OpenSubdiv/opensubdiv/far/patchTableFactory.h
barry 647039a8ee Major public addition of class templates for multiple precision:
- converted classes for stencils, tables and factories to templates
    - added backward compatible class wrappers around new templates
    - extended PatchTable to support variable precision stencil tables
    - extended PatchTableBuilder to manage PatchTable's new stencil tables
    - templated PatchTableBuilder conversion from SparseMatrix to stencils
    - extended public PatchTableFactory interface to specify precision
    - converted PrimvarRefiner class to template and added wrapper class
2018-07-28 14:56:43 -07:00

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8.2 KiB
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H
#define OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H
#include "../version.h"
#include "../far/patchTable.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
// Forward declarations (for internal implementation purposes):
class TopologyRefiner;
/// \brief Factory for constructing a PatchTable from a TopologyRefiner
///
class PatchTableFactory {
public:
/// \brief Public options for the PatchTable factory
///
struct Options {
enum EndCapType {
ENDCAP_NONE = 0, ///< no endcap
ENDCAP_BILINEAR_BASIS, ///< use bilinear quads (4 cp) as end-caps
ENDCAP_BSPLINE_BASIS, ///< use BSpline basis patches (16 cp) as end-caps
ENDCAP_GREGORY_BASIS, ///< use Gregory basis patches (20 cp) as end-caps
ENDCAP_LEGACY_GREGORY ///< use legacy (2.x) Gregory patches (4 cp + valence table) as end-caps
};
Options(unsigned int maxIsolation=10) :
generateAllLevels(false),
triangulateQuads(false),
useSingleCreasePatch(false),
useInfSharpPatch(false),
maxIsolationLevel(maxIsolation),
endCapType(ENDCAP_GREGORY_BASIS),
shareEndCapPatchPoints(true),
generateFVarTables(false),
setPatchPrecisionDouble(false),
setFVarPatchPrecisionDouble(false),
generateFVarLegacyLinearPatches(true),
generateLegacySharpCornerPatches(true),
numFVarChannels(-1),
fvarChannelIndices(0)
{ }
/// \brief Get endcap patch type
EndCapType GetEndCapType() const { return (EndCapType)endCapType; }
/// \brief Set endcap patch type
void SetEndCapType(EndCapType e) { endCapType = e; }
/// \brief Set precision of vertex patches
template <typename REAL> void SetPatchPrecision();
/// \brief Set precision of face-varying patches
template <typename REAL> void SetFVarPatchPrecision();
unsigned int generateAllLevels : 1, ///< Include levels from 'firstLevel' to 'maxLevel' (Uniform mode only)
triangulateQuads : 1, ///< Triangulate 'QUADS' primitives (Uniform mode only)
useSingleCreasePatch : 1, ///< Use single crease patch
useInfSharpPatch : 1, ///< Use infinitely-sharp patch
maxIsolationLevel : 4, ///< Cap adaptive feature isolation to the given level (max. 10)
// end-capping
endCapType : 3, ///< EndCapType
shareEndCapPatchPoints : 1, ///< Share endcap patch points among adjacent endcap patches.
///< currently only work with GregoryBasis.
// face-varying
generateFVarTables : 1, ///< Generate face-varying patch tables
// precision
setPatchPrecisionDouble : 1, ///< Generate double-precision stencils for vertex patches
setFVarPatchPrecisionDouble : 1, ///< Generate double-precision stencils for face-varying patches
// legacy behaviors (default to true)
generateFVarLegacyLinearPatches : 1, ///< Generate all linear face-varying patches (legacy)
generateLegacySharpCornerPatches : 1; ///< Generate sharp regular patches at smooth corners (legacy)
int numFVarChannels; ///< Number of channel indices and interpolation modes passed
int const * fvarChannelIndices; ///< List containing the indices of the channels selected for the factory
};
/// \brief Instantiates a PatchTable from a client-provided TopologyRefiner.
///
/// A PatchTable can be constructed from a TopologyRefiner that has been
/// either adaptively or uniformly refined. In both cases, the resulting
/// patches reference vertices in the various refined levels by index,
/// and those indices accumulate with the levels in different ways.
///
/// For adaptively refined patches, patches are defined at different levels,
/// including the base level, so the indices of patch vertices include
/// vertices from all levels.
///
/// For uniformly refined patches, all patches are completely defined within
/// the last level. There is often no use for intermediate levels and they
/// can usually be ignored. Indices of patch vertices might therefore be
/// expected to be defined solely within the last level. While this is true
/// for face-varying patches, for historical reasons it is not the case for
/// vertex and varying patches. Indices for vertex and varying patches include
/// the base level in addition to the last level while indices for face-varying
/// patches include only the last level.
///
/// @param refiner TopologyRefiner from which to generate patches
///
/// @param options Options controlling the creation of the table
///
/// @return A new instance of PatchTable
///
static PatchTable * Create(TopologyRefiner const & refiner,
Options options=Options());
public:
// PatchFaceTag
// This simple struct was previously used within the factory to take inventory of
// various kinds of patches to fully allocate buffers prior to populating them. It
// was not intended to be exposed as part of the public interface.
//
// It is no longer used internally and is being kept here to respect preservation
// of the public interface, but it will be deprecated at the earliest opportunity.
//
struct PatchFaceTag {
public:
unsigned int _hasPatch : 1;
unsigned int _isRegular : 1;
unsigned int _transitionMask : 4;
unsigned int _boundaryMask : 4;
unsigned int _boundaryIndex : 2;
unsigned int _boundaryCount : 3;
unsigned int _hasBoundaryEdge : 3;
unsigned int _isSingleCrease : 1;
void clear();
void assignBoundaryPropertiesFromEdgeMask(int boundaryEdgeMask);
void assignBoundaryPropertiesFromVertexMask(int boundaryVertexMask);
void assignTransitionPropertiesFromEdgeMask(int boundaryVertexMask);
};
typedef std::vector<PatchFaceTag> PatchTagVector;
};
template <> inline void PatchTableFactory::Options::SetPatchPrecision<float>() {
setPatchPrecisionDouble = false;
}
template <> inline void PatchTableFactory::Options::SetFVarPatchPrecision<float>() {
setFVarPatchPrecisionDouble = false;
}
template <> inline void PatchTableFactory::Options::SetPatchPrecision<double>() {
setPatchPrecisionDouble = true;
}
template <> inline void PatchTableFactory::Options::SetFVarPatchPrecision<double>() {
setFVarPatchPrecisionDouble = true;
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H */