mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 17:00:06 +00:00
647039a8ee
- converted classes for stencils, tables and factories to templates - added backward compatible class wrappers around new templates - extended PatchTable to support variable precision stencil tables - extended PatchTableBuilder to manage PatchTable's new stencil tables - templated PatchTableBuilder conversion from SparseMatrix to stencils - extended public PatchTableFactory interface to specify precision - converted PrimvarRefiner class to template and added wrapper class
194 lines
8.2 KiB
C++
194 lines
8.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H
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#define OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H
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#include "../version.h"
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#include "../far/patchTable.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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// Forward declarations (for internal implementation purposes):
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class TopologyRefiner;
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/// \brief Factory for constructing a PatchTable from a TopologyRefiner
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///
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class PatchTableFactory {
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public:
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/// \brief Public options for the PatchTable factory
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///
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struct Options {
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enum EndCapType {
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ENDCAP_NONE = 0, ///< no endcap
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ENDCAP_BILINEAR_BASIS, ///< use bilinear quads (4 cp) as end-caps
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ENDCAP_BSPLINE_BASIS, ///< use BSpline basis patches (16 cp) as end-caps
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ENDCAP_GREGORY_BASIS, ///< use Gregory basis patches (20 cp) as end-caps
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ENDCAP_LEGACY_GREGORY ///< use legacy (2.x) Gregory patches (4 cp + valence table) as end-caps
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};
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Options(unsigned int maxIsolation=10) :
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generateAllLevels(false),
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triangulateQuads(false),
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useSingleCreasePatch(false),
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useInfSharpPatch(false),
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maxIsolationLevel(maxIsolation),
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endCapType(ENDCAP_GREGORY_BASIS),
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shareEndCapPatchPoints(true),
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generateFVarTables(false),
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setPatchPrecisionDouble(false),
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setFVarPatchPrecisionDouble(false),
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generateFVarLegacyLinearPatches(true),
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generateLegacySharpCornerPatches(true),
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numFVarChannels(-1),
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fvarChannelIndices(0)
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{ }
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/// \brief Get endcap patch type
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EndCapType GetEndCapType() const { return (EndCapType)endCapType; }
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/// \brief Set endcap patch type
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void SetEndCapType(EndCapType e) { endCapType = e; }
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/// \brief Set precision of vertex patches
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template <typename REAL> void SetPatchPrecision();
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/// \brief Set precision of face-varying patches
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template <typename REAL> void SetFVarPatchPrecision();
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unsigned int generateAllLevels : 1, ///< Include levels from 'firstLevel' to 'maxLevel' (Uniform mode only)
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triangulateQuads : 1, ///< Triangulate 'QUADS' primitives (Uniform mode only)
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useSingleCreasePatch : 1, ///< Use single crease patch
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useInfSharpPatch : 1, ///< Use infinitely-sharp patch
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maxIsolationLevel : 4, ///< Cap adaptive feature isolation to the given level (max. 10)
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// end-capping
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endCapType : 3, ///< EndCapType
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shareEndCapPatchPoints : 1, ///< Share endcap patch points among adjacent endcap patches.
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///< currently only work with GregoryBasis.
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// face-varying
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generateFVarTables : 1, ///< Generate face-varying patch tables
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// precision
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setPatchPrecisionDouble : 1, ///< Generate double-precision stencils for vertex patches
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setFVarPatchPrecisionDouble : 1, ///< Generate double-precision stencils for face-varying patches
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// legacy behaviors (default to true)
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generateFVarLegacyLinearPatches : 1, ///< Generate all linear face-varying patches (legacy)
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generateLegacySharpCornerPatches : 1; ///< Generate sharp regular patches at smooth corners (legacy)
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int numFVarChannels; ///< Number of channel indices and interpolation modes passed
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int const * fvarChannelIndices; ///< List containing the indices of the channels selected for the factory
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};
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/// \brief Instantiates a PatchTable from a client-provided TopologyRefiner.
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///
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/// A PatchTable can be constructed from a TopologyRefiner that has been
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/// either adaptively or uniformly refined. In both cases, the resulting
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/// patches reference vertices in the various refined levels by index,
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/// and those indices accumulate with the levels in different ways.
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///
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/// For adaptively refined patches, patches are defined at different levels,
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/// including the base level, so the indices of patch vertices include
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/// vertices from all levels.
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///
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/// For uniformly refined patches, all patches are completely defined within
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/// the last level. There is often no use for intermediate levels and they
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/// can usually be ignored. Indices of patch vertices might therefore be
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/// expected to be defined solely within the last level. While this is true
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/// for face-varying patches, for historical reasons it is not the case for
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/// vertex and varying patches. Indices for vertex and varying patches include
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/// the base level in addition to the last level while indices for face-varying
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/// patches include only the last level.
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///
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/// @param refiner TopologyRefiner from which to generate patches
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///
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/// @param options Options controlling the creation of the table
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///
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/// @return A new instance of PatchTable
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///
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static PatchTable * Create(TopologyRefiner const & refiner,
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Options options=Options());
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public:
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// PatchFaceTag
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// This simple struct was previously used within the factory to take inventory of
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// various kinds of patches to fully allocate buffers prior to populating them. It
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// was not intended to be exposed as part of the public interface.
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//
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// It is no longer used internally and is being kept here to respect preservation
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// of the public interface, but it will be deprecated at the earliest opportunity.
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//
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struct PatchFaceTag {
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public:
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unsigned int _hasPatch : 1;
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unsigned int _isRegular : 1;
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unsigned int _transitionMask : 4;
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unsigned int _boundaryMask : 4;
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unsigned int _boundaryIndex : 2;
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unsigned int _boundaryCount : 3;
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unsigned int _hasBoundaryEdge : 3;
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unsigned int _isSingleCrease : 1;
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void clear();
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void assignBoundaryPropertiesFromEdgeMask(int boundaryEdgeMask);
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void assignBoundaryPropertiesFromVertexMask(int boundaryVertexMask);
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void assignTransitionPropertiesFromEdgeMask(int boundaryVertexMask);
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};
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typedef std::vector<PatchFaceTag> PatchTagVector;
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};
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template <> inline void PatchTableFactory::Options::SetPatchPrecision<float>() {
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setPatchPrecisionDouble = false;
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}
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template <> inline void PatchTableFactory::Options::SetFVarPatchPrecision<float>() {
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setFVarPatchPrecisionDouble = false;
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}
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template <> inline void PatchTableFactory::Options::SetPatchPrecision<double>() {
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setPatchPrecisionDouble = true;
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}
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template <> inline void PatchTableFactory::Options::SetFVarPatchPrecision<double>() {
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setFVarPatchPrecisionDouble = true;
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_PATCH_TABLE_FACTORY_H */
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