OpenSubdiv/opensubdiv/osd/glXFBEvaluator.h
David G. Yu 236afb2c06 Osd Varying and FaceVarying Patch Evaluation
Implemented EvalPatchesVarying and EvalPatchesFaceVarying
methods for Osd::*Evaluator classes, i.e. cpu, omp, tbb,
GLXFB, GLSLCompute, OpenCL, and CUDA.

Also, the GPU Kernel implementations have been updated to use
the common patchBasis implementation instead of re-implementing
methods to compute patch basis weights locally.
2016-09-29 09:56:15 -07:00

937 lines
39 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
#define OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
#include "../version.h"
#include "../osd/opengl.h"
#include "../osd/types.h"
#include "../osd/bufferDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class PatchTable;
class StencilTable;
class LimitStencilTable;
}
namespace Osd {
/// \brief GL TextureBuffer stencil table
///
/// This class is a GL Texture Buffer representation of Far::StencilTable.
///
/// GLSLTransformFeedback consumes this table to apply stencils
///
///
class GLStencilTableTBO {
public:
static GLStencilTableTBO *Create(
Far::StencilTable const *stencilTable, void *deviceContext = NULL) {
(void)deviceContext; // unused
return new GLStencilTableTBO(stencilTable);
}
static GLStencilTableTBO *Create(
Far::LimitStencilTable const *limitStencilTable,
void *deviceContext = NULL) {
(void)deviceContext; // unused
return new GLStencilTableTBO(limitStencilTable);
}
explicit GLStencilTableTBO(Far::StencilTable const *stencilTable);
explicit GLStencilTableTBO(Far::LimitStencilTable const *limitStencilTable);
~GLStencilTableTBO();
// interfaces needed for GLSLTransformFeedbackKernel
GLuint GetSizesTexture() const { return _sizes; }
GLuint GetOffsetsTexture() const { return _offsets; }
GLuint GetIndicesTexture() const { return _indices; }
GLuint GetWeightsTexture() const { return _weights; }
GLuint GetDuWeightsTexture() const { return _duWeights; }
GLuint GetDvWeightsTexture() const { return _dvWeights; }
int GetNumStencils() const { return _numStencils; }
private:
GLuint _sizes;
GLuint _offsets;
GLuint _indices;
GLuint _weights;
GLuint _duWeights;
GLuint _dvWeights;
int _numStencils;
};
// ---------------------------------------------------------------------------
class GLXFBEvaluator {
public:
typedef bool Instantiatable;
static GLXFBEvaluator * Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
void * deviceContext = NULL) {
(void)deviceContext; // not used
GLXFBEvaluator *instance = new GLXFBEvaluator();
if (instance->Compile(srcDesc, dstDesc, duDesc, dvDesc))
return instance;
delete instance;
return NULL;
}
/// Constructor.
GLXFBEvaluator();
/// Destructor. note that the GL context must be made current.
~GLXFBEvaluator();
/// ----------------------------------------------------------------------
///
/// Stencil evaluations with StencilTable
///
/// ----------------------------------------------------------------------
/// \brief Generic static stencil function. This function has a same
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// Texture Buffer Object interfaces.
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLSLTransformFeedback kernel
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor());
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic static stencil function. This function has a same
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output U-derivative buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param duDesc vertex buffer descriptor for the du output buffer
///
/// @param dvBuffer Output V-derivative buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dvDesc vertex buffer descriptor for the dv output buffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// Texture Buffer Object interfaces.
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLSLTransformFeedback kernel
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
STENCIL_TABLE const *stencilTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
stencilTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc, duDesc, dvDesc);
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
stencilTable);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic eval stencils function.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object for destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param stencilTable stencil table to be applied.
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable) const {
return EvalStencils(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
stencilTable->GetSizesTexture(),
stencilTable->GetOffsetsTexture(),
stencilTable->GetIndicesTexture(),
stencilTable->GetWeightsTexture(),
0,
0,
/* start = */ 0,
/* end = */ stencilTable->GetNumStencils());
}
/// \brief Generic eval stencils function with derivative evaluation.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object for destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer GL buffer of output U-derivatives.
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer GL buffer of output V-derivatives.
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param stencilTable stencil table to be applied.
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
STENCIL_TABLE const *stencilTable) const {
return EvalStencils(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
duBuffer->BindVBO(), duDesc,
dvBuffer->BindVBO(), dvDesc,
stencilTable->GetSizesTexture(),
stencilTable->GetOffsetsTexture(),
stencilTable->GetIndicesTexture(),
stencilTable->GetWeightsTexture(),
stencilTable->GetDuWeightsTexture(),
stencilTable->GetDvWeightsTexture(),
/* start = */ 0,
/* end = */ stencilTable->GetNumStencils());
}
/// \brief dispatch eval stencils function with derivatives.
/// dispatch the GLSL XFB kernel on on GPU asynchronously.
///
/// @param srcBuffer GL buffer of input primvars.
///
/// @param srcDesc vertex buffer descriptor for the srcBuffer
///
/// @param dstBuffer GL buffer of output primvars.
///
/// @param dstDesc vertex buffer descriptor for the dstBuffer
///
/// @param duBuffer GL buffer of output U-derivatives.
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer GL buffer of output V-derivatives.
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param sizesBuffer GL buffer of the sizes in the stencil table
///
/// @param offsetsBuffer GL buffer of the offsets in the stencil table
///
/// @param indicesBuffer GL buffer of the indices in the stencil table
///
/// @param weightsBuffer GL buffer of the weights in the stencil table
///
/// @param duWeightsBuffer GL buffer of the du weights in the stencil table
///
/// @param dvWeightsBuffer GL buffer of the dv weights in the stencil table
///
/// @param start start index of stencil table
///
/// @param end end index of stencil table
///
bool EvalStencils(GLuint srcBuffer, BufferDescriptor const &srcDesc,
GLuint dstBuffer, BufferDescriptor const &dstDesc,
GLuint duBuffer, BufferDescriptor const &duDesc,
GLuint dvBuffer, BufferDescriptor const &dvDesc,
GLuint sizesBuffer,
GLuint offsetsBuffer,
GLuint indicesBuffer,
GLuint weightsBuffer,
GLuint duWeightsBuffer,
GLuint dvWeightsBuffer,
int start,
int end) const;
/// ----------------------------------------------------------------------
///
/// Limit evaluations with PatchTable
///
/// ----------------------------------------------------------------------
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in VBO.
///
/// @param patchTable GLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLXFB evaluator
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
static bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor());
if (instance) {
bool r = instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer
///
/// @param duDesc
///
/// @param dvBuffer
///
/// @param dvDesc
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in VBO.
///
/// @param patchTable GLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLXFB evaluator
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
static bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc, duDesc, dvDesc);
if (instance) {
bool r = instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in cuda memory.
///
/// @param patchTable GLPatchTable or equivalent
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable) const {
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindVBO(),
patchTable->GetPatchArrays(),
patchTable->GetPatchIndexTextureBuffer(),
patchTable->GetPatchParamTextureBuffer());
}
/// \brief Generic limit eval function with derivatives. This function has
/// a same signature as other device kernels have so that it can be
/// called in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output s-derivatives buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output t-derivatives buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
///
/// @param patchTable GLPatchTable or equivalent
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable) const {
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
duBuffer->BindVBO(), duDesc,
dvBuffer->BindVBO(), dvDesc,
numPatchCoords,
patchCoords->BindVBO(),
patchTable->GetPatchArrays(),
patchTable->GetPatchIndexTextureBuffer(),
patchTable->GetPatchParamTextureBuffer());
}
bool EvalPatches(GLuint srcBuffer, BufferDescriptor const &srcDesc,
GLuint dstBuffer, BufferDescriptor const &dstDesc,
GLuint duBuffer, BufferDescriptor const &duDesc,
GLuint dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
GLuint patchCoordsBuffer,
const PatchArrayVector &patchArrays,
GLuint patchIndexBuffer,
GLuint patchParamsBuffer) const;
///
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in VBO.
///
/// @param patchTable GLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLXFB evaluator
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
static bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor());
if (instance) {
bool r = instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in cuda memory.
///
/// @param patchTable GLPatchTable or equivalent
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable) const {
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindVBO(),
patchTable->GetVaryingPatchArrays(),
patchTable->GetVaryingPatchIndexTextureBuffer(),
patchTable->GetPatchParamTextureBuffer());
}
///
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a GL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a GL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in VBO.
///
/// @param patchTable GLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext not used in the GLXFB evaluator
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
static bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel,
GLXFBEvaluator const *instance,
void * deviceContext = NULL) {
if (instance) {
return instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor());
if (instance) {
bool r = instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindVBO() method returning a
/// const float pointer for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindVBO() method returning a
/// float pointer for write
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindVBO() method returning an
/// array of PatchCoord struct in cuda memory.
///
/// @param patchTable GLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel = 0) const {
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
dstBuffer->BindVBO(), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindVBO(),
patchTable->GetFVarPatchArrays(fvarChannel),
patchTable->GetFVarPatchIndexTextureBuffer(fvarChannel),
patchTable->GetFVarPatchParamTextureBuffer(fvarChannel));
}
/// ----------------------------------------------------------------------
///
/// Other methods
///
/// ----------------------------------------------------------------------
/// Configure GLSL kernel. A valid GL context must be made current before
/// calling this function. Returns false if it fails to compile the kernel.
bool Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc);
/// Wait the dispatched kernel finishes.
static void Synchronize(void *kernel);
private:
GLuint _srcBufferTexture;
struct _StencilKernel {
_StencilKernel();
~_StencilKernel();
bool Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc);
GLuint program;
GLint uniformSrcBufferTexture;
GLint uniformSrcOffset; // src buffer offset (in elements)
GLint uniformSizesTexture;
GLint uniformOffsetsTexture;
GLint uniformIndicesTexture;
GLint uniformWeightsTexture;
GLint uniformDuWeightsTexture;
GLint uniformDvWeightsTexture;
GLint uniformStart; // range
GLint uniformEnd;
} _stencilKernel;
struct _PatchKernel {
_PatchKernel();
~_PatchKernel();
bool Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc);
GLuint program;
GLint uniformSrcBufferTexture;
GLint uniformSrcOffset; // src buffer offset (in elements)
GLint uniformPatchArray;
GLint uniformPatchParamTexture;
GLint uniformPatchIndexTexture;
} _patchKernel;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H