OpenSubdiv/opensubdiv/far/stencilTables.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

249 lines
7.3 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_STENCILTABLES_H
#define FAR_STENCILTABLES_H
#include "../version.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Stencil descriptor
///
/// Allows access and manipulation of a single stencil in a FarStencilTables.
///
class FarStencil {
public:
/// Returns the size of the stencil (number of control vertices)
int GetSize() const {
return *_size;
}
/// Returns the control vertices indices
int const * GetVertexIndices() const {
return _indices;
}
/// Returns the interpolation weights
float const * GetValueWeights() const {
return _point;
}
/// Returns U derivative interpolation weights
float const * GetUDerivWeights() const {
return _uderiv;
}
/// Returns V derivative interpolation weights
float const * GetVDerivWeights() const {
return _vderiv;
}
/// Increment to the next stencil in the array
/// Note : there is no array boundary check !
void Increment() {
int stride = *_size;
++_size;
_indices += stride;
_point += stride;
_uderiv += stride;
_vderiv += stride;
}
private:
FarStencil( int * size,
int * indices,
float * point,
float * uderiv,
float * vderiv )
: _size(size),
_indices(indices),
_point(point),
_uderiv(uderiv),
_vderiv(vderiv) {
}
friend class FarStencilTables;
template <class T> friend class FarStencilTablesFactory;
int * _size,
* _indices;
float * _point,
* _uderiv,
* _vderiv;
};
/// \brief Table of subdivision stencils.
///
/// Stencils are the most direct methods of evaluation of locations on the limit
/// of a surface. Every point of a limit surface can be computed by linearly
/// blending a collection of coarse control vertices.
///
/// A stencil assigns a series of control vertex indices with a blending weight
/// that corresponds to a unique parametric location of the limit surface. When
/// the control vertices move in space, the limit location can be very efficiently
/// recomputed simply by applying the blending weights to the series of coarse
/// control vertices.
///
class FarStencilTables {
public:
/// \brief Clears the stencils from the table
void Clear() {
_sizes.clear();
_offsets.clear();
_indices.clear();
_point.clear();
_uderiv.clear();
_vderiv.clear();
}
/// \brief Returns the number of stencils in the tables
int GetNumStencils() const {
return (int)_sizes.size();
}
/// \brief Updates point values based on the control values
///
/// \note The values array is assumed to be at least as big as the
/// result of \c GetNumStencils().
template <class T>
void UpdateValues( T const *controlValues, T *values, int stride=0 ) const {
_Update( controlValues, &_point.at(0), values, stride );
}
/// \brief Updates derivative values based on the control values
///
/// \note The values array is assumed to be at least as big as the
/// result of \c GetNumStencils().
template <class T>
void UpdateDerivs( T const *controlValues, T *uderivs,
T *vderivs, int stride=0 ) const {
_Update( controlValues, &_uderiv.at(0), uderivs, stride );
_Update( controlValues, &_vderiv.at(0), vderivs, stride );
}
/// \brief Returns a FarStencil at index i in the tables
FarStencil GetStencil(int i) const;
/// \brief Returns the number of control vertices of each stencil in the table
std::vector<int> const & GetSizes() const {
return _sizes;
}
/// \brief Returns the offset to a given stencil
std::vector<int> const & GetOffsets() const {
return _offsets;
}
/// \brief Returns the indices of the control vertices
std::vector<int> const & GetControlIndices() const {
return _indices;
}
/// \brief Returns the stencils interpolation weights
std::vector<float> const & GetWeights() const {
return _point;
}
/// \brief Returns the stencils U deriv weights
std::vector<float> const & GetDuWeights() const {
return _uderiv;
}
/// \brief Returns the stencils U deriv weights
std::vector<float> const & GetDvWeights() const {
return _vderiv;
}
private:
template <class T> friend class FarStencilTablesFactory;
// Update values by appling cached stencil weights to new control values
template <class T> void _Update( T const *controlValues,
float const * weights,
T *values,
int stride ) const;
std::vector<int> _sizes; // number of coeffiecient for each stencil
std::vector<int> _offsets; // offset to the start of each stencil
std::vector<int> _indices;
std::vector<float> _point, // weight coefficients (value & derivatives)
_uderiv,
_vderiv;
};
template <class T> void
FarStencilTables::_Update( T const *controlValues,
float const * weights,
T *values,
int stride ) const {
int const * index = &_indices.at(0);
for (int i=0; i<GetNumStencils(); ++i) {
// Zero out the result accumulators
values[i].Clear();
// For each element in the array, add the coefs contribution
for (int j=0; j<_sizes[i]; ++j, ++index, ++weights) {
values[i].AddWithWeight( controlValues[*index], *weights );
}
}
}
inline FarStencil
FarStencilTables::GetStencil(int i) const {
int ofs = _offsets[i];
return FarStencil( const_cast<int *>(&_sizes[i]),
const_cast<int *>(&_indices[ofs]),
const_cast<float *>(&_point[ofs]),
const_cast<float *>(&_uderiv[ofs]),
const_cast<float *>(&_vderiv[ofs]) );
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // FAR_STENCILTABLES_H