mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-23 00:10:07 +00:00
b0bdd901ff
There is more we can clean up here, but this fixes link issues while building on X11 platforms when using cmake 3.x
261 lines
7.7 KiB
CMake
261 lines
7.7 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# Try to find GLFW library and include path.
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# Once done this will define
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#
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# GLFW_FOUND
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# GLFW_INCLUDE_DIR
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# GLFW_LIBRARIES
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#
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find_path( GLFW_INCLUDE_DIR
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NAMES
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GLFW/glfw3.h
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HINTS
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"${GLFW_LOCATION}/include"
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"$ENV{GLFW_LOCATION}/include"
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PATHS
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"$ENV{PROGRAMFILES}/GLFW/include"
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"${OPENGL_INCLUDE_DIR}"
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/usr/openwin/share/include
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/usr/openwin/include
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/usr/X11R6/include
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/usr/include/X11
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/opt/graphics/OpenGL/include
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/opt/graphics/OpenGL/contrib/libglfw
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/usr/local/include
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/usr/include/GL
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/usr/include
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DOC
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"The directory where GLFW/glfw3.h resides"
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)
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#
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# XXX: Do we still need to search for GL/glfw.h?
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#
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find_path( GLFW_INCLUDE_DIR
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NAMES
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GL/glfw.h
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HINTS
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"${GLFW_LOCATION}/include"
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"$ENV{GLFW_LOCATION}/include"
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PATHS
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"$ENV{PROGRAMFILES}/GLFW/include"
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"${OPENGL_INCLUDE_DIR}"
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/usr/openwin/share/include
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/usr/openwin/include
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/usr/X11R6/include
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/usr/include/X11
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/opt/graphics/OpenGL/include
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/opt/graphics/OpenGL/contrib/libglfw
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/usr/local/include
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/usr/include/GL
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/usr/include
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DOC
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"The directory where GL/glfw.h resides"
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)
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if (WIN32)
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if(CYGWIN)
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find_library( GLFW_glfw_LIBRARY
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NAMES
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glfw32
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HINTS
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"${GLFW_LOCATION}/lib"
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"${GLFW_LOCATION}/lib/x64"
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"$ENV{GLFW_LOCATION}/lib"
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PATHS
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"${OPENGL_LIBRARY_DIR}"
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/usr/lib
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/usr/lib/w32api
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/usr/local/lib
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/usr/X11R6/lib
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DOC
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"The GLFW library"
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)
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else()
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find_library( GLFW_glfw_LIBRARY
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NAMES
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glfw32
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glfw32s
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glfw
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glfw3
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HINTS
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"${GLFW_LOCATION}/lib"
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"${GLFW_LOCATION}/lib/x64"
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"${GLFW_LOCATION}/lib-msvc110"
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"${GLFW_LOCATION}/lib-vc2012"
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"$ENV{GLFW_LOCATION}/lib"
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"$ENV{GLFW_LOCATION}/lib/x64"
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"$ENV{GLFW_LOCATION}/lib-msvc110"
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"$ENV{GLFW_LOCATION}/lib-vc2012"
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PATHS
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"$ENV{PROGRAMFILES}/GLFW/lib"
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"${OPENGL_LIBRARY_DIR}"
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DOC
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"The GLFW library"
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)
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endif()
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else ()
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if (APPLE)
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find_library( GLFW_glfw_LIBRARY glfw
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NAMES
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glfw
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glfw3
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HINTS
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"${GLFW_LOCATION}/lib"
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"${GLFW_LOCATION}/lib/cocoa"
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"$ENV{GLFW_LOCATION}/lib"
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"$ENV{GLFW_LOCATION}/lib/cocoa"
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PATHS
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/usr/local/lib
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)
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set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
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set(GLFW_corevideo_LIBRARY "-framework CoreVideo" CACHE STRING "CoreVideo framework for OSX")
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set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX")
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else ()
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# (*)NIX
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find_package(Threads REQUIRED)
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find_package(X11 REQUIRED)
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if(NOT X11_Xrandr_FOUND)
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message(FATAL_ERROR "Xrandr library not found - required for GLFW")
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endif()
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if(NOT X11_xf86vmode_FOUND)
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message(FATAL_ERROR "xf86vmode library not found - required for GLFW")
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endif()
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if(NOT X11_Xcursor_FOUND)
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message(FATAL_ERROR "Xcursor library not found - required for GLFW")
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endif()
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if(NOT X11_Xinerama_FOUND)
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message(FATAL_ERROR "Xinerama library not found - required for GLFW")
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endif()
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if(NOT X11_Xi_FOUND)
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message(FATAL_ERROR "Xi library not found - required for GLFW")
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endif()
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list(APPEND GLFW_x11_LIBRARY "${X11_Xrandr_LIB}" "${X11_Xxf86vm_LIB}" "${X11_Xcursor_LIB}" "${X11_Xinerama_LIB}" "${X11_Xi_LIB}" "${X11_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}" -lrt -ldl)
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find_library( GLFW_glfw_LIBRARY
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NAMES
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glfw
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glfw3
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HINTS
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"${GLFW_LOCATION}/lib"
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"$ENV{GLFW_LOCATION}/lib"
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"${GLFW_LOCATION}/lib/x11"
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"$ENV{GLFW_LOCATION}/lib/x11"
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PATHS
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/usr/lib64
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/usr/lib
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/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}
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/usr/local/lib64
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/usr/local/lib
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/usr/local/lib/${CMAKE_LIBRARY_ARCHITECTURE}
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/usr/openwin/lib
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/usr/X11R6/lib
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DOC
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"The GLFW library"
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)
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endif (APPLE)
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endif (WIN32)
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set( GLFW_FOUND "NO" )
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if(GLFW_INCLUDE_DIR)
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if(GLFW_glfw_LIBRARY)
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set( GLFW_LIBRARIES "${GLFW_glfw_LIBRARY}"
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"${GLFW_x11_LIBRARY}"
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"${GLFW_cocoa_LIBRARY}"
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"${GLFW_iokit_LIBRARY}"
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"${GLFW_corevideo_LIBRARY}" )
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set( GLFW_FOUND "YES" )
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set (GLFW_LIBRARY "${GLFW_LIBRARIES}")
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set (GLFW_INCLUDE_PATH "${GLFW_INCLUDE_DIR}")
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endif(GLFW_glfw_LIBRARY)
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# Tease the GLFW_VERSION numbers from the lib headers
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function(parseVersion FILENAME VARNAME)
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set(PATTERN "^#define ${VARNAME}.*$")
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file(STRINGS "${GLFW_INCLUDE_DIR}/${FILENAME}" TMP REGEX ${PATTERN})
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string(REGEX MATCHALL "[0-9]+" TMP ${TMP})
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set(${VARNAME} ${TMP} PARENT_SCOPE)
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endfunction()
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if(EXISTS "${GLFW_INCLUDE_DIR}/GL/glfw.h")
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parseVersion(GL/glfw.h GLFW_VERSION_MAJOR)
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parseVersion(GL/glfw.h GLFW_VERSION_MINOR)
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parseVersion(GL/glfw.h GLFW_VERSION_REVISION)
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elseif(EXISTS "${GLFW_INCLUDE_DIR}/GLFW/glfw3.h")
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parseVersion(GLFW/glfw3.h GLFW_VERSION_MAJOR)
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parseVersion(GLFW/glfw3.h GLFW_VERSION_MINOR)
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parseVersion(GLFW/glfw3.h GLFW_VERSION_REVISION)
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endif()
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if(${GLFW_VERSION_MAJOR} OR ${GLFW_VERSION_MINOR} OR ${GLFW_VERSION_REVISION})
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}.${GLFW_VERSION_REVISION}")
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set(GLFW_VERSION_STRING "${GLFW_VERSION}")
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mark_as_advanced(GLFW_VERSION)
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endif()
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endif(GLFW_INCLUDE_DIR)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLFW
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REQUIRED_VARS
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GLFW_INCLUDE_DIR
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GLFW_LIBRARIES
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VERSION_VAR
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GLFW_VERSION
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)
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mark_as_advanced(
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GLFW_INCLUDE_DIR
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GLFW_LIBRARIES
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GLFW_glfw_LIBRARY
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GLFW_cocoa_LIBRARY
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)
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