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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
249 lines
7.3 KiB
C++
249 lines
7.3 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_STENCILTABLES_H
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#define FAR_STENCILTABLES_H
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#include "../version.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Stencil descriptor
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///
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/// Allows access and manipulation of a single stencil in a FarStencilTables.
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///
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class FarStencil {
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public:
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/// Returns the size of the stencil (number of control vertices)
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int GetSize() const {
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return *_size;
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}
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/// Returns the control vertices indices
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int const * GetVertexIndices() const {
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return _indices;
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}
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/// Returns the interpolation weights
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float const * GetValueWeights() const {
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return _point;
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}
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/// Returns U derivative interpolation weights
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float const * GetUDerivWeights() const {
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return _uderiv;
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}
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/// Returns V derivative interpolation weights
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float const * GetVDerivWeights() const {
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return _vderiv;
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}
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/// Increment to the next stencil in the array
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/// Note : there is no array boundary check !
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void Increment() {
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int stride = *_size;
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++_size;
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_indices += stride;
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_point += stride;
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_uderiv += stride;
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_vderiv += stride;
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}
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private:
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FarStencil( int * size,
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int * indices,
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float * point,
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float * uderiv,
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float * vderiv )
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: _size(size),
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_indices(indices),
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_point(point),
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_uderiv(uderiv),
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_vderiv(vderiv) {
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}
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friend class FarStencilTables;
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template <class T> friend class FarStencilTablesFactory;
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int * _size,
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* _indices;
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float * _point,
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* _uderiv,
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* _vderiv;
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};
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/// \brief Table of subdivision stencils.
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///
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/// Stencils are the most direct methods of evaluation of locations on the limit
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/// of a surface. Every point of a limit surface can be computed by linearly
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/// blending a collection of coarse control vertices.
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///
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/// A stencil assigns a series of control vertex indices with a blending weight
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/// that corresponds to a unique parametric location of the limit surface. When
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/// the control vertices move in space, the limit location can be very efficiently
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/// recomputed simply by applying the blending weights to the series of coarse
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/// control vertices.
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///
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class FarStencilTables {
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public:
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/// \brief Clears the stencils from the table
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void Clear() {
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_sizes.clear();
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_offsets.clear();
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_indices.clear();
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_point.clear();
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_uderiv.clear();
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_vderiv.clear();
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}
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/// \brief Returns the number of stencils in the tables
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int GetNumStencils() const {
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return (int)_sizes.size();
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}
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/// \brief Updates point values based on the control values
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///
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/// \note The values array is assumed to be at least as big as the
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/// result of \c GetNumStencils().
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template <class T>
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void UpdateValues( T const *controlValues, T *values, int stride=0 ) const {
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_Update( controlValues, &_point.at(0), values, stride );
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}
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/// \brief Updates derivative values based on the control values
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///
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/// \note The values array is assumed to be at least as big as the
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/// result of \c GetNumStencils().
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template <class T>
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void UpdateDerivs( T const *controlValues, T *uderivs,
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T *vderivs, int stride=0 ) const {
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_Update( controlValues, &_uderiv.at(0), uderivs, stride );
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_Update( controlValues, &_vderiv.at(0), vderivs, stride );
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}
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/// \brief Returns a FarStencil at index i in the tables
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FarStencil GetStencil(int i) const;
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/// \brief Returns the number of control vertices of each stencil in the table
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std::vector<int> const & GetSizes() const {
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return _sizes;
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}
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/// \brief Returns the offset to a given stencil
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std::vector<int> const & GetOffsets() const {
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return _offsets;
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}
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/// \brief Returns the indices of the control vertices
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std::vector<int> const & GetControlIndices() const {
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return _indices;
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}
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/// \brief Returns the stencils interpolation weights
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std::vector<float> const & GetWeights() const {
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return _point;
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}
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/// \brief Returns the stencils U deriv weights
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std::vector<float> const & GetDuWeights() const {
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return _uderiv;
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}
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/// \brief Returns the stencils U deriv weights
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std::vector<float> const & GetDvWeights() const {
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return _vderiv;
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}
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private:
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template <class T> friend class FarStencilTablesFactory;
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// Update values by appling cached stencil weights to new control values
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template <class T> void _Update( T const *controlValues,
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float const * weights,
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T *values,
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int stride ) const;
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std::vector<int> _sizes; // number of coeffiecient for each stencil
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std::vector<int> _offsets; // offset to the start of each stencil
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std::vector<int> _indices;
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std::vector<float> _point, // weight coefficients (value & derivatives)
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_uderiv,
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_vderiv;
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};
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template <class T> void
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FarStencilTables::_Update( T const *controlValues,
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float const * weights,
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T *values,
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int stride ) const {
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int const * index = &_indices.at(0);
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for (int i=0; i<GetNumStencils(); ++i) {
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// Zero out the result accumulators
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values[i].Clear();
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// For each element in the array, add the coefs contribution
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for (int j=0; j<_sizes[i]; ++j, ++index, ++weights) {
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values[i].AddWithWeight( controlValues[*index], *weights );
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}
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}
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}
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inline FarStencil
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FarStencilTables::GetStencil(int i) const {
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int ofs = _offsets[i];
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return FarStencil( const_cast<int *>(&_sizes[i]),
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const_cast<int *>(&_indices[ofs]),
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const_cast<float *>(&_point[ofs]),
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const_cast<float *>(&_uderiv[ofs]),
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const_cast<float *>(&_vderiv[ofs]) );
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // FAR_STENCILTABLES_H
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