|
|
bool GLAPILOADER_GL_NV_command_list = false;
|
|
bool GLAPILOADER_GL_NV_compute_program5 = false;
|
|
bool GLAPILOADER_GL_NV_compute_shader_derivatives = false;
|
|
bool GLAPILOADER_GL_NV_conditional_render = false;
|
|
bool GLAPILOADER_GL_NV_conservative_raster = false;
|
|
bool GLAPILOADER_GL_NV_conservative_raster_dilate = false;
|
|
bool GLAPILOADER_GL_NV_conservative_raster_pre_snap = false;
|
|
bool GLAPILOADER_GL_NV_conservative_raster_pre_snap_triangles = false;
|
|
bool GLAPILOADER_GL_NV_conservative_raster_underestimation = false;
|
|
bool GLAPILOADER_GL_NV_copy_depth_to_color = false;
|
|
bool GLAPILOADER_GL_NV_copy_image = false;
|
|
bool GLAPILOADER_GL_NV_deep_texture3D = false;
|
|
bool GLAPILOADER_GL_NV_depth_buffer_float = false;
|
|
bool GLAPILOADER_GL_NV_depth_clamp = false;
|
|
bool GLAPILOADER_GL_NV_draw_texture = false;
|
|
bool GLAPILOADER_GL_NV_draw_vulkan_image = false;
|
|
bool GLAPILOADER_GL_NV_evaluators = false;
|
|
bool GLAPILOADER_GL_NV_explicit_multisample = false;
|
|
bool GLAPILOADER_GL_NV_fence = false;
|
|
bool GLAPILOADER_GL_NV_fill_rectangle = false;
|
|
bool GLAPILOADER_GL_NV_float_buffer = false;
|
|
bool GLAPILOADER_GL_NV_fog_distance = false;
|
|
bool GLAPILOADER_GL_NV_fragment_coverage_to_color = false;
|
|
bool GLAPILOADER_GL_NV_fragment_program = false;
|
|
bool GLAPILOADER_GL_NV_fragment_program2 = false;
|
|
bool GLAPILOADER_GL_NV_fragment_program4 = false;
|
|
bool GLAPILOADER_GL_NV_fragment_program_option = false;
|
|
bool GLAPILOADER_GL_NV_fragment_shader_barycentric = false;
|
|
bool GLAPILOADER_GL_NV_fragment_shader_interlock = false;
|
|
bool GLAPILOADER_GL_NV_framebuffer_mixed_samples = false;
|
|
bool GLAPILOADER_GL_NV_framebuffer_multisample_coverage = false;
|
|
bool GLAPILOADER_GL_NV_geometry_program4 = false;
|
|
bool GLAPILOADER_GL_NV_geometry_shader4 = false;
|
|
bool GLAPILOADER_GL_NV_geometry_shader_passthrough = false;
|
|
bool GLAPILOADER_GL_NV_gpu_program4 = false;
|
|
bool GLAPILOADER_GL_NV_gpu_program5 = false;
|
|
bool GLAPILOADER_GL_NV_gpu_program5_mem_extended = false;
|
|
bool GLAPILOADER_GL_NV_gpu_shader5 = false;
|
|
bool GLAPILOADER_GL_NV_half_float = false;
|
|
bool GLAPILOADER_GL_NV_internalformat_sample_query = false;
|
|
bool GLAPILOADER_GL_NV_light_max_exponent = false;
|
|
bool GLAPILOADER_GL_NV_gpu_multicast = false;
|
|
bool GLAPILOADER_GL_NV_memory_attachment = false;
|
|
bool GLAPILOADER_GL_NV_mesh_shader = false;
|
|
bool GLAPILOADER_GL_NV_multisample_coverage = false;
|
|
bool GLAPILOADER_GL_NV_multisample_filter_hint = false;
|
|
bool GLAPILOADER_GL_NV_occlusion_query = false;
|
|
bool GLAPILOADER_GL_NV_packed_depth_stencil = false;
|
|
bool GLAPILOADER_GL_NV_parameter_buffer_object = false;
|
|
bool GLAPILOADER_GL_NV_parameter_buffer_object2 = false;
|
|
bool GLAPILOADER_GL_NV_path_rendering = false;
|
|
bool GLAPILOADER_GL_NV_path_rendering_shared_edge = false;
|
|
bool GLAPILOADER_GL_NV_pixel_data_range = false;
|
|
bool GLAPILOADER_GL_NV_point_sprite = false;
|
|
bool GLAPILOADER_GL_NV_present_video = false;
|
|
bool GLAPILOADER_GL_NV_primitive_restart = false;
|
|
bool GLAPILOADER_GL_NV_query_resource = false;
|
|
bool GLAPILOADER_GL_NV_query_resource_tag = false;
|
|
bool GLAPILOADER_GL_NV_register_combiners = false;
|
|
bool GLAPILOADER_GL_NV_register_combiners2 = false;
|
|
bool GLAPILOADER_GL_NV_representative_fragment_test = false;
|
|
bool GLAPILOADER_GL_NV_robustness_video_memory_purge = false;
|
|
bool GLAPILOADER_GL_NV_sample_locations = false;
|
|
bool GLAPILOADER_GL_NV_sample_mask_override_coverage = false;
|
|
bool GLAPILOADER_GL_NV_scissor_exclusive = false;
|
|
bool GLAPILOADER_GL_NV_shader_atomic_counters = false;
|
|
bool GLAPILOADER_GL_NV_shader_atomic_float = false;
|
|
bool GLAPILOADER_GL_NV_shader_atomic_float64 = false;
|
|
bool GLAPILOADER_GL_NV_shader_atomic_fp16_vector = false;
|
|
bool GLAPILOADER_GL_NV_shader_atomic_int64 = false;
|
|
bool GLAPILOADER_GL_NV_shader_buffer_load = false;
|
|
bool GLAPILOADER_GL_NV_shader_buffer_store = false;
|
|
bool GLAPILOADER_GL_NV_shader_storage_buffer_object = false;
|
|
bool GLAPILOADER_GL_NV_shader_subgroup_partitioned = false;
|
|
bool GLAPILOADER_GL_NV_shader_texture_footprint = false;
|
|
bool GLAPILOADER_GL_NV_shader_thread_group = false;
|
|
bool GLAPILOADER_GL_NV_shader_thread_shuffle = false;
|
|
bool GLAPILOADER_GL_NV_shading_rate_image = false;
|
|
bool GLAPILOADER_GL_NV_stereo_view_rendering = false;
|
|
bool GLAPILOADER_GL_NV_tessellation_program5 = false;
|
|
bool GLAPILOADER_GL_NV_texgen_emboss = false;
|
|
bool GLAPILOADER_GL_NV_texgen_reflection = false;
|
|
bool GLAPILOADER_GL_NV_texture_barrier = false;
|
|
bool GLAPILOADER_GL_NV_texture_compression_vtc = false;
|
|
bool GLAPILOADER_GL_NV_texture_env_combine4 = false;
|
|
bool GLAPILOADER_GL_NV_texture_expand_normal = false;
|
|
bool GLAPILOADER_GL_NV_texture_multisample = false;
|
|
bool GLAPILOADER_GL_NV_texture_rectangle = false;
|
|
bool GLAPILOADER_GL_NV_texture_rectangle_compressed = false;
|
|
bool GLAPILOADER_GL_NV_texture_shader = false;
|
|
bool GLAPILOADER_GL_NV_texture_shader2 = false;
|
|
bool GLAPILOADER_GL_NV_texture_shader3 = false;
|
|
bool GLAPILOADER_GL_NV_transform_feedback = false;
|
|
bool GLAPILOADER_GL_NV_transform_feedback2 = false;
|
|
bool GLAPILOADER_GL_NV_uniform_buffer_unified_memory = false;
|
|
bool GLAPILOADER_GL_NV_vdpau_interop = false;
|
|
bool GLAPILOADER_GL_NV_vdpau_interop2 = false;
|
|
bool GLAPILOADER_GL_NV_vertex_array_range = false;
|
|
bool GLAPILOADER_GL_NV_vertex_array_range2 = false;
|
|
bool GLAPILOADER_GL_NV_vertex_attrib_integer_64bit = false;
|
|
bool GLAPILOADER_GL_NV_vertex_buffer_unified_memory = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program1_1 = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program2 = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program2_option = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program3 = false;
|
|
bool GLAPILOADER_GL_NV_vertex_program4 = false;
|
|
bool GLAPILOADER_GL_NV_video_capture = false;
|
|
bool GLAPILOADER_GL_NV_viewport_array2 = false;
|
|
bool GLAPILOADER_GL_NV_viewport_swizzle = false;
|
|
bool GLAPILOADER_GL_EXT_texture_shadow_lod = false;
|
|
|
|
|
|
void (GLAPIENTRY *glAccum) (GLenum op, GLfloat value) = NULL;
|
|
void (GLAPIENTRY *glActiveProgramEXT) (GLuint program) = NULL;
|
|
void (GLAPIENTRY *glActiveShaderProgram) (GLuint pipeline, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glActiveShaderProgramEXT) (GLuint pipeline, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glActiveStencilFaceEXT) (GLenum face) = NULL;
|
|
void (GLAPIENTRY *glActiveTexture) (GLenum texture) = NULL;
|
|
void (GLAPIENTRY *glActiveTextureARB) (GLenum texture) = NULL;
|
|
void (GLAPIENTRY *glActiveVaryingNV) (GLuint program, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glAlphaFunc) (GLenum func, GLfloat ref) = NULL;
|
|
void (GLAPIENTRY *glAlphaToCoverageDitherControlNV) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glApplyFramebufferAttachmentCMAAINTEL) () = NULL;
|
|
void (GLAPIENTRY *glApplyTextureEXT) (GLenum mode) = NULL;
|
|
GLboolean (GLAPIENTRY *glAcquireKeyedMutexWin32EXT) (GLuint memory, GLuint64 key, GLuint timeout) = NULL;
|
|
GLboolean (GLAPIENTRY *glAreProgramsResidentNV) (GLsizei n, const GLuint * programs, GLboolean * residences) = NULL;
|
|
GLboolean (GLAPIENTRY *glAreTexturesResident) (GLsizei n, const GLuint * textures, GLboolean * residences) = NULL;
|
|
GLboolean (GLAPIENTRY *glAreTexturesResidentEXT) (GLsizei n, const GLuint * textures, GLboolean * residences) = NULL;
|
|
void (GLAPIENTRY *glArrayElement) (GLint i) = NULL;
|
|
void (GLAPIENTRY *glArrayElementEXT) (GLint i) = NULL;
|
|
void (GLAPIENTRY *glAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj) = NULL;
|
|
void (GLAPIENTRY *glAttachShader) (GLuint program, GLuint shader) = NULL;
|
|
void (GLAPIENTRY *glBegin) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBeginConditionalRender) (GLuint id, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBeginConditionalRenderNV) (GLuint id, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBeginOcclusionQueryNV) (GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBeginPerfMonitorAMD) (GLuint monitor) = NULL;
|
|
void (GLAPIENTRY *glBeginPerfQueryINTEL) (GLuint queryHandle) = NULL;
|
|
void (GLAPIENTRY *glBeginQuery) (GLenum target, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBeginQueryARB) (GLenum target, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBeginQueryIndexed) (GLenum target, GLuint index, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBeginTransformFeedback) (GLenum primitiveMode) = NULL;
|
|
void (GLAPIENTRY *glBeginTransformFeedbackEXT) (GLenum primitiveMode) = NULL;
|
|
void (GLAPIENTRY *glBeginTransformFeedbackNV) (GLenum primitiveMode) = NULL;
|
|
void (GLAPIENTRY *glBeginVertexShaderEXT) () = NULL;
|
|
void (GLAPIENTRY *glBeginVideoCaptureNV) (GLuint video_capture_slot) = NULL;
|
|
void (GLAPIENTRY *glBindAttribLocation) (GLuint program, GLuint index, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name) = NULL;
|
|
void (GLAPIENTRY *glBindBuffer) (GLenum target, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glBindBufferARB) (GLenum target, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glBindBufferBase) (GLenum target, GLuint index, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glBindBufferBaseEXT) (GLenum target, GLuint index, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glBindBufferBaseNV) (GLenum target, GLuint index, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glBindBufferOffsetEXT) (GLenum target, GLuint index, GLuint buffer, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glBindBufferOffsetNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glBindBufferRangeEXT) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glBindBufferRangeNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glBindBuffersBase) (GLenum target, GLuint first, GLsizei count, const GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glBindBuffersRange) (GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) = NULL;
|
|
void (GLAPIENTRY *glBindFragDataLocation) (GLuint program, GLuint color, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glBindFramebuffer) (GLenum target, GLuint framebuffer) = NULL;
|
|
void (GLAPIENTRY *glBindFramebufferEXT) (GLenum target, GLuint framebuffer) = NULL;
|
|
void (GLAPIENTRY *glBindImageTexture) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) = NULL;
|
|
void (GLAPIENTRY *glBindImageTextureEXT) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) = NULL;
|
|
void (GLAPIENTRY *glBindImageTextures) (GLuint first, GLsizei count, const GLuint * textures) = NULL;
|
|
GLuint (GLAPIENTRY *glBindLightParameterEXT) (GLenum light, GLenum value) = NULL;
|
|
GLuint (GLAPIENTRY *glBindMaterialParameterEXT) (GLenum face, GLenum value) = NULL;
|
|
void (GLAPIENTRY *glBindMultiTextureEXT) (GLenum texunit, GLenum target, GLuint texture) = NULL;
|
|
GLuint (GLAPIENTRY *glBindParameterEXT) (GLenum value) = NULL;
|
|
void (GLAPIENTRY *glBindProgramARB) (GLenum target, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glBindProgramNV) (GLenum target, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBindProgramPipeline) (GLuint pipeline) = NULL;
|
|
void (GLAPIENTRY *glBindProgramPipelineEXT) (GLuint pipeline) = NULL;
|
|
void (GLAPIENTRY *glBindRenderbuffer) (GLenum target, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glBindSampler) (GLuint unit, GLuint sampler) = NULL;
|
|
void (GLAPIENTRY *glBindSamplers) (GLuint first, GLsizei count, const GLuint * samplers) = NULL;
|
|
void (GLAPIENTRY *glBindShadingRateImageNV) (GLuint texture) = NULL;
|
|
GLuint (GLAPIENTRY *glBindTexGenParameterEXT) (GLenum unit, GLenum coord, GLenum value) = NULL;
|
|
void (GLAPIENTRY *glBindTexture) (GLenum target, GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glBindTextureEXT) (GLenum target, GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glBindTextureUnit) (GLuint unit, GLuint texture) = NULL;
|
|
GLuint (GLAPIENTRY *glBindTextureUnitParameterEXT) (GLenum unit, GLenum value) = NULL;
|
|
void (GLAPIENTRY *glBindTextures) (GLuint first, GLsizei count, const GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glBindTransformFeedback) (GLenum target, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBindTransformFeedbackNV) (GLenum target, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBindVertexArray) (GLuint array) = NULL;
|
|
void (GLAPIENTRY *glBindVertexArrayAPPLE) (GLuint array) = NULL;
|
|
void (GLAPIENTRY *glBindVertexBuffer) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glBindVertexBuffers) (GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL;
|
|
void (GLAPIENTRY *glBindVertexShaderEXT) (GLuint id) = NULL;
|
|
void (GLAPIENTRY *glBindVideoCaptureStreamBufferNV) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) = NULL;
|
|
void (GLAPIENTRY *glBindVideoCaptureStreamTextureNV) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glBinormal3bEXT) (GLbyte bx, GLbyte by, GLbyte bz) = NULL;
|
|
void (GLAPIENTRY *glBinormal3bvEXT) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glBinormal3dEXT) (GLdouble bx, GLdouble by, GLdouble bz) = NULL;
|
|
void (GLAPIENTRY *glBinormal3dvEXT) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glBinormal3fEXT) (GLfloat bx, GLfloat by, GLfloat bz) = NULL;
|
|
void (GLAPIENTRY *glBinormal3fvEXT) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glBinormal3iEXT) (GLint bx, GLint by, GLint bz) = NULL;
|
|
void (GLAPIENTRY *glBinormal3ivEXT) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glBinormal3sEXT) (GLshort bx, GLshort by, GLshort bz) = NULL;
|
|
void (GLAPIENTRY *glBinormal3svEXT) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glBinormalPointerEXT) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) = NULL;
|
|
void (GLAPIENTRY *glBlendBarrierKHR) () = NULL;
|
|
void (GLAPIENTRY *glBlendBarrierNV) () = NULL;
|
|
void (GLAPIENTRY *glBlendColor) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
|
|
void (GLAPIENTRY *glBlendColorEXT) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquation) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationIndexedAMD) (GLuint buf, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationSeparateEXT) (GLenum modeRGB, GLenum modeAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationSeparateIndexedAMD) (GLuint buf, GLenum modeRGB, GLenum modeAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationSeparatei) (GLuint buf, GLenum modeRGB, GLenum modeAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationSeparateiARB) (GLuint buf, GLenum modeRGB, GLenum modeAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationi) (GLuint buf, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBlendEquationiARB) (GLuint buf, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncIndexedAMD) (GLuint buf, GLenum src, GLenum dst) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncSeparateEXT) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncSeparateIndexedAMD) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncSeparatei) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendFuncSeparateiARB) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
|
|
void (GLAPIENTRY *glBlendFunci) (GLuint buf, GLenum src, GLenum dst) = NULL;
|
|
void (GLAPIENTRY *glBlendFunciARB) (GLuint buf, GLenum src, GLenum dst) = NULL;
|
|
void (GLAPIENTRY *glBlendParameteriNV) (GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
|
|
void (GLAPIENTRY *glBlitFramebufferEXT) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
|
|
void (GLAPIENTRY *glBlitNamedFramebuffer) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
|
|
void (GLAPIENTRY *glBufferAddressRangeNV) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) = NULL;
|
|
void (GLAPIENTRY *glBufferAttachMemoryNV) (GLenum target, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const void * data, GLenum usage) = NULL;
|
|
void (GLAPIENTRY *glBufferDataARB) (GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) = NULL;
|
|
void (GLAPIENTRY *glBufferPageCommitmentARB) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) = NULL;
|
|
void (GLAPIENTRY *glBufferParameteriAPPLE) (GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glBufferStorage) (GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glBufferStorageExternalEXT) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glBufferStorageMemEXT) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
|
|
void (GLAPIENTRY *glBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCallCommandListNV) (GLuint list) = NULL;
|
|
void (GLAPIENTRY *glCallList) (GLuint list) = NULL;
|
|
void (GLAPIENTRY *glCallLists) (GLsizei n, GLenum type, const void * lists) = NULL;
|
|
GLenum (GLAPIENTRY *glCheckFramebufferStatus) (GLenum target) = NULL;
|
|
GLenum (GLAPIENTRY *glCheckFramebufferStatusEXT) (GLenum target) = NULL;
|
|
GLenum (GLAPIENTRY *glCheckNamedFramebufferStatus) (GLuint framebuffer, GLenum target) = NULL;
|
|
GLenum (GLAPIENTRY *glCheckNamedFramebufferStatusEXT) (GLuint framebuffer, GLenum target) = NULL;
|
|
void (GLAPIENTRY *glClampColor) (GLenum target, GLenum clamp) = NULL;
|
|
void (GLAPIENTRY *glClampColorARB) (GLenum target, GLenum clamp) = NULL;
|
|
void (GLAPIENTRY *glClear) (GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
|
|
void (GLAPIENTRY *glClearBufferData) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearBufferSubData) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = NULL;
|
|
void (GLAPIENTRY *glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glClearColor) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
|
|
void (GLAPIENTRY *glClearColorIiEXT) (GLint red, GLint green, GLint blue, GLint alpha) = NULL;
|
|
void (GLAPIENTRY *glClearColorIuiEXT) (GLuint red, GLuint green, GLuint blue, GLuint alpha) = NULL;
|
|
void (GLAPIENTRY *glClearDepth) (GLdouble depth) = NULL;
|
|
void (GLAPIENTRY *glClearDepthdNV) (GLdouble depth) = NULL;
|
|
void (GLAPIENTRY *glClearDepthf) (GLfloat d) = NULL;
|
|
void (GLAPIENTRY *glClearIndex) (GLfloat c) = NULL;
|
|
void (GLAPIENTRY *glClearNamedBufferData) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearNamedBufferDataEXT) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearNamedBufferSubData) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearNamedBufferSubDataEXT) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearNamedFramebufferfi) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = NULL;
|
|
void (GLAPIENTRY *glClearNamedFramebufferfv) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glClearNamedFramebufferiv) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glClearNamedFramebufferuiv) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glClearStencil) (GLint s) = NULL;
|
|
void (GLAPIENTRY *glClearTexImage) (GLuint texture, GLint level, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClearTexSubImage) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glClientActiveTexture) (GLenum texture) = NULL;
|
|
void (GLAPIENTRY *glClientActiveTextureARB) (GLenum texture) = NULL;
|
|
void (GLAPIENTRY *glClientAttribDefaultEXT) (GLbitfield mask) = NULL;
|
|
GLenum (GLAPIENTRY *glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL;
|
|
void (GLAPIENTRY *glClipControl) (GLenum origin, GLenum depth) = NULL;
|
|
void (GLAPIENTRY *glClipPlane) (GLenum plane, const GLdouble * equation) = NULL;
|
|
void (GLAPIENTRY *glColor3b) (GLbyte red, GLbyte green, GLbyte blue) = NULL;
|
|
void (GLAPIENTRY *glColor3bv) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glColor3d) (GLdouble red, GLdouble green, GLdouble blue) = NULL;
|
|
void (GLAPIENTRY *glColor3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glColor3f) (GLfloat red, GLfloat green, GLfloat blue) = NULL;
|
|
void (GLAPIENTRY *glColor3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glColor3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue) = NULL;
|
|
void (GLAPIENTRY *glColor3hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glColor3i) (GLint red, GLint green, GLint blue) = NULL;
|
|
void (GLAPIENTRY *glColor3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glColor3s) (GLshort red, GLshort green, GLshort blue) = NULL;
|
|
void (GLAPIENTRY *glColor3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue) = NULL;
|
|
void (GLAPIENTRY *glColor3ubv) (const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glColor3ui) (GLuint red, GLuint green, GLuint blue) = NULL;
|
|
void (GLAPIENTRY *glColor3uiv) (const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glColor3us) (GLushort red, GLushort green, GLushort blue) = NULL;
|
|
void (GLAPIENTRY *glColor3usv) (const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4bv) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glColor4hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4ubv) (const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4uiv) (const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha) = NULL;
|
|
void (GLAPIENTRY *glColor4usv) (const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glColorFormatNV) (GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
|
|
void (GLAPIENTRY *glColorMaskIndexedEXT) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) = NULL;
|
|
void (GLAPIENTRY *glColorMaski) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) = NULL;
|
|
void (GLAPIENTRY *glColorMaterial) (GLenum face, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glColorP3ui) (GLenum type, GLuint color) = NULL;
|
|
void (GLAPIENTRY *glColorP3uiv) (GLenum type, const GLuint * color) = NULL;
|
|
void (GLAPIENTRY *glColorP4ui) (GLenum type, GLuint color) = NULL;
|
|
void (GLAPIENTRY *glColorP4uiv) (GLenum type, const GLuint * color) = NULL;
|
|
void (GLAPIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glColorPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glColorPointervINTEL) (GLint size, GLenum type, const void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glColorSubTableEXT) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) = NULL;
|
|
void (GLAPIENTRY *glColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) = NULL;
|
|
void (GLAPIENTRY *glColorTableEXT) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table) = NULL;
|
|
void (GLAPIENTRY *glColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glColorTableParameteriv) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glCombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) = NULL;
|
|
void (GLAPIENTRY *glCombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) = NULL;
|
|
void (GLAPIENTRY *glCombinerParameterfNV) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glCombinerParameterfvNV) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glCombinerParameteriNV) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glCombinerParameterivNV) (GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glCombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glCommandListSegmentsNV) (GLuint list, GLuint segments) = NULL;
|
|
void (GLAPIENTRY *glCompileCommandListNV) (GLuint list) = NULL;
|
|
void (GLAPIENTRY *glCompileShader) (GLuint shader) = NULL;
|
|
void (GLAPIENTRY *glCompileShaderARB) (GLhandleARB shaderObj) = NULL;
|
|
void (GLAPIENTRY *glCompileShaderIncludeARB) (GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) = NULL;
|
|
void (GLAPIENTRY *glCompressedMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) = NULL;
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|
void (GLAPIENTRY *glCompressedMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) = NULL;
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|
void (GLAPIENTRY *glCompressedMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) = NULL;
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|
void (GLAPIENTRY *glCompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL;
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|
void (GLAPIENTRY *glCompressedTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) = NULL;
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|
void (GLAPIENTRY *glCompressedTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) = NULL;
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|
void (GLAPIENTRY *glCompressedTextureSubImage1D) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureSubImage2D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureSubImage3D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL;
|
|
void (GLAPIENTRY *glCompressedTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) = NULL;
|
|
void (GLAPIENTRY *glConservativeRasterParameterfNV) (GLenum pname, GLfloat value) = NULL;
|
|
void (GLAPIENTRY *glConservativeRasterParameteriNV) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) = NULL;
|
|
void (GLAPIENTRY *glConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) = NULL;
|
|
void (GLAPIENTRY *glConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) = NULL;
|
|
void (GLAPIENTRY *glConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameterfEXT) (GLenum target, GLenum pname, GLfloat params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameterfvEXT) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameteri) (GLenum target, GLenum pname, GLint params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameteriEXT) (GLenum target, GLenum pname, GLint params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameteriv) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glConvolutionParameterivEXT) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glCopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyColorSubTableEXT) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyImageSubData) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = NULL;
|
|
void (GLAPIENTRY *glCopyImageSubDataNV) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) = NULL;
|
|
void (GLAPIENTRY *glCopyMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyNamedBufferSubData) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glCopyPathNV) (GLuint resultPath, GLuint srcPath) = NULL;
|
|
void (GLAPIENTRY *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) = NULL;
|
|
void (GLAPIENTRY *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage1D) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage2D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage3D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCopyTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glCoverFillPathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glCoverFillPathNV) (GLuint path, GLenum coverMode) = NULL;
|
|
void (GLAPIENTRY *glCoverStrokePathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glCoverStrokePathNV) (GLuint path, GLenum coverMode) = NULL;
|
|
void (GLAPIENTRY *glCoverageModulationNV) (GLenum components) = NULL;
|
|
void (GLAPIENTRY *glCoverageModulationTableNV) (GLsizei n, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glCreateBuffers) (GLsizei n, GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glCreateCommandListsNV) (GLsizei n, GLuint * lists) = NULL;
|
|
void (GLAPIENTRY *glCreateFramebuffers) (GLsizei n, GLuint * framebuffers) = NULL;
|
|
void (GLAPIENTRY *glCreateMemoryObjectsEXT) (GLsizei n, GLuint * memoryObjects) = NULL;
|
|
void (GLAPIENTRY *glCreatePerfQueryINTEL) (GLuint queryId, GLuint * queryHandle) = NULL;
|
|
GLuint (GLAPIENTRY *glCreateProgram) () = NULL;
|
|
GLhandleARB (GLAPIENTRY *glCreateProgramObjectARB) () = NULL;
|
|
void (GLAPIENTRY *glCreateProgramPipelines) (GLsizei n, GLuint * pipelines) = NULL;
|
|
void (GLAPIENTRY *glCreateQueries) (GLenum target, GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glCreateRenderbuffers) (GLsizei n, GLuint * renderbuffers) = NULL;
|
|
void (GLAPIENTRY *glCreateSamplers) (GLsizei n, GLuint * samplers) = NULL;
|
|
GLuint (GLAPIENTRY *glCreateShader) (GLenum type) = NULL;
|
|
GLhandleARB (GLAPIENTRY *glCreateShaderObjectARB) (GLenum shaderType) = NULL;
|
|
GLuint (GLAPIENTRY *glCreateShaderProgramEXT) (GLenum type, const GLchar * string) = NULL;
|
|
GLuint (GLAPIENTRY *glCreateShaderProgramv) (GLenum type, GLsizei count, const GLchar *const* strings) = NULL;
|
|
GLuint (GLAPIENTRY *glCreateShaderProgramvEXT) (GLenum type, GLsizei count, const GLchar ** strings) = NULL;
|
|
void (GLAPIENTRY *glCreateStatesNV) (GLsizei n, GLuint * states) = NULL;
|
|
GLsync (GLAPIENTRY *glCreateSyncFromCLeventARB) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glCreateTextures) (GLenum target, GLsizei n, GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glCreateTransformFeedbacks) (GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glCreateVertexArrays) (GLsizei n, GLuint * arrays) = NULL;
|
|
void (GLAPIENTRY *glCullFace) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glCullParameterdvEXT) (GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glCullParameterfvEXT) (GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glCurrentPaletteMatrixARB) (GLint index) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageCallback) (GLDEBUGPROC callback, const void * userParam) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageCallbackAMD) (GLDEBUGPROCAMD callback, void * userParam) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageCallbackARB) (GLDEBUGPROCARB callback, const void * userParam) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageCallbackKHR) (GLDEBUGPROCKHR callback, const void * userParam) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageControl) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageControlARB) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageControlKHR) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageEnableAMD) (GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageInsert) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageInsertAMD) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageInsertARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL;
|
|
void (GLAPIENTRY *glDebugMessageInsertKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL;
|
|
void (GLAPIENTRY *glDeleteBuffers) (GLsizei n, const GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteBuffersARB) (GLsizei n, const GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteCommandListsNV) (GLsizei n, const GLuint * lists) = NULL;
|
|
void (GLAPIENTRY *glDeleteFencesAPPLE) (GLsizei n, const GLuint * fences) = NULL;
|
|
void (GLAPIENTRY *glDeleteFencesNV) (GLsizei n, const GLuint * fences) = NULL;
|
|
void (GLAPIENTRY *glDeleteFramebuffers) (GLsizei n, const GLuint * framebuffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteFramebuffersEXT) (GLsizei n, const GLuint * framebuffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteLists) (GLuint list, GLsizei range) = NULL;
|
|
void (GLAPIENTRY *glDeleteMemoryObjectsEXT) (GLsizei n, const GLuint * memoryObjects) = NULL;
|
|
void (GLAPIENTRY *glDeleteNamedStringARB) (GLint namelen, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glDeleteNamesAMD) (GLenum identifier, GLuint num, const GLuint * names) = NULL;
|
|
void (GLAPIENTRY *glDeleteObjectARB) (GLhandleARB obj) = NULL;
|
|
void (GLAPIENTRY *glDeleteOcclusionQueriesNV) (GLsizei n, const GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glDeletePathsNV) (GLuint path, GLsizei range) = NULL;
|
|
void (GLAPIENTRY *glDeletePerfMonitorsAMD) (GLsizei n, GLuint * monitors) = NULL;
|
|
void (GLAPIENTRY *glDeletePerfQueryINTEL) (GLuint queryHandle) = NULL;
|
|
void (GLAPIENTRY *glDeleteProgram) (GLuint program) = NULL;
|
|
void (GLAPIENTRY *glDeleteProgramPipelines) (GLsizei n, const GLuint * pipelines) = NULL;
|
|
void (GLAPIENTRY *glDeleteProgramPipelinesEXT) (GLsizei n, const GLuint * pipelines) = NULL;
|
|
void (GLAPIENTRY *glDeleteProgramsARB) (GLsizei n, const GLuint * programs) = NULL;
|
|
void (GLAPIENTRY *glDeleteProgramsNV) (GLsizei n, const GLuint * programs) = NULL;
|
|
void (GLAPIENTRY *glDeleteQueries) (GLsizei n, const GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glDeleteQueriesARB) (GLsizei n, const GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glDeleteQueryResourceTagNV) (GLsizei n, const GLint * tagIds) = NULL;
|
|
void (GLAPIENTRY *glDeleteRenderbuffers) (GLsizei n, const GLuint * renderbuffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteRenderbuffersEXT) (GLsizei n, const GLuint * renderbuffers) = NULL;
|
|
void (GLAPIENTRY *glDeleteSamplers) (GLsizei count, const GLuint * samplers) = NULL;
|
|
void (GLAPIENTRY *glDeleteSemaphoresEXT) (GLsizei n, const GLuint * semaphores) = NULL;
|
|
void (GLAPIENTRY *glDeleteShader) (GLuint shader) = NULL;
|
|
void (GLAPIENTRY *glDeleteStatesNV) (GLsizei n, const GLuint * states) = NULL;
|
|
void (GLAPIENTRY *glDeleteSync) (GLsync sync) = NULL;
|
|
void (GLAPIENTRY *glDeleteTextures) (GLsizei n, const GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glDeleteTexturesEXT) (GLsizei n, const GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glDeleteTransformFeedbacks) (GLsizei n, const GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glDeleteTransformFeedbacksNV) (GLsizei n, const GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glDeleteVertexArrays) (GLsizei n, const GLuint * arrays) = NULL;
|
|
void (GLAPIENTRY *glDeleteVertexArraysAPPLE) (GLsizei n, const GLuint * arrays) = NULL;
|
|
void (GLAPIENTRY *glDeleteVertexShaderEXT) (GLuint id) = NULL;
|
|
void (GLAPIENTRY *glDepthBoundsEXT) (GLclampd zmin, GLclampd zmax) = NULL;
|
|
void (GLAPIENTRY *glDepthBoundsdNV) (GLdouble zmin, GLdouble zmax) = NULL;
|
|
void (GLAPIENTRY *glDepthFunc) (GLenum func) = NULL;
|
|
void (GLAPIENTRY *glDepthMask) (GLboolean flag) = NULL;
|
|
void (GLAPIENTRY *glDepthRange) (GLdouble n, GLdouble f) = NULL;
|
|
void (GLAPIENTRY *glDepthRangeArraydvNV) (GLuint first, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glDepthRangeArrayv) (GLuint first, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glDepthRangeIndexed) (GLuint index, GLdouble n, GLdouble f) = NULL;
|
|
void (GLAPIENTRY *glDepthRangeIndexeddNV) (GLuint index, GLdouble n, GLdouble f) = NULL;
|
|
void (GLAPIENTRY *glDepthRangedNV) (GLdouble zNear, GLdouble zFar) = NULL;
|
|
void (GLAPIENTRY *glDepthRangef) (GLfloat n, GLfloat f) = NULL;
|
|
void (GLAPIENTRY *glDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj) = NULL;
|
|
void (GLAPIENTRY *glDetachShader) (GLuint program, GLuint shader) = NULL;
|
|
void (GLAPIENTRY *glDisable) (GLenum cap) = NULL;
|
|
void (GLAPIENTRY *glDisableClientState) (GLenum array) = NULL;
|
|
void (GLAPIENTRY *glDisableClientStateIndexedEXT) (GLenum array, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableClientStateiEXT) (GLenum array, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableIndexedEXT) (GLenum target, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableVariantClientStateEXT) (GLuint id) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexArrayAttrib) (GLuint vaobj, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexArrayAttribEXT) (GLuint vaobj, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexArrayEXT) (GLuint vaobj, GLenum array) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexAttribAPPLE) (GLuint index, GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexAttribArray) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisableVertexAttribArrayARB) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDisablei) (GLenum target, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glDispatchCompute) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) = NULL;
|
|
void (GLAPIENTRY *glDispatchComputeGroupSizeARB) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) = NULL;
|
|
void (GLAPIENTRY *glDispatchComputeIndirect) (GLintptr indirect) = NULL;
|
|
void (GLAPIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysEXT) (GLenum mode, GLint first, GLsizei count) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysIndirect) (GLenum mode, const void * indirect) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysInstancedARB) (GLenum mode, GLint first, GLsizei count, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysInstancedBaseInstance) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) = NULL;
|
|
void (GLAPIENTRY *glDrawArraysInstancedEXT) (GLenum mode, GLint start, GLsizei count, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glDrawBuffer) (GLenum buf) = NULL;
|
|
void (GLAPIENTRY *glDrawBuffers) (GLsizei n, const GLenum * bufs) = NULL;
|
|
void (GLAPIENTRY *glDrawBuffersARB) (GLsizei n, const GLenum * bufs) = NULL;
|
|
void (GLAPIENTRY *glDrawCommandsAddressNV) (GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glDrawCommandsNV) (GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glDrawCommandsStatesAddressNV) (const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glDrawCommandsStatesNV) (GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glDrawElementArrayAPPLE) (GLenum mode, GLint first, GLsizei count) = NULL;
|
|
void (GLAPIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const void * indices) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsIndirect) (GLenum mode, GLenum type, const void * indirect) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstancedARB) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstancedBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstancedBaseVertexBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) = NULL;
|
|
void (GLAPIENTRY *glDrawElementsInstancedEXT) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glDrawMeshTasksNV) (GLuint first, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glDrawMeshTasksIndirectNV) (GLintptr indirect) = NULL;
|
|
void (GLAPIENTRY *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glDrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) = NULL;
|
|
void (GLAPIENTRY *glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) = NULL;
|
|
void (GLAPIENTRY *glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL;
|
|
void (GLAPIENTRY *glDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) = NULL;
|
|
void (GLAPIENTRY *glDrawTextureNV) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) = NULL;
|
|
void (GLAPIENTRY *glDrawTransformFeedback) (GLenum mode, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glDrawTransformFeedbackInstanced) (GLenum mode, GLuint id, GLsizei instancecount) = NULL;
|
|
void (GLAPIENTRY *glDrawTransformFeedbackNV) (GLenum mode, GLuint id) = NULL;
|
|
void (GLAPIENTRY *glDrawTransformFeedbackStream) (GLenum mode, GLuint id, GLuint stream) = NULL;
|
|
void (GLAPIENTRY *glDrawTransformFeedbackStreamInstanced) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) = NULL;
|
|
void (GLAPIENTRY *glEGLImageTargetTexStorageEXT) (GLenum target, GLeglImageOES image, const GLint* attrib_list) = NULL;
|
|
void (GLAPIENTRY *glEGLImageTargetTextureStorageEXT) (GLuint texture, GLeglImageOES image, const GLint* attrib_list) = NULL;
|
|
void (GLAPIENTRY *glEdgeFlag) (GLboolean flag) = NULL;
|
|
void (GLAPIENTRY *glEdgeFlagFormatNV) (GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glEdgeFlagPointer) (GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glEdgeFlagPointerEXT) (GLsizei stride, GLsizei count, const GLboolean * pointer) = NULL;
|
|
void (GLAPIENTRY *glEdgeFlagv) (const GLboolean * flag) = NULL;
|
|
void (GLAPIENTRY *glElementPointerAPPLE) (GLenum type, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glEnable) (GLenum cap) = NULL;
|
|
void (GLAPIENTRY *glEnableClientState) (GLenum array) = NULL;
|
|
void (GLAPIENTRY *glEnableClientStateIndexedEXT) (GLenum array, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableClientStateiEXT) (GLenum array, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableIndexedEXT) (GLenum target, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableVariantClientStateEXT) (GLuint id) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexArrayAttrib) (GLuint vaobj, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexArrayAttribEXT) (GLuint vaobj, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexArrayEXT) (GLuint vaobj, GLenum array) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexAttribAPPLE) (GLuint index, GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexAttribArray) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnableVertexAttribArrayARB) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnablei) (GLenum target, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEnd) () = NULL;
|
|
void (GLAPIENTRY *glEndConditionalRender) () = NULL;
|
|
void (GLAPIENTRY *glEndConditionalRenderNV) () = NULL;
|
|
void (GLAPIENTRY *glEndList) () = NULL;
|
|
void (GLAPIENTRY *glEndOcclusionQueryNV) () = NULL;
|
|
void (GLAPIENTRY *glEndPerfMonitorAMD) (GLuint monitor) = NULL;
|
|
void (GLAPIENTRY *glEndPerfQueryINTEL) (GLuint queryHandle) = NULL;
|
|
void (GLAPIENTRY *glEndQuery) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glEndQueryARB) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glEndQueryIndexed) (GLenum target, GLuint index) = NULL;
|
|
void (GLAPIENTRY *glEndTransformFeedback) () = NULL;
|
|
void (GLAPIENTRY *glEndTransformFeedbackEXT) () = NULL;
|
|
void (GLAPIENTRY *glEndTransformFeedbackNV) () = NULL;
|
|
void (GLAPIENTRY *glEndVertexShaderEXT) () = NULL;
|
|
void (GLAPIENTRY *glEndVideoCaptureNV) (GLuint video_capture_slot) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord1d) (GLdouble u) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord1dv) (const GLdouble * u) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord1f) (GLfloat u) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord1fv) (const GLfloat * u) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord2d) (GLdouble u, GLdouble v) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord2dv) (const GLdouble * u) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord2f) (GLfloat u, GLfloat v) = NULL;
|
|
void (GLAPIENTRY *glEvalCoord2fv) (const GLfloat * u) = NULL;
|
|
void (GLAPIENTRY *glEvalMapsNV) (GLenum target, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glEvalMesh1) (GLenum mode, GLint i1, GLint i2) = NULL;
|
|
void (GLAPIENTRY *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) = NULL;
|
|
void (GLAPIENTRY *glEvalPoint1) (GLint i) = NULL;
|
|
void (GLAPIENTRY *glEvalPoint2) (GLint i, GLint j) = NULL;
|
|
void (GLAPIENTRY *glEvaluateDepthValuesARB) () = NULL;
|
|
void (GLAPIENTRY *glExecuteProgramNV) (GLenum target, GLuint id, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glExtractComponentEXT) (GLuint res, GLuint src, GLuint num) = NULL;
|
|
void (GLAPIENTRY *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat * buffer) = NULL;
|
|
GLsync (GLAPIENTRY *glFenceSync) (GLenum condition, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glFinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) = NULL;
|
|
void (GLAPIENTRY *glFinish) () = NULL;
|
|
void (GLAPIENTRY *glFinishFenceAPPLE) (GLuint fence) = NULL;
|
|
void (GLAPIENTRY *glFinishFenceNV) (GLuint fence) = NULL;
|
|
void (GLAPIENTRY *glFinishObjectAPPLE) (GLenum object, GLint name) = NULL;
|
|
void (GLAPIENTRY *glFlush) () = NULL;
|
|
void (GLAPIENTRY *glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length) = NULL;
|
|
void (GLAPIENTRY *glFlushMappedBufferRangeAPPLE) (GLenum target, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glFlushMappedNamedBufferRange) (GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL;
|
|
void (GLAPIENTRY *glFlushMappedNamedBufferRangeEXT) (GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL;
|
|
void (GLAPIENTRY *glFlushPixelDataRangeNV) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glFlushVertexArrayRangeAPPLE) (GLsizei length, void * pointer) = NULL;
|
|
void (GLAPIENTRY *glFlushVertexArrayRangeNV) () = NULL;
|
|
void (GLAPIENTRY *glFogCoordFormatNV) (GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glFogCoordPointer) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glFogCoordPointerEXT) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glFogCoordd) (GLdouble coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoorddEXT) (GLdouble coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoorddv) (const GLdouble * coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoorddvEXT) (const GLdouble * coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoordf) (GLfloat coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoordfEXT) (GLfloat coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoordfv) (const GLfloat * coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoordfvEXT) (const GLfloat * coord) = NULL;
|
|
void (GLAPIENTRY *glFogCoordhNV) (GLhalfNV fog) = NULL;
|
|
void (GLAPIENTRY *glFogCoordhvNV) (const GLhalfNV * fog) = NULL;
|
|
void (GLAPIENTRY *glFogf) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glFogfv) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glFogi) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glFogiv) (GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glFragmentCoverageColorNV) (GLuint color) = NULL;
|
|
void (GLAPIENTRY *glFramebufferDrawBufferEXT) (GLuint framebuffer, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glFramebufferDrawBuffersEXT) (GLuint framebuffer, GLsizei n, const GLenum * bufs) = NULL;
|
|
void (GLAPIENTRY *glFramebufferFetchBarrierEXT) () = NULL;
|
|
void (GLAPIENTRY *glFramebufferParameteri) (GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glFramebufferReadBufferEXT) (GLuint framebuffer, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glFramebufferSampleLocationsfvARB) (GLenum target, GLuint start, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glFramebufferSampleLocationsfvNV) (GLenum target, GLuint start, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glFramebufferSamplePositionsfvAMD) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture) (GLenum target, GLenum attachment, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture1D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture3D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureARB) (GLenum target, GLenum attachment, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureEXT) (GLenum target, GLenum attachment, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureFaceARB) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureFaceEXT) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureLayerARB) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
|
|
void (GLAPIENTRY *glFramebufferTextureLayerEXT) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
|
|
void (GLAPIENTRY *glFrontFace) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
|
|
void (GLAPIENTRY *glGenBuffers) (GLsizei n, GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glGenBuffersARB) (GLsizei n, GLuint * buffers) = NULL;
|
|
void (GLAPIENTRY *glGenFencesAPPLE) (GLsizei n, GLuint * fences) = NULL;
|
|
void (GLAPIENTRY *glGenFencesNV) (GLsizei n, GLuint * fences) = NULL;
|
|
void (GLAPIENTRY *glGenFramebuffers) (GLsizei n, GLuint * framebuffers) = NULL;
|
|
void (GLAPIENTRY *glGenFramebuffersEXT) (GLsizei n, GLuint * framebuffers) = NULL;
|
|
GLuint (GLAPIENTRY *glGenLists) (GLsizei range) = NULL;
|
|
void (GLAPIENTRY *glGenNamesAMD) (GLenum identifier, GLuint num, GLuint * names) = NULL;
|
|
void (GLAPIENTRY *glGenOcclusionQueriesNV) (GLsizei n, GLuint * ids) = NULL;
|
|
GLuint (GLAPIENTRY *glGenPathsNV) (GLsizei range) = NULL;
|
|
void (GLAPIENTRY *glGenPerfMonitorsAMD) (GLsizei n, GLuint * monitors) = NULL;
|
|
void (GLAPIENTRY *glGenProgramPipelines) (GLsizei n, GLuint * pipelines) = NULL;
|
|
void (GLAPIENTRY *glGenProgramPipelinesEXT) (GLsizei n, GLuint * pipelines) = NULL;
|
|
void (GLAPIENTRY *glGenProgramsARB) (GLsizei n, GLuint * programs) = NULL;
|
|
void (GLAPIENTRY *glGenProgramsNV) (GLsizei n, GLuint * programs) = NULL;
|
|
void (GLAPIENTRY *glGenQueries) (GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glGenQueriesARB) (GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glGenQueryResourceTagNV) (GLsizei n, GLint * tagIds) = NULL;
|
|
void (GLAPIENTRY *glGenRenderbuffers) (GLsizei n, GLuint * renderbuffers) = NULL;
|
|
void (GLAPIENTRY *glGenRenderbuffersEXT) (GLsizei n, GLuint * renderbuffers) = NULL;
|
|
void (GLAPIENTRY *glGenSamplers) (GLsizei count, GLuint * samplers) = NULL;
|
|
void (GLAPIENTRY *glGenSemaphoresEXT) (GLsizei n, GLuint * semaphores) = NULL;
|
|
GLuint (GLAPIENTRY *glGenSymbolsEXT) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components) = NULL;
|
|
void (GLAPIENTRY *glGenTextures) (GLsizei n, GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glGenTexturesEXT) (GLsizei n, GLuint * textures) = NULL;
|
|
void (GLAPIENTRY *glGenTransformFeedbacks) (GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glGenTransformFeedbacksNV) (GLsizei n, GLuint * ids) = NULL;
|
|
void (GLAPIENTRY *glGenVertexArrays) (GLsizei n, GLuint * arrays) = NULL;
|
|
void (GLAPIENTRY *glGenVertexArraysAPPLE) (GLsizei n, GLuint * arrays) = NULL;
|
|
GLuint (GLAPIENTRY *glGenVertexShadersEXT) (GLuint range) = NULL;
|
|
void (GLAPIENTRY *glGenerateMipmap) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glGenerateMipmapEXT) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glGenerateMultiTexMipmapEXT) (GLenum texunit, GLenum target) = NULL;
|
|
void (GLAPIENTRY *glGenerateTextureMipmap) (GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glGenerateTextureMipmapEXT) (GLuint texture, GLenum target) = NULL;
|
|
void (GLAPIENTRY *glGetActiveAtomicCounterBufferiv) (GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveSubroutineName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveSubroutineUniformiv) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniformName) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) = NULL;
|
|
void (GLAPIENTRY *glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetActiveVaryingNV) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) = NULL;
|
|
void (GLAPIENTRY *glGetAttachedShaders) (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) = NULL;
|
|
GLint (GLAPIENTRY *glGetAttribLocation) (GLuint program, const GLchar * name) = NULL;
|
|
GLint (GLAPIENTRY *glGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name) = NULL;
|
|
void (GLAPIENTRY *glGetBooleanIndexedvEXT) (GLenum target, GLuint index, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetBooleani_v) (GLenum target, GLuint index, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferParameterui64vNV) (GLenum target, GLenum pname, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferPointerv) (GLenum target, GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferPointervARB) (GLenum target, GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetClipPlane) (GLenum plane, GLdouble * equation) = NULL;
|
|
void (GLAPIENTRY *glGetColorTable) (GLenum target, GLenum format, GLenum type, void * table) = NULL;
|
|
void (GLAPIENTRY *glGetColorTableEXT) (GLenum target, GLenum format, GLenum type, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetColorTableParameterfvEXT) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetColorTableParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetColorTableParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat * params) = NULL;
|
|
GLuint (GLAPIENTRY *glGetCommandHeaderNV) (GLenum tokenID, GLuint size) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedMultiTexImageEXT) (GLenum texunit, GLenum target, GLint lod, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedTexImage) (GLenum target, GLint level, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedTexImageARB) (GLenum target, GLint level, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedTextureImage) (GLuint texture, GLint level, GLsizei bufSize, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedTextureImageEXT) (GLuint texture, GLenum target, GLint lod, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetCompressedTextureSubImage) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionFilter) (GLenum target, GLenum format, GLenum type, void * image) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionFilterEXT) (GLenum target, GLenum format, GLenum type, void * image) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionParameterfvEXT) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetConvolutionParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetCoverageModulationTableNV) (GLsizei bufSize, GLfloat * v) = NULL;
|
|
GLuint (GLAPIENTRY *glGetDebugMessageLog) (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL;
|
|
GLuint (GLAPIENTRY *glGetDebugMessageLogAMD) (GLuint count, GLsizei bufSize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) = NULL;
|
|
GLuint (GLAPIENTRY *glGetDebugMessageLogARB) (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL;
|
|
GLuint (GLAPIENTRY *glGetDebugMessageLogKHR) (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL;
|
|
void (GLAPIENTRY *glGetDoubleIndexedvEXT) (GLenum target, GLuint index, GLdouble * data) = NULL;
|
|
void (GLAPIENTRY *glGetDoublei_v) (GLenum target, GLuint index, GLdouble * data) = NULL;
|
|
void (GLAPIENTRY *glGetDoublei_vEXT) (GLenum pname, GLuint index, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetDoublev) (GLenum pname, GLdouble * data) = NULL;
|
|
GLenum (GLAPIENTRY *glGetError) () = NULL;
|
|
void (GLAPIENTRY *glGetFenceivNV) (GLuint fence, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetFirstPerfQueryIdINTEL) (GLuint * queryId) = NULL;
|
|
void (GLAPIENTRY *glGetFloatIndexedvEXT) (GLenum target, GLuint index, GLfloat * data) = NULL;
|
|
void (GLAPIENTRY *glGetFloati_v) (GLenum target, GLuint index, GLfloat * data) = NULL;
|
|
void (GLAPIENTRY *glGetFloati_vEXT) (GLenum pname, GLuint index, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetFloatv) (GLenum pname, GLfloat * data) = NULL;
|
|
GLint (GLAPIENTRY *glGetFragDataIndex) (GLuint program, const GLchar * name) = NULL;
|
|
GLint (GLAPIENTRY *glGetFragDataLocation) (GLuint program, const GLchar * name) = NULL;
|
|
GLint (GLAPIENTRY *glGetFragDataLocationEXT) (GLuint program, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetFramebufferParameterfvAMD) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glGetFramebufferParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetFramebufferParameterivEXT) (GLuint framebuffer, GLenum pname, GLint * params) = NULL;
|
|
GLenum (GLAPIENTRY *glGetGraphicsResetStatus) () = NULL;
|
|
GLenum (GLAPIENTRY *glGetGraphicsResetStatusARB) () = NULL;
|
|
GLenum (GLAPIENTRY *glGetGraphicsResetStatusKHR) () = NULL;
|
|
GLhandleARB (GLAPIENTRY *glGetHandleARB) (GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glGetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetHistogramEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetHistogramParameterfvEXT) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetHistogramParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetHistogramParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetImageHandleARB) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetImageHandleNV) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) = NULL;
|
|
void (GLAPIENTRY *glGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) = NULL;
|
|
void (GLAPIENTRY *glGetInteger64i_v) (GLenum target, GLuint index, GLint64 * data) = NULL;
|
|
void (GLAPIENTRY *glGetInteger64v) (GLenum pname, GLint64 * data) = NULL;
|
|
void (GLAPIENTRY *glGetIntegerIndexedvEXT) (GLenum target, GLuint index, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetIntegeri_v) (GLenum target, GLuint index, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetIntegerui64i_vNV) (GLenum value, GLuint index, GLuint64EXT * result) = NULL;
|
|
void (GLAPIENTRY *glGetIntegerui64vNV) (GLenum value, GLuint64EXT * result) = NULL;
|
|
void (GLAPIENTRY *glGetIntegerv) (GLenum pname, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetInternalformatSampleivNV) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetInternalformati64v) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetInvariantBooleanvEXT) (GLuint id, GLenum value, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetInvariantFloatvEXT) (GLuint id, GLenum value, GLfloat * data) = NULL;
|
|
void (GLAPIENTRY *glGetInvariantIntegervEXT) (GLuint id, GLenum value, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetLightiv) (GLenum light, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetLocalConstantBooleanvEXT) (GLuint id, GLenum value, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetLocalConstantFloatvEXT) (GLuint id, GLenum value, GLfloat * data) = NULL;
|
|
void (GLAPIENTRY *glGetLocalConstantIntegervEXT) (GLuint id, GLenum value, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points) = NULL;
|
|
void (GLAPIENTRY *glGetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMapParameterivNV) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMapdv) (GLenum target, GLenum query, GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glGetMapfv) (GLenum target, GLenum query, GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glGetMapiv) (GLenum target, GLenum query, GLint * v) = NULL;
|
|
void (GLAPIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMaterialiv) (GLenum face, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMemoryObjectDetachedResourcesuivNV) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMemoryObjectParameterivEXT) (GLuint memoryObject, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetMinmaxEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMinmaxParameterfvEXT) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMinmaxParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMinmaxParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexEnvfvEXT) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexEnvivEXT) (GLenum texunit, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexGendvEXT) (GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexGenfvEXT) (GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexGenivEXT) (GLenum texunit, GLenum coord, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexImageEXT) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexLevelParameterfvEXT) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexLevelParameterivEXT) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexParameterIivEXT) (GLenum texunit, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexParameterIuivEXT) (GLenum texunit, GLenum target, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexParameterfvEXT) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultiTexParameterivEXT) (GLenum texunit, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat * val) = NULL;
|
|
void (GLAPIENTRY *glGetMultisamplefvNV) (GLenum pname, GLuint index, GLfloat * val) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferParameteri64v) (GLuint buffer, GLenum pname, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferParameteriv) (GLuint buffer, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferParameterivEXT) (GLuint buffer, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferParameterui64vNV) (GLuint buffer, GLenum pname, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferPointerv) (GLuint buffer, GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferPointervEXT) (GLuint buffer, GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferSubData) (GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetNamedBufferSubDataEXT) (GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetNamedFramebufferParameterfvAMD) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glGetNamedFramebufferAttachmentParameteriv) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedFramebufferAttachmentParameterivEXT) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedFramebufferParameteriv) (GLuint framebuffer, GLenum pname, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetNamedFramebufferParameterivEXT) (GLuint framebuffer, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramLocalParameterIivEXT) (GLuint program, GLenum target, GLuint index, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramLocalParameterIuivEXT) (GLuint program, GLenum target, GLuint index, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramLocalParameterdvEXT) (GLuint program, GLenum target, GLuint index, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramLocalParameterfvEXT) (GLuint program, GLenum target, GLuint index, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramStringEXT) (GLuint program, GLenum target, GLenum pname, void * string) = NULL;
|
|
void (GLAPIENTRY *glGetNamedProgramivEXT) (GLuint program, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedRenderbufferParameteriv) (GLuint renderbuffer, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedRenderbufferParameterivEXT) (GLuint renderbuffer, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNamedStringARB) (GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) = NULL;
|
|
void (GLAPIENTRY *glGetNamedStringivARB) (GLint namelen, const GLchar * name, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetNextPerfQueryIdINTEL) (GLuint queryId, GLuint * nextQueryId) = NULL;
|
|
void (GLAPIENTRY *glGetObjectLabel) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glGetObjectLabelEXT) (GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glGetObjectLabelKHR) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetObjectParameterivAPPLE) (GLenum objectType, GLuint name, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetObjectPtrLabel) (const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glGetObjectPtrLabelKHR) (const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glGetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetPathColorGenfvNV) (GLenum color, GLenum pname, GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glGetPathColorGenivNV) (GLenum color, GLenum pname, GLint * value) = NULL;
|
|
void (GLAPIENTRY *glGetPathCommandsNV) (GLuint path, GLubyte * commands) = NULL;
|
|
void (GLAPIENTRY *glGetPathCoordsNV) (GLuint path, GLfloat * coords) = NULL;
|
|
void (GLAPIENTRY *glGetPathDashArrayNV) (GLuint path, GLfloat * dashArray) = NULL;
|
|
GLfloat (GLAPIENTRY *glGetPathLengthNV) (GLuint path, GLsizei startSegment, GLsizei numSegments) = NULL;
|
|
void (GLAPIENTRY *glGetPathMetricRangeNV) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) = NULL;
|
|
void (GLAPIENTRY *glGetPathMetricsNV) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) = NULL;
|
|
void (GLAPIENTRY *glGetPathParameterfvNV) (GLuint path, GLenum pname, GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glGetPathParameterivNV) (GLuint path, GLenum pname, GLint * value) = NULL;
|
|
void (GLAPIENTRY *glGetPathSpacingNV) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) = NULL;
|
|
void (GLAPIENTRY *glGetPathTexGenfvNV) (GLenum texCoordSet, GLenum pname, GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glGetPathTexGenivNV) (GLenum texCoordSet, GLenum pname, GLint * value) = NULL;
|
|
void (GLAPIENTRY *glGetPerfCounterInfoINTEL) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void * data) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorCountersAMD) (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) = NULL;
|
|
void (GLAPIENTRY *glGetPerfMonitorGroupsAMD) (GLint * numGroups, GLsizei groupsSize, GLuint * groups) = NULL;
|
|
void (GLAPIENTRY *glGetPerfQueryDataINTEL) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) = NULL;
|
|
void (GLAPIENTRY *glGetPerfQueryIdByNameINTEL) (GLchar * queryName, GLuint * queryId) = NULL;
|
|
void (GLAPIENTRY *glGetPerfQueryInfoINTEL) (GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) = NULL;
|
|
void (GLAPIENTRY *glGetPixelMapfv) (GLenum map, GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glGetPixelMapuiv) (GLenum map, GLuint * values) = NULL;
|
|
void (GLAPIENTRY *glGetPixelMapusv) (GLenum map, GLushort * values) = NULL;
|
|
void (GLAPIENTRY *glGetPixelTransformParameterfvEXT) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetPixelTransformParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetPointerIndexedvEXT) (GLenum target, GLuint index, void ** data) = NULL;
|
|
void (GLAPIENTRY *glGetPointeri_vEXT) (GLenum pname, GLuint index, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetPointerv) (GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetPointervEXT) (GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetPointervKHR) (GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetPolygonStipple) (GLubyte * mask) = NULL;
|
|
void (GLAPIENTRY *glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) = NULL;
|
|
void (GLAPIENTRY *glGetProgramEnvParameterIivNV) (GLenum target, GLuint index, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetProgramEnvParameterIuivNV) (GLenum target, GLuint index, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetProgramEnvParameterdvARB) (GLenum target, GLuint index, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetProgramEnvParameterfvARB) (GLenum target, GLuint index, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
|
|
void (GLAPIENTRY *glGetProgramInterfaceiv) (GLuint program, GLenum programInterface, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramLocalParameterIivNV) (GLenum target, GLuint index, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramLocalParameterIuivNV) (GLenum target, GLuint index, GLuint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramLocalParameterdvARB) (GLenum target, GLuint index, GLdouble * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramLocalParameterfvARB) (GLenum target, GLuint index, GLfloat * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramPipelineInfoLog) (GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
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|
void (GLAPIENTRY *glGetProgramPipelineInfoLogEXT) (GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
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|
void (GLAPIENTRY *glGetProgramPipelineiv) (GLuint pipeline, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramPipelineivEXT) (GLuint pipeline, GLenum pname, GLint * params) = NULL;
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|
GLuint (GLAPIENTRY *glGetProgramResourceIndex) (GLuint program, GLenum programInterface, const GLchar * name) = NULL;
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|
GLint (GLAPIENTRY *glGetProgramResourceLocation) (GLuint program, GLenum programInterface, const GLchar * name) = NULL;
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|
GLint (GLAPIENTRY *glGetProgramResourceLocationIndex) (GLuint program, GLenum programInterface, const GLchar * name) = NULL;
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|
void (GLAPIENTRY *glGetProgramResourceName) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL;
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|
void (GLAPIENTRY *glGetProgramResourcefvNV) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params) = NULL;
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void (GLAPIENTRY *glGetProgramResourceiv) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramStageiv) (GLuint program, GLenum shadertype, GLenum pname, GLint * values) = NULL;
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|
void (GLAPIENTRY *glGetProgramStringARB) (GLenum target, GLenum pname, void * string) = NULL;
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|
void (GLAPIENTRY *glGetProgramStringNV) (GLuint id, GLenum pname, GLubyte * program) = NULL;
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|
void (GLAPIENTRY *glGetProgramSubroutineParameteruivNV) (GLenum target, GLuint index, GLuint * param) = NULL;
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|
void (GLAPIENTRY *glGetProgramiv) (GLuint program, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramivARB) (GLenum target, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetProgramivNV) (GLuint id, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryBufferObjecti64v) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
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|
void (GLAPIENTRY *glGetQueryBufferObjectiv) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
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|
void (GLAPIENTRY *glGetQueryBufferObjectui64v) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
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|
void (GLAPIENTRY *glGetQueryBufferObjectuiv) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL;
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|
void (GLAPIENTRY *glGetQueryIndexediv) (GLenum target, GLuint index, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjecti64v) (GLuint id, GLenum pname, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetQueryObjecti64vEXT) (GLuint id, GLenum pname, GLint64 * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjectiv) (GLuint id, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetQueryObjectivARB) (GLuint id, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64 * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjectui64vEXT) (GLuint id, GLenum pname, GLuint64 * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryiv) (GLenum target, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetQueryivARB) (GLenum target, GLenum pname, GLint * params) = NULL;
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|
void (GLAPIENTRY *glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetSamplerParameterIiv) (GLuint sampler, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetSamplerParameterIuiv) (GLuint sampler, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetSemaphoreParameterui64vEXT) (GLuint semaphore, GLenum pname, GLuint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetSeparableFilter) (GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) = NULL;
|
|
void (GLAPIENTRY *glGetSeparableFilterEXT) (GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) = NULL;
|
|
void (GLAPIENTRY *glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL;
|
|
void (GLAPIENTRY *glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) = NULL;
|
|
void (GLAPIENTRY *glGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) = NULL;
|
|
void (GLAPIENTRY *glGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) = NULL;
|
|
void (GLAPIENTRY *glGetShaderiv) (GLuint shader, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetShadingRateImagePaletteNV) (GLuint viewport, GLuint entry, GLenum * rate) = NULL;
|
|
void (GLAPIENTRY *glGetShadingRateSampleLocationivNV) (GLenum rate, GLuint samples, GLuint index, GLint * location) = NULL;
|
|
GLushort (GLAPIENTRY *glGetStageIndexNV) (GLenum shadertype) = NULL;
|
|
const GLubyte *(GLAPIENTRY *glGetString) (GLenum name) = NULL;
|
|
const GLubyte *(GLAPIENTRY *glGetStringi) (GLenum name, GLuint index) = NULL;
|
|
GLuint (GLAPIENTRY *glGetSubroutineIndex) (GLuint program, GLenum shadertype, const GLchar * name) = NULL;
|
|
GLint (GLAPIENTRY *glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetSynciv) (GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) = NULL;
|
|
void (GLAPIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexGeniv) (GLenum coord, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterIiv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterIivEXT) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterIuiv) (GLenum target, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterIuivEXT) (GLenum target, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterPointervAPPLE) (GLenum target, GLenum pname, void ** params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint * params) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetTextureHandleARB) (GLuint texture) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetTextureHandleNV) (GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glGetTextureImage) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetTextureImageEXT) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetTextureLevelParameterfv) (GLuint texture, GLint level, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureLevelParameterfvEXT) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureLevelParameteriv) (GLuint texture, GLint level, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureLevelParameterivEXT) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterIiv) (GLuint texture, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterIivEXT) (GLuint texture, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterIuiv) (GLuint texture, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterIuivEXT) (GLuint texture, GLenum target, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterfv) (GLuint texture, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterfvEXT) (GLuint texture, GLenum target, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameteriv) (GLuint texture, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTextureParameterivEXT) (GLuint texture, GLenum target, GLenum pname, GLint * params) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetTextureSamplerHandleARB) (GLuint texture, GLuint sampler) = NULL;
|
|
GLuint64 (GLAPIENTRY *glGetTextureSamplerHandleNV) (GLuint texture, GLuint sampler) = NULL;
|
|
void (GLAPIENTRY *glGetTextureSubImage) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL;
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|
void (GLAPIENTRY *glGetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbackVaryingEXT) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbackVaryingNV) (GLuint program, GLuint index, GLint * location) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbacki64_v) (GLuint xfb, GLenum pname, GLuint index, GLint64 * param) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbacki_v) (GLuint xfb, GLenum pname, GLuint index, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetTransformFeedbackiv) (GLuint xfb, GLenum pname, GLint * param) = NULL;
|
|
GLuint (GLAPIENTRY *glGetUniformBlockIndex) (GLuint program, const GLchar * uniformBlockName) = NULL;
|
|
GLint (GLAPIENTRY *glGetUniformBufferSizeEXT) (GLuint program, GLint location) = NULL;
|
|
void (GLAPIENTRY *glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) = NULL;
|
|
GLint (GLAPIENTRY *glGetUniformLocation) (GLuint program, const GLchar * name) = NULL;
|
|
GLint (GLAPIENTRY *glGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name) = NULL;
|
|
GLintptr (GLAPIENTRY *glGetUniformOffsetEXT) (GLuint program, GLint location) = NULL;
|
|
void (GLAPIENTRY *glGetUniformSubroutineuiv) (GLenum shadertype, GLint location, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformdv) (GLuint program, GLint location, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformfv) (GLuint program, GLint location, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformi64vARB) (GLuint program, GLint location, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformi64vNV) (GLuint program, GLint location, GLint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformiv) (GLuint program, GLint location, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformui64vARB) (GLuint program, GLint location, GLuint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformui64vNV) (GLuint program, GLint location, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformuiv) (GLuint program, GLint location, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetUniformuivEXT) (GLuint program, GLint location, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetUnsignedBytevEXT) (GLenum pname, GLubyte * data) = NULL;
|
|
void (GLAPIENTRY *glGetUnsignedBytei_vEXT) (GLenum target, GLuint index, GLubyte * data) = NULL;
|
|
void (GLAPIENTRY *glGetVariantBooleanvEXT) (GLuint id, GLenum value, GLboolean * data) = NULL;
|
|
void (GLAPIENTRY *glGetVariantFloatvEXT) (GLuint id, GLenum value, GLfloat * data) = NULL;
|
|
void (GLAPIENTRY *glGetVariantIntegervEXT) (GLuint id, GLenum value, GLint * data) = NULL;
|
|
void (GLAPIENTRY *glGetVariantPointervEXT) (GLuint id, GLenum value, void ** data) = NULL;
|
|
GLint (GLAPIENTRY *glGetVaryingLocationNV) (GLuint program, const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayIndexed64iv) (GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayIndexediv) (GLuint vaobj, GLuint index, GLenum pname, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayIntegeri_vEXT) (GLuint vaobj, GLuint index, GLenum pname, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayIntegervEXT) (GLuint vaobj, GLenum pname, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayPointeri_vEXT) (GLuint vaobj, GLuint index, GLenum pname, void ** param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayPointervEXT) (GLuint vaobj, GLenum pname, void ** param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexArrayiv) (GLuint vaobj, GLenum pname, GLint * param) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribIivEXT) (GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribIuivEXT) (GLuint index, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribLdv) (GLuint index, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribLdvEXT) (GLuint index, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribLi64vNV) (GLuint index, GLenum pname, GLint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribLui64vARB) (GLuint index, GLenum pname, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribLui64vNV) (GLuint index, GLenum pname, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribPointerv) (GLuint index, GLenum pname, void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribPointervARB) (GLuint index, GLenum pname, void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribPointervNV) (GLuint index, GLenum pname, void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribdv) (GLuint index, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribiv) (GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribivARB) (GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVertexAttribivNV) (GLuint index, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoCaptureStreamdvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoCaptureStreamfvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoCaptureStreamivNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoCaptureivNV) (GLuint video_capture_slot, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoi64vNV) (GLuint video_slot, GLenum pname, GLint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoivNV) (GLuint video_slot, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideoui64vNV) (GLuint video_slot, GLenum pname, GLuint64EXT * params) = NULL;
|
|
void (GLAPIENTRY *glGetVideouivNV) (GLuint video_slot, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnColorTable) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table) = NULL;
|
|
void (GLAPIENTRY *glGetnColorTableARB) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table) = NULL;
|
|
void (GLAPIENTRY *glGetnCompressedTexImage) (GLenum target, GLint lod, GLsizei bufSize, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetnCompressedTexImageARB) (GLenum target, GLint lod, GLsizei bufSize, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetnConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image) = NULL;
|
|
void (GLAPIENTRY *glGetnConvolutionFilterARB) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image) = NULL;
|
|
void (GLAPIENTRY *glGetnHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetnHistogramARB) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetnMapdv) (GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMapdvARB) (GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMapfv) (GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMapfvARB) (GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMapiv) (GLenum target, GLenum query, GLsizei bufSize, GLint * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMapivARB) (GLenum target, GLenum query, GLsizei bufSize, GLint * v) = NULL;
|
|
void (GLAPIENTRY *glGetnMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetnMinmaxARB) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapfv) (GLenum map, GLsizei bufSize, GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapfvARB) (GLenum map, GLsizei bufSize, GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapuiv) (GLenum map, GLsizei bufSize, GLuint * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapuivARB) (GLenum map, GLsizei bufSize, GLuint * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapusv) (GLenum map, GLsizei bufSize, GLushort * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPixelMapusvARB) (GLenum map, GLsizei bufSize, GLushort * values) = NULL;
|
|
void (GLAPIENTRY *glGetnPolygonStipple) (GLsizei bufSize, GLubyte * pattern) = NULL;
|
|
void (GLAPIENTRY *glGetnPolygonStippleARB) (GLsizei bufSize, GLubyte * pattern) = NULL;
|
|
void (GLAPIENTRY *glGetnSeparableFilter) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span) = NULL;
|
|
void (GLAPIENTRY *glGetnSeparableFilterARB) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span) = NULL;
|
|
void (GLAPIENTRY *glGetnTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glGetnTexImageARB) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformdv) (GLuint program, GLint location, GLsizei bufSize, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformdvARB) (GLuint program, GLint location, GLsizei bufSize, GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformfv) (GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformfvARB) (GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformfvKHR) (GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformi64vARB) (GLuint program, GLint location, GLsizei bufSize, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformiv) (GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformivARB) (GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformivKHR) (GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformui64vARB) (GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformuiv) (GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformuivARB) (GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glGetnUniformuivKHR) (GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glHint) (GLenum target, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glHistogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) = NULL;
|
|
void (GLAPIENTRY *glHistogramEXT) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) = NULL;
|
|
void (GLAPIENTRY *glImportMemoryFdEXT) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd) = NULL;
|
|
void (GLAPIENTRY *glImportMemoryWin32HandleEXT) (GLuint memory, GLuint64 size, GLenum handleType, void * handle) = NULL;
|
|
void (GLAPIENTRY *glImportMemoryWin32NameEXT) (GLuint memory, GLuint64 size, GLenum handleType, const void * name) = NULL;
|
|
void (GLAPIENTRY *glImportSemaphoreFdEXT) (GLuint semaphore, GLenum handleType, GLint fd) = NULL;
|
|
void (GLAPIENTRY *glImportSemaphoreWin32HandleEXT) (GLuint semaphore, GLenum handleType, void * handle) = NULL;
|
|
void (GLAPIENTRY *glImportSemaphoreWin32NameEXT) (GLuint semaphore, GLenum handleType, const void * name) = NULL;
|
|
GLsync (GLAPIENTRY *glImportSyncEXT) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glIndexFormatNV) (GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glIndexFuncEXT) (GLenum func, GLclampf ref) = NULL;
|
|
void (GLAPIENTRY *glIndexMask) (GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glIndexMaterialEXT) (GLenum face, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glIndexPointer) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glIndexPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glIndexd) (GLdouble c) = NULL;
|
|
void (GLAPIENTRY *glIndexdv) (const GLdouble * c) = NULL;
|
|
void (GLAPIENTRY *glIndexf) (GLfloat c) = NULL;
|
|
void (GLAPIENTRY *glIndexfv) (const GLfloat * c) = NULL;
|
|
void (GLAPIENTRY *glIndexi) (GLint c) = NULL;
|
|
void (GLAPIENTRY *glIndexiv) (const GLint * c) = NULL;
|
|
void (GLAPIENTRY *glIndexs) (GLshort c) = NULL;
|
|
void (GLAPIENTRY *glIndexsv) (const GLshort * c) = NULL;
|
|
void (GLAPIENTRY *glIndexub) (GLubyte c) = NULL;
|
|
void (GLAPIENTRY *glIndexubv) (const GLubyte * c) = NULL;
|
|
void (GLAPIENTRY *glInitNames) () = NULL;
|
|
void (GLAPIENTRY *glInsertComponentEXT) (GLuint res, GLuint src, GLuint num) = NULL;
|
|
void (GLAPIENTRY *glInsertEventMarkerEXT) (GLsizei length, const GLchar * marker) = NULL;
|
|
void (GLAPIENTRY *glInterleavedArrays) (GLenum format, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glInterpolatePathsNV) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) = NULL;
|
|
void (GLAPIENTRY *glInvalidateBufferData) (GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glInvalidateBufferSubData) (GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL;
|
|
void (GLAPIENTRY *glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum * attachments) = NULL;
|
|
void (GLAPIENTRY *glInvalidateNamedFramebufferData) (GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) = NULL;
|
|
void (GLAPIENTRY *glInvalidateNamedFramebufferSubData) (GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glInvalidateTexImage) (GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glInvalidateTexSubImage) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsBuffer) (GLuint buffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsBufferARB) (GLuint buffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsBufferResidentNV) (GLenum target) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsCommandListNV) (GLuint list) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsEnabledIndexedEXT) (GLenum target, GLuint index) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsEnabledi) (GLenum target, GLuint index) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsFenceAPPLE) (GLuint fence) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsFenceNV) (GLuint fence) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsFramebuffer) (GLuint framebuffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsImageHandleResidentARB) (GLuint64 handle) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsImageHandleResidentNV) (GLuint64 handle) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsList) (GLuint list) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsMemoryObjectEXT) (GLuint memoryObject) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsNameAMD) (GLenum identifier, GLuint name) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsNamedBufferResidentNV) (GLuint buffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsNamedStringARB) (GLint namelen, const GLchar * name) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsOcclusionQueryNV) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsPathNV) (GLuint path) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsPointInFillPathNV) (GLuint path, GLuint mask, GLfloat x, GLfloat y) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsPointInStrokePathNV) (GLuint path, GLfloat x, GLfloat y) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsProgram) (GLuint program) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsProgramARB) (GLuint program) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsProgramNV) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsProgramPipeline) (GLuint pipeline) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsProgramPipelineEXT) (GLuint pipeline) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsQuery) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsQueryARB) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsRenderbuffer) (GLuint renderbuffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsSemaphoreEXT) (GLuint semaphore) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsSampler) (GLuint sampler) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsShader) (GLuint shader) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsStateNV) (GLuint state) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsSync) (GLsync sync) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTextureEXT) (GLuint texture) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTextureHandleResidentARB) (GLuint64 handle) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTextureHandleResidentNV) (GLuint64 handle) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTransformFeedback) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsTransformFeedbackNV) (GLuint id) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsVariantEnabledEXT) (GLuint id, GLenum cap) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsVertexArray) (GLuint array) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsVertexArrayAPPLE) (GLuint array) = NULL;
|
|
GLboolean (GLAPIENTRY *glIsVertexAttribEnabledAPPLE) (GLuint index, GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glLabelObjectEXT) (GLenum type, GLuint object, GLsizei length, const GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glLightModelf) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glLightModelfv) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glLightModeli) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glLightModeliv) (GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glLighti) (GLenum light, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glLightiv) (GLenum light, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glLineStipple) (GLint factor, GLushort pattern) = NULL;
|
|
void (GLAPIENTRY *glLineWidth) (GLfloat width) = NULL;
|
|
void (GLAPIENTRY *glLinkProgram) (GLuint program) = NULL;
|
|
void (GLAPIENTRY *glLinkProgramARB) (GLhandleARB programObj) = NULL;
|
|
void (GLAPIENTRY *glListBase) (GLuint base) = NULL;
|
|
void (GLAPIENTRY *glListDrawCommandsStatesClientNV) (GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) = NULL;
|
|
void (GLAPIENTRY *glLoadIdentity) () = NULL;
|
|
void (GLAPIENTRY *glLoadMatrixd) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glLoadMatrixf) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glLoadName) (GLuint name) = NULL;
|
|
void (GLAPIENTRY *glLoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte * program) = NULL;
|
|
void (GLAPIENTRY *glLoadTransposeMatrixd) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glLoadTransposeMatrixdARB) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glLoadTransposeMatrixf) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glLoadTransposeMatrixfARB) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glLockArraysEXT) (GLint first, GLsizei count) = NULL;
|
|
void (GLAPIENTRY *glLogicOp) (GLenum opcode) = NULL;
|
|
void (GLAPIENTRY *glMakeBufferNonResidentNV) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glMakeBufferResidentNV) (GLenum target, GLenum access) = NULL;
|
|
void (GLAPIENTRY *glMakeImageHandleNonResidentARB) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMakeImageHandleNonResidentNV) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMakeImageHandleResidentARB) (GLuint64 handle, GLenum access) = NULL;
|
|
void (GLAPIENTRY *glMakeImageHandleResidentNV) (GLuint64 handle, GLenum access) = NULL;
|
|
void (GLAPIENTRY *glMakeNamedBufferNonResidentNV) (GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glMakeNamedBufferResidentNV) (GLuint buffer, GLenum access) = NULL;
|
|
void (GLAPIENTRY *glMakeTextureHandleNonResidentARB) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMakeTextureHandleNonResidentNV) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMakeTextureHandleResidentARB) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMakeTextureHandleResidentNV) (GLuint64 handle) = NULL;
|
|
void (GLAPIENTRY *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) = NULL;
|
|
void (GLAPIENTRY *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) = NULL;
|
|
void (GLAPIENTRY *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) = NULL;
|
|
void (GLAPIENTRY *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) = NULL;
|
|
void *(GLAPIENTRY *glMapBuffer) (GLenum target, GLenum access) = NULL;
|
|
void *(GLAPIENTRY *glMapBufferARB) (GLenum target, GLenum access) = NULL;
|
|
void *(GLAPIENTRY *glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL;
|
|
void (GLAPIENTRY *glMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points) = NULL;
|
|
void (GLAPIENTRY *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2) = NULL;
|
|
void (GLAPIENTRY *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2) = NULL;
|
|
void (GLAPIENTRY *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) = NULL;
|
|
void (GLAPIENTRY *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) = NULL;
|
|
void *(GLAPIENTRY *glMapNamedBuffer) (GLuint buffer, GLenum access) = NULL;
|
|
void *(GLAPIENTRY *glMapNamedBufferEXT) (GLuint buffer, GLenum access) = NULL;
|
|
void *(GLAPIENTRY *glMapNamedBufferRange) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL;
|
|
void *(GLAPIENTRY *glMapNamedBufferRangeEXT) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL;
|
|
void (GLAPIENTRY *glMapParameterfvNV) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glMapParameterivNV) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void *(GLAPIENTRY *glMapTexture2DINTEL) (GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) = NULL;
|
|
void (GLAPIENTRY *glMapVertexAttrib1dAPPLE) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) = NULL;
|
|
void (GLAPIENTRY *glMapVertexAttrib1fAPPLE) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) = NULL;
|
|
void (GLAPIENTRY *glMapVertexAttrib2dAPPLE) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) = NULL;
|
|
void (GLAPIENTRY *glMapVertexAttrib2fAPPLE) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) = NULL;
|
|
void (GLAPIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glMateriali) (GLenum face, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glMaterialiv) (GLenum face, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMatrixFrustumEXT) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
|
|
void (GLAPIENTRY *glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glMatrixIndexubvARB) (GLint size, const GLubyte * indices) = NULL;
|
|
void (GLAPIENTRY *glMatrixIndexuivARB) (GLint size, const GLuint * indices) = NULL;
|
|
void (GLAPIENTRY *glMatrixIndexusvARB) (GLint size, const GLushort * indices) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoad3x2fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoad3x3fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoadIdentityEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoadTranspose3x3fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoadTransposedEXT) (GLenum mode, const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoadTransposefEXT) (GLenum mode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoaddEXT) (GLenum mode, const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixLoadfEXT) (GLenum mode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMode) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glMatrixMult3x2fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMult3x3fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMultTranspose3x3fNV) (GLenum matrixMode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMultTransposedEXT) (GLenum mode, const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMultTransposefEXT) (GLenum mode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMultdEXT) (GLenum mode, const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixMultfEXT) (GLenum mode, const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMatrixOrthoEXT) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
|
|
void (GLAPIENTRY *glMatrixPopEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glMatrixPushEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glMatrixRotatedEXT) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glMatrixRotatefEXT) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glMatrixScaledEXT) (GLenum mode, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glMatrixScalefEXT) (GLenum mode, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glMatrixTranslatedEXT) (GLenum mode, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glMatrixTranslatefEXT) (GLenum mode, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glMaxShaderCompilerThreadsKHR) (GLuint count) = NULL;
|
|
void (GLAPIENTRY *glMaxShaderCompilerThreadsARB) (GLuint count) = NULL;
|
|
void (GLAPIENTRY *glMemoryBarrier) (GLbitfield barriers) = NULL;
|
|
void (GLAPIENTRY *glMemoryBarrierByRegion) (GLbitfield barriers) = NULL;
|
|
void (GLAPIENTRY *glMemoryBarrierEXT) (GLbitfield barriers) = NULL;
|
|
void (GLAPIENTRY *glMemoryObjectParameterivEXT) (GLuint memoryObject, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMinSampleShading) (GLfloat value) = NULL;
|
|
void (GLAPIENTRY *glMinSampleShadingARB) (GLfloat value) = NULL;
|
|
void (GLAPIENTRY *glMinmax) (GLenum target, GLenum internalformat, GLboolean sink) = NULL;
|
|
void (GLAPIENTRY *glMinmaxEXT) (GLenum target, GLenum internalformat, GLboolean sink) = NULL;
|
|
void (GLAPIENTRY *glMultMatrixd) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMultMatrixf) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMultTransposeMatrixd) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMultTransposeMatrixdARB) (const GLdouble * m) = NULL;
|
|
void (GLAPIENTRY *glMultTransposeMatrixf) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMultTransposeMatrixfARB) (const GLfloat * m) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArrays) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysEXT) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirect) (GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirectAMD) (GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirectBindlessCountNV) (GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirectBindlessNV) (GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirectCount) (GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawArraysIndirectCountARB) (GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementArrayAPPLE) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElements) (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsBaseVertex) (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsEXT) (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirect) (GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirectAMD) (GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirectBindlessCountNV) (GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirectBindlessNV) (GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirectCount) (GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawElementsIndirectCountARB) (GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawMeshTasksIndirectNV) (GLintptr indirect, GLsizei drawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawMeshTasksIndirectCountNV) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glMultiDrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) = NULL;
|
|
void (GLAPIENTRY *glMultiTexBufferEXT) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1d) (GLenum target, GLdouble s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1dARB) (GLenum target, GLdouble s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1dv) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1dvARB) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1f) (GLenum target, GLfloat s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1fARB) (GLenum target, GLfloat s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1fv) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1fvARB) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1hNV) (GLenum target, GLhalfNV s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1hvNV) (GLenum target, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1i) (GLenum target, GLint s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1iARB) (GLenum target, GLint s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1iv) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1ivARB) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1s) (GLenum target, GLshort s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1sARB) (GLenum target, GLshort s) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1sv) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord1svARB) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2dARB) (GLenum target, GLdouble s, GLdouble t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2dv) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2dvARB) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2fv) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2fvARB) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2hNV) (GLenum target, GLhalfNV s, GLhalfNV t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2hvNV) (GLenum target, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2i) (GLenum target, GLint s, GLint t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2iARB) (GLenum target, GLint s, GLint t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2iv) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2ivARB) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2s) (GLenum target, GLshort s, GLshort t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2sARB) (GLenum target, GLshort s, GLshort t) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2sv) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord2svARB) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3dv) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3dvARB) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3fv) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3fvARB) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3hvNV) (GLenum target, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3iARB) (GLenum target, GLint s, GLint t, GLint r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3iv) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3ivARB) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3sARB) (GLenum target, GLshort s, GLshort t, GLshort r) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3sv) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord3svARB) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4dv) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4dvARB) (GLenum target, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4fv) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4fvARB) (GLenum target, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4hvNV) (GLenum target, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4iARB) (GLenum target, GLint s, GLint t, GLint r, GLint q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4iv) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4ivARB) (GLenum target, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4sARB) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4sv) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoord4svARB) (GLenum target, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP1ui) (GLenum texture, GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP1uiv) (GLenum texture, GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP2ui) (GLenum texture, GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP2uiv) (GLenum texture, GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP3ui) (GLenum texture, GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP3uiv) (GLenum texture, GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP4ui) (GLenum texture, GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordP4uiv) (GLenum texture, GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glMultiTexCoordPointerEXT) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glMultiTexEnvfEXT) (GLenum texunit, GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexEnvfvEXT) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexEnviEXT) (GLenum texunit, GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexEnvivEXT) (GLenum texunit, GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGendEXT) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGendvEXT) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGenfEXT) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGenfvEXT) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGeniEXT) (GLenum texunit, GLenum coord, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexGenivEXT) (GLenum texunit, GLenum coord, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameterIivEXT) (GLenum texunit, GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameterIuivEXT) (GLenum texunit, GLenum target, GLenum pname, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameterfEXT) (GLenum texunit, GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameterfvEXT) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameteriEXT) (GLenum texunit, GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glMultiTexParameterivEXT) (GLenum texunit, GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMultiTexRenderbufferEXT) (GLenum texunit, GLenum target, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glMulticastBarrierNV) () = NULL;
|
|
void (GLAPIENTRY *glMulticastBlitFramebufferNV) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL;
|
|
void (GLAPIENTRY *glMulticastBufferSubDataNV) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
|
|
void (GLAPIENTRY *glMulticastCopyBufferSubDataNV) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glMulticastCopyImageSubDataNV) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = NULL;
|
|
void (GLAPIENTRY *glMulticastFramebufferSampleLocationsfvNV) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glMulticastGetQueryObjecti64vNV) (GLuint gpu, GLuint id, GLenum pname, GLint64 * params) = NULL;
|
|
void (GLAPIENTRY *glMulticastGetQueryObjectivNV) (GLuint gpu, GLuint id, GLenum pname, GLint * params) = NULL;
|
|
void (GLAPIENTRY *glMulticastGetQueryObjectui64vNV) (GLuint gpu, GLuint id, GLenum pname, GLuint64 * params) = NULL;
|
|
void (GLAPIENTRY *glMulticastGetQueryObjectuivNV) (GLuint gpu, GLuint id, GLenum pname, GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glMulticastWaitSyncNV) (GLuint signalGpu, GLbitfield waitGpuMask) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferAttachMemoryNV) (GLuint buffer, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferData) (GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferDataEXT) (GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferPageCommitmentARB) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferPageCommitmentEXT) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferStorage) (GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferStorageExternalEXT) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferStorageEXT) (GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferStorageMemEXT) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferSubData) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
|
|
void (GLAPIENTRY *glNamedBufferSubDataEXT) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL;
|
|
void (GLAPIENTRY *glNamedCopyBufferSubDataEXT) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferDrawBuffer) (GLuint framebuffer, GLenum buf) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferDrawBuffers) (GLuint framebuffer, GLsizei n, const GLenum * bufs) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferParameteri) (GLuint framebuffer, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferParameteriEXT) (GLuint framebuffer, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferReadBuffer) (GLuint framebuffer, GLenum src) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferRenderbuffer) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferRenderbufferEXT) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferSampleLocationsfvARB) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferSampleLocationsfvNV) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTexture) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferSamplePositionsfvAMD) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTexture1DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTexture2DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTexture3DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTextureEXT) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTextureFaceEXT) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTextureLayer) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
|
|
void (GLAPIENTRY *glNamedFramebufferTextureLayerEXT) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameter4dEXT) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameter4dvEXT) (GLuint program, GLenum target, GLuint index, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameter4fEXT) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameter4fvEXT) (GLuint program, GLenum target, GLuint index, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameterI4iEXT) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameterI4ivEXT) (GLuint program, GLenum target, GLuint index, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameterI4uiEXT) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameterI4uivEXT) (GLuint program, GLenum target, GLuint index, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParameters4fvEXT) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParametersI4ivEXT) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramLocalParametersI4uivEXT) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glNamedProgramStringEXT) (GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorage) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorageEXT) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorageMultisample) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorageMultisampleAdvancedAMD) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorageMultisampleCoverageEXT) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedRenderbufferStorageMultisampleEXT) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glNamedStringARB) (GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) = NULL;
|
|
void (GLAPIENTRY *glNewList) (GLuint list, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3bv) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glNormal3hNV) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glNormal3i) (GLint nx, GLint ny, GLint nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glNormal3s) (GLshort nx, GLshort ny, GLshort nz) = NULL;
|
|
void (GLAPIENTRY *glNormal3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glNormalFormatNV) (GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glNormalP3ui) (GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glNormalP3uiv) (GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glNormalPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glNormalPointervINTEL) (GLenum type, const void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glObjectLabel) (GLenum identifier, GLuint name, GLsizei length, const GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glObjectLabelKHR) (GLenum identifier, GLuint name, GLsizei length, const GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glObjectPtrLabel) (const void * ptr, GLsizei length, const GLchar * label) = NULL;
|
|
void (GLAPIENTRY *glObjectPtrLabelKHR) (const void * ptr, GLsizei length, const GLchar * label) = NULL;
|
|
GLenum (GLAPIENTRY *glObjectPurgeableAPPLE) (GLenum objectType, GLuint name, GLenum option) = NULL;
|
|
GLenum (GLAPIENTRY *glObjectUnpurgeableAPPLE) (GLenum objectType, GLuint name, GLenum option) = NULL;
|
|
void (GLAPIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL;
|
|
void (GLAPIENTRY *glPassThrough) (GLfloat token) = NULL;
|
|
void (GLAPIENTRY *glPatchParameterfv) (GLenum pname, const GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glPatchParameteri) (GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glPathColorGenNV) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) = NULL;
|
|
void (GLAPIENTRY *glPathCommandsNV) (GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) = NULL;
|
|
void (GLAPIENTRY *glPathCoordsNV) (GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) = NULL;
|
|
void (GLAPIENTRY *glPathCoverDepthFuncNV) (GLenum func) = NULL;
|
|
void (GLAPIENTRY *glPathDashArrayNV) (GLuint path, GLsizei dashCount, const GLfloat * dashArray) = NULL;
|
|
void (GLAPIENTRY *glPathFogGenNV) (GLenum genMode) = NULL;
|
|
GLenum (GLAPIENTRY *glPathGlyphIndexArrayNV) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) = NULL;
|
|
GLenum (GLAPIENTRY *glPathGlyphIndexRangeNV) (GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount) = NULL;
|
|
void (GLAPIENTRY *glPathGlyphRangeNV) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) = NULL;
|
|
void (GLAPIENTRY *glPathGlyphsNV) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) = NULL;
|
|
GLenum (GLAPIENTRY *glPathMemoryGlyphIndexArrayNV) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) = NULL;
|
|
void (GLAPIENTRY *glPathParameterfNV) (GLuint path, GLenum pname, GLfloat value) = NULL;
|
|
void (GLAPIENTRY *glPathParameterfvNV) (GLuint path, GLenum pname, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glPathParameteriNV) (GLuint path, GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glPathParameterivNV) (GLuint path, GLenum pname, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glPathStencilDepthOffsetNV) (GLfloat factor, GLfloat units) = NULL;
|
|
void (GLAPIENTRY *glPathStencilFuncNV) (GLenum func, GLint ref, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glPathStringNV) (GLuint path, GLenum format, GLsizei length, const void * pathString) = NULL;
|
|
void (GLAPIENTRY *glPathSubCommandsNV) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) = NULL;
|
|
void (GLAPIENTRY *glPathSubCoordsNV) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) = NULL;
|
|
void (GLAPIENTRY *glPathTexGenNV) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) = NULL;
|
|
void (GLAPIENTRY *glPauseTransformFeedback) () = NULL;
|
|
void (GLAPIENTRY *glPauseTransformFeedbackNV) () = NULL;
|
|
void (GLAPIENTRY *glPixelDataRangeNV) (GLenum target, GLsizei length, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloat * values) = NULL;
|
|
void (GLAPIENTRY *glPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint * values) = NULL;
|
|
void (GLAPIENTRY *glPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort * values) = NULL;
|
|
void (GLAPIENTRY *glPixelStoref) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPixelStorei) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glPixelTransferf) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPixelTransferi) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glPixelTransformParameterfEXT) (GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPixelTransformParameterfvEXT) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glPixelTransformParameteriEXT) (GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glPixelTransformParameterivEXT) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glPixelZoom) (GLfloat xfactor, GLfloat yfactor) = NULL;
|
|
GLboolean (GLAPIENTRY *glPointAlongPathNV) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) = NULL;
|
|
void (GLAPIENTRY *glPointParameterf) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPointParameterfARB) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPointParameterfEXT) (GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glPointParameterfv) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glPointParameterfvARB) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glPointParameterfvEXT) (GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glPointParameteri) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glPointParameteriNV) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glPointParameteriv) (GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glPointParameterivNV) (GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glPointSize) (GLfloat size) = NULL;
|
|
void (GLAPIENTRY *glPolygonMode) (GLenum face, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units) = NULL;
|
|
void (GLAPIENTRY *glPolygonOffsetClamp) (GLfloat factor, GLfloat units, GLfloat clamp) = NULL;
|
|
void (GLAPIENTRY *glPolygonOffsetClampEXT) (GLfloat factor, GLfloat units, GLfloat clamp) = NULL;
|
|
void (GLAPIENTRY *glPolygonOffsetEXT) (GLfloat factor, GLfloat bias) = NULL;
|
|
void (GLAPIENTRY *glPolygonStipple) (const GLubyte * mask) = NULL;
|
|
void (GLAPIENTRY *glPopAttrib) () = NULL;
|
|
void (GLAPIENTRY *glPopClientAttrib) () = NULL;
|
|
void (GLAPIENTRY *glPopDebugGroup) () = NULL;
|
|
void (GLAPIENTRY *glPopDebugGroupKHR) () = NULL;
|
|
void (GLAPIENTRY *glPopGroupMarkerEXT) () = NULL;
|
|
void (GLAPIENTRY *glPopMatrix) () = NULL;
|
|
void (GLAPIENTRY *glPopName) () = NULL;
|
|
void (GLAPIENTRY *glPresentFrameDualFillNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) = NULL;
|
|
void (GLAPIENTRY *glPresentFrameKeyedNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) = NULL;
|
|
void (GLAPIENTRY *glPrimitiveBoundingBoxARB) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) = NULL;
|
|
void (GLAPIENTRY *glPrimitiveRestartIndex) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glPrimitiveRestartIndexNV) (GLuint index) = NULL;
|
|
void (GLAPIENTRY *glPrimitiveRestartNV) () = NULL;
|
|
void (GLAPIENTRY *glPrioritizeTextures) (GLsizei n, const GLuint * textures, const GLfloat * priorities) = NULL;
|
|
void (GLAPIENTRY *glPrioritizeTexturesEXT) (GLsizei n, const GLuint * textures, const GLclampf * priorities) = NULL;
|
|
void (GLAPIENTRY *glProgramBinary) (GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) = NULL;
|
|
void (GLAPIENTRY *glProgramBufferParametersIivNV) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramBufferParametersIuivNV) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramBufferParametersfvNV) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameter4dvARB) (GLenum target, GLuint index, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameter4fvARB) (GLenum target, GLuint index, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameterI4ivNV) (GLenum target, GLuint index, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameterI4uivNV) (GLenum target, GLuint index, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParameters4fvEXT) (GLenum target, GLuint index, GLsizei count, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramEnvParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameter4dvARB) (GLenum target, GLuint index, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameter4fvARB) (GLenum target, GLuint index, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameterI4ivNV) (GLenum target, GLuint index, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameterI4uivNV) (GLenum target, GLuint index, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParameters4fvEXT) (GLenum target, GLuint index, GLsizei count, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramLocalParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glProgramParameteri) (GLuint program, GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glProgramParameteriARB) (GLuint program, GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glProgramParameteriEXT) (GLuint program, GLenum pname, GLint value) = NULL;
|
|
void (GLAPIENTRY *glProgramParameters4dvNV) (GLenum target, GLuint index, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glProgramParameters4fvNV) (GLenum target, GLuint index, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glProgramPathFragmentInputGenNV) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) = NULL;
|
|
void (GLAPIENTRY *glProgramStringARB) (GLenum target, GLenum format, GLsizei len, const void * string) = NULL;
|
|
void (GLAPIENTRY *glProgramSubroutineParametersuivNV) (GLenum target, GLsizei count, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1d) (GLuint program, GLint location, GLdouble v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1dEXT) (GLuint program, GLint location, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1dv) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1dvEXT) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1f) (GLuint program, GLint location, GLfloat v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1fEXT) (GLuint program, GLint location, GLfloat v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1fv) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1fvEXT) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1i) (GLuint program, GLint location, GLint v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1i64ARB) (GLuint program, GLint location, GLint64 x) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1i64NV) (GLuint program, GLint location, GLint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1i64vARB) (GLuint program, GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1iEXT) (GLuint program, GLint location, GLint v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1iv) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ivEXT) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ui) (GLuint program, GLint location, GLuint v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ui64ARB) (GLuint program, GLint location, GLuint64 x) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ui64NV) (GLuint program, GLint location, GLuint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ui64vARB) (GLuint program, GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1uiEXT) (GLuint program, GLint location, GLuint v0) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1uiv) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform1uivEXT) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2d) (GLuint program, GLint location, GLdouble v0, GLdouble v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2dEXT) (GLuint program, GLint location, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2dv) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2dvEXT) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2f) (GLuint program, GLint location, GLfloat v0, GLfloat v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2fEXT) (GLuint program, GLint location, GLfloat v0, GLfloat v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2fv) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2fvEXT) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2i) (GLuint program, GLint location, GLint v0, GLint v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2i64ARB) (GLuint program, GLint location, GLint64 x, GLint64 y) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2i64vARB) (GLuint program, GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2iEXT) (GLuint program, GLint location, GLint v0, GLint v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2iv) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ivEXT) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ui) (GLuint program, GLint location, GLuint v0, GLuint v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ui64ARB) (GLuint program, GLint location, GLuint64 x, GLuint64 y) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ui64vARB) (GLuint program, GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2uiEXT) (GLuint program, GLint location, GLuint v0, GLuint v1) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2uiv) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform2uivEXT) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3d) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3dEXT) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3dv) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3dvEXT) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3f) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3fEXT) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3fv) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3fvEXT) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3i) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3i64ARB) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3i64vARB) (GLuint program, GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3iEXT) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3iv) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ivEXT) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ui) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ui64ARB) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ui64vARB) (GLuint program, GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3uiEXT) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3uiv) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform3uivEXT) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4d) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4dEXT) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4dv) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4dvEXT) (GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4f) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4fEXT) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4fv) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4fvEXT) (GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4i) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4i64ARB) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4i64vARB) (GLuint program, GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4iEXT) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4iv) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ivEXT) (GLuint program, GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ui) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ui64ARB) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ui64vARB) (GLuint program, GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4uiEXT) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4uiv) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniform4uivEXT) (GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformHandleui64ARB) (GLuint program, GLint location, GLuint64 value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformHandleui64NV) (GLuint program, GLint location, GLuint64 value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformHandleui64vARB) (GLuint program, GLint location, GLsizei count, const GLuint64 * values) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformHandleui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64 * values) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x3dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x3fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x4dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix2x4fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x2dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x2fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x4dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix3x4fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x2dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x2fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x3dvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformMatrix4x3fvEXT) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformui64NV) (GLuint program, GLint location, GLuint64EXT value) = NULL;
|
|
void (GLAPIENTRY *glProgramUniformui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glProgramVertexLimitNV) (GLenum target, GLint limit) = NULL;
|
|
void (GLAPIENTRY *glProvokingVertex) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glProvokingVertexEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glPushAttrib) (GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glPushClientAttrib) (GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glPushClientAttribDefaultEXT) (GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glPushDebugGroup) (GLenum source, GLuint id, GLsizei length, const GLchar * message) = NULL;
|
|
void (GLAPIENTRY *glPushDebugGroupKHR) (GLenum source, GLuint id, GLsizei length, const GLchar * message) = NULL;
|
|
void (GLAPIENTRY *glPushGroupMarkerEXT) (GLsizei length, const GLchar * marker) = NULL;
|
|
void (GLAPIENTRY *glPushMatrix) () = NULL;
|
|
void (GLAPIENTRY *glPushName) (GLuint name) = NULL;
|
|
void (GLAPIENTRY *glQueryCounter) (GLuint id, GLenum target) = NULL;
|
|
void (GLAPIENTRY *glQueryObjectParameteruiAMD) (GLenum target, GLuint id, GLenum pname, GLuint param) = NULL;
|
|
GLint (GLAPIENTRY *glQueryResourceNV) (GLenum queryType, GLint tagId, GLuint count, GLint * buffer) = NULL;
|
|
void (GLAPIENTRY *glQueryResourceTagNV) (GLint tagId, const GLchar * tagString) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2d) (GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2f) (GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2i) (GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2s) (GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glRasterPos2sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3i) (GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3s) (GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glRasterPos3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
|
|
void (GLAPIENTRY *glRasterPos4sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glRasterSamplesEXT) (GLuint samples, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glReadBuffer) (GLenum src) = NULL;
|
|
void (GLAPIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) = NULL;
|
|
void (GLAPIENTRY *glReadnPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL;
|
|
void (GLAPIENTRY *glReadnPixelsARB) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL;
|
|
void (GLAPIENTRY *glReadnPixelsKHR) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL;
|
|
GLboolean (GLAPIENTRY *glReleaseKeyedMutexWin32EXT) (GLuint memory, GLuint64 key) = NULL;
|
|
void (GLAPIENTRY *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) = NULL;
|
|
void (GLAPIENTRY *glRectdv) (const GLdouble * v1, const GLdouble * v2) = NULL;
|
|
void (GLAPIENTRY *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) = NULL;
|
|
void (GLAPIENTRY *glRectfv) (const GLfloat * v1, const GLfloat * v2) = NULL;
|
|
void (GLAPIENTRY *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2) = NULL;
|
|
void (GLAPIENTRY *glRectiv) (const GLint * v1, const GLint * v2) = NULL;
|
|
void (GLAPIENTRY *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2) = NULL;
|
|
void (GLAPIENTRY *glRectsv) (const GLshort * v1, const GLshort * v2) = NULL;
|
|
void (GLAPIENTRY *glReleaseShaderCompiler) () = NULL;
|
|
void (GLAPIENTRY *glRenderGpuMaskNV) (GLbitfield mask) = NULL;
|
|
GLint (GLAPIENTRY *glRenderMode) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorageMultisampleAdvancedAMD) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorageMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glRequestResidentProgramsNV) (GLsizei n, const GLuint * programs) = NULL;
|
|
void (GLAPIENTRY *glResetHistogram) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glResetHistogramEXT) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glResetMemoryObjectParameterNV) (GLuint memory, GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glResetMinmax) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glResetMinmaxEXT) (GLenum target) = NULL;
|
|
void (GLAPIENTRY *glResolveDepthValuesNV) () = NULL;
|
|
void (GLAPIENTRY *glResumeTransformFeedback) () = NULL;
|
|
void (GLAPIENTRY *glResumeTransformFeedbackNV) () = NULL;
|
|
void (GLAPIENTRY *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glSampleCoverage) (GLfloat value, GLboolean invert) = NULL;
|
|
void (GLAPIENTRY *glSampleCoverageARB) (GLfloat value, GLboolean invert) = NULL;
|
|
void (GLAPIENTRY *glSampleMaskEXT) (GLclampf value, GLboolean invert) = NULL;
|
|
void (GLAPIENTRY *glSampleMaskIndexedNV) (GLuint index, GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glSampleMaski) (GLuint maskNumber, GLbitfield mask) = NULL;
|
|
void (GLAPIENTRY *glSamplePatternEXT) (GLenum pattern) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameterIiv) (GLuint sampler, GLenum pname, const GLint * param) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameterIuiv) (GLuint sampler, GLenum pname, const GLuint * param) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat * param) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint * param) = NULL;
|
|
void (GLAPIENTRY *glScaled) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glScissorArrayv) (GLuint first, GLsizei count, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glScissorExclusiveArrayvNV) (GLuint first, GLsizei count, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glScissorExclusiveNV) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glScissorIndexed) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glScissorIndexedv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3bEXT) (GLbyte red, GLbyte green, GLbyte blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3bv) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3bvEXT) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3dEXT) (GLdouble red, GLdouble green, GLdouble blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3dvEXT) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3fEXT) (GLfloat red, GLfloat green, GLfloat blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3fvEXT) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3i) (GLint red, GLint green, GLint blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3iEXT) (GLint red, GLint green, GLint blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ivEXT) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3s) (GLshort red, GLshort green, GLshort blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3sEXT) (GLshort red, GLshort green, GLshort blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3svEXT) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ubEXT) (GLubyte red, GLubyte green, GLubyte blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ubv) (const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ubvEXT) (const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3ui) (GLuint red, GLuint green, GLuint blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3uiEXT) (GLuint red, GLuint green, GLuint blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3uiv) (const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3uivEXT) (const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3us) (GLushort red, GLushort green, GLushort blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3usEXT) (GLushort red, GLushort green, GLushort blue) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3usv) (const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColor3usvEXT) (const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColorFormatNV) (GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColorP3ui) (GLenum type, GLuint color) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColorP3uiv) (GLenum type, const GLuint * color) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glSecondaryColorPointerEXT) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glSelectBuffer) (GLsizei size, GLuint * buffer) = NULL;
|
|
void (GLAPIENTRY *glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) = NULL;
|
|
void (GLAPIENTRY *glSemaphoreParameterui64vEXT) (GLuint semaphore, GLenum pname, const GLuint64 * params) = NULL;
|
|
void (GLAPIENTRY *glSeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) = NULL;
|
|
void (GLAPIENTRY *glSeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) = NULL;
|
|
void (GLAPIENTRY *glSetFenceAPPLE) (GLuint fence) = NULL;
|
|
void (GLAPIENTRY *glSetFenceNV) (GLuint fence, GLenum condition) = NULL;
|
|
void (GLAPIENTRY *glSetInvariantEXT) (GLuint id, GLenum type, const void * addr) = NULL;
|
|
void (GLAPIENTRY *glSetLocalConstantEXT) (GLuint id, GLenum type, const void * addr) = NULL;
|
|
void (GLAPIENTRY *glSetMultisamplefvAMD) (GLenum pname, GLuint index, const GLfloat * val) = NULL;
|
|
void (GLAPIENTRY *glShadeModel) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glShaderBinary) (GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) = NULL;
|
|
void (GLAPIENTRY *glShaderOp1EXT) (GLenum op, GLuint res, GLuint arg1) = NULL;
|
|
void (GLAPIENTRY *glShaderOp2EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2) = NULL;
|
|
void (GLAPIENTRY *glShaderOp3EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) = NULL;
|
|
void (GLAPIENTRY *glShaderSource) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) = NULL;
|
|
void (GLAPIENTRY *glShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) = NULL;
|
|
void (GLAPIENTRY *glShaderStorageBlockBinding) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) = NULL;
|
|
void (GLAPIENTRY *glShadingRateImageBarrierNV) (GLboolean synchronize) = NULL;
|
|
void (GLAPIENTRY *glShadingRateImagePaletteNV) (GLuint viewport, GLuint first, GLsizei count, const GLenum * rates) = NULL;
|
|
void (GLAPIENTRY *glShadingRateSampleOrderNV) (GLenum order) = NULL;
|
|
void (GLAPIENTRY *glShadingRateSampleOrderCustomNV) (GLenum rate, GLuint samples, const GLint * locations) = NULL;
|
|
void (GLAPIENTRY *glSignalSemaphoreEXT) (GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) = NULL;
|
|
void (GLAPIENTRY *glSpecializeShader) (GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) = NULL;
|
|
void (GLAPIENTRY *glSpecializeShaderARB) (GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) = NULL;
|
|
void (GLAPIENTRY *glStateCaptureNV) (GLuint state, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glStencilClearTagEXT) (GLsizei stencilTagBits, GLuint stencilClearTag) = NULL;
|
|
void (GLAPIENTRY *glStencilFillPathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glStencilFillPathNV) (GLuint path, GLenum fillMode, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilMask) (GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilMaskSeparate) (GLenum face, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass) = NULL;
|
|
void (GLAPIENTRY *glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) = NULL;
|
|
void (GLAPIENTRY *glStencilOpValueAMD) (GLenum face, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glStencilStrokePathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glStencilStrokePathNV) (GLuint path, GLint reference, GLuint mask) = NULL;
|
|
void (GLAPIENTRY *glStencilThenCoverFillPathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glStencilThenCoverFillPathNV) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) = NULL;
|
|
void (GLAPIENTRY *glStencilThenCoverStrokePathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glStencilThenCoverStrokePathNV) (GLuint path, GLint reference, GLuint mask, GLenum coverMode) = NULL;
|
|
void (GLAPIENTRY *glSubpixelPrecisionBiasNV) (GLuint xbits, GLuint ybits) = NULL;
|
|
void (GLAPIENTRY *glSwizzleEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) = NULL;
|
|
void (GLAPIENTRY *glSyncTextureINTEL) (GLuint texture) = NULL;
|
|
void (GLAPIENTRY *glTangent3bEXT) (GLbyte tx, GLbyte ty, GLbyte tz) = NULL;
|
|
void (GLAPIENTRY *glTangent3bvEXT) (const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glTangent3dEXT) (GLdouble tx, GLdouble ty, GLdouble tz) = NULL;
|
|
void (GLAPIENTRY *glTangent3dvEXT) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glTangent3fEXT) (GLfloat tx, GLfloat ty, GLfloat tz) = NULL;
|
|
void (GLAPIENTRY *glTangent3fvEXT) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glTangent3iEXT) (GLint tx, GLint ty, GLint tz) = NULL;
|
|
void (GLAPIENTRY *glTangent3ivEXT) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glTangent3sEXT) (GLshort tx, GLshort ty, GLshort tz) = NULL;
|
|
void (GLAPIENTRY *glTangent3svEXT) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glTangentPointerEXT) (GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glTessellationFactorAMD) (GLfloat factor) = NULL;
|
|
void (GLAPIENTRY *glTessellationModeAMD) (GLenum mode) = NULL;
|
|
GLboolean (GLAPIENTRY *glTestFenceAPPLE) (GLuint fence) = NULL;
|
|
GLboolean (GLAPIENTRY *glTestFenceNV) (GLuint fence) = NULL;
|
|
GLboolean (GLAPIENTRY *glTestObjectAPPLE) (GLenum object, GLuint name) = NULL;
|
|
void (GLAPIENTRY *glTexAttachMemoryNV) (GLenum target, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexBuffer) (GLenum target, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTexBufferARB) (GLenum target, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTexBufferEXT) (GLenum target, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTexBufferRange) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1d) (GLdouble s) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1f) (GLfloat s) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1hNV) (GLhalfNV s) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1i) (GLint s) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1s) (GLshort s) = NULL;
|
|
void (GLAPIENTRY *glTexCoord1sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2d) (GLdouble s, GLdouble t) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2f) (GLfloat s, GLfloat t) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2hNV) (GLhalfNV s, GLhalfNV t) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2i) (GLint s, GLint t) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2s) (GLshort s, GLshort t) = NULL;
|
|
void (GLAPIENTRY *glTexCoord2sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3i) (GLint s, GLint t, GLint r) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3s) (GLshort s, GLshort t, GLshort r) = NULL;
|
|
void (GLAPIENTRY *glTexCoord3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q) = NULL;
|
|
void (GLAPIENTRY *glTexCoord4sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glTexCoordFormatNV) (GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP1ui) (GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP1uiv) (GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP2ui) (GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP2uiv) (GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP3ui) (GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP3uiv) (GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP4ui) (GLenum type, GLuint coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordP4uiv) (GLenum type, const GLuint * coords) = NULL;
|
|
void (GLAPIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glTexCoordPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glTexCoordPointervINTEL) (GLint size, GLenum type, const void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTexGend) (GLenum coord, GLenum pname, GLdouble param) = NULL;
|
|
void (GLAPIENTRY *glTexGendv) (GLenum coord, GLenum pname, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glTexGenf) (GLenum coord, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glTexGeni) (GLenum coord, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glTexGeniv) (GLenum coord, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexImage2DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTexImage2DMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexImage3DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTexImage3DMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTexPageCommitmentARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) = NULL;
|
|
void (GLAPIENTRY *glTexParameterIiv) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTexParameterIivEXT) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTexParameterIuiv) (GLenum target, GLenum pname, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glTexParameterIuivEXT) (GLenum target, GLenum pname, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTexRenderbufferNV) (GLenum target, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glTexStorage1D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glTexStorage2DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL;
|
|
void (GLAPIENTRY *glTexStorage3DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTexStorageMem1DEXT) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexStorageMem2DEXT) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexStorageMem2DMultisampleEXT) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexStorageMem3DEXT) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexStorageMem3DMultisampleEXT) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTexStorageSparseAMD) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureAttachMemoryNV) (GLuint texture, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureBarrier) () = NULL;
|
|
void (GLAPIENTRY *glTextureBarrierNV) () = NULL;
|
|
void (GLAPIENTRY *glTextureBuffer) (GLuint texture, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTextureBufferEXT) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTextureBufferRange) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glTextureBufferRangeEXT) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureImage2DMultisampleCoverageNV) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTextureImage2DMultisampleNV) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureImage3DMultisampleCoverageNV) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTextureImage3DMultisampleNV) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) = NULL;
|
|
void (GLAPIENTRY *glTextureLightEXT) (GLenum pname) = NULL;
|
|
void (GLAPIENTRY *glTextureMaterialEXT) (GLenum face, GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glTextureNormalEXT) (GLenum mode) = NULL;
|
|
void (GLAPIENTRY *glTexturePageCommitmentEXT) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterIiv) (GLuint texture, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterIivEXT) (GLuint texture, GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterIuiv) (GLuint texture, GLenum pname, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterIuivEXT) (GLuint texture, GLenum target, GLenum pname, const GLuint * params) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterf) (GLuint texture, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterfEXT) (GLuint texture, GLenum target, GLenum pname, GLfloat param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterfv) (GLuint texture, GLenum pname, const GLfloat * param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterfvEXT) (GLuint texture, GLenum target, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glTextureParameteri) (GLuint texture, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameteriEXT) (GLuint texture, GLenum target, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameteriv) (GLuint texture, GLenum pname, const GLint * param) = NULL;
|
|
void (GLAPIENTRY *glTextureParameterivEXT) (GLuint texture, GLenum target, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glTextureRangeAPPLE) (GLenum target, GLsizei length, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glTextureRenderbufferEXT) (GLuint texture, GLenum target, GLuint renderbuffer) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage1D) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage1DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage2D) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage2DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage2DMultisample) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage2DMultisampleEXT) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage3D) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage3DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage3DMultisample) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTextureStorage3DMultisampleEXT) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageMem1DEXT) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageMem2DEXT) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageMem2DMultisampleEXT) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageMem3DEXT) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageMem3DMultisampleEXT) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) = NULL;
|
|
void (GLAPIENTRY *glTextureStorageSparseAMD) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage1D) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage2D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage3D) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL;
|
|
void (GLAPIENTRY *glTextureView) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) = NULL;
|
|
void (GLAPIENTRY *glTrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackAttribsNV) (GLsizei count, const GLint * attribs, GLenum bufferMode) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackBufferBase) (GLuint xfb, GLuint index, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackBufferRange) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackStreamAttribsNV) (GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackVaryingsEXT) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) = NULL;
|
|
void (GLAPIENTRY *glTransformFeedbackVaryingsNV) (GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) = NULL;
|
|
void (GLAPIENTRY *glTransformPathNV) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) = NULL;
|
|
void (GLAPIENTRY *glTranslated) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glUniform1d) (GLint location, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glUniform1dv) (GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1f) (GLint location, GLfloat v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1fARB) (GLint location, GLfloat v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1fv) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1i) (GLint location, GLint v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1i64ARB) (GLint location, GLint64 x) = NULL;
|
|
void (GLAPIENTRY *glUniform1i64NV) (GLint location, GLint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glUniform1i64vARB) (GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1i64vNV) (GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1iARB) (GLint location, GLint v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1iv) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1ivARB) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1ui) (GLint location, GLuint v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1ui64ARB) (GLint location, GLuint64 x) = NULL;
|
|
void (GLAPIENTRY *glUniform1ui64NV) (GLint location, GLuint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glUniform1ui64vARB) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1ui64vNV) (GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1uiEXT) (GLint location, GLuint v0) = NULL;
|
|
void (GLAPIENTRY *glUniform1uiv) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform1uivEXT) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2d) (GLint location, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glUniform2dv) (GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2f) (GLint location, GLfloat v0, GLfloat v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2fARB) (GLint location, GLfloat v0, GLfloat v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2fv) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2i) (GLint location, GLint v0, GLint v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2i64ARB) (GLint location, GLint64 x, GLint64 y) = NULL;
|
|
void (GLAPIENTRY *glUniform2i64NV) (GLint location, GLint64EXT x, GLint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glUniform2i64vARB) (GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2i64vNV) (GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2iARB) (GLint location, GLint v0, GLint v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2iv) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2ivARB) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2ui) (GLint location, GLuint v0, GLuint v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2ui64ARB) (GLint location, GLuint64 x, GLuint64 y) = NULL;
|
|
void (GLAPIENTRY *glUniform2ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glUniform2ui64vARB) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2ui64vNV) (GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2uiEXT) (GLint location, GLuint v0, GLuint v1) = NULL;
|
|
void (GLAPIENTRY *glUniform2uiv) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform2uivEXT) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3d) (GLint location, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glUniform3dv) (GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3fv) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3i) (GLint location, GLint v0, GLint v1, GLint v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3i64ARB) (GLint location, GLint64 x, GLint64 y, GLint64 z) = NULL;
|
|
void (GLAPIENTRY *glUniform3i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glUniform3i64vARB) (GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3i64vNV) (GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3iv) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3ivARB) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3ui64ARB) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z) = NULL;
|
|
void (GLAPIENTRY *glUniform3ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glUniform3ui64vARB) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3ui64vNV) (GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3uiEXT) (GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL;
|
|
void (GLAPIENTRY *glUniform3uiv) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform3uivEXT) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4d) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glUniform4dv) (GLint location, GLsizei count, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4fv) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4i) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4i64ARB) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) = NULL;
|
|
void (GLAPIENTRY *glUniform4i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glUniform4i64vARB) (GLint location, GLsizei count, const GLint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4i64vNV) (GLint location, GLsizei count, const GLint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4iv) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4ivARB) (GLint location, GLsizei count, const GLint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4ui64ARB) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) = NULL;
|
|
void (GLAPIENTRY *glUniform4ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glUniform4ui64vARB) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4ui64vNV) (GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4uiEXT) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL;
|
|
void (GLAPIENTRY *glUniform4uiv) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniform4uivEXT) (GLint location, GLsizei count, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = NULL;
|
|
void (GLAPIENTRY *glUniformBufferEXT) (GLuint program, GLint location, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glUniformHandleui64ARB) (GLint location, GLuint64 value) = NULL;
|
|
void (GLAPIENTRY *glUniformHandleui64NV) (GLint location, GLuint64 value) = NULL;
|
|
void (GLAPIENTRY *glUniformHandleui64vARB) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniformHandleui64vNV) (GLint location, GLsizei count, const GLuint64 * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL;
|
|
void (GLAPIENTRY *glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL;
|
|
void (GLAPIENTRY *glUniformSubroutinesuiv) (GLenum shadertype, GLsizei count, const GLuint * indices) = NULL;
|
|
void (GLAPIENTRY *glUniformui64NV) (GLint location, GLuint64EXT value) = NULL;
|
|
void (GLAPIENTRY *glUniformui64vNV) (GLint location, GLsizei count, const GLuint64EXT * value) = NULL;
|
|
void (GLAPIENTRY *glUnlockArraysEXT) () = NULL;
|
|
GLboolean (GLAPIENTRY *glUnmapBuffer) (GLenum target) = NULL;
|
|
GLboolean (GLAPIENTRY *glUnmapBufferARB) (GLenum target) = NULL;
|
|
GLboolean (GLAPIENTRY *glUnmapNamedBuffer) (GLuint buffer) = NULL;
|
|
GLboolean (GLAPIENTRY *glUnmapNamedBufferEXT) (GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glUnmapTexture2DINTEL) (GLuint texture, GLint level) = NULL;
|
|
void (GLAPIENTRY *glUseProgram) (GLuint program) = NULL;
|
|
void (GLAPIENTRY *glUseProgramObjectARB) (GLhandleARB programObj) = NULL;
|
|
void (GLAPIENTRY *glUseProgramStages) (GLuint pipeline, GLbitfield stages, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glUseProgramStagesEXT) (GLuint pipeline, GLbitfield stages, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glUseShaderProgramEXT) (GLenum type, GLuint program) = NULL;
|
|
void (GLAPIENTRY *glVDPAUFiniNV) () = NULL;
|
|
void (GLAPIENTRY *glVDPAUGetSurfaceivNV) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei * length, GLint * values) = NULL;
|
|
void (GLAPIENTRY *glVDPAUInitNV) (const void * vdpDevice, const void * getProcAddress) = NULL;
|
|
GLboolean (GLAPIENTRY *glVDPAUIsSurfaceNV) (GLvdpauSurfaceNV surface) = NULL;
|
|
void (GLAPIENTRY *glVDPAUMapSurfacesNV) (GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces) = NULL;
|
|
GLvdpauSurfaceNV (GLAPIENTRY *glVDPAURegisterOutputSurfaceNV) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) = NULL;
|
|
GLvdpauSurfaceNV (GLAPIENTRY *glVDPAURegisterVideoSurfaceNV) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) = NULL;
|
|
GLvdpauSurfaceNV (GLAPIENTRY *glVDPAURegisterVideoSurfaceWithPictureStructureNV) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure) = NULL;
|
|
void (GLAPIENTRY *glVDPAUSurfaceAccessNV) (GLvdpauSurfaceNV surface, GLenum access) = NULL;
|
|
void (GLAPIENTRY *glVDPAUUnmapSurfacesNV) (GLsizei numSurface, const GLvdpauSurfaceNV * surfaces) = NULL;
|
|
void (GLAPIENTRY *glVDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV surface) = NULL;
|
|
void (GLAPIENTRY *glValidateProgram) (GLuint program) = NULL;
|
|
void (GLAPIENTRY *glValidateProgramARB) (GLhandleARB programObj) = NULL;
|
|
void (GLAPIENTRY *glValidateProgramPipeline) (GLuint pipeline) = NULL;
|
|
void (GLAPIENTRY *glValidateProgramPipelineEXT) (GLuint pipeline) = NULL;
|
|
void (GLAPIENTRY *glVariantPointerEXT) (GLuint id, GLenum type, GLuint stride, const void * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantbvEXT) (GLuint id, const GLbyte * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantdvEXT) (GLuint id, const GLdouble * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantfvEXT) (GLuint id, const GLfloat * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantivEXT) (GLuint id, const GLint * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantsvEXT) (GLuint id, const GLshort * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantubvEXT) (GLuint id, const GLubyte * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantuivEXT) (GLuint id, const GLuint * addr) = NULL;
|
|
void (GLAPIENTRY *glVariantusvEXT) (GLuint id, const GLushort * addr) = NULL;
|
|
void (GLAPIENTRY *glVertex2d) (GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertex2dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertex2f) (GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glVertex2fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertex2hNV) (GLhalfNV x, GLhalfNV y) = NULL;
|
|
void (GLAPIENTRY *glVertex2hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertex2i) (GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glVertex2iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertex2s) (GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glVertex2sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertex3d) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertex3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertex3f) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glVertex3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertex3hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z) = NULL;
|
|
void (GLAPIENTRY *glVertex3hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertex3i) (GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glVertex3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertex3s) (GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glVertex3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertex4dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glVertex4fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertex4hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) = NULL;
|
|
void (GLAPIENTRY *glVertex4hvNV) (const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertex4i) (GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glVertex4iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
|
|
void (GLAPIENTRY *glVertex4sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayAttribBinding) (GLuint vaobj, GLuint attribindex, GLuint bindingindex) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayAttribFormat) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayAttribIFormat) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayAttribLFormat) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayBindVertexBufferEXT) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayBindingDivisor) (GLuint vaobj, GLuint bindingindex, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayColorOffsetEXT) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayEdgeFlagOffsetEXT) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayElementBuffer) (GLuint vaobj, GLuint buffer) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayFogCoordOffsetEXT) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayIndexOffsetEXT) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayMultiTexCoordOffsetEXT) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayNormalOffsetEXT) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayParameteriAPPLE) (GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayRangeAPPLE) (GLsizei length, void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayRangeNV) (GLsizei length, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexArraySecondaryColorOffsetEXT) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayTexCoordOffsetEXT) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribBindingEXT) (GLuint vaobj, GLuint attribindex, GLuint bindingindex) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribDivisorEXT) (GLuint vaobj, GLuint index, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribFormatEXT) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribIFormatEXT) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribIOffsetEXT) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribLFormatEXT) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribLOffsetEXT) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexAttribOffsetEXT) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexBindingDivisorEXT) (GLuint vaobj, GLuint bindingindex, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexBuffer) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexBuffers) (GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL;
|
|
void (GLAPIENTRY *glVertexArrayVertexOffsetEXT) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1d) (GLuint index, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1dARB) (GLuint index, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1dNV) (GLuint index, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1dvARB) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1dvNV) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1f) (GLuint index, GLfloat x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1fARB) (GLuint index, GLfloat x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1fNV) (GLuint index, GLfloat x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1fv) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1fvARB) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1fvNV) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1hNV) (GLuint index, GLhalfNV x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1hvNV) (GLuint index, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1s) (GLuint index, GLshort x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1sARB) (GLuint index, GLshort x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1sNV) (GLuint index, GLshort x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1sv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1svARB) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib1svNV) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2d) (GLuint index, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2dARB) (GLuint index, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2dvARB) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2dvNV) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2f) (GLuint index, GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2fARB) (GLuint index, GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2fv) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2fvARB) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2fvNV) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2hNV) (GLuint index, GLhalfNV x, GLhalfNV y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2hvNV) (GLuint index, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2s) (GLuint index, GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2sARB) (GLuint index, GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2sNV) (GLuint index, GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2sv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2svARB) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib2svNV) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3dvARB) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3dvNV) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3f) (GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3fv) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3fvARB) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3fvNV) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3hvNV) (GLuint index, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3s) (GLuint index, GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3sARB) (GLuint index, GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3sv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3svARB) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib3svNV) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nbv) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NbvARB) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Niv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NivARB) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nsv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NsvARB) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nub) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nubv) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NubvARB) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nuiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NuivARB) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4Nusv) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4NusvARB) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4bv) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4bvARB) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4dvARB) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4dvNV) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4f) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4fv) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4fvARB) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4fvNV) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4hvNV) (GLuint index, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4iv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4ivARB) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4s) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4sARB) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4sv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4svARB) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4svNV) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4ubv) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4ubvARB) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4ubvNV) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4uiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4uivARB) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4usv) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttrib4usvARB) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribBinding) (GLuint attribindex, GLuint bindingindex) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribDivisor) (GLuint index, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribDivisorARB) (GLuint index, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribFormat) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribFormatNV) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1i) (GLuint index, GLint x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1iEXT) (GLuint index, GLint x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1iv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1ivEXT) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1ui) (GLuint index, GLuint x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1uiEXT) (GLuint index, GLuint x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1uiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI1uivEXT) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2i) (GLuint index, GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2iEXT) (GLuint index, GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2iv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2ivEXT) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2ui) (GLuint index, GLuint x, GLuint y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2uiEXT) (GLuint index, GLuint x, GLuint y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2uiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI2uivEXT) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3i) (GLuint index, GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3iEXT) (GLuint index, GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3iv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3ivEXT) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3ui) (GLuint index, GLuint x, GLuint y, GLuint z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3uiEXT) (GLuint index, GLuint x, GLuint y, GLuint z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3uiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI3uivEXT) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4bv) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4bvEXT) (GLuint index, const GLbyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4iEXT) (GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4iv) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4ivEXT) (GLuint index, const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4sv) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4svEXT) (GLuint index, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4ubv) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4ubvEXT) (GLuint index, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4uiEXT) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4uiv) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4uivEXT) (GLuint index, const GLuint * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4usv) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribI4usvEXT) (GLuint index, const GLushort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribIFormat) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribIFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribIPointerEXT) (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1d) (GLuint index, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1dEXT) (GLuint index, GLdouble x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1dvEXT) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1i64NV) (GLuint index, GLint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1i64vNV) (GLuint index, const GLint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1ui64ARB) (GLuint index, GLuint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1ui64NV) (GLuint index, GLuint64EXT x) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1ui64vARB) (GLuint index, const GLuint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL1ui64vNV) (GLuint index, const GLuint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2d) (GLuint index, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2dEXT) (GLuint index, GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2dvEXT) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2i64NV) (GLuint index, GLint64EXT x, GLint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2i64vNV) (GLuint index, const GLint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL2ui64vNV) (GLuint index, const GLuint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3dEXT) (GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3dvEXT) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3i64vNV) (GLuint index, const GLint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL3ui64vNV) (GLuint index, const GLuint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4dEXT) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4dv) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4dvEXT) (GLuint index, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4i64vNV) (GLuint index, const GLint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribL4ui64vNV) (GLuint index, const GLuint64EXT * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribLFormat) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribLFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribLPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribLPointerEXT) (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP1ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP1uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP2ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP2uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP3ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP3uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP4ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribP4uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribParameteriAMD) (GLuint index, GLenum pname, GLint param) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribPointerNV) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs1dvNV) (GLuint index, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs1fvNV) (GLuint index, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs1svNV) (GLuint index, GLsizei count, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs2dvNV) (GLuint index, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs2fvNV) (GLuint index, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs2svNV) (GLuint index, GLsizei count, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs3dvNV) (GLuint index, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs3fvNV) (GLuint index, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs3svNV) (GLuint index, GLsizei count, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs4dvNV) (GLuint index, GLsizei count, const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs4fvNV) (GLuint index, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalfNV * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs4svNV) (GLuint index, GLsizei count, const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glVertexAttribs4ubvNV) (GLuint index, GLsizei count, const GLubyte * v) = NULL;
|
|
void (GLAPIENTRY *glVertexBindingDivisor) (GLuint bindingindex, GLuint divisor) = NULL;
|
|
void (GLAPIENTRY *glVertexBlendARB) (GLint count) = NULL;
|
|
void (GLAPIENTRY *glVertexFormatNV) (GLint size, GLenum type, GLsizei stride) = NULL;
|
|
void (GLAPIENTRY *glVertexP2ui) (GLenum type, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexP2uiv) (GLenum type, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexP3ui) (GLenum type, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexP3uiv) (GLenum type, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexP4ui) (GLenum type, GLuint value) = NULL;
|
|
void (GLAPIENTRY *glVertexP4uiv) (GLenum type, const GLuint * value) = NULL;
|
|
void (GLAPIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexPointervINTEL) (GLint size, GLenum type, const void ** pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexWeightPointerEXT) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glVertexWeightfEXT) (GLfloat weight) = NULL;
|
|
void (GLAPIENTRY *glVertexWeightfvEXT) (const GLfloat * weight) = NULL;
|
|
void (GLAPIENTRY *glVertexWeighthNV) (GLhalfNV weight) = NULL;
|
|
void (GLAPIENTRY *glVertexWeighthvNV) (const GLhalfNV * weight) = NULL;
|
|
GLenum (GLAPIENTRY *glVideoCaptureNV) (GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) = NULL;
|
|
void (GLAPIENTRY *glVideoCaptureStreamParameterdvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) = NULL;
|
|
void (GLAPIENTRY *glVideoCaptureStreamParameterfvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) = NULL;
|
|
void (GLAPIENTRY *glVideoCaptureStreamParameterivNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) = NULL;
|
|
void (GLAPIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
|
|
void (GLAPIENTRY *glViewportArrayv) (GLuint first, GLsizei count, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glViewportIndexedf) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) = NULL;
|
|
void (GLAPIENTRY *glViewportIndexedfv) (GLuint index, const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glViewportPositionWScaleNV) (GLuint index, GLfloat xcoeff, GLfloat ycoeff) = NULL;
|
|
void (GLAPIENTRY *glViewportSwizzleNV) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) = NULL;
|
|
void (GLAPIENTRY *glWaitSemaphoreEXT) (GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) = NULL;
|
|
void (GLAPIENTRY *glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL;
|
|
void (GLAPIENTRY *glWeightPathsNV) (GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightPointerARB) (GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL;
|
|
void (GLAPIENTRY *glWeightbvARB) (GLint size, const GLbyte * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightdvARB) (GLint size, const GLdouble * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightfvARB) (GLint size, const GLfloat * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightivARB) (GLint size, const GLint * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightsvARB) (GLint size, const GLshort * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightubvARB) (GLint size, const GLubyte * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightuivARB) (GLint size, const GLuint * weights) = NULL;
|
|
void (GLAPIENTRY *glWeightusvARB) (GLint size, const GLushort * weights) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2d) (GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2dARB) (GLdouble x, GLdouble y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2dvARB) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2f) (GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2fARB) (GLfloat x, GLfloat y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2fvARB) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2i) (GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2iARB) (GLint x, GLint y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2ivARB) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2s) (GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2sARB) (GLshort x, GLshort y) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos2svARB) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3d) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3dARB) (GLdouble x, GLdouble y, GLdouble z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3dv) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3dvARB) (const GLdouble * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3f) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3fARB) (GLfloat x, GLfloat y, GLfloat z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3fv) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3fvARB) (const GLfloat * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3i) (GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3iARB) (GLint x, GLint y, GLint z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3iv) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3ivARB) (const GLint * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3s) (GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3sARB) (GLshort x, GLshort y, GLshort z) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3sv) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glWindowPos3svARB) (const GLshort * v) = NULL;
|
|
void (GLAPIENTRY *glWindowRectanglesEXT) (GLenum mode, GLsizei count, const GLint * box) = NULL;
|
|
void (GLAPIENTRY *glWriteMaskEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) = NULL;
|
|
void (GLAPIENTRY *glDrawVkImageNV) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) = NULL;
|
|
GLVULKANPROCNV (GLAPIENTRY *glGetVkProcAddrNV) (const GLchar * name) = NULL;
|
|
void (GLAPIENTRY *glWaitVkSemaphoreNV) (GLuint64 vkSemaphore) = NULL;
|
|
void (GLAPIENTRY *glSignalVkSemaphoreNV) (GLuint64 vkSemaphore) = NULL;
|
|
void (GLAPIENTRY *glSignalVkFenceNV) (GLuint64 vkFence) = NULL;
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
static HMODULE libGL;
|
|
#else
|
|
static void* libGL = NULL;
|
|
#endif
|
|
#ifndef __APPLE__
|
|
typedef void * (GLAPIENTRY * PFNGETPROCADDRESS)(const char*);
|
|
PFNGETPROCADDRESS getProcAddress = NULL;
|
|
#endif
|
|
|
|
static bool loadLibrary()
|
|
{
|
|
#ifdef _WIN32
|
|
libGL = LoadLibraryW(L"opengl32.dll");
|
|
#elif __APPLE__
|
|
libGL = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
|
#else
|
|
libGL = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
|
#endif
|
|
#ifndef __APPLE__
|
|
#ifdef _WIN32
|
|
getProcAddress = (PFNGETPROCADDRESS) GetProcAddress(libGL, "wglGetProcAddress");
|
|
#else
|
|
getProcAddress = (PFNGETPROCADDRESS) dlsym(libGL, "glXGetProcAddressARB");
|
|
#endif
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static void unloadLibrary(void)
|
|
{
|
|
if(libGL != NULL)
|
|
{
|
|
#ifdef _WIN32
|
|
FreeLibrary((HMODULE) libGL);
|
|
#else
|
|
dlclose(libGL);
|
|
#endif
|
|
libGL = NULL;
|
|
}
|
|
}
|
|
|
|
static void* loadFunction(const char *name)
|
|
{
|
|
void* result = NULL;
|
|
assert(libGL != NULL);
|
|
|
|
#ifndef __APPLE__
|
|
if(getProcAddress != NULL)
|
|
{
|
|
result = (void*)getProcAddress(name);
|
|
}
|
|
#endif
|
|
|
|
if(result == NULL)
|
|
{
|
|
#ifdef _WIN32
|
|
result = (void*)GetProcAddress(libGL, name);
|
|
#else
|
|
result = dlsym(libGL, name);
|
|
#endif
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static bool hasExt(const char * ext,
|
|
const std::vector<const char *> & extensions)
|
|
{
|
|
for (size_t i=0; i<extensions.size(); ++i) {
|
|
if (strcmp(ext, extensions[i]) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool loadSymbols()
|
|
{
|
|
glGetIntegerv = (PFNGLGETINTEGERVPROC) loadFunction("glGetIntegerv");
|
|
glGetString = (PFNGLGETSTRINGPROC) loadFunction("glGetString");
|
|
glGetStringi = (PFNGLGETSTRINGIPROC) loadFunction("glGetStringi");
|
|
|
|
GLint major = 0, minor = 0;
|
|
|
|
// direct version query is supported only for versions 3.x and greater
|
|
const char * versionStr = (const char *) glGetString(GL_VERSION);
|
|
if (versionStr && versionStr[0] == '1' && versionStr[1] == '.') {
|
|
major = 1;
|
|
minor = versionStr[2] - '0';
|
|
} else if (versionStr && versionStr[0] == '2' && versionStr[1] == '.') {
|
|
major = 2;
|
|
minor = versionStr[2] - '0';
|
|
} else {
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
|
}
|
|
|
|
std::vector<const char *> extensions;
|
|
std::vector<char> extensionsBuffer; // used when parsing extensions string
|
|
|
|
// direct extension query is supported only for versions 3.x and greater
|
|
if (major >= 3) {
|
|
GLint numExtensions = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
|
extensions.resize(numExtensions);
|
|
for (size_t i=0; i<extensions.size(); ++i) {
|
|
extensions[i] = (const char *) glGetStringi(GL_EXTENSIONS,(GLuint)i);
|
|
}
|
|
} else if (major > 0) {
|
|
const char * extStr = (const char *) glGetString(GL_EXTENSIONS);
|
|
const size_t extStrLen = strlen(extStr);
|
|
|
|
// make a copy so that we can terminate substrings
|
|
extensionsBuffer.assign(extStr, extStr+extStrLen+1);
|
|
|
|
// identify and terminate substrings
|
|
bool inSubstring = false;
|
|
for (size_t i=0; i<extStrLen; ++i) {
|
|
if (extensionsBuffer[i] == ' ') {
|
|
extensionsBuffer[i] = '\0';
|
|
inSubstring = false;
|
|
} else if (!inSubstring) {
|
|
extensions.push_back(&extensionsBuffer[i]);
|
|
inSubstring = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLAPILOADER_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAPILOADER_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAPILOADER_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAPILOADER_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAPILOADER_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAPILOADER_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAPILOADER_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAPILOADER_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAPILOADER_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAPILOADER_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAPILOADER_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAPILOADER_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAPILOADER_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
|
|
GLAPILOADER_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
|
|
|
|
GLAPILOADER_GL_AMD_blend_minmax_factor = hasExt("GL_AMD_blend_minmax_factor", extensions);
|
|
GLAPILOADER_GL_AMD_conservative_depth = hasExt("GL_AMD_conservative_depth", extensions);
|
|
GLAPILOADER_GL_AMD_debug_output = hasExt("GL_AMD_debug_output", extensions);
|
|
GLAPILOADER_GL_AMD_depth_clamp_separate = hasExt("GL_AMD_depth_clamp_separate", extensions);
|
|
GLAPILOADER_GL_AMD_draw_buffers_blend = hasExt("GL_AMD_draw_buffers_blend", extensions);
|
|
GLAPILOADER_GL_AMD_framebuffer_multisample_advanced = hasExt("GL_AMD_framebuffer_multisample_advanced", extensions);
|
|
GLAPILOADER_GL_AMD_framebuffer_sample_positions = hasExt("GL_AMD_framebuffer_sample_positions", extensions);
|
|
GLAPILOADER_GL_AMD_gcn_shader = hasExt("GL_AMD_gcn_shader", extensions);
|
|
GLAPILOADER_GL_AMD_gpu_shader_half_float = hasExt("GL_AMD_gpu_shader_half_float", extensions);
|
|
GLAPILOADER_GL_AMD_gpu_shader_int16 = hasExt("GL_AMD_gpu_shader_int16", extensions);
|
|
GLAPILOADER_GL_AMD_gpu_shader_int64 = hasExt("GL_AMD_gpu_shader_int64", extensions);
|
|
GLAPILOADER_GL_AMD_interleaved_elements = hasExt("GL_AMD_interleaved_elements", extensions);
|
|
GLAPILOADER_GL_AMD_multi_draw_indirect = hasExt("GL_AMD_multi_draw_indirect", extensions);
|
|
GLAPILOADER_GL_AMD_name_gen_delete = hasExt("GL_AMD_name_gen_delete", extensions);
|
|
GLAPILOADER_GL_AMD_occlusion_query_event = hasExt("GL_AMD_occlusion_query_event", extensions);
|
|
GLAPILOADER_GL_AMD_performance_monitor = hasExt("GL_AMD_performance_monitor", extensions);
|
|
GLAPILOADER_GL_AMD_pinned_memory = hasExt("GL_AMD_pinned_memory", extensions);
|
|
GLAPILOADER_GL_AMD_query_buffer_object = hasExt("GL_AMD_query_buffer_object", extensions);
|
|
GLAPILOADER_GL_AMD_sample_positions = hasExt("GL_AMD_sample_positions", extensions);
|
|
GLAPILOADER_GL_AMD_seamless_cubemap_per_texture = hasExt("GL_AMD_seamless_cubemap_per_texture", extensions);
|
|
GLAPILOADER_GL_AMD_shader_atomic_counter_ops = hasExt("GL_AMD_shader_atomic_counter_ops", extensions);
|
|
GLAPILOADER_GL_AMD_shader_ballot = hasExt("GL_AMD_shader_ballot", extensions);
|
|
GLAPILOADER_GL_AMD_shader_gpu_shader_half_float_fetch = hasExt("GL_AMD_shader_gpu_shader_half_float_fetch", extensions);
|
|
GLAPILOADER_GL_AMD_shader_image_load_store_lod = hasExt("GL_AMD_shader_image_load_store_lod", extensions);
|
|
GLAPILOADER_GL_AMD_shader_stencil_export = hasExt("GL_AMD_shader_stencil_export", extensions);
|
|
GLAPILOADER_GL_AMD_shader_trinary_minmax = hasExt("GL_AMD_shader_trinary_minmax", extensions);
|
|
GLAPILOADER_GL_AMD_shader_explicit_vertex_parameter = hasExt("GL_AMD_shader_explicit_vertex_parameter", extensions);
|
|
GLAPILOADER_GL_AMD_sparse_texture = hasExt("GL_AMD_sparse_texture", extensions);
|
|
GLAPILOADER_GL_AMD_stencil_operation_extended = hasExt("GL_AMD_stencil_operation_extended", extensions);
|
|
GLAPILOADER_GL_AMD_texture_gather_bias_lod = hasExt("GL_AMD_texture_gather_bias_lod", extensions);
|
|
GLAPILOADER_GL_AMD_texture_texture4 = hasExt("GL_AMD_texture_texture4", extensions);
|
|
GLAPILOADER_GL_AMD_transform_feedback3_lines_triangles = hasExt("GL_AMD_transform_feedback3_lines_triangles", extensions);
|
|
GLAPILOADER_GL_AMD_transform_feedback4 = hasExt("GL_AMD_transform_feedback4", extensions);
|
|
GLAPILOADER_GL_AMD_vertex_shader_layer = hasExt("GL_AMD_vertex_shader_layer", extensions);
|
|
GLAPILOADER_GL_AMD_vertex_shader_tessellator = hasExt("GL_AMD_vertex_shader_tessellator", extensions);
|
|
GLAPILOADER_GL_AMD_vertex_shader_viewport_index = hasExt("GL_AMD_vertex_shader_viewport_index", extensions);
|
|
GLAPILOADER_GL_APPLE_aux_depth_stencil = hasExt("GL_APPLE_aux_depth_stencil", extensions);
|
|
GLAPILOADER_GL_APPLE_client_storage = hasExt("GL_APPLE_client_storage", extensions);
|
|
GLAPILOADER_GL_APPLE_element_array = hasExt("GL_APPLE_element_array", extensions);
|
|
GLAPILOADER_GL_APPLE_fence = hasExt("GL_APPLE_fence", extensions);
|
|
GLAPILOADER_GL_APPLE_float_pixels = hasExt("GL_APPLE_float_pixels", extensions);
|
|
GLAPILOADER_GL_APPLE_flush_buffer_range = hasExt("GL_APPLE_flush_buffer_range", extensions);
|
|
GLAPILOADER_GL_APPLE_object_purgeable = hasExt("GL_APPLE_object_purgeable", extensions);
|
|
GLAPILOADER_GL_APPLE_rgb_422 = hasExt("GL_APPLE_rgb_422", extensions);
|
|
GLAPILOADER_GL_APPLE_row_bytes = hasExt("GL_APPLE_row_bytes", extensions);
|
|
GLAPILOADER_GL_APPLE_specular_vector = hasExt("GL_APPLE_specular_vector", extensions);
|
|
GLAPILOADER_GL_APPLE_texture_range = hasExt("GL_APPLE_texture_range", extensions);
|
|
GLAPILOADER_GL_APPLE_transform_hint = hasExt("GL_APPLE_transform_hint", extensions);
|
|
GLAPILOADER_GL_APPLE_vertex_array_object = hasExt("GL_APPLE_vertex_array_object", extensions);
|
|
GLAPILOADER_GL_APPLE_vertex_array_range = hasExt("GL_APPLE_vertex_array_range", extensions);
|
|
GLAPILOADER_GL_APPLE_vertex_program_evaluators = hasExt("GL_APPLE_vertex_program_evaluators", extensions);
|
|
GLAPILOADER_GL_APPLE_ycbcr_422 = hasExt("GL_APPLE_ycbcr_422", extensions);
|
|
GLAPILOADER_GL_ARB_ES2_compatibility = hasExt("GL_ARB_ES2_compatibility", extensions);
|
|
GLAPILOADER_GL_ARB_ES3_1_compatibility = hasExt("GL_ARB_ES3_1_compatibility", extensions);
|
|
GLAPILOADER_GL_ARB_ES3_2_compatibility = hasExt("GL_ARB_ES3_2_compatibility", extensions);
|
|
GLAPILOADER_GL_ARB_ES3_compatibility = hasExt("GL_ARB_ES3_compatibility", extensions);
|
|
GLAPILOADER_GL_ARB_arrays_of_arrays = hasExt("GL_ARB_arrays_of_arrays", extensions);
|
|
GLAPILOADER_GL_ARB_base_instance = hasExt("GL_ARB_base_instance", extensions);
|
|
GLAPILOADER_GL_ARB_bindless_texture = hasExt("GL_ARB_bindless_texture", extensions);
|
|
GLAPILOADER_GL_ARB_blend_func_extended = hasExt("GL_ARB_blend_func_extended", extensions);
|
|
GLAPILOADER_GL_ARB_buffer_storage = hasExt("GL_ARB_buffer_storage", extensions);
|
|
GLAPILOADER_GL_ARB_cl_event = hasExt("GL_ARB_cl_event", extensions);
|
|
GLAPILOADER_GL_ARB_clear_buffer_object = hasExt("GL_ARB_clear_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_clear_texture = hasExt("GL_ARB_clear_texture", extensions);
|
|
GLAPILOADER_GL_ARB_clip_control = hasExt("GL_ARB_clip_control", extensions);
|
|
GLAPILOADER_GL_ARB_color_buffer_float = hasExt("GL_ARB_color_buffer_float", extensions);
|
|
GLAPILOADER_GL_ARB_compatibility = hasExt("GL_ARB_compatibility", extensions);
|
|
GLAPILOADER_GL_ARB_compressed_texture_pixel_storage = hasExt("GL_ARB_compressed_texture_pixel_storage", extensions);
|
|
GLAPILOADER_GL_ARB_compute_shader = hasExt("GL_ARB_compute_shader", extensions);
|
|
GLAPILOADER_GL_ARB_compute_variable_group_size = hasExt("GL_ARB_compute_variable_group_size", extensions);
|
|
GLAPILOADER_GL_ARB_conditional_render_inverted = hasExt("GL_ARB_conditional_render_inverted", extensions);
|
|
GLAPILOADER_GL_ARB_conservative_depth = hasExt("GL_ARB_conservative_depth", extensions);
|
|
GLAPILOADER_GL_ARB_copy_buffer = hasExt("GL_ARB_copy_buffer", extensions);
|
|
GLAPILOADER_GL_ARB_copy_image = hasExt("GL_ARB_copy_image", extensions);
|
|
GLAPILOADER_GL_ARB_cull_distance = hasExt("GL_ARB_cull_distance", extensions);
|
|
GLAPILOADER_GL_ARB_debug_output = hasExt("GL_ARB_debug_output", extensions);
|
|
GLAPILOADER_GL_ARB_depth_buffer_float = hasExt("GL_ARB_depth_buffer_float", extensions);
|
|
GLAPILOADER_GL_ARB_depth_clamp = hasExt("GL_ARB_depth_clamp", extensions);
|
|
GLAPILOADER_GL_ARB_depth_texture = hasExt("GL_ARB_depth_texture", extensions);
|
|
GLAPILOADER_GL_ARB_derivative_control = hasExt("GL_ARB_derivative_control", extensions);
|
|
GLAPILOADER_GL_ARB_direct_state_access = hasExt("GL_ARB_direct_state_access", extensions);
|
|
GLAPILOADER_GL_ARB_draw_buffers = hasExt("GL_ARB_draw_buffers", extensions);
|
|
GLAPILOADER_GL_ARB_draw_buffers_blend = hasExt("GL_ARB_draw_buffers_blend", extensions);
|
|
GLAPILOADER_GL_ARB_draw_elements_base_vertex = hasExt("GL_ARB_draw_elements_base_vertex", extensions);
|
|
GLAPILOADER_GL_ARB_draw_indirect = hasExt("GL_ARB_draw_indirect", extensions);
|
|
GLAPILOADER_GL_ARB_draw_instanced = hasExt("GL_ARB_draw_instanced", extensions);
|
|
GLAPILOADER_GL_ARB_enhanced_layouts = hasExt("GL_ARB_enhanced_layouts", extensions);
|
|
GLAPILOADER_GL_ARB_explicit_attrib_location = hasExt("GL_ARB_explicit_attrib_location", extensions);
|
|
GLAPILOADER_GL_ARB_explicit_uniform_location = hasExt("GL_ARB_explicit_uniform_location", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_coord_conventions = hasExt("GL_ARB_fragment_coord_conventions", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_layer_viewport = hasExt("GL_ARB_fragment_layer_viewport", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_program = hasExt("GL_ARB_fragment_program", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_program_shadow = hasExt("GL_ARB_fragment_program_shadow", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_shader = hasExt("GL_ARB_fragment_shader", extensions);
|
|
GLAPILOADER_GL_ARB_fragment_shader_interlock = hasExt("GL_ARB_fragment_shader_interlock", extensions);
|
|
GLAPILOADER_GL_ARB_framebuffer_no_attachments = hasExt("GL_ARB_framebuffer_no_attachments", extensions);
|
|
GLAPILOADER_GL_ARB_framebuffer_object = hasExt("GL_ARB_framebuffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_framebuffer_sRGB = hasExt("GL_ARB_framebuffer_sRGB", extensions);
|
|
GLAPILOADER_GL_ARB_geometry_shader4 = hasExt("GL_ARB_geometry_shader4", extensions);
|
|
GLAPILOADER_GL_ARB_get_program_binary = hasExt("GL_ARB_get_program_binary", extensions);
|
|
GLAPILOADER_GL_ARB_get_texture_sub_image = hasExt("GL_ARB_get_texture_sub_image", extensions);
|
|
GLAPILOADER_GL_ARB_gl_spirv = hasExt("GL_ARB_gl_spirv", extensions);
|
|
GLAPILOADER_GL_ARB_gpu_shader5 = hasExt("GL_ARB_gpu_shader5", extensions);
|
|
GLAPILOADER_GL_ARB_gpu_shader_fp64 = hasExt("GL_ARB_gpu_shader_fp64", extensions);
|
|
GLAPILOADER_GL_ARB_gpu_shader_int64 = hasExt("GL_ARB_gpu_shader_int64", extensions);
|
|
GLAPILOADER_GL_ARB_half_float_pixel = hasExt("GL_ARB_half_float_pixel", extensions);
|
|
GLAPILOADER_GL_ARB_half_float_vertex = hasExt("GL_ARB_half_float_vertex", extensions);
|
|
GLAPILOADER_GL_ARB_imaging = hasExt("GL_ARB_imaging", extensions);
|
|
GLAPILOADER_GL_ARB_indirect_parameters = hasExt("GL_ARB_indirect_parameters", extensions);
|
|
GLAPILOADER_GL_ARB_instanced_arrays = hasExt("GL_ARB_instanced_arrays", extensions);
|
|
GLAPILOADER_GL_ARB_internalformat_query = hasExt("GL_ARB_internalformat_query", extensions);
|
|
GLAPILOADER_GL_ARB_internalformat_query2 = hasExt("GL_ARB_internalformat_query2", extensions);
|
|
GLAPILOADER_GL_ARB_invalidate_subdata = hasExt("GL_ARB_invalidate_subdata", extensions);
|
|
GLAPILOADER_GL_ARB_map_buffer_alignment = hasExt("GL_ARB_map_buffer_alignment", extensions);
|
|
GLAPILOADER_GL_ARB_map_buffer_range = hasExt("GL_ARB_map_buffer_range", extensions);
|
|
GLAPILOADER_GL_ARB_matrix_palette = hasExt("GL_ARB_matrix_palette", extensions);
|
|
GLAPILOADER_GL_ARB_multi_bind = hasExt("GL_ARB_multi_bind", extensions);
|
|
GLAPILOADER_GL_ARB_multi_draw_indirect = hasExt("GL_ARB_multi_draw_indirect", extensions);
|
|
GLAPILOADER_GL_ARB_multisample = hasExt("GL_ARB_multisample", extensions);
|
|
GLAPILOADER_GL_ARB_multitexture = hasExt("GL_ARB_multitexture", extensions);
|
|
GLAPILOADER_GL_ARB_occlusion_query = hasExt("GL_ARB_occlusion_query", extensions);
|
|
GLAPILOADER_GL_ARB_occlusion_query2 = hasExt("GL_ARB_occlusion_query2", extensions);
|
|
GLAPILOADER_GL_ARB_parallel_shader_compile = hasExt("GL_ARB_parallel_shader_compile", extensions);
|
|
GLAPILOADER_GL_ARB_pipeline_statistics_query = hasExt("GL_ARB_pipeline_statistics_query", extensions);
|
|
GLAPILOADER_GL_ARB_pixel_buffer_object = hasExt("GL_ARB_pixel_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_point_parameters = hasExt("GL_ARB_point_parameters", extensions);
|
|
GLAPILOADER_GL_ARB_point_sprite = hasExt("GL_ARB_point_sprite", extensions);
|
|
GLAPILOADER_GL_ARB_polygon_offset_clamp = hasExt("GL_ARB_polygon_offset_clamp", extensions);
|
|
GLAPILOADER_GL_ARB_post_depth_coverage = hasExt("GL_ARB_post_depth_coverage", extensions);
|
|
GLAPILOADER_GL_ARB_program_interface_query = hasExt("GL_ARB_program_interface_query", extensions);
|
|
GLAPILOADER_GL_ARB_provoking_vertex = hasExt("GL_ARB_provoking_vertex", extensions);
|
|
GLAPILOADER_GL_ARB_query_buffer_object = hasExt("GL_ARB_query_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_robust_buffer_access_behavior = hasExt("GL_ARB_robust_buffer_access_behavior", extensions);
|
|
GLAPILOADER_GL_ARB_robustness = hasExt("GL_ARB_robustness", extensions);
|
|
GLAPILOADER_GL_ARB_robustness_isolation = hasExt("GL_ARB_robustness_isolation", extensions);
|
|
GLAPILOADER_GL_ARB_sample_locations = hasExt("GL_ARB_sample_locations", extensions);
|
|
GLAPILOADER_GL_ARB_sample_shading = hasExt("GL_ARB_sample_shading", extensions);
|
|
GLAPILOADER_GL_ARB_sampler_objects = hasExt("GL_ARB_sampler_objects", extensions);
|
|
GLAPILOADER_GL_ARB_seamless_cube_map = hasExt("GL_ARB_seamless_cube_map", extensions);
|
|
GLAPILOADER_GL_ARB_seamless_cubemap_per_texture = hasExt("GL_ARB_seamless_cubemap_per_texture", extensions);
|
|
GLAPILOADER_GL_ARB_separate_shader_objects = hasExt("GL_ARB_separate_shader_objects", extensions);
|
|
GLAPILOADER_GL_ARB_shader_atomic_counter_ops = hasExt("GL_ARB_shader_atomic_counter_ops", extensions);
|
|
GLAPILOADER_GL_ARB_shader_atomic_counters = hasExt("GL_ARB_shader_atomic_counters", extensions);
|
|
GLAPILOADER_GL_ARB_shader_ballot = hasExt("GL_ARB_shader_ballot", extensions);
|
|
GLAPILOADER_GL_ARB_shader_bit_encoding = hasExt("GL_ARB_shader_bit_encoding", extensions);
|
|
GLAPILOADER_GL_ARB_shader_clock = hasExt("GL_ARB_shader_clock", extensions);
|
|
GLAPILOADER_GL_ARB_shader_draw_parameters = hasExt("GL_ARB_shader_draw_parameters", extensions);
|
|
GLAPILOADER_GL_ARB_shader_group_vote = hasExt("GL_ARB_shader_group_vote", extensions);
|
|
GLAPILOADER_GL_ARB_shader_image_load_store = hasExt("GL_ARB_shader_image_load_store", extensions);
|
|
GLAPILOADER_GL_ARB_shader_image_size = hasExt("GL_ARB_shader_image_size", extensions);
|
|
GLAPILOADER_GL_ARB_shader_objects = hasExt("GL_ARB_shader_objects", extensions);
|
|
GLAPILOADER_GL_ARB_shader_precision = hasExt("GL_ARB_shader_precision", extensions);
|
|
GLAPILOADER_GL_ARB_shader_stencil_export = hasExt("GL_ARB_shader_stencil_export", extensions);
|
|
GLAPILOADER_GL_ARB_shader_storage_buffer_object = hasExt("GL_ARB_shader_storage_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_shader_subroutine = hasExt("GL_ARB_shader_subroutine", extensions);
|
|
GLAPILOADER_GL_ARB_shader_texture_image_samples = hasExt("GL_ARB_shader_texture_image_samples", extensions);
|
|
GLAPILOADER_GL_ARB_shader_texture_lod = hasExt("GL_ARB_shader_texture_lod", extensions);
|
|
GLAPILOADER_GL_ARB_shader_viewport_layer_array = hasExt("GL_ARB_shader_viewport_layer_array", extensions);
|
|
GLAPILOADER_GL_ARB_shading_language_100 = hasExt("GL_ARB_shading_language_100", extensions);
|
|
GLAPILOADER_GL_ARB_shading_language_420pack = hasExt("GL_ARB_shading_language_420pack", extensions);
|
|
GLAPILOADER_GL_ARB_shading_language_include = hasExt("GL_ARB_shading_language_include", extensions);
|
|
GLAPILOADER_GL_ARB_shading_language_packing = hasExt("GL_ARB_shading_language_packing", extensions);
|
|
GLAPILOADER_GL_ARB_shadow = hasExt("GL_ARB_shadow", extensions);
|
|
GLAPILOADER_GL_ARB_shadow_ambient = hasExt("GL_ARB_shadow_ambient", extensions);
|
|
GLAPILOADER_GL_ARB_sparse_buffer = hasExt("GL_ARB_sparse_buffer", extensions);
|
|
GLAPILOADER_GL_ARB_sparse_texture = hasExt("GL_ARB_sparse_texture", extensions);
|
|
GLAPILOADER_GL_ARB_sparse_texture2 = hasExt("GL_ARB_sparse_texture2", extensions);
|
|
GLAPILOADER_GL_ARB_sparse_texture_clamp = hasExt("GL_ARB_sparse_texture_clamp", extensions);
|
|
GLAPILOADER_GL_ARB_spirv_extensions = hasExt("GL_ARB_spirv_extensions", extensions);
|
|
GLAPILOADER_GL_ARB_stencil_texturing = hasExt("GL_ARB_stencil_texturing", extensions);
|
|
GLAPILOADER_GL_ARB_sync = hasExt("GL_ARB_sync", extensions);
|
|
GLAPILOADER_GL_ARB_tessellation_shader = hasExt("GL_ARB_tessellation_shader", extensions);
|
|
GLAPILOADER_GL_ARB_texture_barrier = hasExt("GL_ARB_texture_barrier", extensions);
|
|
GLAPILOADER_GL_ARB_texture_border_clamp = hasExt("GL_ARB_texture_border_clamp", extensions);
|
|
GLAPILOADER_GL_ARB_texture_buffer_object = hasExt("GL_ARB_texture_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_texture_buffer_object_rgb32 = hasExt("GL_ARB_texture_buffer_object_rgb32", extensions);
|
|
GLAPILOADER_GL_ARB_texture_buffer_range = hasExt("GL_ARB_texture_buffer_range", extensions);
|
|
GLAPILOADER_GL_ARB_texture_compression = hasExt("GL_ARB_texture_compression", extensions);
|
|
GLAPILOADER_GL_ARB_texture_compression_bptc = hasExt("GL_ARB_texture_compression_bptc", extensions);
|
|
GLAPILOADER_GL_ARB_texture_compression_rgtc = hasExt("GL_ARB_texture_compression_rgtc", extensions);
|
|
GLAPILOADER_GL_ARB_texture_cube_map = hasExt("GL_ARB_texture_cube_map", extensions);
|
|
GLAPILOADER_GL_ARB_texture_cube_map_array = hasExt("GL_ARB_texture_cube_map_array", extensions);
|
|
GLAPILOADER_GL_ARB_texture_env_add = hasExt("GL_ARB_texture_env_add", extensions);
|
|
GLAPILOADER_GL_ARB_texture_env_combine = hasExt("GL_ARB_texture_env_combine", extensions);
|
|
GLAPILOADER_GL_ARB_texture_env_crossbar = hasExt("GL_ARB_texture_env_crossbar", extensions);
|
|
GLAPILOADER_GL_ARB_texture_env_dot3 = hasExt("GL_ARB_texture_env_dot3", extensions);
|
|
GLAPILOADER_GL_ARB_texture_filter_anisotropic = hasExt("GL_ARB_texture_filter_anisotropic", extensions);
|
|
GLAPILOADER_GL_ARB_texture_filter_minmax = hasExt("GL_ARB_texture_filter_minmax", extensions);
|
|
GLAPILOADER_GL_ARB_texture_float = hasExt("GL_ARB_texture_float", extensions);
|
|
GLAPILOADER_GL_ARB_texture_gather = hasExt("GL_ARB_texture_gather", extensions);
|
|
GLAPILOADER_GL_ARB_texture_mirror_clamp_to_edge = hasExt("GL_ARB_texture_mirror_clamp_to_edge", extensions);
|
|
GLAPILOADER_GL_ARB_texture_mirrored_repeat = hasExt("GL_ARB_texture_mirrored_repeat", extensions);
|
|
GLAPILOADER_GL_ARB_texture_multisample = hasExt("GL_ARB_texture_multisample", extensions);
|
|
GLAPILOADER_GL_ARB_texture_non_power_of_two = hasExt("GL_ARB_texture_non_power_of_two", extensions);
|
|
GLAPILOADER_GL_ARB_texture_query_levels = hasExt("GL_ARB_texture_query_levels", extensions);
|
|
GLAPILOADER_GL_ARB_texture_query_lod = hasExt("GL_ARB_texture_query_lod", extensions);
|
|
GLAPILOADER_GL_ARB_texture_rectangle = hasExt("GL_ARB_texture_rectangle", extensions);
|
|
GLAPILOADER_GL_ARB_texture_rg = hasExt("GL_ARB_texture_rg", extensions);
|
|
GLAPILOADER_GL_ARB_texture_rgb10_a2ui = hasExt("GL_ARB_texture_rgb10_a2ui", extensions);
|
|
GLAPILOADER_GL_ARB_texture_stencil8 = hasExt("GL_ARB_texture_stencil8", extensions);
|
|
GLAPILOADER_GL_ARB_texture_storage = hasExt("GL_ARB_texture_storage", extensions);
|
|
GLAPILOADER_GL_ARB_texture_storage_multisample = hasExt("GL_ARB_texture_storage_multisample", extensions);
|
|
GLAPILOADER_GL_ARB_texture_swizzle = hasExt("GL_ARB_texture_swizzle", extensions);
|
|
GLAPILOADER_GL_ARB_texture_view = hasExt("GL_ARB_texture_view", extensions);
|
|
GLAPILOADER_GL_ARB_timer_query = hasExt("GL_ARB_timer_query", extensions);
|
|
GLAPILOADER_GL_ARB_transform_feedback2 = hasExt("GL_ARB_transform_feedback2", extensions);
|
|
GLAPILOADER_GL_ARB_transform_feedback3 = hasExt("GL_ARB_transform_feedback3", extensions);
|
|
GLAPILOADER_GL_ARB_transform_feedback_instanced = hasExt("GL_ARB_transform_feedback_instanced", extensions);
|
|
GLAPILOADER_GL_ARB_transform_feedback_overflow_query = hasExt("GL_ARB_transform_feedback_overflow_query", extensions);
|
|
GLAPILOADER_GL_ARB_transpose_matrix = hasExt("GL_ARB_transpose_matrix", extensions);
|
|
GLAPILOADER_GL_ARB_uniform_buffer_object = hasExt("GL_ARB_uniform_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_array_bgra = hasExt("GL_ARB_vertex_array_bgra", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_array_object = hasExt("GL_ARB_vertex_array_object", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_attrib_64bit = hasExt("GL_ARB_vertex_attrib_64bit", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_attrib_binding = hasExt("GL_ARB_vertex_attrib_binding", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_blend = hasExt("GL_ARB_vertex_blend", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_buffer_object = hasExt("GL_ARB_vertex_buffer_object", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_program = hasExt("GL_ARB_vertex_program", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_shader = hasExt("GL_ARB_vertex_shader", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_type_10f_11f_11f_rev = hasExt("GL_ARB_vertex_type_10f_11f_11f_rev", extensions);
|
|
GLAPILOADER_GL_ARB_vertex_type_2_10_10_10_rev = hasExt("GL_ARB_vertex_type_2_10_10_10_rev", extensions);
|
|
GLAPILOADER_GL_ARB_viewport_array = hasExt("GL_ARB_viewport_array", extensions);
|
|
GLAPILOADER_GL_ARB_window_pos = hasExt("GL_ARB_window_pos", extensions);
|
|
GLAPILOADER_GL_EXT_422_pixels = hasExt("GL_EXT_422_pixels", extensions);
|
|
GLAPILOADER_GL_EXT_EGL_image_storage = hasExt("GL_EXT_EGL_image_storage", extensions);
|
|
GLAPILOADER_GL_EXT_EGL_sync = hasExt("GL_EXT_EGL_sync", extensions);
|
|
GLAPILOADER_GL_EXT_abgr = hasExt("GL_EXT_abgr", extensions);
|
|
GLAPILOADER_GL_EXT_bgra = hasExt("GL_EXT_bgra", extensions);
|
|
GLAPILOADER_GL_EXT_bindable_uniform = hasExt("GL_EXT_bindable_uniform", extensions);
|
|
GLAPILOADER_GL_EXT_blend_color = hasExt("GL_EXT_blend_color", extensions);
|
|
GLAPILOADER_GL_EXT_blend_equation_separate = hasExt("GL_EXT_blend_equation_separate", extensions);
|
|
GLAPILOADER_GL_EXT_blend_func_separate = hasExt("GL_EXT_blend_func_separate", extensions);
|
|
GLAPILOADER_GL_EXT_blend_logic_op = hasExt("GL_EXT_blend_logic_op", extensions);
|
|
GLAPILOADER_GL_EXT_blend_minmax = hasExt("GL_EXT_blend_minmax", extensions);
|
|
GLAPILOADER_GL_EXT_blend_subtract = hasExt("GL_EXT_blend_subtract", extensions);
|
|
GLAPILOADER_GL_EXT_clip_volume_hint = hasExt("GL_EXT_clip_volume_hint", extensions);
|
|
GLAPILOADER_GL_EXT_cmyka = hasExt("GL_EXT_cmyka", extensions);
|
|
GLAPILOADER_GL_EXT_color_subtable = hasExt("GL_EXT_color_subtable", extensions);
|
|
GLAPILOADER_GL_EXT_compiled_vertex_array = hasExt("GL_EXT_compiled_vertex_array", extensions);
|
|
GLAPILOADER_GL_EXT_convolution = hasExt("GL_EXT_convolution", extensions);
|
|
GLAPILOADER_GL_EXT_coordinate_frame = hasExt("GL_EXT_coordinate_frame", extensions);
|
|
GLAPILOADER_GL_EXT_copy_texture = hasExt("GL_EXT_copy_texture", extensions);
|
|
GLAPILOADER_GL_EXT_cull_vertex = hasExt("GL_EXT_cull_vertex", extensions);
|
|
GLAPILOADER_GL_EXT_debug_label = hasExt("GL_EXT_debug_label", extensions);
|
|
GLAPILOADER_GL_EXT_debug_marker = hasExt("GL_EXT_debug_marker", extensions);
|
|
GLAPILOADER_GL_EXT_depth_bounds_test = hasExt("GL_EXT_depth_bounds_test", extensions);
|
|
GLAPILOADER_GL_EXT_direct_state_access = hasExt("GL_EXT_direct_state_access", extensions);
|
|
GLAPILOADER_GL_EXT_draw_buffers2 = hasExt("GL_EXT_draw_buffers2", extensions);
|
|
GLAPILOADER_GL_EXT_draw_instanced = hasExt("GL_EXT_draw_instanced", extensions);
|
|
GLAPILOADER_GL_EXT_draw_range_elements = hasExt("GL_EXT_draw_range_elements", extensions);
|
|
GLAPILOADER_GL_EXT_external_buffer = hasExt("GL_EXT_external_buffer", extensions);
|
|
GLAPILOADER_GL_EXT_fog_coord = hasExt("GL_EXT_fog_coord", extensions);
|
|
GLAPILOADER_GL_EXT_framebuffer_blit = hasExt("GL_EXT_framebuffer_blit", extensions);
|
|
GLAPILOADER_GL_EXT_framebuffer_multisample = hasExt("GL_EXT_framebuffer_multisample", extensions);
|
|
GLAPILOADER_GL_EXT_framebuffer_multisample_blit_scaled = hasExt("GL_EXT_framebuffer_multisample_blit_scaled", extensions);
|
|
GLAPILOADER_GL_EXT_framebuffer_object = hasExt("GL_EXT_framebuffer_object", extensions);
|
|
GLAPILOADER_GL_EXT_framebuffer_sRGB = hasExt("GL_EXT_framebuffer_sRGB", extensions);
|
|
GLAPILOADER_GL_EXT_geometry_shader4 = hasExt("GL_EXT_geometry_shader4", extensions);
|
|
GLAPILOADER_GL_EXT_gpu_program_parameters = hasExt("GL_EXT_gpu_program_parameters", extensions);
|
|
GLAPILOADER_GL_EXT_gpu_shader4 = hasExt("GL_EXT_gpu_shader4", extensions);
|
|
GLAPILOADER_GL_EXT_histogram = hasExt("GL_EXT_histogram", extensions);
|
|
GLAPILOADER_GL_EXT_index_array_formats = hasExt("GL_EXT_index_array_formats", extensions);
|
|
GLAPILOADER_GL_EXT_index_func = hasExt("GL_EXT_index_func", extensions);
|
|
GLAPILOADER_GL_EXT_index_material = hasExt("GL_EXT_index_material", extensions);
|
|
GLAPILOADER_GL_EXT_index_texture = hasExt("GL_EXT_index_texture", extensions);
|
|
GLAPILOADER_GL_EXT_light_texture = hasExt("GL_EXT_light_texture", extensions);
|
|
GLAPILOADER_GL_EXT_memory_object = hasExt("GL_EXT_memory_object", extensions);
|
|
GLAPILOADER_GL_EXT_memory_object_fd = hasExt("GL_EXT_memory_object_fd", extensions);
|
|
GLAPILOADER_GL_EXT_memory_object_win32 = hasExt("GL_EXT_memory_object_win32", extensions);
|
|
GLAPILOADER_GL_EXT_misc_attribute = hasExt("GL_EXT_misc_attribute", extensions);
|
|
GLAPILOADER_GL_EXT_multi_draw_arrays = hasExt("GL_EXT_multi_draw_arrays", extensions);
|
|
GLAPILOADER_GL_EXT_multisample = hasExt("GL_EXT_multisample", extensions);
|
|
GLAPILOADER_GL_EXT_multiview_tessellation_geometry_shader = hasExt("GL_EXT_multiview_tessellation_geometry_shader", extensions);
|
|
GLAPILOADER_GL_EXT_multiview_texture_multisample = hasExt("GL_EXT_multiview_texture_multisample", extensions);
|
|
GLAPILOADER_GL_EXT_multiview_timer_query = hasExt("GL_EXT_multiview_timer_query", extensions);
|
|
GLAPILOADER_GL_EXT_packed_depth_stencil = hasExt("GL_EXT_packed_depth_stencil", extensions);
|
|
GLAPILOADER_GL_EXT_packed_float = hasExt("GL_EXT_packed_float", extensions);
|
|
GLAPILOADER_GL_EXT_packed_pixels = hasExt("GL_EXT_packed_pixels", extensions);
|
|
GLAPILOADER_GL_EXT_paletted_texture = hasExt("GL_EXT_paletted_texture", extensions);
|
|
GLAPILOADER_GL_EXT_pixel_buffer_object = hasExt("GL_EXT_pixel_buffer_object", extensions);
|
|
GLAPILOADER_GL_EXT_pixel_transform = hasExt("GL_EXT_pixel_transform", extensions);
|
|
GLAPILOADER_GL_EXT_pixel_transform_color_table = hasExt("GL_EXT_pixel_transform_color_table", extensions);
|
|
GLAPILOADER_GL_EXT_point_parameters = hasExt("GL_EXT_point_parameters", extensions);
|
|
GLAPILOADER_GL_EXT_polygon_offset = hasExt("GL_EXT_polygon_offset", extensions);
|
|
GLAPILOADER_GL_EXT_polygon_offset_clamp = hasExt("GL_EXT_polygon_offset_clamp", extensions);
|
|
GLAPILOADER_GL_EXT_post_depth_coverage = hasExt("GL_EXT_post_depth_coverage", extensions);
|
|
GLAPILOADER_GL_EXT_provoking_vertex = hasExt("GL_EXT_provoking_vertex", extensions);
|
|
GLAPILOADER_GL_EXT_raster_multisample = hasExt("GL_EXT_raster_multisample", extensions);
|
|
GLAPILOADER_GL_EXT_rescale_normal = hasExt("GL_EXT_rescale_normal", extensions);
|
|
GLAPILOADER_GL_EXT_semaphore = hasExt("GL_EXT_semaphore", extensions);
|
|
GLAPILOADER_GL_EXT_semaphore_fd = hasExt("GL_EXT_semaphore_fd", extensions);
|
|
GLAPILOADER_GL_EXT_semaphore_win32 = hasExt("GL_EXT_semaphore_win32", extensions);
|
|
GLAPILOADER_GL_EXT_secondary_color = hasExt("GL_EXT_secondary_color", extensions);
|
|
GLAPILOADER_GL_EXT_separate_shader_objects = hasExt("GL_EXT_separate_shader_objects", extensions);
|
|
GLAPILOADER_GL_EXT_separate_specular_color = hasExt("GL_EXT_separate_specular_color", extensions);
|
|
GLAPILOADER_GL_EXT_shader_framebuffer_fetch = hasExt("GL_EXT_shader_framebuffer_fetch", extensions);
|
|
GLAPILOADER_GL_EXT_shader_framebuffer_fetch_non_coherent = hasExt("GL_EXT_shader_framebuffer_fetch_non_coherent", extensions);
|
|
GLAPILOADER_GL_EXT_shader_image_load_formatted = hasExt("GL_EXT_shader_image_load_formatted", extensions);
|
|
GLAPILOADER_GL_EXT_shader_image_load_store = hasExt("GL_EXT_shader_image_load_store", extensions);
|
|
GLAPILOADER_GL_EXT_shader_integer_mix = hasExt("GL_EXT_shader_integer_mix", extensions);
|
|
GLAPILOADER_GL_EXT_shadow_funcs = hasExt("GL_EXT_shadow_funcs", extensions);
|
|
GLAPILOADER_GL_EXT_shared_texture_palette = hasExt("GL_EXT_shared_texture_palette", extensions);
|
|
GLAPILOADER_GL_EXT_sparse_texture2 = hasExt("GL_EXT_sparse_texture2", extensions);
|
|
GLAPILOADER_GL_EXT_stencil_clear_tag = hasExt("GL_EXT_stencil_clear_tag", extensions);
|
|
GLAPILOADER_GL_EXT_stencil_two_side = hasExt("GL_EXT_stencil_two_side", extensions);
|
|
GLAPILOADER_GL_EXT_stencil_wrap = hasExt("GL_EXT_stencil_wrap", extensions);
|
|
GLAPILOADER_GL_EXT_subtexture = hasExt("GL_EXT_subtexture", extensions);
|
|
GLAPILOADER_GL_EXT_texture = hasExt("GL_EXT_texture", extensions);
|
|
GLAPILOADER_GL_EXT_texture3D = hasExt("GL_EXT_texture3D", extensions);
|
|
GLAPILOADER_GL_EXT_texture_array = hasExt("GL_EXT_texture_array", extensions);
|
|
GLAPILOADER_GL_EXT_texture_buffer_object = hasExt("GL_EXT_texture_buffer_object", extensions);
|
|
GLAPILOADER_GL_EXT_texture_compression_latc = hasExt("GL_EXT_texture_compression_latc", extensions);
|
|
GLAPILOADER_GL_EXT_texture_compression_rgtc = hasExt("GL_EXT_texture_compression_rgtc", extensions);
|
|
GLAPILOADER_GL_EXT_texture_compression_s3tc = hasExt("GL_EXT_texture_compression_s3tc", extensions);
|
|
GLAPILOADER_GL_EXT_texture_cube_map = hasExt("GL_EXT_texture_cube_map", extensions);
|
|
GLAPILOADER_GL_EXT_texture_env_add = hasExt("GL_EXT_texture_env_add", extensions);
|
|
GLAPILOADER_GL_EXT_texture_env_combine = hasExt("GL_EXT_texture_env_combine", extensions);
|
|
GLAPILOADER_GL_EXT_texture_env_dot3 = hasExt("GL_EXT_texture_env_dot3", extensions);
|
|
GLAPILOADER_GL_EXT_texture_filter_anisotropic = hasExt("GL_EXT_texture_filter_anisotropic", extensions);
|
|
GLAPILOADER_GL_EXT_texture_filter_minmax = hasExt("GL_EXT_texture_filter_minmax", extensions);
|
|
GLAPILOADER_GL_EXT_texture_integer = hasExt("GL_EXT_texture_integer", extensions);
|
|
GLAPILOADER_GL_EXT_texture_lod_bias = hasExt("GL_EXT_texture_lod_bias", extensions);
|
|
GLAPILOADER_GL_EXT_texture_mirror_clamp = hasExt("GL_EXT_texture_mirror_clamp", extensions);
|
|
GLAPILOADER_GL_EXT_texture_object = hasExt("GL_EXT_texture_object", extensions);
|
|
GLAPILOADER_GL_EXT_texture_perturb_normal = hasExt("GL_EXT_texture_perturb_normal", extensions);
|
|
GLAPILOADER_GL_EXT_texture_sRGB = hasExt("GL_EXT_texture_sRGB", extensions);
|
|
GLAPILOADER_GL_EXT_texture_sRGB_R8 = hasExt("GL_EXT_texture_sRGB_R8", extensions);
|
|
GLAPILOADER_GL_EXT_texture_sRGB_decode = hasExt("GL_EXT_texture_sRGB_decode", extensions);
|
|
GLAPILOADER_GL_EXT_texture_shared_exponent = hasExt("GL_EXT_texture_shared_exponent", extensions);
|
|
GLAPILOADER_GL_EXT_texture_snorm = hasExt("GL_EXT_texture_snorm", extensions);
|
|
GLAPILOADER_GL_EXT_texture_swizzle = hasExt("GL_EXT_texture_swizzle", extensions);
|
|
GLAPILOADER_GL_EXT_timer_query = hasExt("GL_EXT_timer_query", extensions);
|
|
GLAPILOADER_GL_EXT_transform_feedback = hasExt("GL_EXT_transform_feedback", extensions);
|
|
GLAPILOADER_GL_EXT_vertex_array = hasExt("GL_EXT_vertex_array", extensions);
|
|
GLAPILOADER_GL_EXT_vertex_array_bgra = hasExt("GL_EXT_vertex_array_bgra", extensions);
|
|
GLAPILOADER_GL_EXT_vertex_attrib_64bit = hasExt("GL_EXT_vertex_attrib_64bit", extensions);
|
|
GLAPILOADER_GL_EXT_vertex_shader = hasExt("GL_EXT_vertex_shader", extensions);
|
|
GLAPILOADER_GL_EXT_vertex_weighting = hasExt("GL_EXT_vertex_weighting", extensions);
|
|
GLAPILOADER_GL_EXT_win32_keyed_mutex = hasExt("GL_EXT_win32_keyed_mutex", extensions);
|
|
GLAPILOADER_GL_EXT_window_rectangles = hasExt("GL_EXT_window_rectangles", extensions);
|
|
GLAPILOADER_GL_EXT_x11_sync_object = hasExt("GL_EXT_x11_sync_object", extensions);
|
|
GLAPILOADER_GL_INTEL_conservative_rasterization = hasExt("GL_INTEL_conservative_rasterization", extensions);
|
|
GLAPILOADER_GL_INTEL_fragment_shader_ordering = hasExt("GL_INTEL_fragment_shader_ordering", extensions);
|
|
GLAPILOADER_GL_INTEL_framebuffer_CMAA = hasExt("GL_INTEL_framebuffer_CMAA", extensions);
|
|
GLAPILOADER_GL_INTEL_map_texture = hasExt("GL_INTEL_map_texture", extensions);
|
|
GLAPILOADER_GL_INTEL_blackhole_render = hasExt("GL_INTEL_blackhole_render", extensions);
|
|
GLAPILOADER_GL_INTEL_parallel_arrays = hasExt("GL_INTEL_parallel_arrays", extensions);
|
|
GLAPILOADER_GL_INTEL_performance_query = hasExt("GL_INTEL_performance_query", extensions);
|
|
GLAPILOADER_GL_KHR_blend_equation_advanced = hasExt("GL_KHR_blend_equation_advanced", extensions);
|
|
GLAPILOADER_GL_KHR_blend_equation_advanced_coherent = hasExt("GL_KHR_blend_equation_advanced_coherent", extensions);
|
|
GLAPILOADER_GL_KHR_context_flush_control = hasExt("GL_KHR_context_flush_control", extensions);
|
|
GLAPILOADER_GL_KHR_debug = hasExt("GL_KHR_debug", extensions);
|
|
GLAPILOADER_GL_KHR_no_error = hasExt("GL_KHR_no_error", extensions);
|
|
GLAPILOADER_GL_KHR_robust_buffer_access_behavior = hasExt("GL_KHR_robust_buffer_access_behavior", extensions);
|
|
GLAPILOADER_GL_KHR_robustness = hasExt("GL_KHR_robustness", extensions);
|
|
GLAPILOADER_GL_KHR_shader_subgroup = hasExt("GL_KHR_shader_subgroup", extensions);
|
|
GLAPILOADER_GL_KHR_texture_compression_astc_hdr = hasExt("GL_KHR_texture_compression_astc_hdr", extensions);
|
|
GLAPILOADER_GL_KHR_texture_compression_astc_ldr = hasExt("GL_KHR_texture_compression_astc_ldr", extensions);
|
|
GLAPILOADER_GL_KHR_texture_compression_astc_sliced_3d = hasExt("GL_KHR_texture_compression_astc_sliced_3d", extensions);
|
|
GLAPILOADER_GL_KHR_parallel_shader_compile = hasExt("GL_KHR_parallel_shader_compile", extensions);
|
|
GLAPILOADER_GL_NV_alpha_to_coverage_dither_control = hasExt("GL_NV_alpha_to_coverage_dither_control", extensions);
|
|
GLAPILOADER_GL_NV_bindless_multi_draw_indirect = hasExt("GL_NV_bindless_multi_draw_indirect", extensions);
|
|
GLAPILOADER_GL_NV_bindless_multi_draw_indirect_count = hasExt("GL_NV_bindless_multi_draw_indirect_count", extensions);
|
|
GLAPILOADER_GL_NV_bindless_texture = hasExt("GL_NV_bindless_texture", extensions);
|
|
GLAPILOADER_GL_NV_blend_equation_advanced = hasExt("GL_NV_blend_equation_advanced", extensions);
|
|
GLAPILOADER_GL_NV_blend_equation_advanced_coherent = hasExt("GL_NV_blend_equation_advanced_coherent", extensions);
|
|
GLAPILOADER_GL_NV_blend_minmax_factor = hasExt("GL_NV_blend_minmax_factor", extensions);
|
|
GLAPILOADER_GL_NV_blend_square = hasExt("GL_NV_blend_square", extensions);
|
|
GLAPILOADER_GL_NV_clip_space_w_scaling = hasExt("GL_NV_clip_space_w_scaling", extensions);
|
|
GLAPILOADER_GL_NV_command_list = hasExt("GL_NV_command_list", extensions);
|
|
GLAPILOADER_GL_NV_compute_program5 = hasExt("GL_NV_compute_program5", extensions);
|
|
GLAPILOADER_GL_NV_compute_shader_derivatives = hasExt("GL_NV_compute_shader_derivatives", extensions);
|
|
GLAPILOADER_GL_NV_conditional_render = hasExt("GL_NV_conditional_render", extensions);
|
|
GLAPILOADER_GL_NV_conservative_raster = hasExt("GL_NV_conservative_raster", extensions);
|
|
GLAPILOADER_GL_NV_conservative_raster_dilate = hasExt("GL_NV_conservative_raster_dilate", extensions);
|
|
GLAPILOADER_GL_NV_conservative_raster_pre_snap = hasExt("GL_NV_conservative_raster_pre_snap", extensions);
|
|
GLAPILOADER_GL_NV_conservative_raster_pre_snap_triangles = hasExt("GL_NV_conservative_raster_pre_snap_triangles", extensions);
|
|
GLAPILOADER_GL_NV_conservative_raster_underestimation = hasExt("GL_NV_conservative_raster_underestimation", extensions);
|
|
GLAPILOADER_GL_NV_copy_depth_to_color = hasExt("GL_NV_copy_depth_to_color", extensions);
|
|
GLAPILOADER_GL_NV_copy_image = hasExt("GL_NV_copy_image", extensions);
|
|
GLAPILOADER_GL_NV_deep_texture3D = hasExt("GL_NV_deep_texture3D", extensions);
|
|
GLAPILOADER_GL_NV_depth_buffer_float = hasExt("GL_NV_depth_buffer_float", extensions);
|
|
GLAPILOADER_GL_NV_depth_clamp = hasExt("GL_NV_depth_clamp", extensions);
|
|
GLAPILOADER_GL_NV_draw_texture = hasExt("GL_NV_draw_texture", extensions);
|
|
GLAPILOADER_GL_NV_draw_vulkan_image = hasExt("GL_NV_draw_vulkan_image", extensions);
|
|
GLAPILOADER_GL_NV_evaluators = hasExt("GL_NV_evaluators", extensions);
|
|
GLAPILOADER_GL_NV_explicit_multisample = hasExt("GL_NV_explicit_multisample", extensions);
|
|
GLAPILOADER_GL_NV_fence = hasExt("GL_NV_fence", extensions);
|
|
GLAPILOADER_GL_NV_fill_rectangle = hasExt("GL_NV_fill_rectangle", extensions);
|
|
GLAPILOADER_GL_NV_float_buffer = hasExt("GL_NV_float_buffer", extensions);
|
|
GLAPILOADER_GL_NV_fog_distance = hasExt("GL_NV_fog_distance", extensions);
|
|
GLAPILOADER_GL_NV_fragment_coverage_to_color = hasExt("GL_NV_fragment_coverage_to_color", extensions);
|
|
GLAPILOADER_GL_NV_fragment_program = hasExt("GL_NV_fragment_program", extensions);
|
|
GLAPILOADER_GL_NV_fragment_program2 = hasExt("GL_NV_fragment_program2", extensions);
|
|
GLAPILOADER_GL_NV_fragment_program4 = hasExt("GL_NV_fragment_program4", extensions);
|
|
GLAPILOADER_GL_NV_fragment_program_option = hasExt("GL_NV_fragment_program_option", extensions);
|
|
GLAPILOADER_GL_NV_fragment_shader_barycentric = hasExt("GL_NV_fragment_shader_barycentric", extensions);
|
|
GLAPILOADER_GL_NV_fragment_shader_interlock = hasExt("GL_NV_fragment_shader_interlock", extensions);
|
|
GLAPILOADER_GL_NV_framebuffer_mixed_samples = hasExt("GL_NV_framebuffer_mixed_samples", extensions);
|
|
GLAPILOADER_GL_NV_framebuffer_multisample_coverage = hasExt("GL_NV_framebuffer_multisample_coverage", extensions);
|
|
GLAPILOADER_GL_NV_geometry_program4 = hasExt("GL_NV_geometry_program4", extensions);
|
|
GLAPILOADER_GL_NV_geometry_shader4 = hasExt("GL_NV_geometry_shader4", extensions);
|
|
GLAPILOADER_GL_NV_geometry_shader_passthrough = hasExt("GL_NV_geometry_shader_passthrough", extensions);
|
|
GLAPILOADER_GL_NV_gpu_program4 = hasExt("GL_NV_gpu_program4", extensions);
|
|
GLAPILOADER_GL_NV_gpu_program5 = hasExt("GL_NV_gpu_program5", extensions);
|
|
GLAPILOADER_GL_NV_gpu_program5_mem_extended = hasExt("GL_NV_gpu_program5_mem_extended", extensions);
|
|
GLAPILOADER_GL_NV_gpu_shader5 = hasExt("GL_NV_gpu_shader5", extensions);
|
|
GLAPILOADER_GL_NV_half_float = hasExt("GL_NV_half_float", extensions);
|
|
GLAPILOADER_GL_NV_internalformat_sample_query = hasExt("GL_NV_internalformat_sample_query", extensions);
|
|
GLAPILOADER_GL_NV_light_max_exponent = hasExt("GL_NV_light_max_exponent", extensions);
|
|
GLAPILOADER_GL_NV_gpu_multicast = hasExt("GL_NV_gpu_multicast", extensions);
|
|
GLAPILOADER_GL_NV_memory_attachment = hasExt("GL_NV_memory_attachment", extensions);
|
|
GLAPILOADER_GL_NV_mesh_shader = hasExt("GL_NV_mesh_shader", extensions);
|
|
GLAPILOADER_GL_NV_multisample_coverage = hasExt("GL_NV_multisample_coverage", extensions);
|
|
GLAPILOADER_GL_NV_multisample_filter_hint = hasExt("GL_NV_multisample_filter_hint", extensions);
|
|
GLAPILOADER_GL_NV_occlusion_query = hasExt("GL_NV_occlusion_query", extensions);
|
|
GLAPILOADER_GL_NV_packed_depth_stencil = hasExt("GL_NV_packed_depth_stencil", extensions);
|
|
GLAPILOADER_GL_NV_parameter_buffer_object = hasExt("GL_NV_parameter_buffer_object", extensions);
|
|
GLAPILOADER_GL_NV_parameter_buffer_object2 = hasExt("GL_NV_parameter_buffer_object2", extensions);
|
|
GLAPILOADER_GL_NV_path_rendering = hasExt("GL_NV_path_rendering", extensions);
|
|
GLAPILOADER_GL_NV_path_rendering_shared_edge = hasExt("GL_NV_path_rendering_shared_edge", extensions);
|
|
GLAPILOADER_GL_NV_pixel_data_range = hasExt("GL_NV_pixel_data_range", extensions);
|
|
GLAPILOADER_GL_NV_point_sprite = hasExt("GL_NV_point_sprite", extensions);
|
|
GLAPILOADER_GL_NV_present_video = hasExt("GL_NV_present_video", extensions);
|
|
GLAPILOADER_GL_NV_primitive_restart = hasExt("GL_NV_primitive_restart", extensions);
|
|
GLAPILOADER_GL_NV_query_resource = hasExt("GL_NV_query_resource", extensions);
|
|
GLAPILOADER_GL_NV_query_resource_tag = hasExt("GL_NV_query_resource_tag", extensions);
|
|
GLAPILOADER_GL_NV_register_combiners = hasExt("GL_NV_register_combiners", extensions);
|
|
GLAPILOADER_GL_NV_register_combiners2 = hasExt("GL_NV_register_combiners2", extensions);
|
|
GLAPILOADER_GL_NV_representative_fragment_test = hasExt("GL_NV_representative_fragment_test", extensions);
|
|
GLAPILOADER_GL_NV_robustness_video_memory_purge = hasExt("GL_NV_robustness_video_memory_purge", extensions);
|
|
GLAPILOADER_GL_NV_sample_locations = hasExt("GL_NV_sample_locations", extensions);
|
|
GLAPILOADER_GL_NV_sample_mask_override_coverage = hasExt("GL_NV_sample_mask_override_coverage", extensions);
|
|
GLAPILOADER_GL_NV_scissor_exclusive = hasExt("GL_NV_scissor_exclusive", extensions);
|
|
GLAPILOADER_GL_NV_shader_atomic_counters = hasExt("GL_NV_shader_atomic_counters", extensions);
|
|
GLAPILOADER_GL_NV_shader_atomic_float = hasExt("GL_NV_shader_atomic_float", extensions);
|
|
GLAPILOADER_GL_NV_shader_atomic_float64 = hasExt("GL_NV_shader_atomic_float64", extensions);
|
|
GLAPILOADER_GL_NV_shader_atomic_fp16_vector = hasExt("GL_NV_shader_atomic_fp16_vector", extensions);
|
|
GLAPILOADER_GL_NV_shader_atomic_int64 = hasExt("GL_NV_shader_atomic_int64", extensions);
|
|
GLAPILOADER_GL_NV_shader_buffer_load = hasExt("GL_NV_shader_buffer_load", extensions);
|
|
GLAPILOADER_GL_NV_shader_buffer_store = hasExt("GL_NV_shader_buffer_store", extensions);
|
|
GLAPILOADER_GL_NV_shader_storage_buffer_object = hasExt("GL_NV_shader_storage_buffer_object", extensions);
|
|
GLAPILOADER_GL_NV_shader_subgroup_partitioned = hasExt("GL_NV_shader_subgroup_partitioned", extensions);
|
|
GLAPILOADER_GL_NV_shader_texture_footprint = hasExt("GL_NV_shader_texture_footprint", extensions);
|
|
GLAPILOADER_GL_NV_shader_thread_group = hasExt("GL_NV_shader_thread_group", extensions);
|
|
GLAPILOADER_GL_NV_shader_thread_shuffle = hasExt("GL_NV_shader_thread_shuffle", extensions);
|
|
GLAPILOADER_GL_NV_shading_rate_image = hasExt("GL_NV_shading_rate_image", extensions);
|
|
GLAPILOADER_GL_NV_stereo_view_rendering = hasExt("GL_NV_stereo_view_rendering", extensions);
|
|
GLAPILOADER_GL_NV_tessellation_program5 = hasExt("GL_NV_tessellation_program5", extensions);
|
|
GLAPILOADER_GL_NV_texgen_emboss = hasExt("GL_NV_texgen_emboss", extensions);
|
|
GLAPILOADER_GL_NV_texgen_reflection = hasExt("GL_NV_texgen_reflection", extensions);
|
|
GLAPILOADER_GL_NV_texture_barrier = hasExt("GL_NV_texture_barrier", extensions);
|
|
GLAPILOADER_GL_NV_texture_compression_vtc = hasExt("GL_NV_texture_compression_vtc", extensions);
|
|
GLAPILOADER_GL_NV_texture_env_combine4 = hasExt("GL_NV_texture_env_combine4", extensions);
|
|
GLAPILOADER_GL_NV_texture_expand_normal = hasExt("GL_NV_texture_expand_normal", extensions);
|
|
GLAPILOADER_GL_NV_texture_multisample = hasExt("GL_NV_texture_multisample", extensions);
|
|
GLAPILOADER_GL_NV_texture_rectangle = hasExt("GL_NV_texture_rectangle", extensions);
|
|
GLAPILOADER_GL_NV_texture_rectangle_compressed = hasExt("GL_NV_texture_rectangle_compressed", extensions);
|
|
GLAPILOADER_GL_NV_texture_shader = hasExt("GL_NV_texture_shader", extensions);
|
|
GLAPILOADER_GL_NV_texture_shader2 = hasExt("GL_NV_texture_shader2", extensions);
|
|
GLAPILOADER_GL_NV_texture_shader3 = hasExt("GL_NV_texture_shader3", extensions);
|
|
GLAPILOADER_GL_NV_transform_feedback = hasExt("GL_NV_transform_feedback", extensions);
|
|
GLAPILOADER_GL_NV_transform_feedback2 = hasExt("GL_NV_transform_feedback2", extensions);
|
|
GLAPILOADER_GL_NV_uniform_buffer_unified_memory = hasExt("GL_NV_uniform_buffer_unified_memory", extensions);
|
|
GLAPILOADER_GL_NV_vdpau_interop = hasExt("GL_NV_vdpau_interop", extensions);
|
|
GLAPILOADER_GL_NV_vdpau_interop2 = hasExt("GL_NV_vdpau_interop2", extensions);
|
|
GLAPILOADER_GL_NV_vertex_array_range = hasExt("GL_NV_vertex_array_range", extensions);
|
|
GLAPILOADER_GL_NV_vertex_array_range2 = hasExt("GL_NV_vertex_array_range2", extensions);
|
|
GLAPILOADER_GL_NV_vertex_attrib_integer_64bit = hasExt("GL_NV_vertex_attrib_integer_64bit", extensions);
|
|
GLAPILOADER_GL_NV_vertex_buffer_unified_memory = hasExt("GL_NV_vertex_buffer_unified_memory", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program = hasExt("GL_NV_vertex_program", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program1_1 = hasExt("GL_NV_vertex_program1_1", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program2 = hasExt("GL_NV_vertex_program2", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program2_option = hasExt("GL_NV_vertex_program2_option", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program3 = hasExt("GL_NV_vertex_program3", extensions);
|
|
GLAPILOADER_GL_NV_vertex_program4 = hasExt("GL_NV_vertex_program4", extensions);
|
|
GLAPILOADER_GL_NV_video_capture = hasExt("GL_NV_video_capture", extensions);
|
|
GLAPILOADER_GL_NV_viewport_array2 = hasExt("GL_NV_viewport_array2", extensions);
|
|
GLAPILOADER_GL_NV_viewport_swizzle = hasExt("GL_NV_viewport_swizzle", extensions);
|
|
GLAPILOADER_GL_EXT_texture_shadow_lod = hasExt("GL_EXT_texture_shadow_lod", extensions);
|
|
|
|
glAccum = (PFNGLACCUMPROC) loadFunction("glAccum");
|
|
glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) loadFunction("glActiveProgramEXT");
|
|
glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) loadFunction("glActiveShaderProgram");
|
|
glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) loadFunction("glActiveShaderProgramEXT");
|
|
glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) loadFunction("glActiveStencilFaceEXT");
|
|
glActiveTexture = (PFNGLACTIVETEXTUREPROC) loadFunction("glActiveTexture");
|
|
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) loadFunction("glActiveTextureARB");
|
|
glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) loadFunction("glActiveVaryingNV");
|
|
glAlphaFunc = (PFNGLALPHAFUNCPROC) loadFunction("glAlphaFunc");
|
|
glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) loadFunction("glAlphaToCoverageDitherControlNV");
|
|
glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) loadFunction("glApplyFramebufferAttachmentCMAAINTEL");
|
|
glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) loadFunction("glApplyTextureEXT");
|
|
glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) loadFunction("glAcquireKeyedMutexWin32EXT");
|
|
glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) loadFunction("glAreProgramsResidentNV");
|
|
glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) loadFunction("glAreTexturesResident");
|
|
glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) loadFunction("glAreTexturesResidentEXT");
|
|
glArrayElement = (PFNGLARRAYELEMENTPROC) loadFunction("glArrayElement");
|
|
glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) loadFunction("glArrayElementEXT");
|
|
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) loadFunction("glAttachObjectARB");
|
|
glAttachShader = (PFNGLATTACHSHADERPROC) loadFunction("glAttachShader");
|
|
glBegin = (PFNGLBEGINPROC) loadFunction("glBegin");
|
|
glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) loadFunction("glBeginConditionalRender");
|
|
glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) loadFunction("glBeginConditionalRenderNV");
|
|
glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) loadFunction("glBeginOcclusionQueryNV");
|
|
glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) loadFunction("glBeginPerfMonitorAMD");
|
|
glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) loadFunction("glBeginPerfQueryINTEL");
|
|
glBeginQuery = (PFNGLBEGINQUERYPROC) loadFunction("glBeginQuery");
|
|
glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) loadFunction("glBeginQueryARB");
|
|
glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) loadFunction("glBeginQueryIndexed");
|
|
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) loadFunction("glBeginTransformFeedback");
|
|
glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) loadFunction("glBeginTransformFeedbackEXT");
|
|
glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) loadFunction("glBeginTransformFeedbackNV");
|
|
glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) loadFunction("glBeginVertexShaderEXT");
|
|
glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) loadFunction("glBeginVideoCaptureNV");
|
|
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) loadFunction("glBindAttribLocation");
|
|
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) loadFunction("glBindAttribLocationARB");
|
|
glBindBuffer = (PFNGLBINDBUFFERPROC) loadFunction("glBindBuffer");
|
|
glBindBufferARB = (PFNGLBINDBUFFERARBPROC) loadFunction("glBindBufferARB");
|
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) loadFunction("glBindBufferBase");
|
|
glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) loadFunction("glBindBufferBaseEXT");
|
|
glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) loadFunction("glBindBufferBaseNV");
|
|
glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) loadFunction("glBindBufferOffsetEXT");
|
|
glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) loadFunction("glBindBufferOffsetNV");
|
|
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) loadFunction("glBindBufferRange");
|
|
glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) loadFunction("glBindBufferRangeEXT");
|
|
glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) loadFunction("glBindBufferRangeNV");
|
|
glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) loadFunction("glBindBuffersBase");
|
|
glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) loadFunction("glBindBuffersRange");
|
|
glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) loadFunction("glBindFragDataLocation");
|
|
glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) loadFunction("glBindFragDataLocationEXT");
|
|
glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) loadFunction("glBindFragDataLocationIndexed");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) loadFunction("glBindFramebuffer");
|
|
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) loadFunction("glBindFramebufferEXT");
|
|
glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) loadFunction("glBindImageTexture");
|
|
glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) loadFunction("glBindImageTextureEXT");
|
|
glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) loadFunction("glBindImageTextures");
|
|
glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) loadFunction("glBindLightParameterEXT");
|
|
glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) loadFunction("glBindMaterialParameterEXT");
|
|
glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) loadFunction("glBindMultiTextureEXT");
|
|
glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) loadFunction("glBindParameterEXT");
|
|
glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) loadFunction("glBindProgramARB");
|
|
glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) loadFunction("glBindProgramNV");
|
|
glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) loadFunction("glBindProgramPipeline");
|
|
glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) loadFunction("glBindProgramPipelineEXT");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) loadFunction("glBindRenderbuffer");
|
|
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) loadFunction("glBindRenderbufferEXT");
|
|
glBindSampler = (PFNGLBINDSAMPLERPROC) loadFunction("glBindSampler");
|
|
glBindSamplers = (PFNGLBINDSAMPLERSPROC) loadFunction("glBindSamplers");
|
|
glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) loadFunction("glBindShadingRateImageNV");
|
|
glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) loadFunction("glBindTexGenParameterEXT");
|
|
glBindTexture = (PFNGLBINDTEXTUREPROC) loadFunction("glBindTexture");
|
|
glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) loadFunction("glBindTextureEXT");
|
|
glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) loadFunction("glBindTextureUnit");
|
|
glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) loadFunction("glBindTextureUnitParameterEXT");
|
|
glBindTextures = (PFNGLBINDTEXTURESPROC) loadFunction("glBindTextures");
|
|
glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) loadFunction("glBindTransformFeedback");
|
|
glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) loadFunction("glBindTransformFeedbackNV");
|
|
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) loadFunction("glBindVertexArray");
|
|
glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) loadFunction("glBindVertexArrayAPPLE");
|
|
glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) loadFunction("glBindVertexBuffer");
|
|
glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) loadFunction("glBindVertexBuffers");
|
|
glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) loadFunction("glBindVertexShaderEXT");
|
|
glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) loadFunction("glBindVideoCaptureStreamBufferNV");
|
|
glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) loadFunction("glBindVideoCaptureStreamTextureNV");
|
|
glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) loadFunction("glBinormal3bEXT");
|
|
glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) loadFunction("glBinormal3bvEXT");
|
|
glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) loadFunction("glBinormal3dEXT");
|
|
glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) loadFunction("glBinormal3dvEXT");
|
|
glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) loadFunction("glBinormal3fEXT");
|
|
glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) loadFunction("glBinormal3fvEXT");
|
|
glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) loadFunction("glBinormal3iEXT");
|
|
glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) loadFunction("glBinormal3ivEXT");
|
|
glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) loadFunction("glBinormal3sEXT");
|
|
glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) loadFunction("glBinormal3svEXT");
|
|
glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) loadFunction("glBinormalPointerEXT");
|
|
glBitmap = (PFNGLBITMAPPROC) loadFunction("glBitmap");
|
|
glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) loadFunction("glBlendBarrierKHR");
|
|
glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) loadFunction("glBlendBarrierNV");
|
|
glBlendColor = (PFNGLBLENDCOLORPROC) loadFunction("glBlendColor");
|
|
glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) loadFunction("glBlendColorEXT");
|
|
glBlendEquation = (PFNGLBLENDEQUATIONPROC) loadFunction("glBlendEquation");
|
|
glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) loadFunction("glBlendEquationEXT");
|
|
glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) loadFunction("glBlendEquationIndexedAMD");
|
|
glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) loadFunction("glBlendEquationSeparate");
|
|
glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) loadFunction("glBlendEquationSeparateEXT");
|
|
glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) loadFunction("glBlendEquationSeparateIndexedAMD");
|
|
glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) loadFunction("glBlendEquationSeparatei");
|
|
glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) loadFunction("glBlendEquationSeparateiARB");
|
|
glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) loadFunction("glBlendEquationi");
|
|
glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) loadFunction("glBlendEquationiARB");
|
|
glBlendFunc = (PFNGLBLENDFUNCPROC) loadFunction("glBlendFunc");
|
|
glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) loadFunction("glBlendFuncIndexedAMD");
|
|
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) loadFunction("glBlendFuncSeparate");
|
|
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) loadFunction("glBlendFuncSeparateEXT");
|
|
glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) loadFunction("glBlendFuncSeparateIndexedAMD");
|
|
glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) loadFunction("glBlendFuncSeparatei");
|
|
glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) loadFunction("glBlendFuncSeparateiARB");
|
|
glBlendFunci = (PFNGLBLENDFUNCIPROC) loadFunction("glBlendFunci");
|
|
glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) loadFunction("glBlendFunciARB");
|
|
glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) loadFunction("glBlendParameteriNV");
|
|
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) loadFunction("glBlitFramebuffer");
|
|
glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) loadFunction("glBlitFramebufferEXT");
|
|
glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) loadFunction("glBlitNamedFramebuffer");
|
|
glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) loadFunction("glBufferAddressRangeNV");
|
|
glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) loadFunction("glBufferAttachMemoryNV");
|
|
glBufferData = (PFNGLBUFFERDATAPROC) loadFunction("glBufferData");
|
|
glBufferDataARB = (PFNGLBUFFERDATAARBPROC) loadFunction("glBufferDataARB");
|
|
glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) loadFunction("glBufferPageCommitmentARB");
|
|
glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) loadFunction("glBufferParameteriAPPLE");
|
|
glBufferStorage = (PFNGLBUFFERSTORAGEPROC) loadFunction("glBufferStorage");
|
|
glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) loadFunction("glBufferStorageExternalEXT");
|
|
glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) loadFunction("glBufferStorageMemEXT");
|
|
glBufferSubData = (PFNGLBUFFERSUBDATAPROC) loadFunction("glBufferSubData");
|
|
glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) loadFunction("glBufferSubDataARB");
|
|
glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) loadFunction("glCallCommandListNV");
|
|
glCallList = (PFNGLCALLLISTPROC) loadFunction("glCallList");
|
|
glCallLists = (PFNGLCALLLISTSPROC) loadFunction("glCallLists");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) loadFunction("glCheckFramebufferStatus");
|
|
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) loadFunction("glCheckFramebufferStatusEXT");
|
|
glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) loadFunction("glCheckNamedFramebufferStatus");
|
|
glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) loadFunction("glCheckNamedFramebufferStatusEXT");
|
|
glClampColor = (PFNGLCLAMPCOLORPROC) loadFunction("glClampColor");
|
|
glClampColorARB = (PFNGLCLAMPCOLORARBPROC) loadFunction("glClampColorARB");
|
|
glClear = (PFNGLCLEARPROC) loadFunction("glClear");
|
|
glClearAccum = (PFNGLCLEARACCUMPROC) loadFunction("glClearAccum");
|
|
glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) loadFunction("glClearBufferData");
|
|
glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) loadFunction("glClearBufferSubData");
|
|
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) loadFunction("glClearBufferfi");
|
|
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) loadFunction("glClearBufferfv");
|
|
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) loadFunction("glClearBufferiv");
|
|
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) loadFunction("glClearBufferuiv");
|
|
glClearColor = (PFNGLCLEARCOLORPROC) loadFunction("glClearColor");
|
|
glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) loadFunction("glClearColorIiEXT");
|
|
glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) loadFunction("glClearColorIuiEXT");
|
|
glClearDepth = (PFNGLCLEARDEPTHPROC) loadFunction("glClearDepth");
|
|
glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) loadFunction("glClearDepthdNV");
|
|
glClearDepthf = (PFNGLCLEARDEPTHFPROC) loadFunction("glClearDepthf");
|
|
glClearIndex = (PFNGLCLEARINDEXPROC) loadFunction("glClearIndex");
|
|
glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) loadFunction("glClearNamedBufferData");
|
|
glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) loadFunction("glClearNamedBufferDataEXT");
|
|
glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) loadFunction("glClearNamedBufferSubData");
|
|
glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) loadFunction("glClearNamedBufferSubDataEXT");
|
|
glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) loadFunction("glClearNamedFramebufferfi");
|
|
glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) loadFunction("glClearNamedFramebufferfv");
|
|
glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) loadFunction("glClearNamedFramebufferiv");
|
|
glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) loadFunction("glClearNamedFramebufferuiv");
|
|
glClearStencil = (PFNGLCLEARSTENCILPROC) loadFunction("glClearStencil");
|
|
glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) loadFunction("glClearTexImage");
|
|
glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) loadFunction("glClearTexSubImage");
|
|
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) loadFunction("glClientActiveTexture");
|
|
glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) loadFunction("glClientActiveTextureARB");
|
|
glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) loadFunction("glClientAttribDefaultEXT");
|
|
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) loadFunction("glClientWaitSync");
|
|
glClipControl = (PFNGLCLIPCONTROLPROC) loadFunction("glClipControl");
|
|
glClipPlane = (PFNGLCLIPPLANEPROC) loadFunction("glClipPlane");
|
|
glColor3b = (PFNGLCOLOR3BPROC) loadFunction("glColor3b");
|
|
glColor3bv = (PFNGLCOLOR3BVPROC) loadFunction("glColor3bv");
|
|
glColor3d = (PFNGLCOLOR3DPROC) loadFunction("glColor3d");
|
|
glColor3dv = (PFNGLCOLOR3DVPROC) loadFunction("glColor3dv");
|
|
glColor3f = (PFNGLCOLOR3FPROC) loadFunction("glColor3f");
|
|
glColor3fv = (PFNGLCOLOR3FVPROC) loadFunction("glColor3fv");
|
|
glColor3hNV = (PFNGLCOLOR3HNVPROC) loadFunction("glColor3hNV");
|
|
glColor3hvNV = (PFNGLCOLOR3HVNVPROC) loadFunction("glColor3hvNV");
|
|
glColor3i = (PFNGLCOLOR3IPROC) loadFunction("glColor3i");
|
|
glColor3iv = (PFNGLCOLOR3IVPROC) loadFunction("glColor3iv");
|
|
glColor3s = (PFNGLCOLOR3SPROC) loadFunction("glColor3s");
|
|
glColor3sv = (PFNGLCOLOR3SVPROC) loadFunction("glColor3sv");
|
|
glColor3ub = (PFNGLCOLOR3UBPROC) loadFunction("glColor3ub");
|
|
glColor3ubv = (PFNGLCOLOR3UBVPROC) loadFunction("glColor3ubv");
|
|
glColor3ui = (PFNGLCOLOR3UIPROC) loadFunction("glColor3ui");
|
|
glColor3uiv = (PFNGLCOLOR3UIVPROC) loadFunction("glColor3uiv");
|
|
glColor3us = (PFNGLCOLOR3USPROC) loadFunction("glColor3us");
|
|
glColor3usv = (PFNGLCOLOR3USVPROC) loadFunction("glColor3usv");
|
|
glColor4b = (PFNGLCOLOR4BPROC) loadFunction("glColor4b");
|
|
glColor4bv = (PFNGLCOLOR4BVPROC) loadFunction("glColor4bv");
|
|
glColor4d = (PFNGLCOLOR4DPROC) loadFunction("glColor4d");
|
|
glColor4dv = (PFNGLCOLOR4DVPROC) loadFunction("glColor4dv");
|
|
glColor4f = (PFNGLCOLOR4FPROC) loadFunction("glColor4f");
|
|
glColor4fv = (PFNGLCOLOR4FVPROC) loadFunction("glColor4fv");
|
|
glColor4hNV = (PFNGLCOLOR4HNVPROC) loadFunction("glColor4hNV");
|
|
glColor4hvNV = (PFNGLCOLOR4HVNVPROC) loadFunction("glColor4hvNV");
|
|
glColor4i = (PFNGLCOLOR4IPROC) loadFunction("glColor4i");
|
|
glColor4iv = (PFNGLCOLOR4IVPROC) loadFunction("glColor4iv");
|
|
glColor4s = (PFNGLCOLOR4SPROC) loadFunction("glColor4s");
|
|
glColor4sv = (PFNGLCOLOR4SVPROC) loadFunction("glColor4sv");
|
|
glColor4ub = (PFNGLCOLOR4UBPROC) loadFunction("glColor4ub");
|
|
glColor4ubv = (PFNGLCOLOR4UBVPROC) loadFunction("glColor4ubv");
|
|
glColor4ui = (PFNGLCOLOR4UIPROC) loadFunction("glColor4ui");
|
|
glColor4uiv = (PFNGLCOLOR4UIVPROC) loadFunction("glColor4uiv");
|
|
glColor4us = (PFNGLCOLOR4USPROC) loadFunction("glColor4us");
|
|
glColor4usv = (PFNGLCOLOR4USVPROC) loadFunction("glColor4usv");
|
|
glColorFormatNV = (PFNGLCOLORFORMATNVPROC) loadFunction("glColorFormatNV");
|
|
glColorMask = (PFNGLCOLORMASKPROC) loadFunction("glColorMask");
|
|
glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) loadFunction("glColorMaskIndexedEXT");
|
|
glColorMaski = (PFNGLCOLORMASKIPROC) loadFunction("glColorMaski");
|
|
glColorMaterial = (PFNGLCOLORMATERIALPROC) loadFunction("glColorMaterial");
|
|
glColorP3ui = (PFNGLCOLORP3UIPROC) loadFunction("glColorP3ui");
|
|
glColorP3uiv = (PFNGLCOLORP3UIVPROC) loadFunction("glColorP3uiv");
|
|
glColorP4ui = (PFNGLCOLORP4UIPROC) loadFunction("glColorP4ui");
|
|
glColorP4uiv = (PFNGLCOLORP4UIVPROC) loadFunction("glColorP4uiv");
|
|
glColorPointer = (PFNGLCOLORPOINTERPROC) loadFunction("glColorPointer");
|
|
glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) loadFunction("glColorPointerEXT");
|
|
glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) loadFunction("glColorPointervINTEL");
|
|
glColorSubTable = (PFNGLCOLORSUBTABLEPROC) loadFunction("glColorSubTable");
|
|
glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) loadFunction("glColorSubTableEXT");
|
|
glColorTable = (PFNGLCOLORTABLEPROC) loadFunction("glColorTable");
|
|
glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) loadFunction("glColorTableEXT");
|
|
glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) loadFunction("glColorTableParameterfv");
|
|
glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) loadFunction("glColorTableParameteriv");
|
|
glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) loadFunction("glCombinerInputNV");
|
|
glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) loadFunction("glCombinerOutputNV");
|
|
glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) loadFunction("glCombinerParameterfNV");
|
|
glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) loadFunction("glCombinerParameterfvNV");
|
|
glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) loadFunction("glCombinerParameteriNV");
|
|
glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) loadFunction("glCombinerParameterivNV");
|
|
glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) loadFunction("glCombinerStageParameterfvNV");
|
|
glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) loadFunction("glCommandListSegmentsNV");
|
|
glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) loadFunction("glCompileCommandListNV");
|
|
glCompileShader = (PFNGLCOMPILESHADERPROC) loadFunction("glCompileShader");
|
|
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) loadFunction("glCompileShaderARB");
|
|
glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) loadFunction("glCompileShaderIncludeARB");
|
|
glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) loadFunction("glCompressedMultiTexImage1DEXT");
|
|
glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) loadFunction("glCompressedMultiTexImage2DEXT");
|
|
glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) loadFunction("glCompressedMultiTexImage3DEXT");
|
|
glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) loadFunction("glCompressedMultiTexSubImage1DEXT");
|
|
glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) loadFunction("glCompressedMultiTexSubImage2DEXT");
|
|
glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) loadFunction("glCompressedMultiTexSubImage3DEXT");
|
|
glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) loadFunction("glCompressedTexImage1D");
|
|
glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) loadFunction("glCompressedTexImage1DARB");
|
|
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) loadFunction("glCompressedTexImage2D");
|
|
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) loadFunction("glCompressedTexImage2DARB");
|
|
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) loadFunction("glCompressedTexImage3D");
|
|
glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) loadFunction("glCompressedTexImage3DARB");
|
|
glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) loadFunction("glCompressedTexSubImage1D");
|
|
glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) loadFunction("glCompressedTexSubImage1DARB");
|
|
glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) loadFunction("glCompressedTexSubImage2D");
|
|
glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) loadFunction("glCompressedTexSubImage2DARB");
|
|
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) loadFunction("glCompressedTexSubImage3D");
|
|
glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) loadFunction("glCompressedTexSubImage3DARB");
|
|
glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) loadFunction("glCompressedTextureImage1DEXT");
|
|
glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) loadFunction("glCompressedTextureImage2DEXT");
|
|
glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) loadFunction("glCompressedTextureImage3DEXT");
|
|
glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) loadFunction("glCompressedTextureSubImage1D");
|
|
glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) loadFunction("glCompressedTextureSubImage1DEXT");
|
|
glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) loadFunction("glCompressedTextureSubImage2D");
|
|
glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) loadFunction("glCompressedTextureSubImage2DEXT");
|
|
glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) loadFunction("glCompressedTextureSubImage3D");
|
|
glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) loadFunction("glCompressedTextureSubImage3DEXT");
|
|
glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) loadFunction("glConservativeRasterParameterfNV");
|
|
glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) loadFunction("glConservativeRasterParameteriNV");
|
|
glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) loadFunction("glConvolutionFilter1D");
|
|
glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) loadFunction("glConvolutionFilter1DEXT");
|
|
glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) loadFunction("glConvolutionFilter2D");
|
|
glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) loadFunction("glConvolutionFilter2DEXT");
|
|
glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) loadFunction("glConvolutionParameterf");
|
|
glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) loadFunction("glConvolutionParameterfEXT");
|
|
glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) loadFunction("glConvolutionParameterfv");
|
|
glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) loadFunction("glConvolutionParameterfvEXT");
|
|
glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) loadFunction("glConvolutionParameteri");
|
|
glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) loadFunction("glConvolutionParameteriEXT");
|
|
glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) loadFunction("glConvolutionParameteriv");
|
|
glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) loadFunction("glConvolutionParameterivEXT");
|
|
glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) loadFunction("glCopyBufferSubData");
|
|
glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) loadFunction("glCopyColorSubTable");
|
|
glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) loadFunction("glCopyColorSubTableEXT");
|
|
glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) loadFunction("glCopyColorTable");
|
|
glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) loadFunction("glCopyConvolutionFilter1D");
|
|
glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) loadFunction("glCopyConvolutionFilter1DEXT");
|
|
glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) loadFunction("glCopyConvolutionFilter2D");
|
|
glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) loadFunction("glCopyConvolutionFilter2DEXT");
|
|
glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) loadFunction("glCopyImageSubData");
|
|
glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) loadFunction("glCopyImageSubDataNV");
|
|
glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) loadFunction("glCopyMultiTexImage1DEXT");
|
|
glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) loadFunction("glCopyMultiTexImage2DEXT");
|
|
glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) loadFunction("glCopyMultiTexSubImage1DEXT");
|
|
glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) loadFunction("glCopyMultiTexSubImage2DEXT");
|
|
glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) loadFunction("glCopyMultiTexSubImage3DEXT");
|
|
glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) loadFunction("glCopyNamedBufferSubData");
|
|
glCopyPathNV = (PFNGLCOPYPATHNVPROC) loadFunction("glCopyPathNV");
|
|
glCopyPixels = (PFNGLCOPYPIXELSPROC) loadFunction("glCopyPixels");
|
|
glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) loadFunction("glCopyTexImage1D");
|
|
glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) loadFunction("glCopyTexImage1DEXT");
|
|
glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) loadFunction("glCopyTexImage2D");
|
|
glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) loadFunction("glCopyTexImage2DEXT");
|
|
glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) loadFunction("glCopyTexSubImage1D");
|
|
glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) loadFunction("glCopyTexSubImage1DEXT");
|
|
glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) loadFunction("glCopyTexSubImage2D");
|
|
glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) loadFunction("glCopyTexSubImage2DEXT");
|
|
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) loadFunction("glCopyTexSubImage3D");
|
|
glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) loadFunction("glCopyTexSubImage3DEXT");
|
|
glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) loadFunction("glCopyTextureImage1DEXT");
|
|
glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) loadFunction("glCopyTextureImage2DEXT");
|
|
glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) loadFunction("glCopyTextureSubImage1D");
|
|
glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) loadFunction("glCopyTextureSubImage1DEXT");
|
|
glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) loadFunction("glCopyTextureSubImage2D");
|
|
glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) loadFunction("glCopyTextureSubImage2DEXT");
|
|
glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) loadFunction("glCopyTextureSubImage3D");
|
|
glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) loadFunction("glCopyTextureSubImage3DEXT");
|
|
glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) loadFunction("glCoverFillPathInstancedNV");
|
|
glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) loadFunction("glCoverFillPathNV");
|
|
glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) loadFunction("glCoverStrokePathInstancedNV");
|
|
glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) loadFunction("glCoverStrokePathNV");
|
|
glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) loadFunction("glCoverageModulationNV");
|
|
glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) loadFunction("glCoverageModulationTableNV");
|
|
glCreateBuffers = (PFNGLCREATEBUFFERSPROC) loadFunction("glCreateBuffers");
|
|
glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) loadFunction("glCreateCommandListsNV");
|
|
glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) loadFunction("glCreateFramebuffers");
|
|
glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) loadFunction("glCreateMemoryObjectsEXT");
|
|
glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) loadFunction("glCreatePerfQueryINTEL");
|
|
glCreateProgram = (PFNGLCREATEPROGRAMPROC) loadFunction("glCreateProgram");
|
|
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) loadFunction("glCreateProgramObjectARB");
|
|
glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) loadFunction("glCreateProgramPipelines");
|
|
glCreateQueries = (PFNGLCREATEQUERIESPROC) loadFunction("glCreateQueries");
|
|
glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) loadFunction("glCreateRenderbuffers");
|
|
glCreateSamplers = (PFNGLCREATESAMPLERSPROC) loadFunction("glCreateSamplers");
|
|
glCreateShader = (PFNGLCREATESHADERPROC) loadFunction("glCreateShader");
|
|
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) loadFunction("glCreateShaderObjectARB");
|
|
glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) loadFunction("glCreateShaderProgramEXT");
|
|
glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) loadFunction("glCreateShaderProgramv");
|
|
glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) loadFunction("glCreateShaderProgramvEXT");
|
|
glCreateStatesNV = (PFNGLCREATESTATESNVPROC) loadFunction("glCreateStatesNV");
|
|
glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) loadFunction("glCreateSyncFromCLeventARB");
|
|
glCreateTextures = (PFNGLCREATETEXTURESPROC) loadFunction("glCreateTextures");
|
|
glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) loadFunction("glCreateTransformFeedbacks");
|
|
glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) loadFunction("glCreateVertexArrays");
|
|
glCullFace = (PFNGLCULLFACEPROC) loadFunction("glCullFace");
|
|
glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) loadFunction("glCullParameterdvEXT");
|
|
glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) loadFunction("glCullParameterfvEXT");
|
|
glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) loadFunction("glCurrentPaletteMatrixARB");
|
|
glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) loadFunction("glDebugMessageCallback");
|
|
glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) loadFunction("glDebugMessageCallbackAMD");
|
|
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) loadFunction("glDebugMessageCallbackARB");
|
|
glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) loadFunction("glDebugMessageCallbackKHR");
|
|
glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) loadFunction("glDebugMessageControl");
|
|
glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) loadFunction("glDebugMessageControlARB");
|
|
glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) loadFunction("glDebugMessageControlKHR");
|
|
glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) loadFunction("glDebugMessageEnableAMD");
|
|
glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) loadFunction("glDebugMessageInsert");
|
|
glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) loadFunction("glDebugMessageInsertAMD");
|
|
glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) loadFunction("glDebugMessageInsertARB");
|
|
glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) loadFunction("glDebugMessageInsertKHR");
|
|
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) loadFunction("glDeleteBuffers");
|
|
glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) loadFunction("glDeleteBuffersARB");
|
|
glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) loadFunction("glDeleteCommandListsNV");
|
|
glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) loadFunction("glDeleteFencesAPPLE");
|
|
glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) loadFunction("glDeleteFencesNV");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) loadFunction("glDeleteFramebuffers");
|
|
glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) loadFunction("glDeleteFramebuffersEXT");
|
|
glDeleteLists = (PFNGLDELETELISTSPROC) loadFunction("glDeleteLists");
|
|
glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) loadFunction("glDeleteMemoryObjectsEXT");
|
|
glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) loadFunction("glDeleteNamedStringARB");
|
|
glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) loadFunction("glDeleteNamesAMD");
|
|
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) loadFunction("glDeleteObjectARB");
|
|
glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) loadFunction("glDeleteOcclusionQueriesNV");
|
|
glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) loadFunction("glDeletePathsNV");
|
|
glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) loadFunction("glDeletePerfMonitorsAMD");
|
|
glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) loadFunction("glDeletePerfQueryINTEL");
|
|
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) loadFunction("glDeleteProgram");
|
|
glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) loadFunction("glDeleteProgramPipelines");
|
|
glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) loadFunction("glDeleteProgramPipelinesEXT");
|
|
glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) loadFunction("glDeleteProgramsARB");
|
|
glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) loadFunction("glDeleteProgramsNV");
|
|
glDeleteQueries = (PFNGLDELETEQUERIESPROC) loadFunction("glDeleteQueries");
|
|
glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) loadFunction("glDeleteQueriesARB");
|
|
glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) loadFunction("glDeleteQueryResourceTagNV");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) loadFunction("glDeleteRenderbuffers");
|
|
glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) loadFunction("glDeleteRenderbuffersEXT");
|
|
glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) loadFunction("glDeleteSamplers");
|
|
glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) loadFunction("glDeleteSemaphoresEXT");
|
|
glDeleteShader = (PFNGLDELETESHADERPROC) loadFunction("glDeleteShader");
|
|
glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) loadFunction("glDeleteStatesNV");
|
|
glDeleteSync = (PFNGLDELETESYNCPROC) loadFunction("glDeleteSync");
|
|
glDeleteTextures = (PFNGLDELETETEXTURESPROC) loadFunction("glDeleteTextures");
|
|
glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) loadFunction("glDeleteTexturesEXT");
|
|
glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) loadFunction("glDeleteTransformFeedbacks");
|
|
glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) loadFunction("glDeleteTransformFeedbacksNV");
|
|
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) loadFunction("glDeleteVertexArrays");
|
|
glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) loadFunction("glDeleteVertexArraysAPPLE");
|
|
glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) loadFunction("glDeleteVertexShaderEXT");
|
|
glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) loadFunction("glDepthBoundsEXT");
|
|
glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) loadFunction("glDepthBoundsdNV");
|
|
glDepthFunc = (PFNGLDEPTHFUNCPROC) loadFunction("glDepthFunc");
|
|
glDepthMask = (PFNGLDEPTHMASKPROC) loadFunction("glDepthMask");
|
|
glDepthRange = (PFNGLDEPTHRANGEPROC) loadFunction("glDepthRange");
|
|
glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) loadFunction("glDepthRangeArraydvNV");
|
|
glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) loadFunction("glDepthRangeArrayv");
|
|
glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) loadFunction("glDepthRangeIndexed");
|
|
glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) loadFunction("glDepthRangeIndexeddNV");
|
|
glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) loadFunction("glDepthRangedNV");
|
|
glDepthRangef = (PFNGLDEPTHRANGEFPROC) loadFunction("glDepthRangef");
|
|
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) loadFunction("glDetachObjectARB");
|
|
glDetachShader = (PFNGLDETACHSHADERPROC) loadFunction("glDetachShader");
|
|
glDisable = (PFNGLDISABLEPROC) loadFunction("glDisable");
|
|
glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) loadFunction("glDisableClientState");
|
|
glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) loadFunction("glDisableClientStateIndexedEXT");
|
|
glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) loadFunction("glDisableClientStateiEXT");
|
|
glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) loadFunction("glDisableIndexedEXT");
|
|
glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) loadFunction("glDisableVariantClientStateEXT");
|
|
glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) loadFunction("glDisableVertexArrayAttrib");
|
|
glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) loadFunction("glDisableVertexArrayAttribEXT");
|
|
glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) loadFunction("glDisableVertexArrayEXT");
|
|
glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) loadFunction("glDisableVertexAttribAPPLE");
|
|
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) loadFunction("glDisableVertexAttribArray");
|
|
glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) loadFunction("glDisableVertexAttribArrayARB");
|
|
glDisablei = (PFNGLDISABLEIPROC) loadFunction("glDisablei");
|
|
glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) loadFunction("glDispatchCompute");
|
|
glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) loadFunction("glDispatchComputeGroupSizeARB");
|
|
glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) loadFunction("glDispatchComputeIndirect");
|
|
glDrawArrays = (PFNGLDRAWARRAYSPROC) loadFunction("glDrawArrays");
|
|
glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) loadFunction("glDrawArraysEXT");
|
|
glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) loadFunction("glDrawArraysIndirect");
|
|
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) loadFunction("glDrawArraysInstanced");
|
|
glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) loadFunction("glDrawArraysInstancedARB");
|
|
glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) loadFunction("glDrawArraysInstancedBaseInstance");
|
|
glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) loadFunction("glDrawArraysInstancedEXT");
|
|
glDrawBuffer = (PFNGLDRAWBUFFERPROC) loadFunction("glDrawBuffer");
|
|
glDrawBuffers = (PFNGLDRAWBUFFERSPROC) loadFunction("glDrawBuffers");
|
|
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) loadFunction("glDrawBuffersARB");
|
|
glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) loadFunction("glDrawCommandsAddressNV");
|
|
glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) loadFunction("glDrawCommandsNV");
|
|
glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) loadFunction("glDrawCommandsStatesAddressNV");
|
|
glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) loadFunction("glDrawCommandsStatesNV");
|
|
glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) loadFunction("glDrawElementArrayAPPLE");
|
|
glDrawElements = (PFNGLDRAWELEMENTSPROC) loadFunction("glDrawElements");
|
|
glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) loadFunction("glDrawElementsBaseVertex");
|
|
glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) loadFunction("glDrawElementsIndirect");
|
|
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) loadFunction("glDrawElementsInstanced");
|
|
glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) loadFunction("glDrawElementsInstancedARB");
|
|
glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) loadFunction("glDrawElementsInstancedBaseInstance");
|
|
glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) loadFunction("glDrawElementsInstancedBaseVertex");
|
|
glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) loadFunction("glDrawElementsInstancedBaseVertexBaseInstance");
|
|
glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) loadFunction("glDrawElementsInstancedEXT");
|
|
glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) loadFunction("glDrawMeshTasksNV");
|
|
glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) loadFunction("glDrawMeshTasksIndirectNV");
|
|
glDrawPixels = (PFNGLDRAWPIXELSPROC) loadFunction("glDrawPixels");
|
|
glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) loadFunction("glDrawRangeElementArrayAPPLE");
|
|
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) loadFunction("glDrawRangeElements");
|
|
glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) loadFunction("glDrawRangeElementsBaseVertex");
|
|
glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) loadFunction("glDrawRangeElementsEXT");
|
|
glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) loadFunction("glDrawTextureNV");
|
|
glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) loadFunction("glDrawTransformFeedback");
|
|
glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) loadFunction("glDrawTransformFeedbackInstanced");
|
|
glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) loadFunction("glDrawTransformFeedbackNV");
|
|
glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) loadFunction("glDrawTransformFeedbackStream");
|
|
glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) loadFunction("glDrawTransformFeedbackStreamInstanced");
|
|
glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) loadFunction("glEGLImageTargetTexStorageEXT");
|
|
glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) loadFunction("glEGLImageTargetTextureStorageEXT");
|
|
glEdgeFlag = (PFNGLEDGEFLAGPROC) loadFunction("glEdgeFlag");
|
|
glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) loadFunction("glEdgeFlagFormatNV");
|
|
glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) loadFunction("glEdgeFlagPointer");
|
|
glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) loadFunction("glEdgeFlagPointerEXT");
|
|
glEdgeFlagv = (PFNGLEDGEFLAGVPROC) loadFunction("glEdgeFlagv");
|
|
glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) loadFunction("glElementPointerAPPLE");
|
|
glEnable = (PFNGLENABLEPROC) loadFunction("glEnable");
|
|
glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) loadFunction("glEnableClientState");
|
|
glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) loadFunction("glEnableClientStateIndexedEXT");
|
|
glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) loadFunction("glEnableClientStateiEXT");
|
|
glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) loadFunction("glEnableIndexedEXT");
|
|
glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) loadFunction("glEnableVariantClientStateEXT");
|
|
glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) loadFunction("glEnableVertexArrayAttrib");
|
|
glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) loadFunction("glEnableVertexArrayAttribEXT");
|
|
glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) loadFunction("glEnableVertexArrayEXT");
|
|
glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) loadFunction("glEnableVertexAttribAPPLE");
|
|
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) loadFunction("glEnableVertexAttribArray");
|
|
glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) loadFunction("glEnableVertexAttribArrayARB");
|
|
glEnablei = (PFNGLENABLEIPROC) loadFunction("glEnablei");
|
|
glEnd = (PFNGLENDPROC) loadFunction("glEnd");
|
|
glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) loadFunction("glEndConditionalRender");
|
|
glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) loadFunction("glEndConditionalRenderNV");
|
|
glEndList = (PFNGLENDLISTPROC) loadFunction("glEndList");
|
|
glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) loadFunction("glEndOcclusionQueryNV");
|
|
glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) loadFunction("glEndPerfMonitorAMD");
|
|
glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) loadFunction("glEndPerfQueryINTEL");
|
|
glEndQuery = (PFNGLENDQUERYPROC) loadFunction("glEndQuery");
|
|
glEndQueryARB = (PFNGLENDQUERYARBPROC) loadFunction("glEndQueryARB");
|
|
glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) loadFunction("glEndQueryIndexed");
|
|
glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) loadFunction("glEndTransformFeedback");
|
|
glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) loadFunction("glEndTransformFeedbackEXT");
|
|
glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) loadFunction("glEndTransformFeedbackNV");
|
|
glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) loadFunction("glEndVertexShaderEXT");
|
|
glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) loadFunction("glEndVideoCaptureNV");
|
|
glEvalCoord1d = (PFNGLEVALCOORD1DPROC) loadFunction("glEvalCoord1d");
|
|
glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) loadFunction("glEvalCoord1dv");
|
|
glEvalCoord1f = (PFNGLEVALCOORD1FPROC) loadFunction("glEvalCoord1f");
|
|
glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) loadFunction("glEvalCoord1fv");
|
|
glEvalCoord2d = (PFNGLEVALCOORD2DPROC) loadFunction("glEvalCoord2d");
|
|
glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) loadFunction("glEvalCoord2dv");
|
|
glEvalCoord2f = (PFNGLEVALCOORD2FPROC) loadFunction("glEvalCoord2f");
|
|
glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) loadFunction("glEvalCoord2fv");
|
|
glEvalMapsNV = (PFNGLEVALMAPSNVPROC) loadFunction("glEvalMapsNV");
|
|
glEvalMesh1 = (PFNGLEVALMESH1PROC) loadFunction("glEvalMesh1");
|
|
glEvalMesh2 = (PFNGLEVALMESH2PROC) loadFunction("glEvalMesh2");
|
|
glEvalPoint1 = (PFNGLEVALPOINT1PROC) loadFunction("glEvalPoint1");
|
|
glEvalPoint2 = (PFNGLEVALPOINT2PROC) loadFunction("glEvalPoint2");
|
|
glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) loadFunction("glEvaluateDepthValuesARB");
|
|
glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) loadFunction("glExecuteProgramNV");
|
|
glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) loadFunction("glExtractComponentEXT");
|
|
glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) loadFunction("glFeedbackBuffer");
|
|
glFenceSync = (PFNGLFENCESYNCPROC) loadFunction("glFenceSync");
|
|
glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) loadFunction("glFinalCombinerInputNV");
|
|
glFinish = (PFNGLFINISHPROC) loadFunction("glFinish");
|
|
glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) loadFunction("glFinishFenceAPPLE");
|
|
glFinishFenceNV = (PFNGLFINISHFENCENVPROC) loadFunction("glFinishFenceNV");
|
|
glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) loadFunction("glFinishObjectAPPLE");
|
|
glFlush = (PFNGLFLUSHPROC) loadFunction("glFlush");
|
|
glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) loadFunction("glFlushMappedBufferRange");
|
|
glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) loadFunction("glFlushMappedBufferRangeAPPLE");
|
|
glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) loadFunction("glFlushMappedNamedBufferRange");
|
|
glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) loadFunction("glFlushMappedNamedBufferRangeEXT");
|
|
glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) loadFunction("glFlushPixelDataRangeNV");
|
|
glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) loadFunction("glFlushVertexArrayRangeAPPLE");
|
|
glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) loadFunction("glFlushVertexArrayRangeNV");
|
|
glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) loadFunction("glFogCoordFormatNV");
|
|
glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) loadFunction("glFogCoordPointer");
|
|
glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) loadFunction("glFogCoordPointerEXT");
|
|
glFogCoordd = (PFNGLFOGCOORDDPROC) loadFunction("glFogCoordd");
|
|
glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) loadFunction("glFogCoorddEXT");
|
|
glFogCoorddv = (PFNGLFOGCOORDDVPROC) loadFunction("glFogCoorddv");
|
|
glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) loadFunction("glFogCoorddvEXT");
|
|
glFogCoordf = (PFNGLFOGCOORDFPROC) loadFunction("glFogCoordf");
|
|
glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) loadFunction("glFogCoordfEXT");
|
|
glFogCoordfv = (PFNGLFOGCOORDFVPROC) loadFunction("glFogCoordfv");
|
|
glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) loadFunction("glFogCoordfvEXT");
|
|
glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) loadFunction("glFogCoordhNV");
|
|
glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) loadFunction("glFogCoordhvNV");
|
|
glFogf = (PFNGLFOGFPROC) loadFunction("glFogf");
|
|
glFogfv = (PFNGLFOGFVPROC) loadFunction("glFogfv");
|
|
glFogi = (PFNGLFOGIPROC) loadFunction("glFogi");
|
|
glFogiv = (PFNGLFOGIVPROC) loadFunction("glFogiv");
|
|
glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) loadFunction("glFragmentCoverageColorNV");
|
|
glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) loadFunction("glFramebufferDrawBufferEXT");
|
|
glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) loadFunction("glFramebufferDrawBuffersEXT");
|
|
glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) loadFunction("glFramebufferFetchBarrierEXT");
|
|
glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) loadFunction("glFramebufferParameteri");
|
|
glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) loadFunction("glFramebufferReadBufferEXT");
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) loadFunction("glFramebufferRenderbuffer");
|
|
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) loadFunction("glFramebufferRenderbufferEXT");
|
|
glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) loadFunction("glFramebufferSampleLocationsfvARB");
|
|
glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) loadFunction("glFramebufferSampleLocationsfvNV");
|
|
glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) loadFunction("glFramebufferSamplePositionsfvAMD");
|
|
glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) loadFunction("glFramebufferTexture");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) loadFunction("glFramebufferTexture1D");
|
|
glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) loadFunction("glFramebufferTexture1DEXT");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) loadFunction("glFramebufferTexture2D");
|
|
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) loadFunction("glFramebufferTexture2DEXT");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) loadFunction("glFramebufferTexture3D");
|
|
glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) loadFunction("glFramebufferTexture3DEXT");
|
|
glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) loadFunction("glFramebufferTextureARB");
|
|
glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) loadFunction("glFramebufferTextureEXT");
|
|
glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) loadFunction("glFramebufferTextureFaceARB");
|
|
glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) loadFunction("glFramebufferTextureFaceEXT");
|
|
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) loadFunction("glFramebufferTextureLayer");
|
|
glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) loadFunction("glFramebufferTextureLayerARB");
|
|
glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) loadFunction("glFramebufferTextureLayerEXT");
|
|
glFrontFace = (PFNGLFRONTFACEPROC) loadFunction("glFrontFace");
|
|
glFrustum = (PFNGLFRUSTUMPROC) loadFunction("glFrustum");
|
|
glGenBuffers = (PFNGLGENBUFFERSPROC) loadFunction("glGenBuffers");
|
|
glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) loadFunction("glGenBuffersARB");
|
|
glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) loadFunction("glGenFencesAPPLE");
|
|
glGenFencesNV = (PFNGLGENFENCESNVPROC) loadFunction("glGenFencesNV");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) loadFunction("glGenFramebuffers");
|
|
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) loadFunction("glGenFramebuffersEXT");
|
|
glGenLists = (PFNGLGENLISTSPROC) loadFunction("glGenLists");
|
|
glGenNamesAMD = (PFNGLGENNAMESAMDPROC) loadFunction("glGenNamesAMD");
|
|
glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) loadFunction("glGenOcclusionQueriesNV");
|
|
glGenPathsNV = (PFNGLGENPATHSNVPROC) loadFunction("glGenPathsNV");
|
|
glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) loadFunction("glGenPerfMonitorsAMD");
|
|
glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) loadFunction("glGenProgramPipelines");
|
|
glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) loadFunction("glGenProgramPipelinesEXT");
|
|
glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) loadFunction("glGenProgramsARB");
|
|
glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) loadFunction("glGenProgramsNV");
|
|
glGenQueries = (PFNGLGENQUERIESPROC) loadFunction("glGenQueries");
|
|
glGenQueriesARB = (PFNGLGENQUERIESARBPROC) loadFunction("glGenQueriesARB");
|
|
glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) loadFunction("glGenQueryResourceTagNV");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) loadFunction("glGenRenderbuffers");
|
|
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) loadFunction("glGenRenderbuffersEXT");
|
|
glGenSamplers = (PFNGLGENSAMPLERSPROC) loadFunction("glGenSamplers");
|
|
glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) loadFunction("glGenSemaphoresEXT");
|
|
glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) loadFunction("glGenSymbolsEXT");
|
|
glGenTextures = (PFNGLGENTEXTURESPROC) loadFunction("glGenTextures");
|
|
glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) loadFunction("glGenTexturesEXT");
|
|
glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) loadFunction("glGenTransformFeedbacks");
|
|
glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) loadFunction("glGenTransformFeedbacksNV");
|
|
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) loadFunction("glGenVertexArrays");
|
|
glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) loadFunction("glGenVertexArraysAPPLE");
|
|
glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) loadFunction("glGenVertexShadersEXT");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) loadFunction("glGenerateMipmap");
|
|
glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) loadFunction("glGenerateMipmapEXT");
|
|
glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) loadFunction("glGenerateMultiTexMipmapEXT");
|
|
glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) loadFunction("glGenerateTextureMipmap");
|
|
glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) loadFunction("glGenerateTextureMipmapEXT");
|
|
glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) loadFunction("glGetActiveAtomicCounterBufferiv");
|
|
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) loadFunction("glGetActiveAttrib");
|
|
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) loadFunction("glGetActiveAttribARB");
|
|
glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) loadFunction("glGetActiveSubroutineName");
|
|
glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) loadFunction("glGetActiveSubroutineUniformName");
|
|
glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) loadFunction("glGetActiveSubroutineUniformiv");
|
|
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) loadFunction("glGetActiveUniform");
|
|
glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) loadFunction("glGetActiveUniformARB");
|
|
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) loadFunction("glGetActiveUniformBlockName");
|
|
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) loadFunction("glGetActiveUniformBlockiv");
|
|
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) loadFunction("glGetActiveUniformName");
|
|
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) loadFunction("glGetActiveUniformsiv");
|
|
glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) loadFunction("glGetActiveVaryingNV");
|
|
glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) loadFunction("glGetAttachedObjectsARB");
|
|
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) loadFunction("glGetAttachedShaders");
|
|
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) loadFunction("glGetAttribLocation");
|
|
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) loadFunction("glGetAttribLocationARB");
|
|
glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) loadFunction("glGetBooleanIndexedvEXT");
|
|
glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) loadFunction("glGetBooleani_v");
|
|
glGetBooleanv = (PFNGLGETBOOLEANVPROC) loadFunction("glGetBooleanv");
|
|
glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) loadFunction("glGetBufferParameteri64v");
|
|
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) loadFunction("glGetBufferParameteriv");
|
|
glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) loadFunction("glGetBufferParameterivARB");
|
|
glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) loadFunction("glGetBufferParameterui64vNV");
|
|
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) loadFunction("glGetBufferPointerv");
|
|
glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) loadFunction("glGetBufferPointervARB");
|
|
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) loadFunction("glGetBufferSubData");
|
|
glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) loadFunction("glGetBufferSubDataARB");
|
|
glGetClipPlane = (PFNGLGETCLIPPLANEPROC) loadFunction("glGetClipPlane");
|
|
glGetColorTable = (PFNGLGETCOLORTABLEPROC) loadFunction("glGetColorTable");
|
|
glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) loadFunction("glGetColorTableEXT");
|
|
glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) loadFunction("glGetColorTableParameterfv");
|
|
glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) loadFunction("glGetColorTableParameterfvEXT");
|
|
glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) loadFunction("glGetColorTableParameteriv");
|
|
glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) loadFunction("glGetColorTableParameterivEXT");
|
|
glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) loadFunction("glGetCombinerInputParameterfvNV");
|
|
glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) loadFunction("glGetCombinerInputParameterivNV");
|
|
glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) loadFunction("glGetCombinerOutputParameterfvNV");
|
|
glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) loadFunction("glGetCombinerOutputParameterivNV");
|
|
glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) loadFunction("glGetCombinerStageParameterfvNV");
|
|
glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) loadFunction("glGetCommandHeaderNV");
|
|
glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) loadFunction("glGetCompressedMultiTexImageEXT");
|
|
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) loadFunction("glGetCompressedTexImage");
|
|
glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) loadFunction("glGetCompressedTexImageARB");
|
|
glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) loadFunction("glGetCompressedTextureImage");
|
|
glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) loadFunction("glGetCompressedTextureImageEXT");
|
|
glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) loadFunction("glGetCompressedTextureSubImage");
|
|
glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) loadFunction("glGetConvolutionFilter");
|
|
glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) loadFunction("glGetConvolutionFilterEXT");
|
|
glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) loadFunction("glGetConvolutionParameterfv");
|
|
glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) loadFunction("glGetConvolutionParameterfvEXT");
|
|
glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) loadFunction("glGetConvolutionParameteriv");
|
|
glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) loadFunction("glGetConvolutionParameterivEXT");
|
|
glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) loadFunction("glGetCoverageModulationTableNV");
|
|
glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) loadFunction("glGetDebugMessageLog");
|
|
glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) loadFunction("glGetDebugMessageLogAMD");
|
|
glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) loadFunction("glGetDebugMessageLogARB");
|
|
glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) loadFunction("glGetDebugMessageLogKHR");
|
|
glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) loadFunction("glGetDoubleIndexedvEXT");
|
|
glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) loadFunction("glGetDoublei_v");
|
|
glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) loadFunction("glGetDoublei_vEXT");
|
|
glGetDoublev = (PFNGLGETDOUBLEVPROC) loadFunction("glGetDoublev");
|
|
glGetError = (PFNGLGETERRORPROC) loadFunction("glGetError");
|
|
glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) loadFunction("glGetFenceivNV");
|
|
glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) loadFunction("glGetFinalCombinerInputParameterfvNV");
|
|
glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) loadFunction("glGetFinalCombinerInputParameterivNV");
|
|
glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) loadFunction("glGetFirstPerfQueryIdINTEL");
|
|
glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) loadFunction("glGetFloatIndexedvEXT");
|
|
glGetFloati_v = (PFNGLGETFLOATI_VPROC) loadFunction("glGetFloati_v");
|
|
glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) loadFunction("glGetFloati_vEXT");
|
|
glGetFloatv = (PFNGLGETFLOATVPROC) loadFunction("glGetFloatv");
|
|
glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) loadFunction("glGetFragDataIndex");
|
|
glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) loadFunction("glGetFragDataLocation");
|
|
glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) loadFunction("glGetFragDataLocationEXT");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) loadFunction("glGetFramebufferAttachmentParameteriv");
|
|
glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) loadFunction("glGetFramebufferAttachmentParameterivEXT");
|
|
glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) loadFunction("glGetFramebufferParameterfvAMD");
|
|
glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) loadFunction("glGetFramebufferParameteriv");
|
|
glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) loadFunction("glGetFramebufferParameterivEXT");
|
|
glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) loadFunction("glGetGraphicsResetStatus");
|
|
glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) loadFunction("glGetGraphicsResetStatusARB");
|
|
glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) loadFunction("glGetGraphicsResetStatusKHR");
|
|
glGetHandleARB = (PFNGLGETHANDLEARBPROC) loadFunction("glGetHandleARB");
|
|
glGetHistogram = (PFNGLGETHISTOGRAMPROC) loadFunction("glGetHistogram");
|
|
glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) loadFunction("glGetHistogramEXT");
|
|
glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) loadFunction("glGetHistogramParameterfv");
|
|
glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) loadFunction("glGetHistogramParameterfvEXT");
|
|
glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) loadFunction("glGetHistogramParameteriv");
|
|
glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) loadFunction("glGetHistogramParameterivEXT");
|
|
glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) loadFunction("glGetImageHandleARB");
|
|
glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) loadFunction("glGetImageHandleNV");
|
|
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) loadFunction("glGetInfoLogARB");
|
|
glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) loadFunction("glGetInteger64i_v");
|
|
glGetInteger64v = (PFNGLGETINTEGER64VPROC) loadFunction("glGetInteger64v");
|
|
glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) loadFunction("glGetIntegerIndexedvEXT");
|
|
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) loadFunction("glGetIntegeri_v");
|
|
glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) loadFunction("glGetIntegerui64i_vNV");
|
|
glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) loadFunction("glGetIntegerui64vNV");
|
|
glGetIntegerv = (PFNGLGETINTEGERVPROC) loadFunction("glGetIntegerv");
|
|
glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) loadFunction("glGetInternalformatSampleivNV");
|
|
glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) loadFunction("glGetInternalformati64v");
|
|
glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) loadFunction("glGetInternalformativ");
|
|
glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) loadFunction("glGetInvariantBooleanvEXT");
|
|
glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) loadFunction("glGetInvariantFloatvEXT");
|
|
glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) loadFunction("glGetInvariantIntegervEXT");
|
|
glGetLightfv = (PFNGLGETLIGHTFVPROC) loadFunction("glGetLightfv");
|
|
glGetLightiv = (PFNGLGETLIGHTIVPROC) loadFunction("glGetLightiv");
|
|
glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) loadFunction("glGetLocalConstantBooleanvEXT");
|
|
glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) loadFunction("glGetLocalConstantFloatvEXT");
|
|
glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) loadFunction("glGetLocalConstantIntegervEXT");
|
|
glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) loadFunction("glGetMapAttribParameterfvNV");
|
|
glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) loadFunction("glGetMapAttribParameterivNV");
|
|
glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) loadFunction("glGetMapControlPointsNV");
|
|
glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) loadFunction("glGetMapParameterfvNV");
|
|
glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) loadFunction("glGetMapParameterivNV");
|
|
glGetMapdv = (PFNGLGETMAPDVPROC) loadFunction("glGetMapdv");
|
|
glGetMapfv = (PFNGLGETMAPFVPROC) loadFunction("glGetMapfv");
|
|
glGetMapiv = (PFNGLGETMAPIVPROC) loadFunction("glGetMapiv");
|
|
glGetMaterialfv = (PFNGLGETMATERIALFVPROC) loadFunction("glGetMaterialfv");
|
|
glGetMaterialiv = (PFNGLGETMATERIALIVPROC) loadFunction("glGetMaterialiv");
|
|
glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) loadFunction("glGetMemoryObjectDetachedResourcesuivNV");
|
|
glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) loadFunction("glGetMemoryObjectParameterivEXT");
|
|
glGetMinmax = (PFNGLGETMINMAXPROC) loadFunction("glGetMinmax");
|
|
glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) loadFunction("glGetMinmaxEXT");
|
|
glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) loadFunction("glGetMinmaxParameterfv");
|
|
glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) loadFunction("glGetMinmaxParameterfvEXT");
|
|
glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) loadFunction("glGetMinmaxParameteriv");
|
|
glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) loadFunction("glGetMinmaxParameterivEXT");
|
|
glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) loadFunction("glGetMultiTexEnvfvEXT");
|
|
glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) loadFunction("glGetMultiTexEnvivEXT");
|
|
glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) loadFunction("glGetMultiTexGendvEXT");
|
|
glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) loadFunction("glGetMultiTexGenfvEXT");
|
|
glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) loadFunction("glGetMultiTexGenivEXT");
|
|
glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) loadFunction("glGetMultiTexImageEXT");
|
|
glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) loadFunction("glGetMultiTexLevelParameterfvEXT");
|
|
glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) loadFunction("glGetMultiTexLevelParameterivEXT");
|
|
glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) loadFunction("glGetMultiTexParameterIivEXT");
|
|
glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) loadFunction("glGetMultiTexParameterIuivEXT");
|
|
glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) loadFunction("glGetMultiTexParameterfvEXT");
|
|
glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) loadFunction("glGetMultiTexParameterivEXT");
|
|
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) loadFunction("glGetMultisamplefv");
|
|
glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) loadFunction("glGetMultisamplefvNV");
|
|
glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) loadFunction("glGetNamedBufferParameteri64v");
|
|
glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) loadFunction("glGetNamedBufferParameteriv");
|
|
glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) loadFunction("glGetNamedBufferParameterivEXT");
|
|
glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) loadFunction("glGetNamedBufferParameterui64vNV");
|
|
glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) loadFunction("glGetNamedBufferPointerv");
|
|
glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) loadFunction("glGetNamedBufferPointervEXT");
|
|
glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) loadFunction("glGetNamedBufferSubData");
|
|
glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) loadFunction("glGetNamedBufferSubDataEXT");
|
|
glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) loadFunction("glGetNamedFramebufferParameterfvAMD");
|
|
glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) loadFunction("glGetNamedFramebufferAttachmentParameteriv");
|
|
glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) loadFunction("glGetNamedFramebufferAttachmentParameterivEXT");
|
|
glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) loadFunction("glGetNamedFramebufferParameteriv");
|
|
glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) loadFunction("glGetNamedFramebufferParameterivEXT");
|
|
glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) loadFunction("glGetNamedProgramLocalParameterIivEXT");
|
|
glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) loadFunction("glGetNamedProgramLocalParameterIuivEXT");
|
|
glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) loadFunction("glGetNamedProgramLocalParameterdvEXT");
|
|
glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) loadFunction("glGetNamedProgramLocalParameterfvEXT");
|
|
glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) loadFunction("glGetNamedProgramStringEXT");
|
|
glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) loadFunction("glGetNamedProgramivEXT");
|
|
glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) loadFunction("glGetNamedRenderbufferParameteriv");
|
|
glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) loadFunction("glGetNamedRenderbufferParameterivEXT");
|
|
glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) loadFunction("glGetNamedStringARB");
|
|
glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) loadFunction("glGetNamedStringivARB");
|
|
glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) loadFunction("glGetNextPerfQueryIdINTEL");
|
|
glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) loadFunction("glGetObjectLabel");
|
|
glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) loadFunction("glGetObjectLabelEXT");
|
|
glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) loadFunction("glGetObjectLabelKHR");
|
|
glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) loadFunction("glGetObjectParameterfvARB");
|
|
glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) loadFunction("glGetObjectParameterivAPPLE");
|
|
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) loadFunction("glGetObjectParameterivARB");
|
|
glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) loadFunction("glGetObjectPtrLabel");
|
|
glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) loadFunction("glGetObjectPtrLabelKHR");
|
|
glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) loadFunction("glGetOcclusionQueryivNV");
|
|
glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) loadFunction("glGetOcclusionQueryuivNV");
|
|
glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC) loadFunction("glGetPathColorGenfvNV");
|
|
glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC) loadFunction("glGetPathColorGenivNV");
|
|
glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) loadFunction("glGetPathCommandsNV");
|
|
glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) loadFunction("glGetPathCoordsNV");
|
|
glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) loadFunction("glGetPathDashArrayNV");
|
|
glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) loadFunction("glGetPathLengthNV");
|
|
glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) loadFunction("glGetPathMetricRangeNV");
|
|
glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) loadFunction("glGetPathMetricsNV");
|
|
glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) loadFunction("glGetPathParameterfvNV");
|
|
glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) loadFunction("glGetPathParameterivNV");
|
|
glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) loadFunction("glGetPathSpacingNV");
|
|
glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC) loadFunction("glGetPathTexGenfvNV");
|
|
glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC) loadFunction("glGetPathTexGenivNV");
|
|
glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) loadFunction("glGetPerfCounterInfoINTEL");
|
|
glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) loadFunction("glGetPerfMonitorCounterDataAMD");
|
|
glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) loadFunction("glGetPerfMonitorCounterInfoAMD");
|
|
glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) loadFunction("glGetPerfMonitorCounterStringAMD");
|
|
glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) loadFunction("glGetPerfMonitorCountersAMD");
|
|
glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) loadFunction("glGetPerfMonitorGroupStringAMD");
|
|
glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) loadFunction("glGetPerfMonitorGroupsAMD");
|
|
glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) loadFunction("glGetPerfQueryDataINTEL");
|
|
glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) loadFunction("glGetPerfQueryIdByNameINTEL");
|
|
glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) loadFunction("glGetPerfQueryInfoINTEL");
|
|
glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) loadFunction("glGetPixelMapfv");
|
|
glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) loadFunction("glGetPixelMapuiv");
|
|
glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) loadFunction("glGetPixelMapusv");
|
|
glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) loadFunction("glGetPixelTransformParameterfvEXT");
|
|
glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) loadFunction("glGetPixelTransformParameterivEXT");
|
|
glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) loadFunction("glGetPointerIndexedvEXT");
|
|
glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) loadFunction("glGetPointeri_vEXT");
|
|
glGetPointerv = (PFNGLGETPOINTERVPROC) loadFunction("glGetPointerv");
|
|
glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) loadFunction("glGetPointervEXT");
|
|
glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) loadFunction("glGetPointervKHR");
|
|
glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) loadFunction("glGetPolygonStipple");
|
|
glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) loadFunction("glGetProgramBinary");
|
|
glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) loadFunction("glGetProgramEnvParameterIivNV");
|
|
glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) loadFunction("glGetProgramEnvParameterIuivNV");
|
|
glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) loadFunction("glGetProgramEnvParameterdvARB");
|
|
glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) loadFunction("glGetProgramEnvParameterfvARB");
|
|
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) loadFunction("glGetProgramInfoLog");
|
|
glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) loadFunction("glGetProgramInterfaceiv");
|
|
glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) loadFunction("glGetProgramLocalParameterIivNV");
|
|
glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) loadFunction("glGetProgramLocalParameterIuivNV");
|
|
glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) loadFunction("glGetProgramLocalParameterdvARB");
|
|
glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) loadFunction("glGetProgramLocalParameterfvARB");
|
|
glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) loadFunction("glGetProgramNamedParameterdvNV");
|
|
glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) loadFunction("glGetProgramNamedParameterfvNV");
|
|
glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) loadFunction("glGetProgramParameterdvNV");
|
|
glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) loadFunction("glGetProgramParameterfvNV");
|
|
glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) loadFunction("glGetProgramPipelineInfoLog");
|
|
glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) loadFunction("glGetProgramPipelineInfoLogEXT");
|
|
glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) loadFunction("glGetProgramPipelineiv");
|
|
glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) loadFunction("glGetProgramPipelineivEXT");
|
|
glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) loadFunction("glGetProgramResourceIndex");
|
|
glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) loadFunction("glGetProgramResourceLocation");
|
|
glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) loadFunction("glGetProgramResourceLocationIndex");
|
|
glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) loadFunction("glGetProgramResourceName");
|
|
glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) loadFunction("glGetProgramResourcefvNV");
|
|
glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) loadFunction("glGetProgramResourceiv");
|
|
glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) loadFunction("glGetProgramStageiv");
|
|
glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) loadFunction("glGetProgramStringARB");
|
|
glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) loadFunction("glGetProgramStringNV");
|
|
glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) loadFunction("glGetProgramSubroutineParameteruivNV");
|
|
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) loadFunction("glGetProgramiv");
|
|
glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) loadFunction("glGetProgramivARB");
|
|
glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) loadFunction("glGetProgramivNV");
|
|
glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) loadFunction("glGetQueryBufferObjecti64v");
|
|
glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) loadFunction("glGetQueryBufferObjectiv");
|
|
glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) loadFunction("glGetQueryBufferObjectui64v");
|
|
glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) loadFunction("glGetQueryBufferObjectuiv");
|
|
glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) loadFunction("glGetQueryIndexediv");
|
|
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) loadFunction("glGetQueryObjecti64v");
|
|
glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) loadFunction("glGetQueryObjecti64vEXT");
|
|
glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) loadFunction("glGetQueryObjectiv");
|
|
glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) loadFunction("glGetQueryObjectivARB");
|
|
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) loadFunction("glGetQueryObjectui64v");
|
|
glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) loadFunction("glGetQueryObjectui64vEXT");
|
|
glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) loadFunction("glGetQueryObjectuiv");
|
|
glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) loadFunction("glGetQueryObjectuivARB");
|
|
glGetQueryiv = (PFNGLGETQUERYIVPROC) loadFunction("glGetQueryiv");
|
|
glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) loadFunction("glGetQueryivARB");
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) loadFunction("glGetRenderbufferParameteriv");
|
|
glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) loadFunction("glGetRenderbufferParameterivEXT");
|
|
glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) loadFunction("glGetSamplerParameterIiv");
|
|
glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) loadFunction("glGetSamplerParameterIuiv");
|
|
glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) loadFunction("glGetSamplerParameterfv");
|
|
glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) loadFunction("glGetSamplerParameteriv");
|
|
glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) loadFunction("glGetSemaphoreParameterui64vEXT");
|
|
glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) loadFunction("glGetSeparableFilter");
|
|
glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) loadFunction("glGetSeparableFilterEXT");
|
|
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) loadFunction("glGetShaderInfoLog");
|
|
glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) loadFunction("glGetShaderPrecisionFormat");
|
|
glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) loadFunction("glGetShaderSource");
|
|
glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) loadFunction("glGetShaderSourceARB");
|
|
glGetShaderiv = (PFNGLGETSHADERIVPROC) loadFunction("glGetShaderiv");
|
|
glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) loadFunction("glGetShadingRateImagePaletteNV");
|
|
glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) loadFunction("glGetShadingRateSampleLocationivNV");
|
|
glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) loadFunction("glGetStageIndexNV");
|
|
glGetString = (PFNGLGETSTRINGPROC) loadFunction("glGetString");
|
|
glGetStringi = (PFNGLGETSTRINGIPROC) loadFunction("glGetStringi");
|
|
glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) loadFunction("glGetSubroutineIndex");
|
|
glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) loadFunction("glGetSubroutineUniformLocation");
|
|
glGetSynciv = (PFNGLGETSYNCIVPROC) loadFunction("glGetSynciv");
|
|
glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) loadFunction("glGetTexEnvfv");
|
|
glGetTexEnviv = (PFNGLGETTEXENVIVPROC) loadFunction("glGetTexEnviv");
|
|
glGetTexGendv = (PFNGLGETTEXGENDVPROC) loadFunction("glGetTexGendv");
|
|
glGetTexGenfv = (PFNGLGETTEXGENFVPROC) loadFunction("glGetTexGenfv");
|
|
glGetTexGeniv = (PFNGLGETTEXGENIVPROC) loadFunction("glGetTexGeniv");
|
|
glGetTexImage = (PFNGLGETTEXIMAGEPROC) loadFunction("glGetTexImage");
|
|
glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) loadFunction("glGetTexLevelParameterfv");
|
|
glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) loadFunction("glGetTexLevelParameteriv");
|
|
glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) loadFunction("glGetTexParameterIiv");
|
|
glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) loadFunction("glGetTexParameterIivEXT");
|
|
glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) loadFunction("glGetTexParameterIuiv");
|
|
glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) loadFunction("glGetTexParameterIuivEXT");
|
|
glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) loadFunction("glGetTexParameterPointervAPPLE");
|
|
glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) loadFunction("glGetTexParameterfv");
|
|
glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) loadFunction("glGetTexParameteriv");
|
|
glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) loadFunction("glGetTextureHandleARB");
|
|
glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) loadFunction("glGetTextureHandleNV");
|
|
glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) loadFunction("glGetTextureImage");
|
|
glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) loadFunction("glGetTextureImageEXT");
|
|
glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) loadFunction("glGetTextureLevelParameterfv");
|
|
glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) loadFunction("glGetTextureLevelParameterfvEXT");
|
|
glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) loadFunction("glGetTextureLevelParameteriv");
|
|
glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) loadFunction("glGetTextureLevelParameterivEXT");
|
|
glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) loadFunction("glGetTextureParameterIiv");
|
|
glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) loadFunction("glGetTextureParameterIivEXT");
|
|
glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) loadFunction("glGetTextureParameterIuiv");
|
|
glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) loadFunction("glGetTextureParameterIuivEXT");
|
|
glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) loadFunction("glGetTextureParameterfv");
|
|
glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) loadFunction("glGetTextureParameterfvEXT");
|
|
glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) loadFunction("glGetTextureParameteriv");
|
|
glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) loadFunction("glGetTextureParameterivEXT");
|
|
glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) loadFunction("glGetTextureSamplerHandleARB");
|
|
glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) loadFunction("glGetTextureSamplerHandleNV");
|
|
glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) loadFunction("glGetTextureSubImage");
|
|
glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) loadFunction("glGetTrackMatrixivNV");
|
|
glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) loadFunction("glGetTransformFeedbackVarying");
|
|
glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) loadFunction("glGetTransformFeedbackVaryingEXT");
|
|
glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) loadFunction("glGetTransformFeedbackVaryingNV");
|
|
glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) loadFunction("glGetTransformFeedbacki64_v");
|
|
glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) loadFunction("glGetTransformFeedbacki_v");
|
|
glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) loadFunction("glGetTransformFeedbackiv");
|
|
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) loadFunction("glGetUniformBlockIndex");
|
|
glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) loadFunction("glGetUniformBufferSizeEXT");
|
|
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) loadFunction("glGetUniformIndices");
|
|
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) loadFunction("glGetUniformLocation");
|
|
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) loadFunction("glGetUniformLocationARB");
|
|
glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) loadFunction("glGetUniformOffsetEXT");
|
|
glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) loadFunction("glGetUniformSubroutineuiv");
|
|
glGetUniformdv = (PFNGLGETUNIFORMDVPROC) loadFunction("glGetUniformdv");
|
|
glGetUniformfv = (PFNGLGETUNIFORMFVPROC) loadFunction("glGetUniformfv");
|
|
glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) loadFunction("glGetUniformfvARB");
|
|
glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC) loadFunction("glGetUniformi64vARB");
|
|
glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) loadFunction("glGetUniformi64vNV");
|
|
glGetUniformiv = (PFNGLGETUNIFORMIVPROC) loadFunction("glGetUniformiv");
|
|
glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) loadFunction("glGetUniformivARB");
|
|
glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC) loadFunction("glGetUniformui64vARB");
|
|
glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) loadFunction("glGetUniformui64vNV");
|
|
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) loadFunction("glGetUniformuiv");
|
|
glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) loadFunction("glGetUniformuivEXT");
|
|
glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) loadFunction("glGetUnsignedBytevEXT");
|
|
glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) loadFunction("glGetUnsignedBytei_vEXT");
|
|
glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) loadFunction("glGetVariantBooleanvEXT");
|
|
glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) loadFunction("glGetVariantFloatvEXT");
|
|
glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) loadFunction("glGetVariantIntegervEXT");
|
|
glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) loadFunction("glGetVariantPointervEXT");
|
|
glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) loadFunction("glGetVaryingLocationNV");
|
|
glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) loadFunction("glGetVertexArrayIndexed64iv");
|
|
glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) loadFunction("glGetVertexArrayIndexediv");
|
|
glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) loadFunction("glGetVertexArrayIntegeri_vEXT");
|
|
glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) loadFunction("glGetVertexArrayIntegervEXT");
|
|
glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) loadFunction("glGetVertexArrayPointeri_vEXT");
|
|
glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) loadFunction("glGetVertexArrayPointervEXT");
|
|
glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) loadFunction("glGetVertexArrayiv");
|
|
glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) loadFunction("glGetVertexAttribIiv");
|
|
glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) loadFunction("glGetVertexAttribIivEXT");
|
|
glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) loadFunction("glGetVertexAttribIuiv");
|
|
glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) loadFunction("glGetVertexAttribIuivEXT");
|
|
glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) loadFunction("glGetVertexAttribLdv");
|
|
glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) loadFunction("glGetVertexAttribLdvEXT");
|
|
glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) loadFunction("glGetVertexAttribLi64vNV");
|
|
glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) loadFunction("glGetVertexAttribLui64vARB");
|
|
glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) loadFunction("glGetVertexAttribLui64vNV");
|
|
glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) loadFunction("glGetVertexAttribPointerv");
|
|
glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) loadFunction("glGetVertexAttribPointervARB");
|
|
glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) loadFunction("glGetVertexAttribPointervNV");
|
|
glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) loadFunction("glGetVertexAttribdv");
|
|
glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) loadFunction("glGetVertexAttribdvARB");
|
|
glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) loadFunction("glGetVertexAttribdvNV");
|
|
glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) loadFunction("glGetVertexAttribfv");
|
|
glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) loadFunction("glGetVertexAttribfvARB");
|
|
glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) loadFunction("glGetVertexAttribfvNV");
|
|
glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) loadFunction("glGetVertexAttribiv");
|
|
glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) loadFunction("glGetVertexAttribivARB");
|
|
glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) loadFunction("glGetVertexAttribivNV");
|
|
glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) loadFunction("glGetVideoCaptureStreamdvNV");
|
|
glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) loadFunction("glGetVideoCaptureStreamfvNV");
|
|
glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) loadFunction("glGetVideoCaptureStreamivNV");
|
|
glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) loadFunction("glGetVideoCaptureivNV");
|
|
glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) loadFunction("glGetVideoi64vNV");
|
|
glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) loadFunction("glGetVideoivNV");
|
|
glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) loadFunction("glGetVideoui64vNV");
|
|
glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) loadFunction("glGetVideouivNV");
|
|
glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) loadFunction("glGetnColorTable");
|
|
glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) loadFunction("glGetnColorTableARB");
|
|
glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) loadFunction("glGetnCompressedTexImage");
|
|
glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) loadFunction("glGetnCompressedTexImageARB");
|
|
glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) loadFunction("glGetnConvolutionFilter");
|
|
glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) loadFunction("glGetnConvolutionFilterARB");
|
|
glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) loadFunction("glGetnHistogram");
|
|
glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) loadFunction("glGetnHistogramARB");
|
|
glGetnMapdv = (PFNGLGETNMAPDVPROC) loadFunction("glGetnMapdv");
|
|
glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) loadFunction("glGetnMapdvARB");
|
|
glGetnMapfv = (PFNGLGETNMAPFVPROC) loadFunction("glGetnMapfv");
|
|
glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) loadFunction("glGetnMapfvARB");
|
|
glGetnMapiv = (PFNGLGETNMAPIVPROC) loadFunction("glGetnMapiv");
|
|
glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) loadFunction("glGetnMapivARB");
|
|
glGetnMinmax = (PFNGLGETNMINMAXPROC) loadFunction("glGetnMinmax");
|
|
glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) loadFunction("glGetnMinmaxARB");
|
|
glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) loadFunction("glGetnPixelMapfv");
|
|
glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) loadFunction("glGetnPixelMapfvARB");
|
|
glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) loadFunction("glGetnPixelMapuiv");
|
|
glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) loadFunction("glGetnPixelMapuivARB");
|
|
glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) loadFunction("glGetnPixelMapusv");
|
|
glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) loadFunction("glGetnPixelMapusvARB");
|
|
glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) loadFunction("glGetnPolygonStipple");
|
|
glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) loadFunction("glGetnPolygonStippleARB");
|
|
glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) loadFunction("glGetnSeparableFilter");
|
|
glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) loadFunction("glGetnSeparableFilterARB");
|
|
glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) loadFunction("glGetnTexImage");
|
|
glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) loadFunction("glGetnTexImageARB");
|
|
glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) loadFunction("glGetnUniformdv");
|
|
glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) loadFunction("glGetnUniformdvARB");
|
|
glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) loadFunction("glGetnUniformfv");
|
|
glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) loadFunction("glGetnUniformfvARB");
|
|
glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) loadFunction("glGetnUniformfvKHR");
|
|
glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC) loadFunction("glGetnUniformi64vARB");
|
|
glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) loadFunction("glGetnUniformiv");
|
|
glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) loadFunction("glGetnUniformivARB");
|
|
glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) loadFunction("glGetnUniformivKHR");
|
|
glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC) loadFunction("glGetnUniformui64vARB");
|
|
glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) loadFunction("glGetnUniformuiv");
|
|
glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) loadFunction("glGetnUniformuivARB");
|
|
glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) loadFunction("glGetnUniformuivKHR");
|
|
glHint = (PFNGLHINTPROC) loadFunction("glHint");
|
|
glHistogram = (PFNGLHISTOGRAMPROC) loadFunction("glHistogram");
|
|
glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) loadFunction("glHistogramEXT");
|
|
glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) loadFunction("glImportMemoryFdEXT");
|
|
glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) loadFunction("glImportMemoryWin32HandleEXT");
|
|
glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) loadFunction("glImportMemoryWin32NameEXT");
|
|
glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) loadFunction("glImportSemaphoreFdEXT");
|
|
glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) loadFunction("glImportSemaphoreWin32HandleEXT");
|
|
glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) loadFunction("glImportSemaphoreWin32NameEXT");
|
|
glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) loadFunction("glImportSyncEXT");
|
|
glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) loadFunction("glIndexFormatNV");
|
|
glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) loadFunction("glIndexFuncEXT");
|
|
glIndexMask = (PFNGLINDEXMASKPROC) loadFunction("glIndexMask");
|
|
glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) loadFunction("glIndexMaterialEXT");
|
|
glIndexPointer = (PFNGLINDEXPOINTERPROC) loadFunction("glIndexPointer");
|
|
glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) loadFunction("glIndexPointerEXT");
|
|
glIndexd = (PFNGLINDEXDPROC) loadFunction("glIndexd");
|
|
glIndexdv = (PFNGLINDEXDVPROC) loadFunction("glIndexdv");
|
|
glIndexf = (PFNGLINDEXFPROC) loadFunction("glIndexf");
|
|
glIndexfv = (PFNGLINDEXFVPROC) loadFunction("glIndexfv");
|
|
glIndexi = (PFNGLINDEXIPROC) loadFunction("glIndexi");
|
|
glIndexiv = (PFNGLINDEXIVPROC) loadFunction("glIndexiv");
|
|
glIndexs = (PFNGLINDEXSPROC) loadFunction("glIndexs");
|
|
glIndexsv = (PFNGLINDEXSVPROC) loadFunction("glIndexsv");
|
|
glIndexub = (PFNGLINDEXUBPROC) loadFunction("glIndexub");
|
|
glIndexubv = (PFNGLINDEXUBVPROC) loadFunction("glIndexubv");
|
|
glInitNames = (PFNGLINITNAMESPROC) loadFunction("glInitNames");
|
|
glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) loadFunction("glInsertComponentEXT");
|
|
glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) loadFunction("glInsertEventMarkerEXT");
|
|
glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) loadFunction("glInterleavedArrays");
|
|
glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) loadFunction("glInterpolatePathsNV");
|
|
glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) loadFunction("glInvalidateBufferData");
|
|
glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) loadFunction("glInvalidateBufferSubData");
|
|
glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) loadFunction("glInvalidateFramebuffer");
|
|
glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) loadFunction("glInvalidateNamedFramebufferData");
|
|
glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) loadFunction("glInvalidateNamedFramebufferSubData");
|
|
glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) loadFunction("glInvalidateSubFramebuffer");
|
|
glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) loadFunction("glInvalidateTexImage");
|
|
glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) loadFunction("glInvalidateTexSubImage");
|
|
glIsBuffer = (PFNGLISBUFFERPROC) loadFunction("glIsBuffer");
|
|
glIsBufferARB = (PFNGLISBUFFERARBPROC) loadFunction("glIsBufferARB");
|
|
glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) loadFunction("glIsBufferResidentNV");
|
|
glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) loadFunction("glIsCommandListNV");
|
|
glIsEnabled = (PFNGLISENABLEDPROC) loadFunction("glIsEnabled");
|
|
glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) loadFunction("glIsEnabledIndexedEXT");
|
|
glIsEnabledi = (PFNGLISENABLEDIPROC) loadFunction("glIsEnabledi");
|
|
glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) loadFunction("glIsFenceAPPLE");
|
|
glIsFenceNV = (PFNGLISFENCENVPROC) loadFunction("glIsFenceNV");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) loadFunction("glIsFramebuffer");
|
|
glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) loadFunction("glIsFramebufferEXT");
|
|
glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) loadFunction("glIsImageHandleResidentARB");
|
|
glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) loadFunction("glIsImageHandleResidentNV");
|
|
glIsList = (PFNGLISLISTPROC) loadFunction("glIsList");
|
|
glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) loadFunction("glIsMemoryObjectEXT");
|
|
glIsNameAMD = (PFNGLISNAMEAMDPROC) loadFunction("glIsNameAMD");
|
|
glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) loadFunction("glIsNamedBufferResidentNV");
|
|
glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) loadFunction("glIsNamedStringARB");
|
|
glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) loadFunction("glIsOcclusionQueryNV");
|
|
glIsPathNV = (PFNGLISPATHNVPROC) loadFunction("glIsPathNV");
|
|
glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) loadFunction("glIsPointInFillPathNV");
|
|
glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) loadFunction("glIsPointInStrokePathNV");
|
|
glIsProgram = (PFNGLISPROGRAMPROC) loadFunction("glIsProgram");
|
|
glIsProgramARB = (PFNGLISPROGRAMARBPROC) loadFunction("glIsProgramARB");
|
|
glIsProgramNV = (PFNGLISPROGRAMNVPROC) loadFunction("glIsProgramNV");
|
|
glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) loadFunction("glIsProgramPipeline");
|
|
glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) loadFunction("glIsProgramPipelineEXT");
|
|
glIsQuery = (PFNGLISQUERYPROC) loadFunction("glIsQuery");
|
|
glIsQueryARB = (PFNGLISQUERYARBPROC) loadFunction("glIsQueryARB");
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) loadFunction("glIsRenderbuffer");
|
|
glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) loadFunction("glIsRenderbufferEXT");
|
|
glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) loadFunction("glIsSemaphoreEXT");
|
|
glIsSampler = (PFNGLISSAMPLERPROC) loadFunction("glIsSampler");
|
|
glIsShader = (PFNGLISSHADERPROC) loadFunction("glIsShader");
|
|
glIsStateNV = (PFNGLISSTATENVPROC) loadFunction("glIsStateNV");
|
|
glIsSync = (PFNGLISSYNCPROC) loadFunction("glIsSync");
|
|
glIsTexture = (PFNGLISTEXTUREPROC) loadFunction("glIsTexture");
|
|
glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) loadFunction("glIsTextureEXT");
|
|
glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) loadFunction("glIsTextureHandleResidentARB");
|
|
glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) loadFunction("glIsTextureHandleResidentNV");
|
|
glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) loadFunction("glIsTransformFeedback");
|
|
glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) loadFunction("glIsTransformFeedbackNV");
|
|
glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) loadFunction("glIsVariantEnabledEXT");
|
|
glIsVertexArray = (PFNGLISVERTEXARRAYPROC) loadFunction("glIsVertexArray");
|
|
glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) loadFunction("glIsVertexArrayAPPLE");
|
|
glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) loadFunction("glIsVertexAttribEnabledAPPLE");
|
|
glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) loadFunction("glLabelObjectEXT");
|
|
glLightModelf = (PFNGLLIGHTMODELFPROC) loadFunction("glLightModelf");
|
|
glLightModelfv = (PFNGLLIGHTMODELFVPROC) loadFunction("glLightModelfv");
|
|
glLightModeli = (PFNGLLIGHTMODELIPROC) loadFunction("glLightModeli");
|
|
glLightModeliv = (PFNGLLIGHTMODELIVPROC) loadFunction("glLightModeliv");
|
|
glLightf = (PFNGLLIGHTFPROC) loadFunction("glLightf");
|
|
glLightfv = (PFNGLLIGHTFVPROC) loadFunction("glLightfv");
|
|
glLighti = (PFNGLLIGHTIPROC) loadFunction("glLighti");
|
|
glLightiv = (PFNGLLIGHTIVPROC) loadFunction("glLightiv");
|
|
glLineStipple = (PFNGLLINESTIPPLEPROC) loadFunction("glLineStipple");
|
|
glLineWidth = (PFNGLLINEWIDTHPROC) loadFunction("glLineWidth");
|
|
glLinkProgram = (PFNGLLINKPROGRAMPROC) loadFunction("glLinkProgram");
|
|
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) loadFunction("glLinkProgramARB");
|
|
glListBase = (PFNGLLISTBASEPROC) loadFunction("glListBase");
|
|
glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) loadFunction("glListDrawCommandsStatesClientNV");
|
|
glLoadIdentity = (PFNGLLOADIDENTITYPROC) loadFunction("glLoadIdentity");
|
|
glLoadMatrixd = (PFNGLLOADMATRIXDPROC) loadFunction("glLoadMatrixd");
|
|
glLoadMatrixf = (PFNGLLOADMATRIXFPROC) loadFunction("glLoadMatrixf");
|
|
glLoadName = (PFNGLLOADNAMEPROC) loadFunction("glLoadName");
|
|
glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) loadFunction("glLoadProgramNV");
|
|
glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) loadFunction("glLoadTransposeMatrixd");
|
|
glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) loadFunction("glLoadTransposeMatrixdARB");
|
|
glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) loadFunction("glLoadTransposeMatrixf");
|
|
glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) loadFunction("glLoadTransposeMatrixfARB");
|
|
glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) loadFunction("glLockArraysEXT");
|
|
glLogicOp = (PFNGLLOGICOPPROC) loadFunction("glLogicOp");
|
|
glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) loadFunction("glMakeBufferNonResidentNV");
|
|
glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) loadFunction("glMakeBufferResidentNV");
|
|
glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) loadFunction("glMakeImageHandleNonResidentARB");
|
|
glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) loadFunction("glMakeImageHandleNonResidentNV");
|
|
glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) loadFunction("glMakeImageHandleResidentARB");
|
|
glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) loadFunction("glMakeImageHandleResidentNV");
|
|
glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) loadFunction("glMakeNamedBufferNonResidentNV");
|
|
glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) loadFunction("glMakeNamedBufferResidentNV");
|
|
glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) loadFunction("glMakeTextureHandleNonResidentARB");
|
|
glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) loadFunction("glMakeTextureHandleNonResidentNV");
|
|
glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) loadFunction("glMakeTextureHandleResidentARB");
|
|
glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) loadFunction("glMakeTextureHandleResidentNV");
|
|
glMap1d = (PFNGLMAP1DPROC) loadFunction("glMap1d");
|
|
glMap1f = (PFNGLMAP1FPROC) loadFunction("glMap1f");
|
|
glMap2d = (PFNGLMAP2DPROC) loadFunction("glMap2d");
|
|
glMap2f = (PFNGLMAP2FPROC) loadFunction("glMap2f");
|
|
glMapBuffer = (PFNGLMAPBUFFERPROC) loadFunction("glMapBuffer");
|
|
glMapBufferARB = (PFNGLMAPBUFFERARBPROC) loadFunction("glMapBufferARB");
|
|
glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) loadFunction("glMapBufferRange");
|
|
glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) loadFunction("glMapControlPointsNV");
|
|
glMapGrid1d = (PFNGLMAPGRID1DPROC) loadFunction("glMapGrid1d");
|
|
glMapGrid1f = (PFNGLMAPGRID1FPROC) loadFunction("glMapGrid1f");
|
|
glMapGrid2d = (PFNGLMAPGRID2DPROC) loadFunction("glMapGrid2d");
|
|
glMapGrid2f = (PFNGLMAPGRID2FPROC) loadFunction("glMapGrid2f");
|
|
glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) loadFunction("glMapNamedBuffer");
|
|
glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) loadFunction("glMapNamedBufferEXT");
|
|
glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) loadFunction("glMapNamedBufferRange");
|
|
glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) loadFunction("glMapNamedBufferRangeEXT");
|
|
glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) loadFunction("glMapParameterfvNV");
|
|
glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) loadFunction("glMapParameterivNV");
|
|
glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) loadFunction("glMapTexture2DINTEL");
|
|
glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) loadFunction("glMapVertexAttrib1dAPPLE");
|
|
glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) loadFunction("glMapVertexAttrib1fAPPLE");
|
|
glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) loadFunction("glMapVertexAttrib2dAPPLE");
|
|
glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) loadFunction("glMapVertexAttrib2fAPPLE");
|
|
glMaterialf = (PFNGLMATERIALFPROC) loadFunction("glMaterialf");
|
|
glMaterialfv = (PFNGLMATERIALFVPROC) loadFunction("glMaterialfv");
|
|
glMateriali = (PFNGLMATERIALIPROC) loadFunction("glMateriali");
|
|
glMaterialiv = (PFNGLMATERIALIVPROC) loadFunction("glMaterialiv");
|
|
glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) loadFunction("glMatrixFrustumEXT");
|
|
glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) loadFunction("glMatrixIndexPointerARB");
|
|
glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) loadFunction("glMatrixIndexubvARB");
|
|
glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) loadFunction("glMatrixIndexuivARB");
|
|
glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) loadFunction("glMatrixIndexusvARB");
|
|
glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) loadFunction("glMatrixLoad3x2fNV");
|
|
glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) loadFunction("glMatrixLoad3x3fNV");
|
|
glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) loadFunction("glMatrixLoadIdentityEXT");
|
|
glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) loadFunction("glMatrixLoadTranspose3x3fNV");
|
|
glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) loadFunction("glMatrixLoadTransposedEXT");
|
|
glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) loadFunction("glMatrixLoadTransposefEXT");
|
|
glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) loadFunction("glMatrixLoaddEXT");
|
|
glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) loadFunction("glMatrixLoadfEXT");
|
|
glMatrixMode = (PFNGLMATRIXMODEPROC) loadFunction("glMatrixMode");
|
|
glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) loadFunction("glMatrixMult3x2fNV");
|
|
glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) loadFunction("glMatrixMult3x3fNV");
|
|
glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) loadFunction("glMatrixMultTranspose3x3fNV");
|
|
glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) loadFunction("glMatrixMultTransposedEXT");
|
|
glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) loadFunction("glMatrixMultTransposefEXT");
|
|
glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) loadFunction("glMatrixMultdEXT");
|
|
glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) loadFunction("glMatrixMultfEXT");
|
|
glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) loadFunction("glMatrixOrthoEXT");
|
|
glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) loadFunction("glMatrixPopEXT");
|
|
glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) loadFunction("glMatrixPushEXT");
|
|
glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) loadFunction("glMatrixRotatedEXT");
|
|
glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) loadFunction("glMatrixRotatefEXT");
|
|
glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) loadFunction("glMatrixScaledEXT");
|
|
glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) loadFunction("glMatrixScalefEXT");
|
|
glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) loadFunction("glMatrixTranslatedEXT");
|
|
glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) loadFunction("glMatrixTranslatefEXT");
|
|
glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) loadFunction("glMaxShaderCompilerThreadsKHR");
|
|
glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) loadFunction("glMaxShaderCompilerThreadsARB");
|
|
glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) loadFunction("glMemoryBarrier");
|
|
glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) loadFunction("glMemoryBarrierByRegion");
|
|
glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) loadFunction("glMemoryBarrierEXT");
|
|
glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) loadFunction("glMemoryObjectParameterivEXT");
|
|
glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) loadFunction("glMinSampleShading");
|
|
glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) loadFunction("glMinSampleShadingARB");
|
|
glMinmax = (PFNGLMINMAXPROC) loadFunction("glMinmax");
|
|
glMinmaxEXT = (PFNGLMINMAXEXTPROC) loadFunction("glMinmaxEXT");
|
|
glMultMatrixd = (PFNGLMULTMATRIXDPROC) loadFunction("glMultMatrixd");
|
|
glMultMatrixf = (PFNGLMULTMATRIXFPROC) loadFunction("glMultMatrixf");
|
|
glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) loadFunction("glMultTransposeMatrixd");
|
|
glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) loadFunction("glMultTransposeMatrixdARB");
|
|
glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) loadFunction("glMultTransposeMatrixf");
|
|
glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) loadFunction("glMultTransposeMatrixfARB");
|
|
glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) loadFunction("glMultiDrawArrays");
|
|
glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) loadFunction("glMultiDrawArraysEXT");
|
|
glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) loadFunction("glMultiDrawArraysIndirect");
|
|
glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) loadFunction("glMultiDrawArraysIndirectAMD");
|
|
glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) loadFunction("glMultiDrawArraysIndirectBindlessCountNV");
|
|
glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) loadFunction("glMultiDrawArraysIndirectBindlessNV");
|
|
glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) loadFunction("glMultiDrawArraysIndirectCount");
|
|
glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) loadFunction("glMultiDrawArraysIndirectCountARB");
|
|
glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) loadFunction("glMultiDrawElementArrayAPPLE");
|
|
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) loadFunction("glMultiDrawElements");
|
|
glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) loadFunction("glMultiDrawElementsBaseVertex");
|
|
glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) loadFunction("glMultiDrawElementsEXT");
|
|
glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) loadFunction("glMultiDrawElementsIndirect");
|
|
glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) loadFunction("glMultiDrawElementsIndirectAMD");
|
|
glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) loadFunction("glMultiDrawElementsIndirectBindlessCountNV");
|
|
glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) loadFunction("glMultiDrawElementsIndirectBindlessNV");
|
|
glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) loadFunction("glMultiDrawElementsIndirectCount");
|
|
glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) loadFunction("glMultiDrawElementsIndirectCountARB");
|
|
glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) loadFunction("glMultiDrawMeshTasksIndirectNV");
|
|
glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) loadFunction("glMultiDrawMeshTasksIndirectCountNV");
|
|
glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) loadFunction("glMultiDrawRangeElementArrayAPPLE");
|
|
glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) loadFunction("glMultiTexBufferEXT");
|
|
glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) loadFunction("glMultiTexCoord1d");
|
|
glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) loadFunction("glMultiTexCoord1dARB");
|
|
glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) loadFunction("glMultiTexCoord1dv");
|
|
glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) loadFunction("glMultiTexCoord1dvARB");
|
|
glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) loadFunction("glMultiTexCoord1f");
|
|
glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) loadFunction("glMultiTexCoord1fARB");
|
|
glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) loadFunction("glMultiTexCoord1fv");
|
|
glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) loadFunction("glMultiTexCoord1fvARB");
|
|
glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) loadFunction("glMultiTexCoord1hNV");
|
|
glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) loadFunction("glMultiTexCoord1hvNV");
|
|
glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) loadFunction("glMultiTexCoord1i");
|
|
glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) loadFunction("glMultiTexCoord1iARB");
|
|
glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) loadFunction("glMultiTexCoord1iv");
|
|
glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) loadFunction("glMultiTexCoord1ivARB");
|
|
glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) loadFunction("glMultiTexCoord1s");
|
|
glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) loadFunction("glMultiTexCoord1sARB");
|
|
glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) loadFunction("glMultiTexCoord1sv");
|
|
glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) loadFunction("glMultiTexCoord1svARB");
|
|
glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) loadFunction("glMultiTexCoord2d");
|
|
glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) loadFunction("glMultiTexCoord2dARB");
|
|
glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) loadFunction("glMultiTexCoord2dv");
|
|
glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) loadFunction("glMultiTexCoord2dvARB");
|
|
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) loadFunction("glMultiTexCoord2f");
|
|
glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) loadFunction("glMultiTexCoord2fARB");
|
|
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) loadFunction("glMultiTexCoord2fv");
|
|
glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) loadFunction("glMultiTexCoord2fvARB");
|
|
glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) loadFunction("glMultiTexCoord2hNV");
|
|
glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) loadFunction("glMultiTexCoord2hvNV");
|
|
glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) loadFunction("glMultiTexCoord2i");
|
|
glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) loadFunction("glMultiTexCoord2iARB");
|
|
glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) loadFunction("glMultiTexCoord2iv");
|
|
glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) loadFunction("glMultiTexCoord2ivARB");
|
|
glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) loadFunction("glMultiTexCoord2s");
|
|
glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) loadFunction("glMultiTexCoord2sARB");
|
|
glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) loadFunction("glMultiTexCoord2sv");
|
|
glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) loadFunction("glMultiTexCoord2svARB");
|
|
glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) loadFunction("glMultiTexCoord3d");
|
|
glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) loadFunction("glMultiTexCoord3dARB");
|
|
glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) loadFunction("glMultiTexCoord3dv");
|
|
glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) loadFunction("glMultiTexCoord3dvARB");
|
|
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) loadFunction("glMultiTexCoord3f");
|
|
glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) loadFunction("glMultiTexCoord3fARB");
|
|
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) loadFunction("glMultiTexCoord3fv");
|
|
glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) loadFunction("glMultiTexCoord3fvARB");
|
|
glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) loadFunction("glMultiTexCoord3hNV");
|
|
glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) loadFunction("glMultiTexCoord3hvNV");
|
|
glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) loadFunction("glMultiTexCoord3i");
|
|
glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) loadFunction("glMultiTexCoord3iARB");
|
|
glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) loadFunction("glMultiTexCoord3iv");
|
|
glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) loadFunction("glMultiTexCoord3ivARB");
|
|
glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) loadFunction("glMultiTexCoord3s");
|
|
glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) loadFunction("glMultiTexCoord3sARB");
|
|
glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) loadFunction("glMultiTexCoord3sv");
|
|
glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) loadFunction("glMultiTexCoord3svARB");
|
|
glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) loadFunction("glMultiTexCoord4d");
|
|
glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) loadFunction("glMultiTexCoord4dARB");
|
|
glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) loadFunction("glMultiTexCoord4dv");
|
|
glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) loadFunction("glMultiTexCoord4dvARB");
|
|
glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) loadFunction("glMultiTexCoord4f");
|
|
glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) loadFunction("glMultiTexCoord4fARB");
|
|
glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) loadFunction("glMultiTexCoord4fv");
|
|
glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) loadFunction("glMultiTexCoord4fvARB");
|
|
glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) loadFunction("glMultiTexCoord4hNV");
|
|
glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) loadFunction("glMultiTexCoord4hvNV");
|
|
glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) loadFunction("glMultiTexCoord4i");
|
|
glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) loadFunction("glMultiTexCoord4iARB");
|
|
glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) loadFunction("glMultiTexCoord4iv");
|
|
glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) loadFunction("glMultiTexCoord4ivARB");
|
|
glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) loadFunction("glMultiTexCoord4s");
|
|
glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) loadFunction("glMultiTexCoord4sARB");
|
|
glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) loadFunction("glMultiTexCoord4sv");
|
|
glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) loadFunction("glMultiTexCoord4svARB");
|
|
glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) loadFunction("glMultiTexCoordP1ui");
|
|
glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) loadFunction("glMultiTexCoordP1uiv");
|
|
glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) loadFunction("glMultiTexCoordP2ui");
|
|
glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) loadFunction("glMultiTexCoordP2uiv");
|
|
glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) loadFunction("glMultiTexCoordP3ui");
|
|
glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) loadFunction("glMultiTexCoordP3uiv");
|
|
glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) loadFunction("glMultiTexCoordP4ui");
|
|
glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) loadFunction("glMultiTexCoordP4uiv");
|
|
glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) loadFunction("glMultiTexCoordPointerEXT");
|
|
glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) loadFunction("glMultiTexEnvfEXT");
|
|
glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) loadFunction("glMultiTexEnvfvEXT");
|
|
glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) loadFunction("glMultiTexEnviEXT");
|
|
glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) loadFunction("glMultiTexEnvivEXT");
|
|
glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) loadFunction("glMultiTexGendEXT");
|
|
glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) loadFunction("glMultiTexGendvEXT");
|
|
glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) loadFunction("glMultiTexGenfEXT");
|
|
glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) loadFunction("glMultiTexGenfvEXT");
|
|
glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) loadFunction("glMultiTexGeniEXT");
|
|
glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) loadFunction("glMultiTexGenivEXT");
|
|
glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) loadFunction("glMultiTexImage1DEXT");
|
|
glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) loadFunction("glMultiTexImage2DEXT");
|
|
glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) loadFunction("glMultiTexImage3DEXT");
|
|
glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) loadFunction("glMultiTexParameterIivEXT");
|
|
glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) loadFunction("glMultiTexParameterIuivEXT");
|
|
glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) loadFunction("glMultiTexParameterfEXT");
|
|
glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) loadFunction("glMultiTexParameterfvEXT");
|
|
glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) loadFunction("glMultiTexParameteriEXT");
|
|
glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) loadFunction("glMultiTexParameterivEXT");
|
|
glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) loadFunction("glMultiTexRenderbufferEXT");
|
|
glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) loadFunction("glMultiTexSubImage1DEXT");
|
|
glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) loadFunction("glMultiTexSubImage2DEXT");
|
|
glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) loadFunction("glMultiTexSubImage3DEXT");
|
|
glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) loadFunction("glMulticastBarrierNV");
|
|
glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) loadFunction("glMulticastBlitFramebufferNV");
|
|
glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) loadFunction("glMulticastBufferSubDataNV");
|
|
glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) loadFunction("glMulticastCopyBufferSubDataNV");
|
|
glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) loadFunction("glMulticastCopyImageSubDataNV");
|
|
glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) loadFunction("glMulticastFramebufferSampleLocationsfvNV");
|
|
glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) loadFunction("glMulticastGetQueryObjecti64vNV");
|
|
glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) loadFunction("glMulticastGetQueryObjectivNV");
|
|
glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) loadFunction("glMulticastGetQueryObjectui64vNV");
|
|
glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) loadFunction("glMulticastGetQueryObjectuivNV");
|
|
glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) loadFunction("glMulticastWaitSyncNV");
|
|
glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) loadFunction("glNamedBufferAttachMemoryNV");
|
|
glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) loadFunction("glNamedBufferData");
|
|
glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) loadFunction("glNamedBufferDataEXT");
|
|
glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) loadFunction("glNamedBufferPageCommitmentARB");
|
|
glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) loadFunction("glNamedBufferPageCommitmentEXT");
|
|
glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) loadFunction("glNamedBufferStorage");
|
|
glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) loadFunction("glNamedBufferStorageExternalEXT");
|
|
glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) loadFunction("glNamedBufferStorageEXT");
|
|
glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) loadFunction("glNamedBufferStorageMemEXT");
|
|
glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) loadFunction("glNamedBufferSubData");
|
|
glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) loadFunction("glNamedBufferSubDataEXT");
|
|
glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) loadFunction("glNamedCopyBufferSubDataEXT");
|
|
glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) loadFunction("glNamedFramebufferDrawBuffer");
|
|
glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) loadFunction("glNamedFramebufferDrawBuffers");
|
|
glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) loadFunction("glNamedFramebufferParameteri");
|
|
glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) loadFunction("glNamedFramebufferParameteriEXT");
|
|
glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) loadFunction("glNamedFramebufferReadBuffer");
|
|
glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) loadFunction("glNamedFramebufferRenderbuffer");
|
|
glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) loadFunction("glNamedFramebufferRenderbufferEXT");
|
|
glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) loadFunction("glNamedFramebufferSampleLocationsfvARB");
|
|
glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) loadFunction("glNamedFramebufferSampleLocationsfvNV");
|
|
glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) loadFunction("glNamedFramebufferTexture");
|
|
glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) loadFunction("glNamedFramebufferSamplePositionsfvAMD");
|
|
glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) loadFunction("glNamedFramebufferTexture1DEXT");
|
|
glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) loadFunction("glNamedFramebufferTexture2DEXT");
|
|
glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) loadFunction("glNamedFramebufferTexture3DEXT");
|
|
glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) loadFunction("glNamedFramebufferTextureEXT");
|
|
glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) loadFunction("glNamedFramebufferTextureFaceEXT");
|
|
glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) loadFunction("glNamedFramebufferTextureLayer");
|
|
glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) loadFunction("glNamedFramebufferTextureLayerEXT");
|
|
glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) loadFunction("glNamedProgramLocalParameter4dEXT");
|
|
glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) loadFunction("glNamedProgramLocalParameter4dvEXT");
|
|
glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) loadFunction("glNamedProgramLocalParameter4fEXT");
|
|
glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) loadFunction("glNamedProgramLocalParameter4fvEXT");
|
|
glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) loadFunction("glNamedProgramLocalParameterI4iEXT");
|
|
glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) loadFunction("glNamedProgramLocalParameterI4ivEXT");
|
|
glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) loadFunction("glNamedProgramLocalParameterI4uiEXT");
|
|
glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) loadFunction("glNamedProgramLocalParameterI4uivEXT");
|
|
glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) loadFunction("glNamedProgramLocalParameters4fvEXT");
|
|
glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) loadFunction("glNamedProgramLocalParametersI4ivEXT");
|
|
glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) loadFunction("glNamedProgramLocalParametersI4uivEXT");
|
|
glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) loadFunction("glNamedProgramStringEXT");
|
|
glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) loadFunction("glNamedRenderbufferStorage");
|
|
glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) loadFunction("glNamedRenderbufferStorageEXT");
|
|
glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) loadFunction("glNamedRenderbufferStorageMultisample");
|
|
glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) loadFunction("glNamedRenderbufferStorageMultisampleAdvancedAMD");
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) loadFunction("glNamedRenderbufferStorageMultisampleCoverageEXT");
|
|
glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) loadFunction("glNamedRenderbufferStorageMultisampleEXT");
|
|
glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) loadFunction("glNamedStringARB");
|
|
glNewList = (PFNGLNEWLISTPROC) loadFunction("glNewList");
|
|
glNormal3b = (PFNGLNORMAL3BPROC) loadFunction("glNormal3b");
|
|
glNormal3bv = (PFNGLNORMAL3BVPROC) loadFunction("glNormal3bv");
|
|
glNormal3d = (PFNGLNORMAL3DPROC) loadFunction("glNormal3d");
|
|
glNormal3dv = (PFNGLNORMAL3DVPROC) loadFunction("glNormal3dv");
|
|
glNormal3f = (PFNGLNORMAL3FPROC) loadFunction("glNormal3f");
|
|
glNormal3fv = (PFNGLNORMAL3FVPROC) loadFunction("glNormal3fv");
|
|
glNormal3hNV = (PFNGLNORMAL3HNVPROC) loadFunction("glNormal3hNV");
|
|
glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) loadFunction("glNormal3hvNV");
|
|
glNormal3i = (PFNGLNORMAL3IPROC) loadFunction("glNormal3i");
|
|
glNormal3iv = (PFNGLNORMAL3IVPROC) loadFunction("glNormal3iv");
|
|
glNormal3s = (PFNGLNORMAL3SPROC) loadFunction("glNormal3s");
|
|
glNormal3sv = (PFNGLNORMAL3SVPROC) loadFunction("glNormal3sv");
|
|
glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) loadFunction("glNormalFormatNV");
|
|
glNormalP3ui = (PFNGLNORMALP3UIPROC) loadFunction("glNormalP3ui");
|
|
glNormalP3uiv = (PFNGLNORMALP3UIVPROC) loadFunction("glNormalP3uiv");
|
|
glNormalPointer = (PFNGLNORMALPOINTERPROC) loadFunction("glNormalPointer");
|
|
glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) loadFunction("glNormalPointerEXT");
|
|
glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) loadFunction("glNormalPointervINTEL");
|
|
glObjectLabel = (PFNGLOBJECTLABELPROC) loadFunction("glObjectLabel");
|
|
glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) loadFunction("glObjectLabelKHR");
|
|
glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) loadFunction("glObjectPtrLabel");
|
|
glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) loadFunction("glObjectPtrLabelKHR");
|
|
glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) loadFunction("glObjectPurgeableAPPLE");
|
|
glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) loadFunction("glObjectUnpurgeableAPPLE");
|
|
glOrtho = (PFNGLORTHOPROC) loadFunction("glOrtho");
|
|
glPassThrough = (PFNGLPASSTHROUGHPROC) loadFunction("glPassThrough");
|
|
glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) loadFunction("glPatchParameterfv");
|
|
glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) loadFunction("glPatchParameteri");
|
|
glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC) loadFunction("glPathColorGenNV");
|
|
glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) loadFunction("glPathCommandsNV");
|
|
glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) loadFunction("glPathCoordsNV");
|
|
glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) loadFunction("glPathCoverDepthFuncNV");
|
|
glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) loadFunction("glPathDashArrayNV");
|
|
glPathFogGenNV = (PFNGLPATHFOGGENNVPROC) loadFunction("glPathFogGenNV");
|
|
glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) loadFunction("glPathGlyphIndexArrayNV");
|
|
glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) loadFunction("glPathGlyphIndexRangeNV");
|
|
glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) loadFunction("glPathGlyphRangeNV");
|
|
glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) loadFunction("glPathGlyphsNV");
|
|
glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) loadFunction("glPathMemoryGlyphIndexArrayNV");
|
|
glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) loadFunction("glPathParameterfNV");
|
|
glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) loadFunction("glPathParameterfvNV");
|
|
glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) loadFunction("glPathParameteriNV");
|
|
glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) loadFunction("glPathParameterivNV");
|
|
glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) loadFunction("glPathStencilDepthOffsetNV");
|
|
glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) loadFunction("glPathStencilFuncNV");
|
|
glPathStringNV = (PFNGLPATHSTRINGNVPROC) loadFunction("glPathStringNV");
|
|
glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) loadFunction("glPathSubCommandsNV");
|
|
glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) loadFunction("glPathSubCoordsNV");
|
|
glPathTexGenNV = (PFNGLPATHTEXGENNVPROC) loadFunction("glPathTexGenNV");
|
|
glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) loadFunction("glPauseTransformFeedback");
|
|
glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) loadFunction("glPauseTransformFeedbackNV");
|
|
glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) loadFunction("glPixelDataRangeNV");
|
|
glPixelMapfv = (PFNGLPIXELMAPFVPROC) loadFunction("glPixelMapfv");
|
|
glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) loadFunction("glPixelMapuiv");
|
|
glPixelMapusv = (PFNGLPIXELMAPUSVPROC) loadFunction("glPixelMapusv");
|
|
glPixelStoref = (PFNGLPIXELSTOREFPROC) loadFunction("glPixelStoref");
|
|
glPixelStorei = (PFNGLPIXELSTOREIPROC) loadFunction("glPixelStorei");
|
|
glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) loadFunction("glPixelTransferf");
|
|
glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) loadFunction("glPixelTransferi");
|
|
glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) loadFunction("glPixelTransformParameterfEXT");
|
|
glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) loadFunction("glPixelTransformParameterfvEXT");
|
|
glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) loadFunction("glPixelTransformParameteriEXT");
|
|
glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) loadFunction("glPixelTransformParameterivEXT");
|
|
glPixelZoom = (PFNGLPIXELZOOMPROC) loadFunction("glPixelZoom");
|
|
glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) loadFunction("glPointAlongPathNV");
|
|
glPointParameterf = (PFNGLPOINTPARAMETERFPROC) loadFunction("glPointParameterf");
|
|
glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) loadFunction("glPointParameterfARB");
|
|
glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) loadFunction("glPointParameterfEXT");
|
|
glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) loadFunction("glPointParameterfv");
|
|
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) loadFunction("glPointParameterfvARB");
|
|
glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) loadFunction("glPointParameterfvEXT");
|
|
glPointParameteri = (PFNGLPOINTPARAMETERIPROC) loadFunction("glPointParameteri");
|
|
glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) loadFunction("glPointParameteriNV");
|
|
glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) loadFunction("glPointParameteriv");
|
|
glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) loadFunction("glPointParameterivNV");
|
|
glPointSize = (PFNGLPOINTSIZEPROC) loadFunction("glPointSize");
|
|
glPolygonMode = (PFNGLPOLYGONMODEPROC) loadFunction("glPolygonMode");
|
|
glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) loadFunction("glPolygonOffset");
|
|
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) loadFunction("glPolygonOffsetClamp");
|
|
glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) loadFunction("glPolygonOffsetClampEXT");
|
|
glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) loadFunction("glPolygonOffsetEXT");
|
|
glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) loadFunction("glPolygonStipple");
|
|
glPopAttrib = (PFNGLPOPATTRIBPROC) loadFunction("glPopAttrib");
|
|
glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) loadFunction("glPopClientAttrib");
|
|
glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) loadFunction("glPopDebugGroup");
|
|
glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) loadFunction("glPopDebugGroupKHR");
|
|
glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) loadFunction("glPopGroupMarkerEXT");
|
|
glPopMatrix = (PFNGLPOPMATRIXPROC) loadFunction("glPopMatrix");
|
|
glPopName = (PFNGLPOPNAMEPROC) loadFunction("glPopName");
|
|
glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) loadFunction("glPresentFrameDualFillNV");
|
|
glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) loadFunction("glPresentFrameKeyedNV");
|
|
glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) loadFunction("glPrimitiveBoundingBoxARB");
|
|
glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) loadFunction("glPrimitiveRestartIndex");
|
|
glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) loadFunction("glPrimitiveRestartIndexNV");
|
|
glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) loadFunction("glPrimitiveRestartNV");
|
|
glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) loadFunction("glPrioritizeTextures");
|
|
glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) loadFunction("glPrioritizeTexturesEXT");
|
|
glProgramBinary = (PFNGLPROGRAMBINARYPROC) loadFunction("glProgramBinary");
|
|
glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) loadFunction("glProgramBufferParametersIivNV");
|
|
glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) loadFunction("glProgramBufferParametersIuivNV");
|
|
glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) loadFunction("glProgramBufferParametersfvNV");
|
|
glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) loadFunction("glProgramEnvParameter4dARB");
|
|
glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) loadFunction("glProgramEnvParameter4dvARB");
|
|
glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) loadFunction("glProgramEnvParameter4fARB");
|
|
glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) loadFunction("glProgramEnvParameter4fvARB");
|
|
glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) loadFunction("glProgramEnvParameterI4iNV");
|
|
glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) loadFunction("glProgramEnvParameterI4ivNV");
|
|
glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) loadFunction("glProgramEnvParameterI4uiNV");
|
|
glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) loadFunction("glProgramEnvParameterI4uivNV");
|
|
glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) loadFunction("glProgramEnvParameters4fvEXT");
|
|
glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) loadFunction("glProgramEnvParametersI4ivNV");
|
|
glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) loadFunction("glProgramEnvParametersI4uivNV");
|
|
glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) loadFunction("glProgramLocalParameter4dARB");
|
|
glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) loadFunction("glProgramLocalParameter4dvARB");
|
|
glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) loadFunction("glProgramLocalParameter4fARB");
|
|
glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) loadFunction("glProgramLocalParameter4fvARB");
|
|
glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) loadFunction("glProgramLocalParameterI4iNV");
|
|
glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) loadFunction("glProgramLocalParameterI4ivNV");
|
|
glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) loadFunction("glProgramLocalParameterI4uiNV");
|
|
glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) loadFunction("glProgramLocalParameterI4uivNV");
|
|
glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) loadFunction("glProgramLocalParameters4fvEXT");
|
|
glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) loadFunction("glProgramLocalParametersI4ivNV");
|
|
glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) loadFunction("glProgramLocalParametersI4uivNV");
|
|
glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) loadFunction("glProgramNamedParameter4dNV");
|
|
glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) loadFunction("glProgramNamedParameter4dvNV");
|
|
glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) loadFunction("glProgramNamedParameter4fNV");
|
|
glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) loadFunction("glProgramNamedParameter4fvNV");
|
|
glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) loadFunction("glProgramParameter4dNV");
|
|
glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) loadFunction("glProgramParameter4dvNV");
|
|
glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) loadFunction("glProgramParameter4fNV");
|
|
glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) loadFunction("glProgramParameter4fvNV");
|
|
glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) loadFunction("glProgramParameteri");
|
|
glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) loadFunction("glProgramParameteriARB");
|
|
glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) loadFunction("glProgramParameteriEXT");
|
|
glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) loadFunction("glProgramParameters4dvNV");
|
|
glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) loadFunction("glProgramParameters4fvNV");
|
|
glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) loadFunction("glProgramPathFragmentInputGenNV");
|
|
glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) loadFunction("glProgramStringARB");
|
|
glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) loadFunction("glProgramSubroutineParametersuivNV");
|
|
glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) loadFunction("glProgramUniform1d");
|
|
glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) loadFunction("glProgramUniform1dEXT");
|
|
glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) loadFunction("glProgramUniform1dv");
|
|
glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) loadFunction("glProgramUniform1dvEXT");
|
|
glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) loadFunction("glProgramUniform1f");
|
|
glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) loadFunction("glProgramUniform1fEXT");
|
|
glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) loadFunction("glProgramUniform1fv");
|
|
glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) loadFunction("glProgramUniform1fvEXT");
|
|
glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) loadFunction("glProgramUniform1i");
|
|
glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC) loadFunction("glProgramUniform1i64ARB");
|
|
glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) loadFunction("glProgramUniform1i64NV");
|
|
glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC) loadFunction("glProgramUniform1i64vARB");
|
|
glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) loadFunction("glProgramUniform1i64vNV");
|
|
glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) loadFunction("glProgramUniform1iEXT");
|
|
glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) loadFunction("glProgramUniform1iv");
|
|
glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) loadFunction("glProgramUniform1ivEXT");
|
|
glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) loadFunction("glProgramUniform1ui");
|
|
glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC) loadFunction("glProgramUniform1ui64ARB");
|
|
glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) loadFunction("glProgramUniform1ui64NV");
|
|
glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC) loadFunction("glProgramUniform1ui64vARB");
|
|
glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) loadFunction("glProgramUniform1ui64vNV");
|
|
glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) loadFunction("glProgramUniform1uiEXT");
|
|
glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) loadFunction("glProgramUniform1uiv");
|
|
glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) loadFunction("glProgramUniform1uivEXT");
|
|
glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) loadFunction("glProgramUniform2d");
|
|
glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) loadFunction("glProgramUniform2dEXT");
|
|
glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) loadFunction("glProgramUniform2dv");
|
|
glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) loadFunction("glProgramUniform2dvEXT");
|
|
glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) loadFunction("glProgramUniform2f");
|
|
glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) loadFunction("glProgramUniform2fEXT");
|
|
glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) loadFunction("glProgramUniform2fv");
|
|
glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) loadFunction("glProgramUniform2fvEXT");
|
|
glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) loadFunction("glProgramUniform2i");
|
|
glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC) loadFunction("glProgramUniform2i64ARB");
|
|
glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) loadFunction("glProgramUniform2i64NV");
|
|
glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC) loadFunction("glProgramUniform2i64vARB");
|
|
glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) loadFunction("glProgramUniform2i64vNV");
|
|
glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) loadFunction("glProgramUniform2iEXT");
|
|
glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) loadFunction("glProgramUniform2iv");
|
|
glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) loadFunction("glProgramUniform2ivEXT");
|
|
glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) loadFunction("glProgramUniform2ui");
|
|
glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC) loadFunction("glProgramUniform2ui64ARB");
|
|
glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) loadFunction("glProgramUniform2ui64NV");
|
|
glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC) loadFunction("glProgramUniform2ui64vARB");
|
|
glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) loadFunction("glProgramUniform2ui64vNV");
|
|
glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) loadFunction("glProgramUniform2uiEXT");
|
|
glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) loadFunction("glProgramUniform2uiv");
|
|
glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) loadFunction("glProgramUniform2uivEXT");
|
|
glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) loadFunction("glProgramUniform3d");
|
|
glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) loadFunction("glProgramUniform3dEXT");
|
|
glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) loadFunction("glProgramUniform3dv");
|
|
glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) loadFunction("glProgramUniform3dvEXT");
|
|
glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) loadFunction("glProgramUniform3f");
|
|
glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) loadFunction("glProgramUniform3fEXT");
|
|
glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) loadFunction("glProgramUniform3fv");
|
|
glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) loadFunction("glProgramUniform3fvEXT");
|
|
glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) loadFunction("glProgramUniform3i");
|
|
glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC) loadFunction("glProgramUniform3i64ARB");
|
|
glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) loadFunction("glProgramUniform3i64NV");
|
|
glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC) loadFunction("glProgramUniform3i64vARB");
|
|
glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) loadFunction("glProgramUniform3i64vNV");
|
|
glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) loadFunction("glProgramUniform3iEXT");
|
|
glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) loadFunction("glProgramUniform3iv");
|
|
glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) loadFunction("glProgramUniform3ivEXT");
|
|
glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) loadFunction("glProgramUniform3ui");
|
|
glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC) loadFunction("glProgramUniform3ui64ARB");
|
|
glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) loadFunction("glProgramUniform3ui64NV");
|
|
glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC) loadFunction("glProgramUniform3ui64vARB");
|
|
glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) loadFunction("glProgramUniform3ui64vNV");
|
|
glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) loadFunction("glProgramUniform3uiEXT");
|
|
glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) loadFunction("glProgramUniform3uiv");
|
|
glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) loadFunction("glProgramUniform3uivEXT");
|
|
glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) loadFunction("glProgramUniform4d");
|
|
glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) loadFunction("glProgramUniform4dEXT");
|
|
glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) loadFunction("glProgramUniform4dv");
|
|
glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) loadFunction("glProgramUniform4dvEXT");
|
|
glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) loadFunction("glProgramUniform4f");
|
|
glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) loadFunction("glProgramUniform4fEXT");
|
|
glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) loadFunction("glProgramUniform4fv");
|
|
glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) loadFunction("glProgramUniform4fvEXT");
|
|
glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) loadFunction("glProgramUniform4i");
|
|
glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC) loadFunction("glProgramUniform4i64ARB");
|
|
glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) loadFunction("glProgramUniform4i64NV");
|
|
glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC) loadFunction("glProgramUniform4i64vARB");
|
|
glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) loadFunction("glProgramUniform4i64vNV");
|
|
glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) loadFunction("glProgramUniform4iEXT");
|
|
glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) loadFunction("glProgramUniform4iv");
|
|
glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) loadFunction("glProgramUniform4ivEXT");
|
|
glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) loadFunction("glProgramUniform4ui");
|
|
glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC) loadFunction("glProgramUniform4ui64ARB");
|
|
glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) loadFunction("glProgramUniform4ui64NV");
|
|
glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC) loadFunction("glProgramUniform4ui64vARB");
|
|
glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) loadFunction("glProgramUniform4ui64vNV");
|
|
glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) loadFunction("glProgramUniform4uiEXT");
|
|
glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) loadFunction("glProgramUniform4uiv");
|
|
glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) loadFunction("glProgramUniform4uivEXT");
|
|
glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) loadFunction("glProgramUniformHandleui64ARB");
|
|
glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) loadFunction("glProgramUniformHandleui64NV");
|
|
glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) loadFunction("glProgramUniformHandleui64vARB");
|
|
glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) loadFunction("glProgramUniformHandleui64vNV");
|
|
glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) loadFunction("glProgramUniformMatrix2dv");
|
|
glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) loadFunction("glProgramUniformMatrix2dvEXT");
|
|
glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) loadFunction("glProgramUniformMatrix2fv");
|
|
glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) loadFunction("glProgramUniformMatrix2fvEXT");
|
|
glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) loadFunction("glProgramUniformMatrix2x3dv");
|
|
glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) loadFunction("glProgramUniformMatrix2x3dvEXT");
|
|
glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) loadFunction("glProgramUniformMatrix2x3fv");
|
|
glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) loadFunction("glProgramUniformMatrix2x3fvEXT");
|
|
glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) loadFunction("glProgramUniformMatrix2x4dv");
|
|
glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) loadFunction("glProgramUniformMatrix2x4dvEXT");
|
|
glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) loadFunction("glProgramUniformMatrix2x4fv");
|
|
glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) loadFunction("glProgramUniformMatrix2x4fvEXT");
|
|
glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) loadFunction("glProgramUniformMatrix3dv");
|
|
glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) loadFunction("glProgramUniformMatrix3dvEXT");
|
|
glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) loadFunction("glProgramUniformMatrix3fv");
|
|
glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) loadFunction("glProgramUniformMatrix3fvEXT");
|
|
glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) loadFunction("glProgramUniformMatrix3x2dv");
|
|
glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) loadFunction("glProgramUniformMatrix3x2dvEXT");
|
|
glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) loadFunction("glProgramUniformMatrix3x2fv");
|
|
glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) loadFunction("glProgramUniformMatrix3x2fvEXT");
|
|
glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) loadFunction("glProgramUniformMatrix3x4dv");
|
|
glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) loadFunction("glProgramUniformMatrix3x4dvEXT");
|
|
glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) loadFunction("glProgramUniformMatrix3x4fv");
|
|
glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) loadFunction("glProgramUniformMatrix3x4fvEXT");
|
|
glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) loadFunction("glProgramUniformMatrix4dv");
|
|
glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) loadFunction("glProgramUniformMatrix4dvEXT");
|
|
glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) loadFunction("glProgramUniformMatrix4fv");
|
|
glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) loadFunction("glProgramUniformMatrix4fvEXT");
|
|
glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) loadFunction("glProgramUniformMatrix4x2dv");
|
|
glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) loadFunction("glProgramUniformMatrix4x2dvEXT");
|
|
glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) loadFunction("glProgramUniformMatrix4x2fv");
|
|
glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) loadFunction("glProgramUniformMatrix4x2fvEXT");
|
|
glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) loadFunction("glProgramUniformMatrix4x3dv");
|
|
glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) loadFunction("glProgramUniformMatrix4x3dvEXT");
|
|
glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) loadFunction("glProgramUniformMatrix4x3fv");
|
|
glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) loadFunction("glProgramUniformMatrix4x3fvEXT");
|
|
glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) loadFunction("glProgramUniformui64NV");
|
|
glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) loadFunction("glProgramUniformui64vNV");
|
|
glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) loadFunction("glProgramVertexLimitNV");
|
|
glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) loadFunction("glProvokingVertex");
|
|
glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) loadFunction("glProvokingVertexEXT");
|
|
glPushAttrib = (PFNGLPUSHATTRIBPROC) loadFunction("glPushAttrib");
|
|
glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) loadFunction("glPushClientAttrib");
|
|
glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) loadFunction("glPushClientAttribDefaultEXT");
|
|
glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) loadFunction("glPushDebugGroup");
|
|
glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) loadFunction("glPushDebugGroupKHR");
|
|
glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) loadFunction("glPushGroupMarkerEXT");
|
|
glPushMatrix = (PFNGLPUSHMATRIXPROC) loadFunction("glPushMatrix");
|
|
glPushName = (PFNGLPUSHNAMEPROC) loadFunction("glPushName");
|
|
glQueryCounter = (PFNGLQUERYCOUNTERPROC) loadFunction("glQueryCounter");
|
|
glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) loadFunction("glQueryObjectParameteruiAMD");
|
|
glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) loadFunction("glQueryResourceNV");
|
|
glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) loadFunction("glQueryResourceTagNV");
|
|
glRasterPos2d = (PFNGLRASTERPOS2DPROC) loadFunction("glRasterPos2d");
|
|
glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) loadFunction("glRasterPos2dv");
|
|
glRasterPos2f = (PFNGLRASTERPOS2FPROC) loadFunction("glRasterPos2f");
|
|
glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) loadFunction("glRasterPos2fv");
|
|
glRasterPos2i = (PFNGLRASTERPOS2IPROC) loadFunction("glRasterPos2i");
|
|
glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) loadFunction("glRasterPos2iv");
|
|
glRasterPos2s = (PFNGLRASTERPOS2SPROC) loadFunction("glRasterPos2s");
|
|
glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) loadFunction("glRasterPos2sv");
|
|
glRasterPos3d = (PFNGLRASTERPOS3DPROC) loadFunction("glRasterPos3d");
|
|
glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) loadFunction("glRasterPos3dv");
|
|
glRasterPos3f = (PFNGLRASTERPOS3FPROC) loadFunction("glRasterPos3f");
|
|
glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) loadFunction("glRasterPos3fv");
|
|
glRasterPos3i = (PFNGLRASTERPOS3IPROC) loadFunction("glRasterPos3i");
|
|
glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) loadFunction("glRasterPos3iv");
|
|
glRasterPos3s = (PFNGLRASTERPOS3SPROC) loadFunction("glRasterPos3s");
|
|
glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) loadFunction("glRasterPos3sv");
|
|
glRasterPos4d = (PFNGLRASTERPOS4DPROC) loadFunction("glRasterPos4d");
|
|
glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) loadFunction("glRasterPos4dv");
|
|
glRasterPos4f = (PFNGLRASTERPOS4FPROC) loadFunction("glRasterPos4f");
|
|
glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) loadFunction("glRasterPos4fv");
|
|
glRasterPos4i = (PFNGLRASTERPOS4IPROC) loadFunction("glRasterPos4i");
|
|
glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) loadFunction("glRasterPos4iv");
|
|
glRasterPos4s = (PFNGLRASTERPOS4SPROC) loadFunction("glRasterPos4s");
|
|
glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) loadFunction("glRasterPos4sv");
|
|
glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) loadFunction("glRasterSamplesEXT");
|
|
glReadBuffer = (PFNGLREADBUFFERPROC) loadFunction("glReadBuffer");
|
|
glReadPixels = (PFNGLREADPIXELSPROC) loadFunction("glReadPixels");
|
|
glReadnPixels = (PFNGLREADNPIXELSPROC) loadFunction("glReadnPixels");
|
|
glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) loadFunction("glReadnPixelsARB");
|
|
glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) loadFunction("glReadnPixelsKHR");
|
|
glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) loadFunction("glReleaseKeyedMutexWin32EXT");
|
|
glRectd = (PFNGLRECTDPROC) loadFunction("glRectd");
|
|
glRectdv = (PFNGLRECTDVPROC) loadFunction("glRectdv");
|
|
glRectf = (PFNGLRECTFPROC) loadFunction("glRectf");
|
|
glRectfv = (PFNGLRECTFVPROC) loadFunction("glRectfv");
|
|
glRecti = (PFNGLRECTIPROC) loadFunction("glRecti");
|
|
glRectiv = (PFNGLRECTIVPROC) loadFunction("glRectiv");
|
|
glRects = (PFNGLRECTSPROC) loadFunction("glRects");
|
|
glRectsv = (PFNGLRECTSVPROC) loadFunction("glRectsv");
|
|
glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) loadFunction("glReleaseShaderCompiler");
|
|
glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) loadFunction("glRenderGpuMaskNV");
|
|
glRenderMode = (PFNGLRENDERMODEPROC) loadFunction("glRenderMode");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) loadFunction("glRenderbufferStorage");
|
|
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) loadFunction("glRenderbufferStorageEXT");
|
|
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) loadFunction("glRenderbufferStorageMultisample");
|
|
glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) loadFunction("glRenderbufferStorageMultisampleAdvancedAMD");
|
|
glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) loadFunction("glRenderbufferStorageMultisampleCoverageNV");
|
|
glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) loadFunction("glRenderbufferStorageMultisampleEXT");
|
|
glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) loadFunction("glRequestResidentProgramsNV");
|
|
glResetHistogram = (PFNGLRESETHISTOGRAMPROC) loadFunction("glResetHistogram");
|
|
glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) loadFunction("glResetHistogramEXT");
|
|
glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) loadFunction("glResetMemoryObjectParameterNV");
|
|
glResetMinmax = (PFNGLRESETMINMAXPROC) loadFunction("glResetMinmax");
|
|
glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) loadFunction("glResetMinmaxEXT");
|
|
glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) loadFunction("glResolveDepthValuesNV");
|
|
glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) loadFunction("glResumeTransformFeedback");
|
|
glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) loadFunction("glResumeTransformFeedbackNV");
|
|
glRotated = (PFNGLROTATEDPROC) loadFunction("glRotated");
|
|
glRotatef = (PFNGLROTATEFPROC) loadFunction("glRotatef");
|
|
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) loadFunction("glSampleCoverage");
|
|
glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) loadFunction("glSampleCoverageARB");
|
|
glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) loadFunction("glSampleMaskEXT");
|
|
glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) loadFunction("glSampleMaskIndexedNV");
|
|
glSampleMaski = (PFNGLSAMPLEMASKIPROC) loadFunction("glSampleMaski");
|
|
glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) loadFunction("glSamplePatternEXT");
|
|
glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) loadFunction("glSamplerParameterIiv");
|
|
glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) loadFunction("glSamplerParameterIuiv");
|
|
glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) loadFunction("glSamplerParameterf");
|
|
glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) loadFunction("glSamplerParameterfv");
|
|
glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) loadFunction("glSamplerParameteri");
|
|
glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) loadFunction("glSamplerParameteriv");
|
|
glScaled = (PFNGLSCALEDPROC) loadFunction("glScaled");
|
|
glScalef = (PFNGLSCALEFPROC) loadFunction("glScalef");
|
|
glScissor = (PFNGLSCISSORPROC) loadFunction("glScissor");
|
|
glScissorArrayv = (PFNGLSCISSORARRAYVPROC) loadFunction("glScissorArrayv");
|
|
glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) loadFunction("glScissorExclusiveArrayvNV");
|
|
glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) loadFunction("glScissorExclusiveNV");
|
|
glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) loadFunction("glScissorIndexed");
|
|
glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) loadFunction("glScissorIndexedv");
|
|
glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) loadFunction("glSecondaryColor3b");
|
|
glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) loadFunction("glSecondaryColor3bEXT");
|
|
glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) loadFunction("glSecondaryColor3bv");
|
|
glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) loadFunction("glSecondaryColor3bvEXT");
|
|
glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) loadFunction("glSecondaryColor3d");
|
|
glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) loadFunction("glSecondaryColor3dEXT");
|
|
glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) loadFunction("glSecondaryColor3dv");
|
|
glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) loadFunction("glSecondaryColor3dvEXT");
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) loadFunction("glSecondaryColor3f");
|
|
glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) loadFunction("glSecondaryColor3fEXT");
|
|
glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) loadFunction("glSecondaryColor3fv");
|
|
glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) loadFunction("glSecondaryColor3fvEXT");
|
|
glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) loadFunction("glSecondaryColor3hNV");
|
|
glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) loadFunction("glSecondaryColor3hvNV");
|
|
glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) loadFunction("glSecondaryColor3i");
|
|
glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) loadFunction("glSecondaryColor3iEXT");
|
|
glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) loadFunction("glSecondaryColor3iv");
|
|
glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) loadFunction("glSecondaryColor3ivEXT");
|
|
glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) loadFunction("glSecondaryColor3s");
|
|
glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) loadFunction("glSecondaryColor3sEXT");
|
|
glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) loadFunction("glSecondaryColor3sv");
|
|
glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) loadFunction("glSecondaryColor3svEXT");
|
|
glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) loadFunction("glSecondaryColor3ub");
|
|
glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) loadFunction("glSecondaryColor3ubEXT");
|
|
glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) loadFunction("glSecondaryColor3ubv");
|
|
glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) loadFunction("glSecondaryColor3ubvEXT");
|
|
glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) loadFunction("glSecondaryColor3ui");
|
|
glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) loadFunction("glSecondaryColor3uiEXT");
|
|
glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) loadFunction("glSecondaryColor3uiv");
|
|
glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) loadFunction("glSecondaryColor3uivEXT");
|
|
glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) loadFunction("glSecondaryColor3us");
|
|
glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) loadFunction("glSecondaryColor3usEXT");
|
|
glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) loadFunction("glSecondaryColor3usv");
|
|
glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) loadFunction("glSecondaryColor3usvEXT");
|
|
glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) loadFunction("glSecondaryColorFormatNV");
|
|
glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) loadFunction("glSecondaryColorP3ui");
|
|
glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) loadFunction("glSecondaryColorP3uiv");
|
|
glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) loadFunction("glSecondaryColorPointer");
|
|
glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) loadFunction("glSecondaryColorPointerEXT");
|
|
glSelectBuffer = (PFNGLSELECTBUFFERPROC) loadFunction("glSelectBuffer");
|
|
glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) loadFunction("glSelectPerfMonitorCountersAMD");
|
|
glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) loadFunction("glSemaphoreParameterui64vEXT");
|
|
glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) loadFunction("glSeparableFilter2D");
|
|
glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) loadFunction("glSeparableFilter2DEXT");
|
|
glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) loadFunction("glSetFenceAPPLE");
|
|
glSetFenceNV = (PFNGLSETFENCENVPROC) loadFunction("glSetFenceNV");
|
|
glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) loadFunction("glSetInvariantEXT");
|
|
glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) loadFunction("glSetLocalConstantEXT");
|
|
glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) loadFunction("glSetMultisamplefvAMD");
|
|
glShadeModel = (PFNGLSHADEMODELPROC) loadFunction("glShadeModel");
|
|
glShaderBinary = (PFNGLSHADERBINARYPROC) loadFunction("glShaderBinary");
|
|
glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) loadFunction("glShaderOp1EXT");
|
|
glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) loadFunction("glShaderOp2EXT");
|
|
glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) loadFunction("glShaderOp3EXT");
|
|
glShaderSource = (PFNGLSHADERSOURCEPROC) loadFunction("glShaderSource");
|
|
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) loadFunction("glShaderSourceARB");
|
|
glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) loadFunction("glShaderStorageBlockBinding");
|
|
glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) loadFunction("glShadingRateImageBarrierNV");
|
|
glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) loadFunction("glShadingRateImagePaletteNV");
|
|
glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) loadFunction("glShadingRateSampleOrderNV");
|
|
glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) loadFunction("glShadingRateSampleOrderCustomNV");
|
|
glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) loadFunction("glSignalSemaphoreEXT");
|
|
glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) loadFunction("glSpecializeShader");
|
|
glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) loadFunction("glSpecializeShaderARB");
|
|
glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) loadFunction("glStateCaptureNV");
|
|
glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) loadFunction("glStencilClearTagEXT");
|
|
glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) loadFunction("glStencilFillPathInstancedNV");
|
|
glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) loadFunction("glStencilFillPathNV");
|
|
glStencilFunc = (PFNGLSTENCILFUNCPROC) loadFunction("glStencilFunc");
|
|
glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) loadFunction("glStencilFuncSeparate");
|
|
glStencilMask = (PFNGLSTENCILMASKPROC) loadFunction("glStencilMask");
|
|
glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) loadFunction("glStencilMaskSeparate");
|
|
glStencilOp = (PFNGLSTENCILOPPROC) loadFunction("glStencilOp");
|
|
glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) loadFunction("glStencilOpSeparate");
|
|
glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) loadFunction("glStencilOpValueAMD");
|
|
glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) loadFunction("glStencilStrokePathInstancedNV");
|
|
glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) loadFunction("glStencilStrokePathNV");
|
|
glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) loadFunction("glStencilThenCoverFillPathInstancedNV");
|
|
glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) loadFunction("glStencilThenCoverFillPathNV");
|
|
glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) loadFunction("glStencilThenCoverStrokePathInstancedNV");
|
|
glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) loadFunction("glStencilThenCoverStrokePathNV");
|
|
glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) loadFunction("glSubpixelPrecisionBiasNV");
|
|
glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) loadFunction("glSwizzleEXT");
|
|
glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) loadFunction("glSyncTextureINTEL");
|
|
glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) loadFunction("glTangent3bEXT");
|
|
glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) loadFunction("glTangent3bvEXT");
|
|
glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) loadFunction("glTangent3dEXT");
|
|
glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) loadFunction("glTangent3dvEXT");
|
|
glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) loadFunction("glTangent3fEXT");
|
|
glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) loadFunction("glTangent3fvEXT");
|
|
glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) loadFunction("glTangent3iEXT");
|
|
glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) loadFunction("glTangent3ivEXT");
|
|
glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) loadFunction("glTangent3sEXT");
|
|
glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) loadFunction("glTangent3svEXT");
|
|
glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) loadFunction("glTangentPointerEXT");
|
|
glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) loadFunction("glTessellationFactorAMD");
|
|
glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) loadFunction("glTessellationModeAMD");
|
|
glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) loadFunction("glTestFenceAPPLE");
|
|
glTestFenceNV = (PFNGLTESTFENCENVPROC) loadFunction("glTestFenceNV");
|
|
glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) loadFunction("glTestObjectAPPLE");
|
|
glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) loadFunction("glTexAttachMemoryNV");
|
|
glTexBuffer = (PFNGLTEXBUFFERPROC) loadFunction("glTexBuffer");
|
|
glTexBufferARB = (PFNGLTEXBUFFERARBPROC) loadFunction("glTexBufferARB");
|
|
glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) loadFunction("glTexBufferEXT");
|
|
glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) loadFunction("glTexBufferRange");
|
|
glTexCoord1d = (PFNGLTEXCOORD1DPROC) loadFunction("glTexCoord1d");
|
|
glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) loadFunction("glTexCoord1dv");
|
|
glTexCoord1f = (PFNGLTEXCOORD1FPROC) loadFunction("glTexCoord1f");
|
|
glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) loadFunction("glTexCoord1fv");
|
|
glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) loadFunction("glTexCoord1hNV");
|
|
glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) loadFunction("glTexCoord1hvNV");
|
|
glTexCoord1i = (PFNGLTEXCOORD1IPROC) loadFunction("glTexCoord1i");
|
|
glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) loadFunction("glTexCoord1iv");
|
|
glTexCoord1s = (PFNGLTEXCOORD1SPROC) loadFunction("glTexCoord1s");
|
|
glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) loadFunction("glTexCoord1sv");
|
|
glTexCoord2d = (PFNGLTEXCOORD2DPROC) loadFunction("glTexCoord2d");
|
|
glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) loadFunction("glTexCoord2dv");
|
|
glTexCoord2f = (PFNGLTEXCOORD2FPROC) loadFunction("glTexCoord2f");
|
|
glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) loadFunction("glTexCoord2fv");
|
|
glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) loadFunction("glTexCoord2hNV");
|
|
glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) loadFunction("glTexCoord2hvNV");
|
|
glTexCoord2i = (PFNGLTEXCOORD2IPROC) loadFunction("glTexCoord2i");
|
|
glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) loadFunction("glTexCoord2iv");
|
|
glTexCoord2s = (PFNGLTEXCOORD2SPROC) loadFunction("glTexCoord2s");
|
|
glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) loadFunction("glTexCoord2sv");
|
|
glTexCoord3d = (PFNGLTEXCOORD3DPROC) loadFunction("glTexCoord3d");
|
|
glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) loadFunction("glTexCoord3dv");
|
|
glTexCoord3f = (PFNGLTEXCOORD3FPROC) loadFunction("glTexCoord3f");
|
|
glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) loadFunction("glTexCoord3fv");
|
|
glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) loadFunction("glTexCoord3hNV");
|
|
glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) loadFunction("glTexCoord3hvNV");
|
|
glTexCoord3i = (PFNGLTEXCOORD3IPROC) loadFunction("glTexCoord3i");
|
|
glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) loadFunction("glTexCoord3iv");
|
|
glTexCoord3s = (PFNGLTEXCOORD3SPROC) loadFunction("glTexCoord3s");
|
|
glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) loadFunction("glTexCoord3sv");
|
|
glTexCoord4d = (PFNGLTEXCOORD4DPROC) loadFunction("glTexCoord4d");
|
|
glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) loadFunction("glTexCoord4dv");
|
|
glTexCoord4f = (PFNGLTEXCOORD4FPROC) loadFunction("glTexCoord4f");
|
|
glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) loadFunction("glTexCoord4fv");
|
|
glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) loadFunction("glTexCoord4hNV");
|
|
glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) loadFunction("glTexCoord4hvNV");
|
|
glTexCoord4i = (PFNGLTEXCOORD4IPROC) loadFunction("glTexCoord4i");
|
|
glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) loadFunction("glTexCoord4iv");
|
|
glTexCoord4s = (PFNGLTEXCOORD4SPROC) loadFunction("glTexCoord4s");
|
|
glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) loadFunction("glTexCoord4sv");
|
|
glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) loadFunction("glTexCoordFormatNV");
|
|
glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) loadFunction("glTexCoordP1ui");
|
|
glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) loadFunction("glTexCoordP1uiv");
|
|
glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) loadFunction("glTexCoordP2ui");
|
|
glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) loadFunction("glTexCoordP2uiv");
|
|
glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) loadFunction("glTexCoordP3ui");
|
|
glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) loadFunction("glTexCoordP3uiv");
|
|
glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) loadFunction("glTexCoordP4ui");
|
|
glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) loadFunction("glTexCoordP4uiv");
|
|
glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) loadFunction("glTexCoordPointer");
|
|
glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) loadFunction("glTexCoordPointerEXT");
|
|
glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) loadFunction("glTexCoordPointervINTEL");
|
|
glTexEnvf = (PFNGLTEXENVFPROC) loadFunction("glTexEnvf");
|
|
glTexEnvfv = (PFNGLTEXENVFVPROC) loadFunction("glTexEnvfv");
|
|
glTexEnvi = (PFNGLTEXENVIPROC) loadFunction("glTexEnvi");
|
|
glTexEnviv = (PFNGLTEXENVIVPROC) loadFunction("glTexEnviv");
|
|
glTexGend = (PFNGLTEXGENDPROC) loadFunction("glTexGend");
|
|
glTexGendv = (PFNGLTEXGENDVPROC) loadFunction("glTexGendv");
|
|
glTexGenf = (PFNGLTEXGENFPROC) loadFunction("glTexGenf");
|
|
glTexGenfv = (PFNGLTEXGENFVPROC) loadFunction("glTexGenfv");
|
|
glTexGeni = (PFNGLTEXGENIPROC) loadFunction("glTexGeni");
|
|
glTexGeniv = (PFNGLTEXGENIVPROC) loadFunction("glTexGeniv");
|
|
glTexImage1D = (PFNGLTEXIMAGE1DPROC) loadFunction("glTexImage1D");
|
|
glTexImage2D = (PFNGLTEXIMAGE2DPROC) loadFunction("glTexImage2D");
|
|
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) loadFunction("glTexImage2DMultisample");
|
|
glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) loadFunction("glTexImage2DMultisampleCoverageNV");
|
|
glTexImage3D = (PFNGLTEXIMAGE3DPROC) loadFunction("glTexImage3D");
|
|
glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) loadFunction("glTexImage3DEXT");
|
|
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) loadFunction("glTexImage3DMultisample");
|
|
glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) loadFunction("glTexImage3DMultisampleCoverageNV");
|
|
glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) loadFunction("glTexPageCommitmentARB");
|
|
glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) loadFunction("glTexParameterIiv");
|
|
glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) loadFunction("glTexParameterIivEXT");
|
|
glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) loadFunction("glTexParameterIuiv");
|
|
glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) loadFunction("glTexParameterIuivEXT");
|
|
glTexParameterf = (PFNGLTEXPARAMETERFPROC) loadFunction("glTexParameterf");
|
|
glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) loadFunction("glTexParameterfv");
|
|
glTexParameteri = (PFNGLTEXPARAMETERIPROC) loadFunction("glTexParameteri");
|
|
glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) loadFunction("glTexParameteriv");
|
|
glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) loadFunction("glTexRenderbufferNV");
|
|
glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) loadFunction("glTexStorage1D");
|
|
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) loadFunction("glTexStorage2D");
|
|
glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) loadFunction("glTexStorage2DMultisample");
|
|
glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) loadFunction("glTexStorage3D");
|
|
glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) loadFunction("glTexStorage3DMultisample");
|
|
glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) loadFunction("glTexStorageMem1DEXT");
|
|
glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) loadFunction("glTexStorageMem2DEXT");
|
|
glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) loadFunction("glTexStorageMem2DMultisampleEXT");
|
|
glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) loadFunction("glTexStorageMem3DEXT");
|
|
glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) loadFunction("glTexStorageMem3DMultisampleEXT");
|
|
glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) loadFunction("glTexStorageSparseAMD");
|
|
glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) loadFunction("glTexSubImage1D");
|
|
glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) loadFunction("glTexSubImage1DEXT");
|
|
glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) loadFunction("glTexSubImage2D");
|
|
glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) loadFunction("glTexSubImage2DEXT");
|
|
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) loadFunction("glTexSubImage3D");
|
|
glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) loadFunction("glTexSubImage3DEXT");
|
|
glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) loadFunction("glTextureAttachMemoryNV");
|
|
glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) loadFunction("glTextureBarrier");
|
|
glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) loadFunction("glTextureBarrierNV");
|
|
glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) loadFunction("glTextureBuffer");
|
|
glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) loadFunction("glTextureBufferEXT");
|
|
glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) loadFunction("glTextureBufferRange");
|
|
glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) loadFunction("glTextureBufferRangeEXT");
|
|
glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) loadFunction("glTextureImage1DEXT");
|
|
glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) loadFunction("glTextureImage2DEXT");
|
|
glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) loadFunction("glTextureImage2DMultisampleCoverageNV");
|
|
glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) loadFunction("glTextureImage2DMultisampleNV");
|
|
glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) loadFunction("glTextureImage3DEXT");
|
|
glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) loadFunction("glTextureImage3DMultisampleCoverageNV");
|
|
glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) loadFunction("glTextureImage3DMultisampleNV");
|
|
glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) loadFunction("glTextureLightEXT");
|
|
glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) loadFunction("glTextureMaterialEXT");
|
|
glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) loadFunction("glTextureNormalEXT");
|
|
glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) loadFunction("glTexturePageCommitmentEXT");
|
|
glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) loadFunction("glTextureParameterIiv");
|
|
glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) loadFunction("glTextureParameterIivEXT");
|
|
glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) loadFunction("glTextureParameterIuiv");
|
|
glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) loadFunction("glTextureParameterIuivEXT");
|
|
glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) loadFunction("glTextureParameterf");
|
|
glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) loadFunction("glTextureParameterfEXT");
|
|
glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) loadFunction("glTextureParameterfv");
|
|
glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) loadFunction("glTextureParameterfvEXT");
|
|
glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) loadFunction("glTextureParameteri");
|
|
glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) loadFunction("glTextureParameteriEXT");
|
|
glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) loadFunction("glTextureParameteriv");
|
|
glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) loadFunction("glTextureParameterivEXT");
|
|
glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) loadFunction("glTextureRangeAPPLE");
|
|
glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) loadFunction("glTextureRenderbufferEXT");
|
|
glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) loadFunction("glTextureStorage1D");
|
|
glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) loadFunction("glTextureStorage1DEXT");
|
|
glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) loadFunction("glTextureStorage2D");
|
|
glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) loadFunction("glTextureStorage2DEXT");
|
|
glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) loadFunction("glTextureStorage2DMultisample");
|
|
glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) loadFunction("glTextureStorage2DMultisampleEXT");
|
|
glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) loadFunction("glTextureStorage3D");
|
|
glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) loadFunction("glTextureStorage3DEXT");
|
|
glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) loadFunction("glTextureStorage3DMultisample");
|
|
glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) loadFunction("glTextureStorage3DMultisampleEXT");
|
|
glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) loadFunction("glTextureStorageMem1DEXT");
|
|
glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) loadFunction("glTextureStorageMem2DEXT");
|
|
glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) loadFunction("glTextureStorageMem2DMultisampleEXT");
|
|
glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) loadFunction("glTextureStorageMem3DEXT");
|
|
glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) loadFunction("glTextureStorageMem3DMultisampleEXT");
|
|
glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) loadFunction("glTextureStorageSparseAMD");
|
|
glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) loadFunction("glTextureSubImage1D");
|
|
glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) loadFunction("glTextureSubImage1DEXT");
|
|
glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) loadFunction("glTextureSubImage2D");
|
|
glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) loadFunction("glTextureSubImage2DEXT");
|
|
glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) loadFunction("glTextureSubImage3D");
|
|
glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) loadFunction("glTextureSubImage3DEXT");
|
|
glTextureView = (PFNGLTEXTUREVIEWPROC) loadFunction("glTextureView");
|
|
glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) loadFunction("glTrackMatrixNV");
|
|
glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) loadFunction("glTransformFeedbackAttribsNV");
|
|
glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) loadFunction("glTransformFeedbackBufferBase");
|
|
glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) loadFunction("glTransformFeedbackBufferRange");
|
|
glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) loadFunction("glTransformFeedbackStreamAttribsNV");
|
|
glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) loadFunction("glTransformFeedbackVaryings");
|
|
glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) loadFunction("glTransformFeedbackVaryingsEXT");
|
|
glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) loadFunction("glTransformFeedbackVaryingsNV");
|
|
glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) loadFunction("glTransformPathNV");
|
|
glTranslated = (PFNGLTRANSLATEDPROC) loadFunction("glTranslated");
|
|
glTranslatef = (PFNGLTRANSLATEFPROC) loadFunction("glTranslatef");
|
|
glUniform1d = (PFNGLUNIFORM1DPROC) loadFunction("glUniform1d");
|
|
glUniform1dv = (PFNGLUNIFORM1DVPROC) loadFunction("glUniform1dv");
|
|
glUniform1f = (PFNGLUNIFORM1FPROC) loadFunction("glUniform1f");
|
|
glUniform1fARB = (PFNGLUNIFORM1FARBPROC) loadFunction("glUniform1fARB");
|
|
glUniform1fv = (PFNGLUNIFORM1FVPROC) loadFunction("glUniform1fv");
|
|
glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) loadFunction("glUniform1fvARB");
|
|
glUniform1i = (PFNGLUNIFORM1IPROC) loadFunction("glUniform1i");
|
|
glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC) loadFunction("glUniform1i64ARB");
|
|
glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) loadFunction("glUniform1i64NV");
|
|
glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC) loadFunction("glUniform1i64vARB");
|
|
glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) loadFunction("glUniform1i64vNV");
|
|
glUniform1iARB = (PFNGLUNIFORM1IARBPROC) loadFunction("glUniform1iARB");
|
|
glUniform1iv = (PFNGLUNIFORM1IVPROC) loadFunction("glUniform1iv");
|
|
glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) loadFunction("glUniform1ivARB");
|
|
glUniform1ui = (PFNGLUNIFORM1UIPROC) loadFunction("glUniform1ui");
|
|
glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC) loadFunction("glUniform1ui64ARB");
|
|
glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) loadFunction("glUniform1ui64NV");
|
|
glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC) loadFunction("glUniform1ui64vARB");
|
|
glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) loadFunction("glUniform1ui64vNV");
|
|
glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) loadFunction("glUniform1uiEXT");
|
|
glUniform1uiv = (PFNGLUNIFORM1UIVPROC) loadFunction("glUniform1uiv");
|
|
glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) loadFunction("glUniform1uivEXT");
|
|
glUniform2d = (PFNGLUNIFORM2DPROC) loadFunction("glUniform2d");
|
|
glUniform2dv = (PFNGLUNIFORM2DVPROC) loadFunction("glUniform2dv");
|
|
glUniform2f = (PFNGLUNIFORM2FPROC) loadFunction("glUniform2f");
|
|
glUniform2fARB = (PFNGLUNIFORM2FARBPROC) loadFunction("glUniform2fARB");
|
|
glUniform2fv = (PFNGLUNIFORM2FVPROC) loadFunction("glUniform2fv");
|
|
glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) loadFunction("glUniform2fvARB");
|
|
glUniform2i = (PFNGLUNIFORM2IPROC) loadFunction("glUniform2i");
|
|
glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC) loadFunction("glUniform2i64ARB");
|
|
glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) loadFunction("glUniform2i64NV");
|
|
glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC) loadFunction("glUniform2i64vARB");
|
|
glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) loadFunction("glUniform2i64vNV");
|
|
glUniform2iARB = (PFNGLUNIFORM2IARBPROC) loadFunction("glUniform2iARB");
|
|
glUniform2iv = (PFNGLUNIFORM2IVPROC) loadFunction("glUniform2iv");
|
|
glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) loadFunction("glUniform2ivARB");
|
|
glUniform2ui = (PFNGLUNIFORM2UIPROC) loadFunction("glUniform2ui");
|
|
glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC) loadFunction("glUniform2ui64ARB");
|
|
glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) loadFunction("glUniform2ui64NV");
|
|
glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC) loadFunction("glUniform2ui64vARB");
|
|
glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) loadFunction("glUniform2ui64vNV");
|
|
glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) loadFunction("glUniform2uiEXT");
|
|
glUniform2uiv = (PFNGLUNIFORM2UIVPROC) loadFunction("glUniform2uiv");
|
|
glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) loadFunction("glUniform2uivEXT");
|
|
glUniform3d = (PFNGLUNIFORM3DPROC) loadFunction("glUniform3d");
|
|
glUniform3dv = (PFNGLUNIFORM3DVPROC) loadFunction("glUniform3dv");
|
|
glUniform3f = (PFNGLUNIFORM3FPROC) loadFunction("glUniform3f");
|
|
glUniform3fARB = (PFNGLUNIFORM3FARBPROC) loadFunction("glUniform3fARB");
|
|
glUniform3fv = (PFNGLUNIFORM3FVPROC) loadFunction("glUniform3fv");
|
|
glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) loadFunction("glUniform3fvARB");
|
|
glUniform3i = (PFNGLUNIFORM3IPROC) loadFunction("glUniform3i");
|
|
glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC) loadFunction("glUniform3i64ARB");
|
|
glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) loadFunction("glUniform3i64NV");
|
|
glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) loadFunction("glUniform3i64vARB");
|
|
glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) loadFunction("glUniform3i64vNV");
|
|
glUniform3iARB = (PFNGLUNIFORM3IARBPROC) loadFunction("glUniform3iARB");
|
|
glUniform3iv = (PFNGLUNIFORM3IVPROC) loadFunction("glUniform3iv");
|
|
glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) loadFunction("glUniform3ivARB");
|
|
glUniform3ui = (PFNGLUNIFORM3UIPROC) loadFunction("glUniform3ui");
|
|
glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) loadFunction("glUniform3ui64ARB");
|
|
glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) loadFunction("glUniform3ui64NV");
|
|
glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) loadFunction("glUniform3ui64vARB");
|
|
glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) loadFunction("glUniform3ui64vNV");
|
|
glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) loadFunction("glUniform3uiEXT");
|
|
glUniform3uiv = (PFNGLUNIFORM3UIVPROC) loadFunction("glUniform3uiv");
|
|
glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) loadFunction("glUniform3uivEXT");
|
|
glUniform4d = (PFNGLUNIFORM4DPROC) loadFunction("glUniform4d");
|
|
glUniform4dv = (PFNGLUNIFORM4DVPROC) loadFunction("glUniform4dv");
|
|
glUniform4f = (PFNGLUNIFORM4FPROC) loadFunction("glUniform4f");
|
|
glUniform4fARB = (PFNGLUNIFORM4FARBPROC) loadFunction("glUniform4fARB");
|
|
glUniform4fv = (PFNGLUNIFORM4FVPROC) loadFunction("glUniform4fv");
|
|
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) loadFunction("glUniform4fvARB");
|
|
glUniform4i = (PFNGLUNIFORM4IPROC) loadFunction("glUniform4i");
|
|
glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) loadFunction("glUniform4i64ARB");
|
|
glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) loadFunction("glUniform4i64NV");
|
|
glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) loadFunction("glUniform4i64vARB");
|
|
glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) loadFunction("glUniform4i64vNV");
|
|
glUniform4iARB = (PFNGLUNIFORM4IARBPROC) loadFunction("glUniform4iARB");
|
|
glUniform4iv = (PFNGLUNIFORM4IVPROC) loadFunction("glUniform4iv");
|
|
glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) loadFunction("glUniform4ivARB");
|
|
glUniform4ui = (PFNGLUNIFORM4UIPROC) loadFunction("glUniform4ui");
|
|
glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) loadFunction("glUniform4ui64ARB");
|
|
glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) loadFunction("glUniform4ui64NV");
|
|
glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) loadFunction("glUniform4ui64vARB");
|
|
glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) loadFunction("glUniform4ui64vNV");
|
|
glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) loadFunction("glUniform4uiEXT");
|
|
glUniform4uiv = (PFNGLUNIFORM4UIVPROC) loadFunction("glUniform4uiv");
|
|
glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) loadFunction("glUniform4uivEXT");
|
|
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) loadFunction("glUniformBlockBinding");
|
|
glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) loadFunction("glUniformBufferEXT");
|
|
glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) loadFunction("glUniformHandleui64ARB");
|
|
glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) loadFunction("glUniformHandleui64NV");
|
|
glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) loadFunction("glUniformHandleui64vARB");
|
|
glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) loadFunction("glUniformHandleui64vNV");
|
|
glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) loadFunction("glUniformMatrix2dv");
|
|
glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) loadFunction("glUniformMatrix2fv");
|
|
glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) loadFunction("glUniformMatrix2fvARB");
|
|
glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) loadFunction("glUniformMatrix2x3dv");
|
|
glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) loadFunction("glUniformMatrix2x3fv");
|
|
glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) loadFunction("glUniformMatrix2x4dv");
|
|
glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) loadFunction("glUniformMatrix2x4fv");
|
|
glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) loadFunction("glUniformMatrix3dv");
|
|
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) loadFunction("glUniformMatrix3fv");
|
|
glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) loadFunction("glUniformMatrix3fvARB");
|
|
glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) loadFunction("glUniformMatrix3x2dv");
|
|
glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) loadFunction("glUniformMatrix3x2fv");
|
|
glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) loadFunction("glUniformMatrix3x4dv");
|
|
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) loadFunction("glUniformMatrix3x4fv");
|
|
glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) loadFunction("glUniformMatrix4dv");
|
|
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) loadFunction("glUniformMatrix4fv");
|
|
glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) loadFunction("glUniformMatrix4fvARB");
|
|
glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) loadFunction("glUniformMatrix4x2dv");
|
|
glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) loadFunction("glUniformMatrix4x2fv");
|
|
glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) loadFunction("glUniformMatrix4x3dv");
|
|
glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) loadFunction("glUniformMatrix4x3fv");
|
|
glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) loadFunction("glUniformSubroutinesuiv");
|
|
glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) loadFunction("glUniformui64NV");
|
|
glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) loadFunction("glUniformui64vNV");
|
|
glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) loadFunction("glUnlockArraysEXT");
|
|
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) loadFunction("glUnmapBuffer");
|
|
glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) loadFunction("glUnmapBufferARB");
|
|
glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) loadFunction("glUnmapNamedBuffer");
|
|
glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) loadFunction("glUnmapNamedBufferEXT");
|
|
glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) loadFunction("glUnmapTexture2DINTEL");
|
|
glUseProgram = (PFNGLUSEPROGRAMPROC) loadFunction("glUseProgram");
|
|
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) loadFunction("glUseProgramObjectARB");
|
|
glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) loadFunction("glUseProgramStages");
|
|
glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) loadFunction("glUseProgramStagesEXT");
|
|
glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) loadFunction("glUseShaderProgramEXT");
|
|
glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) loadFunction("glVDPAUFiniNV");
|
|
glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) loadFunction("glVDPAUGetSurfaceivNV");
|
|
glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) loadFunction("glVDPAUInitNV");
|
|
glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) loadFunction("glVDPAUIsSurfaceNV");
|
|
glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) loadFunction("glVDPAUMapSurfacesNV");
|
|
glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) loadFunction("glVDPAURegisterOutputSurfaceNV");
|
|
glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) loadFunction("glVDPAURegisterVideoSurfaceNV");
|
|
glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) loadFunction("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
|
|
glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) loadFunction("glVDPAUSurfaceAccessNV");
|
|
glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) loadFunction("glVDPAUUnmapSurfacesNV");
|
|
glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) loadFunction("glVDPAUUnregisterSurfaceNV");
|
|
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) loadFunction("glValidateProgram");
|
|
glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) loadFunction("glValidateProgramARB");
|
|
glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) loadFunction("glValidateProgramPipeline");
|
|
glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) loadFunction("glValidateProgramPipelineEXT");
|
|
glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) loadFunction("glVariantPointerEXT");
|
|
glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) loadFunction("glVariantbvEXT");
|
|
glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) loadFunction("glVariantdvEXT");
|
|
glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) loadFunction("glVariantfvEXT");
|
|
glVariantivEXT = (PFNGLVARIANTIVEXTPROC) loadFunction("glVariantivEXT");
|
|
glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) loadFunction("glVariantsvEXT");
|
|
glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) loadFunction("glVariantubvEXT");
|
|
glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) loadFunction("glVariantuivEXT");
|
|
glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) loadFunction("glVariantusvEXT");
|
|
glVertex2d = (PFNGLVERTEX2DPROC) loadFunction("glVertex2d");
|
|
glVertex2dv = (PFNGLVERTEX2DVPROC) loadFunction("glVertex2dv");
|
|
glVertex2f = (PFNGLVERTEX2FPROC) loadFunction("glVertex2f");
|
|
glVertex2fv = (PFNGLVERTEX2FVPROC) loadFunction("glVertex2fv");
|
|
glVertex2hNV = (PFNGLVERTEX2HNVPROC) loadFunction("glVertex2hNV");
|
|
glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) loadFunction("glVertex2hvNV");
|
|
glVertex2i = (PFNGLVERTEX2IPROC) loadFunction("glVertex2i");
|
|
glVertex2iv = (PFNGLVERTEX2IVPROC) loadFunction("glVertex2iv");
|
|
glVertex2s = (PFNGLVERTEX2SPROC) loadFunction("glVertex2s");
|
|
glVertex2sv = (PFNGLVERTEX2SVPROC) loadFunction("glVertex2sv");
|
|
glVertex3d = (PFNGLVERTEX3DPROC) loadFunction("glVertex3d");
|
|
glVertex3dv = (PFNGLVERTEX3DVPROC) loadFunction("glVertex3dv");
|
|
glVertex3f = (PFNGLVERTEX3FPROC) loadFunction("glVertex3f");
|
|
glVertex3fv = (PFNGLVERTEX3FVPROC) loadFunction("glVertex3fv");
|
|
glVertex3hNV = (PFNGLVERTEX3HNVPROC) loadFunction("glVertex3hNV");
|
|
glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) loadFunction("glVertex3hvNV");
|
|
glVertex3i = (PFNGLVERTEX3IPROC) loadFunction("glVertex3i");
|
|
glVertex3iv = (PFNGLVERTEX3IVPROC) loadFunction("glVertex3iv");
|
|
glVertex3s = (PFNGLVERTEX3SPROC) loadFunction("glVertex3s");
|
|
glVertex3sv = (PFNGLVERTEX3SVPROC) loadFunction("glVertex3sv");
|
|
glVertex4d = (PFNGLVERTEX4DPROC) loadFunction("glVertex4d");
|
|
glVertex4dv = (PFNGLVERTEX4DVPROC) loadFunction("glVertex4dv");
|
|
glVertex4f = (PFNGLVERTEX4FPROC) loadFunction("glVertex4f");
|
|
glVertex4fv = (PFNGLVERTEX4FVPROC) loadFunction("glVertex4fv");
|
|
glVertex4hNV = (PFNGLVERTEX4HNVPROC) loadFunction("glVertex4hNV");
|
|
glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) loadFunction("glVertex4hvNV");
|
|
glVertex4i = (PFNGLVERTEX4IPROC) loadFunction("glVertex4i");
|
|
glVertex4iv = (PFNGLVERTEX4IVPROC) loadFunction("glVertex4iv");
|
|
glVertex4s = (PFNGLVERTEX4SPROC) loadFunction("glVertex4s");
|
|
glVertex4sv = (PFNGLVERTEX4SVPROC) loadFunction("glVertex4sv");
|
|
glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) loadFunction("glVertexArrayAttribBinding");
|
|
glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) loadFunction("glVertexArrayAttribFormat");
|
|
glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) loadFunction("glVertexArrayAttribIFormat");
|
|
glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) loadFunction("glVertexArrayAttribLFormat");
|
|
glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) loadFunction("glVertexArrayBindVertexBufferEXT");
|
|
glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) loadFunction("glVertexArrayBindingDivisor");
|
|
glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) loadFunction("glVertexArrayColorOffsetEXT");
|
|
glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) loadFunction("glVertexArrayEdgeFlagOffsetEXT");
|
|
glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) loadFunction("glVertexArrayElementBuffer");
|
|
glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) loadFunction("glVertexArrayFogCoordOffsetEXT");
|
|
glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) loadFunction("glVertexArrayIndexOffsetEXT");
|
|
glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) loadFunction("glVertexArrayMultiTexCoordOffsetEXT");
|
|
glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) loadFunction("glVertexArrayNormalOffsetEXT");
|
|
glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) loadFunction("glVertexArrayParameteriAPPLE");
|
|
glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) loadFunction("glVertexArrayRangeAPPLE");
|
|
glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) loadFunction("glVertexArrayRangeNV");
|
|
glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) loadFunction("glVertexArraySecondaryColorOffsetEXT");
|
|
glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) loadFunction("glVertexArrayTexCoordOffsetEXT");
|
|
glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) loadFunction("glVertexArrayVertexAttribBindingEXT");
|
|
glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) loadFunction("glVertexArrayVertexAttribDivisorEXT");
|
|
glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) loadFunction("glVertexArrayVertexAttribFormatEXT");
|
|
glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) loadFunction("glVertexArrayVertexAttribIFormatEXT");
|
|
glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) loadFunction("glVertexArrayVertexAttribIOffsetEXT");
|
|
glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) loadFunction("glVertexArrayVertexAttribLFormatEXT");
|
|
glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) loadFunction("glVertexArrayVertexAttribLOffsetEXT");
|
|
glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) loadFunction("glVertexArrayVertexAttribOffsetEXT");
|
|
glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) loadFunction("glVertexArrayVertexBindingDivisorEXT");
|
|
glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) loadFunction("glVertexArrayVertexBuffer");
|
|
glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) loadFunction("glVertexArrayVertexBuffers");
|
|
glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) loadFunction("glVertexArrayVertexOffsetEXT");
|
|
glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) loadFunction("glVertexAttrib1d");
|
|
glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) loadFunction("glVertexAttrib1dARB");
|
|
glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) loadFunction("glVertexAttrib1dNV");
|
|
glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) loadFunction("glVertexAttrib1dv");
|
|
glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) loadFunction("glVertexAttrib1dvARB");
|
|
glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) loadFunction("glVertexAttrib1dvNV");
|
|
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) loadFunction("glVertexAttrib1f");
|
|
glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) loadFunction("glVertexAttrib1fARB");
|
|
glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) loadFunction("glVertexAttrib1fNV");
|
|
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) loadFunction("glVertexAttrib1fv");
|
|
glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) loadFunction("glVertexAttrib1fvARB");
|
|
glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) loadFunction("glVertexAttrib1fvNV");
|
|
glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) loadFunction("glVertexAttrib1hNV");
|
|
glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) loadFunction("glVertexAttrib1hvNV");
|
|
glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) loadFunction("glVertexAttrib1s");
|
|
glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) loadFunction("glVertexAttrib1sARB");
|
|
glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) loadFunction("glVertexAttrib1sNV");
|
|
glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) loadFunction("glVertexAttrib1sv");
|
|
glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) loadFunction("glVertexAttrib1svARB");
|
|
glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) loadFunction("glVertexAttrib1svNV");
|
|
glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) loadFunction("glVertexAttrib2d");
|
|
glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) loadFunction("glVertexAttrib2dARB");
|
|
glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) loadFunction("glVertexAttrib2dNV");
|
|
glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) loadFunction("glVertexAttrib2dv");
|
|
glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) loadFunction("glVertexAttrib2dvARB");
|
|
glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) loadFunction("glVertexAttrib2dvNV");
|
|
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) loadFunction("glVertexAttrib2f");
|
|
glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) loadFunction("glVertexAttrib2fARB");
|
|
glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) loadFunction("glVertexAttrib2fNV");
|
|
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) loadFunction("glVertexAttrib2fv");
|
|
glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) loadFunction("glVertexAttrib2fvARB");
|
|
glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) loadFunction("glVertexAttrib2fvNV");
|
|
glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) loadFunction("glVertexAttrib2hNV");
|
|
glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) loadFunction("glVertexAttrib2hvNV");
|
|
glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) loadFunction("glVertexAttrib2s");
|
|
glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) loadFunction("glVertexAttrib2sARB");
|
|
glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) loadFunction("glVertexAttrib2sNV");
|
|
glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) loadFunction("glVertexAttrib2sv");
|
|
glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) loadFunction("glVertexAttrib2svARB");
|
|
glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) loadFunction("glVertexAttrib2svNV");
|
|
glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) loadFunction("glVertexAttrib3d");
|
|
glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) loadFunction("glVertexAttrib3dARB");
|
|
glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) loadFunction("glVertexAttrib3dNV");
|
|
glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) loadFunction("glVertexAttrib3dv");
|
|
glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) loadFunction("glVertexAttrib3dvARB");
|
|
glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) loadFunction("glVertexAttrib3dvNV");
|
|
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) loadFunction("glVertexAttrib3f");
|
|
glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) loadFunction("glVertexAttrib3fARB");
|
|
glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) loadFunction("glVertexAttrib3fNV");
|
|
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) loadFunction("glVertexAttrib3fv");
|
|
glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) loadFunction("glVertexAttrib3fvARB");
|
|
glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) loadFunction("glVertexAttrib3fvNV");
|
|
glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) loadFunction("glVertexAttrib3hNV");
|
|
glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) loadFunction("glVertexAttrib3hvNV");
|
|
glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) loadFunction("glVertexAttrib3s");
|
|
glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) loadFunction("glVertexAttrib3sARB");
|
|
glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) loadFunction("glVertexAttrib3sNV");
|
|
glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) loadFunction("glVertexAttrib3sv");
|
|
glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) loadFunction("glVertexAttrib3svARB");
|
|
glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) loadFunction("glVertexAttrib3svNV");
|
|
glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) loadFunction("glVertexAttrib4Nbv");
|
|
glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) loadFunction("glVertexAttrib4NbvARB");
|
|
glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) loadFunction("glVertexAttrib4Niv");
|
|
glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) loadFunction("glVertexAttrib4NivARB");
|
|
glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) loadFunction("glVertexAttrib4Nsv");
|
|
glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) loadFunction("glVertexAttrib4NsvARB");
|
|
glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) loadFunction("glVertexAttrib4Nub");
|
|
glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) loadFunction("glVertexAttrib4NubARB");
|
|
glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) loadFunction("glVertexAttrib4Nubv");
|
|
glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) loadFunction("glVertexAttrib4NubvARB");
|
|
glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) loadFunction("glVertexAttrib4Nuiv");
|
|
glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) loadFunction("glVertexAttrib4NuivARB");
|
|
glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) loadFunction("glVertexAttrib4Nusv");
|
|
glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) loadFunction("glVertexAttrib4NusvARB");
|
|
glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) loadFunction("glVertexAttrib4bv");
|
|
glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) loadFunction("glVertexAttrib4bvARB");
|
|
glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) loadFunction("glVertexAttrib4d");
|
|
glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) loadFunction("glVertexAttrib4dARB");
|
|
glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) loadFunction("glVertexAttrib4dNV");
|
|
glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) loadFunction("glVertexAttrib4dv");
|
|
glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) loadFunction("glVertexAttrib4dvARB");
|
|
glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) loadFunction("glVertexAttrib4dvNV");
|
|
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) loadFunction("glVertexAttrib4f");
|
|
glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) loadFunction("glVertexAttrib4fARB");
|
|
glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) loadFunction("glVertexAttrib4fNV");
|
|
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) loadFunction("glVertexAttrib4fv");
|
|
glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) loadFunction("glVertexAttrib4fvARB");
|
|
glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) loadFunction("glVertexAttrib4fvNV");
|
|
glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) loadFunction("glVertexAttrib4hNV");
|
|
glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) loadFunction("glVertexAttrib4hvNV");
|
|
glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) loadFunction("glVertexAttrib4iv");
|
|
glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) loadFunction("glVertexAttrib4ivARB");
|
|
glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) loadFunction("glVertexAttrib4s");
|
|
glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) loadFunction("glVertexAttrib4sARB");
|
|
glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) loadFunction("glVertexAttrib4sNV");
|
|
glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) loadFunction("glVertexAttrib4sv");
|
|
glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) loadFunction("glVertexAttrib4svARB");
|
|
glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) loadFunction("glVertexAttrib4svNV");
|
|
glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) loadFunction("glVertexAttrib4ubNV");
|
|
glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) loadFunction("glVertexAttrib4ubv");
|
|
glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) loadFunction("glVertexAttrib4ubvARB");
|
|
glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) loadFunction("glVertexAttrib4ubvNV");
|
|
glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) loadFunction("glVertexAttrib4uiv");
|
|
glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) loadFunction("glVertexAttrib4uivARB");
|
|
glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) loadFunction("glVertexAttrib4usv");
|
|
glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) loadFunction("glVertexAttrib4usvARB");
|
|
glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) loadFunction("glVertexAttribBinding");
|
|
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) loadFunction("glVertexAttribDivisor");
|
|
glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) loadFunction("glVertexAttribDivisorARB");
|
|
glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) loadFunction("glVertexAttribFormat");
|
|
glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) loadFunction("glVertexAttribFormatNV");
|
|
glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) loadFunction("glVertexAttribI1i");
|
|
glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) loadFunction("glVertexAttribI1iEXT");
|
|
glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) loadFunction("glVertexAttribI1iv");
|
|
glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) loadFunction("glVertexAttribI1ivEXT");
|
|
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) loadFunction("glVertexAttribI1ui");
|
|
glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) loadFunction("glVertexAttribI1uiEXT");
|
|
glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) loadFunction("glVertexAttribI1uiv");
|
|
glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) loadFunction("glVertexAttribI1uivEXT");
|
|
glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) loadFunction("glVertexAttribI2i");
|
|
glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) loadFunction("glVertexAttribI2iEXT");
|
|
glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) loadFunction("glVertexAttribI2iv");
|
|
glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) loadFunction("glVertexAttribI2ivEXT");
|
|
glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) loadFunction("glVertexAttribI2ui");
|
|
glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) loadFunction("glVertexAttribI2uiEXT");
|
|
glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) loadFunction("glVertexAttribI2uiv");
|
|
glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) loadFunction("glVertexAttribI2uivEXT");
|
|
glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) loadFunction("glVertexAttribI3i");
|
|
glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) loadFunction("glVertexAttribI3iEXT");
|
|
glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) loadFunction("glVertexAttribI3iv");
|
|
glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) loadFunction("glVertexAttribI3ivEXT");
|
|
glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) loadFunction("glVertexAttribI3ui");
|
|
glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) loadFunction("glVertexAttribI3uiEXT");
|
|
glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) loadFunction("glVertexAttribI3uiv");
|
|
glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) loadFunction("glVertexAttribI3uivEXT");
|
|
glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) loadFunction("glVertexAttribI4bv");
|
|
glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) loadFunction("glVertexAttribI4bvEXT");
|
|
glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) loadFunction("glVertexAttribI4i");
|
|
glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) loadFunction("glVertexAttribI4iEXT");
|
|
glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) loadFunction("glVertexAttribI4iv");
|
|
glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) loadFunction("glVertexAttribI4ivEXT");
|
|
glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) loadFunction("glVertexAttribI4sv");
|
|
glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) loadFunction("glVertexAttribI4svEXT");
|
|
glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) loadFunction("glVertexAttribI4ubv");
|
|
glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) loadFunction("glVertexAttribI4ubvEXT");
|
|
glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) loadFunction("glVertexAttribI4ui");
|
|
glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) loadFunction("glVertexAttribI4uiEXT");
|
|
glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) loadFunction("glVertexAttribI4uiv");
|
|
glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) loadFunction("glVertexAttribI4uivEXT");
|
|
glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) loadFunction("glVertexAttribI4usv");
|
|
glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) loadFunction("glVertexAttribI4usvEXT");
|
|
glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) loadFunction("glVertexAttribIFormat");
|
|
glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) loadFunction("glVertexAttribIFormatNV");
|
|
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) loadFunction("glVertexAttribIPointer");
|
|
glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) loadFunction("glVertexAttribIPointerEXT");
|
|
glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) loadFunction("glVertexAttribL1d");
|
|
glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) loadFunction("glVertexAttribL1dEXT");
|
|
glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) loadFunction("glVertexAttribL1dv");
|
|
glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) loadFunction("glVertexAttribL1dvEXT");
|
|
glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) loadFunction("glVertexAttribL1i64NV");
|
|
glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) loadFunction("glVertexAttribL1i64vNV");
|
|
glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) loadFunction("glVertexAttribL1ui64ARB");
|
|
glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) loadFunction("glVertexAttribL1ui64NV");
|
|
glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) loadFunction("glVertexAttribL1ui64vARB");
|
|
glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) loadFunction("glVertexAttribL1ui64vNV");
|
|
glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) loadFunction("glVertexAttribL2d");
|
|
glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) loadFunction("glVertexAttribL2dEXT");
|
|
glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) loadFunction("glVertexAttribL2dv");
|
|
glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) loadFunction("glVertexAttribL2dvEXT");
|
|
glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) loadFunction("glVertexAttribL2i64NV");
|
|
glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) loadFunction("glVertexAttribL2i64vNV");
|
|
glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) loadFunction("glVertexAttribL2ui64NV");
|
|
glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) loadFunction("glVertexAttribL2ui64vNV");
|
|
glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) loadFunction("glVertexAttribL3d");
|
|
glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) loadFunction("glVertexAttribL3dEXT");
|
|
glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) loadFunction("glVertexAttribL3dv");
|
|
glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) loadFunction("glVertexAttribL3dvEXT");
|
|
glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) loadFunction("glVertexAttribL3i64NV");
|
|
glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) loadFunction("glVertexAttribL3i64vNV");
|
|
glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) loadFunction("glVertexAttribL3ui64NV");
|
|
glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) loadFunction("glVertexAttribL3ui64vNV");
|
|
glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) loadFunction("glVertexAttribL4d");
|
|
glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) loadFunction("glVertexAttribL4dEXT");
|
|
glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) loadFunction("glVertexAttribL4dv");
|
|
glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) loadFunction("glVertexAttribL4dvEXT");
|
|
glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) loadFunction("glVertexAttribL4i64NV");
|
|
glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) loadFunction("glVertexAttribL4i64vNV");
|
|
glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) loadFunction("glVertexAttribL4ui64NV");
|
|
glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) loadFunction("glVertexAttribL4ui64vNV");
|
|
glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) loadFunction("glVertexAttribLFormat");
|
|
glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) loadFunction("glVertexAttribLFormatNV");
|
|
glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) loadFunction("glVertexAttribLPointer");
|
|
glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) loadFunction("glVertexAttribLPointerEXT");
|
|
glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) loadFunction("glVertexAttribP1ui");
|
|
glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) loadFunction("glVertexAttribP1uiv");
|
|
glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) loadFunction("glVertexAttribP2ui");
|
|
glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) loadFunction("glVertexAttribP2uiv");
|
|
glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) loadFunction("glVertexAttribP3ui");
|
|
glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) loadFunction("glVertexAttribP3uiv");
|
|
glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) loadFunction("glVertexAttribP4ui");
|
|
glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) loadFunction("glVertexAttribP4uiv");
|
|
glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) loadFunction("glVertexAttribParameteriAMD");
|
|
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) loadFunction("glVertexAttribPointer");
|
|
glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) loadFunction("glVertexAttribPointerARB");
|
|
glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) loadFunction("glVertexAttribPointerNV");
|
|
glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) loadFunction("glVertexAttribs1dvNV");
|
|
glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) loadFunction("glVertexAttribs1fvNV");
|
|
glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) loadFunction("glVertexAttribs1hvNV");
|
|
glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) loadFunction("glVertexAttribs1svNV");
|
|
glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) loadFunction("glVertexAttribs2dvNV");
|
|
glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) loadFunction("glVertexAttribs2fvNV");
|
|
glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) loadFunction("glVertexAttribs2hvNV");
|
|
glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) loadFunction("glVertexAttribs2svNV");
|
|
glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) loadFunction("glVertexAttribs3dvNV");
|
|
glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) loadFunction("glVertexAttribs3fvNV");
|
|
glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) loadFunction("glVertexAttribs3hvNV");
|
|
glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) loadFunction("glVertexAttribs3svNV");
|
|
glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) loadFunction("glVertexAttribs4dvNV");
|
|
glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) loadFunction("glVertexAttribs4fvNV");
|
|
glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) loadFunction("glVertexAttribs4hvNV");
|
|
glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) loadFunction("glVertexAttribs4svNV");
|
|
glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) loadFunction("glVertexAttribs4ubvNV");
|
|
glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) loadFunction("glVertexBindingDivisor");
|
|
glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) loadFunction("glVertexBlendARB");
|
|
glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) loadFunction("glVertexFormatNV");
|
|
glVertexP2ui = (PFNGLVERTEXP2UIPROC) loadFunction("glVertexP2ui");
|
|
glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) loadFunction("glVertexP2uiv");
|
|
glVertexP3ui = (PFNGLVERTEXP3UIPROC) loadFunction("glVertexP3ui");
|
|
glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) loadFunction("glVertexP3uiv");
|
|
glVertexP4ui = (PFNGLVERTEXP4UIPROC) loadFunction("glVertexP4ui");
|
|
glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) loadFunction("glVertexP4uiv");
|
|
glVertexPointer = (PFNGLVERTEXPOINTERPROC) loadFunction("glVertexPointer");
|
|
glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) loadFunction("glVertexPointerEXT");
|
|
glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) loadFunction("glVertexPointervINTEL");
|
|
glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) loadFunction("glVertexWeightPointerEXT");
|
|
glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) loadFunction("glVertexWeightfEXT");
|
|
glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) loadFunction("glVertexWeightfvEXT");
|
|
glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) loadFunction("glVertexWeighthNV");
|
|
glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) loadFunction("glVertexWeighthvNV");
|
|
glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) loadFunction("glVideoCaptureNV");
|
|
glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) loadFunction("glVideoCaptureStreamParameterdvNV");
|
|
glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) loadFunction("glVideoCaptureStreamParameterfvNV");
|
|
glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) loadFunction("glVideoCaptureStreamParameterivNV");
|
|
glViewport = (PFNGLVIEWPORTPROC) loadFunction("glViewport");
|
|
glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) loadFunction("glViewportArrayv");
|
|
glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) loadFunction("glViewportIndexedf");
|
|
glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) loadFunction("glViewportIndexedfv");
|
|
glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) loadFunction("glViewportPositionWScaleNV");
|
|
glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) loadFunction("glViewportSwizzleNV");
|
|
glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) loadFunction("glWaitSemaphoreEXT");
|
|
glWaitSync = (PFNGLWAITSYNCPROC) loadFunction("glWaitSync");
|
|
glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) loadFunction("glWeightPathsNV");
|
|
glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) loadFunction("glWeightPointerARB");
|
|
glWeightbvARB = (PFNGLWEIGHTBVARBPROC) loadFunction("glWeightbvARB");
|
|
glWeightdvARB = (PFNGLWEIGHTDVARBPROC) loadFunction("glWeightdvARB");
|
|
glWeightfvARB = (PFNGLWEIGHTFVARBPROC) loadFunction("glWeightfvARB");
|
|
glWeightivARB = (PFNGLWEIGHTIVARBPROC) loadFunction("glWeightivARB");
|
|
glWeightsvARB = (PFNGLWEIGHTSVARBPROC) loadFunction("glWeightsvARB");
|
|
glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) loadFunction("glWeightubvARB");
|
|
glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) loadFunction("glWeightuivARB");
|
|
glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) loadFunction("glWeightusvARB");
|
|
glWindowPos2d = (PFNGLWINDOWPOS2DPROC) loadFunction("glWindowPos2d");
|
|
glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) loadFunction("glWindowPos2dARB");
|
|
glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) loadFunction("glWindowPos2dv");
|
|
glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) loadFunction("glWindowPos2dvARB");
|
|
glWindowPos2f = (PFNGLWINDOWPOS2FPROC) loadFunction("glWindowPos2f");
|
|
glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) loadFunction("glWindowPos2fARB");
|
|
glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) loadFunction("glWindowPos2fv");
|
|
glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) loadFunction("glWindowPos2fvARB");
|
|
glWindowPos2i = (PFNGLWINDOWPOS2IPROC) loadFunction("glWindowPos2i");
|
|
glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) loadFunction("glWindowPos2iARB");
|
|
glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) loadFunction("glWindowPos2iv");
|
|
glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) loadFunction("glWindowPos2ivARB");
|
|
glWindowPos2s = (PFNGLWINDOWPOS2SPROC) loadFunction("glWindowPos2s");
|
|
glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) loadFunction("glWindowPos2sARB");
|
|
glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) loadFunction("glWindowPos2sv");
|
|
glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) loadFunction("glWindowPos2svARB");
|
|
glWindowPos3d = (PFNGLWINDOWPOS3DPROC) loadFunction("glWindowPos3d");
|
|
glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) loadFunction("glWindowPos3dARB");
|
|
glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) loadFunction("glWindowPos3dv");
|
|
glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) loadFunction("glWindowPos3dvARB");
|
|
glWindowPos3f = (PFNGLWINDOWPOS3FPROC) loadFunction("glWindowPos3f");
|
|
glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) loadFunction("glWindowPos3fARB");
|
|
glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) loadFunction("glWindowPos3fv");
|
|
glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) loadFunction("glWindowPos3fvARB");
|
|
glWindowPos3i = (PFNGLWINDOWPOS3IPROC) loadFunction("glWindowPos3i");
|
|
glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) loadFunction("glWindowPos3iARB");
|
|
glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) loadFunction("glWindowPos3iv");
|
|
glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) loadFunction("glWindowPos3ivARB");
|
|
glWindowPos3s = (PFNGLWINDOWPOS3SPROC) loadFunction("glWindowPos3s");
|
|
glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) loadFunction("glWindowPos3sARB");
|
|
glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) loadFunction("glWindowPos3sv");
|
|
glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) loadFunction("glWindowPos3svARB");
|
|
glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) loadFunction("glWindowRectanglesEXT");
|
|
glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) loadFunction("glWriteMaskEXT");
|
|
glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) loadFunction("glDrawVkImageNV");
|
|
glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) loadFunction("glGetVkProcAddrNV");
|
|
glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) loadFunction("glWaitVkSemaphoreNV");
|
|
glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) loadFunction("glSignalVkSemaphoreNV");
|
|
glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) loadFunction("glSignalVkFenceNV");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool glApiLoad()
|
|
{
|
|
static bool initialized = false;
|
|
if (initialized) { return true; }
|
|
initialized = true;
|
|
|
|
return loadLibrary() && loadSymbols();
|
|
}
|
|
|
|
void glApiUnload(void)
|
|
{
|
|
unloadLibrary();
|
|
}
|
|
|
|
|
|
} // namespace GLApi
|
|
} // namespace internal
|
|
} // namespace OpenSubdiv
|