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https://github.com/PixarAnimationStudios/OpenSubdiv
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e0c14ddbef
Split the examples/common objects into graphics API dependent object libraries (following the pattern used for cemmon Ptex dependencies) so that DX11 and Metal examples are no longer forced to link with GLFW. |
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.. | ||
CMakeLists.txt | ||
glViewer.cpp | ||
init_shapes.h | ||
shader_gl3.glsl | ||
shader.glsl |