mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
69755c6f22
- add a limit evaluation method to EvalLimitController that allows client code to directly pass the output buffer without binding it to the Context (the call only computes vertex interpolation of a single sample) - switch the OsdUtilAdaptiveEvaluator to use the new method from the controller and stop stomping member - cleanup buffer and member variables no longer used - cleanup initialization logic to be better aware of uniform / adaptive - add some assert sanity checks in the cpuEvalLimitKernels fixes #293
1081 lines
37 KiB
C++
1081 lines
37 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuEvalLimitKernel.h"
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#include <math.h>
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#include <cstdio>
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#include <cstdlib>
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#include <string.h>
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#include <algorithm>
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#include <vector>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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void
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evalBilinear(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ) {
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assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
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float const * inOffset = inQ + inDesc.offset;
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float * Q = outQ + outDesc.offset;
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memset(Q, 0, inDesc.length*sizeof(float));
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float ou = 1.0f - u,
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ov = 1.0f - v,
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w[4] = { ov*ou, v*ou, v*u, ov*u };
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for (int i=0; i<4; ++i) {
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float const * in = inOffset + vertexIndices[i]*inDesc.stride;
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for (int k=0; k<inDesc.length; ++k) {
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Q[k] += w[i] * in[k];
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}
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}
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}
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inline void
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evalCubicBSpline(float u, float B[4], float BU[4]) {
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float t = u;
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float s = 1.0f - u;
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float A0 = s * (0.5f * s);
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float A1 = t * (s + 0.5f * t) + s * (0.5f * s + t);
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float A2 = t * ( 0.5f * t);
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B[0] = 1.f/3.f * s * A0;
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B[1] = (2.f/3.f * s + t) * A0 + (2.f/3.f * s + 1.f/3.f * t) * A1;
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B[2] = (1.f/3.f * s + 2.f/3.f * t) * A1 + ( s + 2.f/3.f * t) * A2;
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B[3] = 1.f/3.f * t * A2;
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if (BU) {
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BU[0] = - A0;
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BU[1] = A0 - A1;
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BU[2] = A1 - A2;
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BU[3] = A2;
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}
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}
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void
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evalBSpline(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) {
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// make sure that we have enough space to store results
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assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
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bool evalDeriv = (outDQU or outDQV);
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float B[4], D[4],
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*BU=(float*)alloca(inDesc.length*4*sizeof(float)),
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*DU=(float*)alloca(inDesc.length*4*sizeof(float));
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memset(BU, 0, inDesc.length*4*sizeof(float));
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memset(DU, 0, inDesc.length*4*sizeof(float));
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evalCubicBSpline(u, B, evalDeriv ? D : 0);
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float const * inOffset = inQ + inDesc.offset;
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for (int i=0; i<4; ++i) {
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for (int j=0; j<4; ++j) {
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float const * in = inOffset + vertexIndices[i+j*4]*inDesc.stride;
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for (int k=0; k<inDesc.length; ++k) {
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BU[i*inDesc.length+k] += in[k] * B[j];
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if (evalDeriv)
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DU[i*inDesc.length+k] += in[k] * D[j];
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}
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}
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}
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evalCubicBSpline(v, B, evalDeriv ? D : 0);
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float * Q = outQ + outDesc.offset,
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* dQU = outDQU + outDesc.offset,
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* dQV = outDQV + outDesc.offset;
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// clear result
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memset(Q, 0, inDesc.length*sizeof(float));
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if (evalDeriv) {
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memset(dQU, 0, inDesc.length*sizeof(float));
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memset(dQV, 0, inDesc.length*sizeof(float));
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}
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for (int i=0; i<4; ++i) {
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for (int k=0; k<inDesc.length; ++k) {
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Q[k] += BU[inDesc.length*i+k] * B[i];
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if (evalDeriv) {
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dQU[k] += DU[inDesc.length*i+k] * B[i];
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dQV[k] += BU[inDesc.length*i+k] * D[i];
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}
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}
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}
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}
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void
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evalBoundary(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) {
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assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
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bool evalDeriv = (outDQU or outDQV);
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float B[4], D[4],
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*BU=(float*)alloca(inDesc.length*4*sizeof(float)),
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*DU=(float*)alloca(inDesc.length*4*sizeof(float));
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memset(BU, 0, inDesc.length*4*sizeof(float));
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memset(DU, 0, inDesc.length*4*sizeof(float));
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evalCubicBSpline(u, B, evalDeriv ? D : 0);
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float const * inOffset = inQ + inDesc.offset;
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// mirror the missing vertices (M)
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//
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// M0 -- M1 -- M2 -- M3 (corner)
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// | | | |
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// | | | |
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// v0 -- v1 -- v2 -- v3 M : mirrored
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// |.....|.....|.....|
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// |.....|.....|.....|
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// v4 -- v5 -- v6 -- v7 v : original Cv
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// |.....|.....|.....|
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// |.....|.....|.....|
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// v8 -- v9 -- v10-- v11
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float *M = (float*)alloca(inDesc.length*4*sizeof(float));
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float const *v0 = inOffset + vertexIndices[0]*inDesc.stride,
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*v1 = inOffset + vertexIndices[1]*inDesc.stride,
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*v2 = inOffset + vertexIndices[2]*inDesc.stride,
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*v3 = inOffset + vertexIndices[3]*inDesc.stride,
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*v4 = inOffset + vertexIndices[4]*inDesc.stride,
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*v5 = inOffset + vertexIndices[5]*inDesc.stride,
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*v6 = inOffset + vertexIndices[6]*inDesc.stride,
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*v7 = inOffset + vertexIndices[7]*inDesc.stride;
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for (int k=0; k<inDesc.length; ++k) {
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M[0*inDesc.length+k] = 2.0f*v0[k] - v4[k]; // M0 = 2*v0 - v3
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M[1*inDesc.length+k] = 2.0f*v1[k] - v5[k]; // M0 = 2*v1 - v4
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M[2*inDesc.length+k] = 2.0f*v2[k] - v6[k]; // M1 = 2*v2 - v5
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M[3*inDesc.length+k] = 2.0f*v3[k] - v7[k]; // M4 = 2*v2 - v1
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}
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for (int i=0; i<4; ++i) {
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for (int j=0; j<4; ++j) {
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// swap the missing row of verts with our mirrored ones
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float const * in = j==0 ? &M[i*inDesc.length] :
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inOffset + vertexIndices[i+(j-1)*4]*inDesc.stride;
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for (int k=0; k<inDesc.length; ++k) {
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BU[i*inDesc.length+k] += in[k] * B[j];
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if (evalDeriv)
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DU[i*inDesc.length+k] += in[k] * D[j];
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}
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}
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}
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evalCubicBSpline(v, B, evalDeriv ? D : 0);
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float * Q = outQ + outDesc.offset,
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* dQU = outDQU + outDesc.offset,
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* dQV = outDQV + outDesc.offset;
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// clear result
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memset(Q, 0, inDesc.length*sizeof(float));
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if (evalDeriv) {
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memset(dQU, 0, inDesc.length*sizeof(float));
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memset(dQV, 0, inDesc.length*sizeof(float));
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}
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for (int i=0; i<4; ++i) {
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for (int k=0; k<inDesc.length; ++k) {
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Q[k] += BU[inDesc.length*i+k] * B[i];
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if (evalDeriv) {
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dQU[k] += DU[inDesc.length*i+k] * B[i];
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dQV[k] += BU[inDesc.length*i+k] * D[i];
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}
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}
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}
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}
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void
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evalCorner(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) {
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assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
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int length = inDesc.length;
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bool evalDeriv = (outDQU or outDQV);
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float B[4], D[4],
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*BU=(float*)alloca(length*4*sizeof(float)),
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*DU=(float*)alloca(length*4*sizeof(float));
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memset(BU, 0, length*4*sizeof(float));
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memset(DU, 0, length*4*sizeof(float));
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evalCubicBSpline(u, B, evalDeriv ? D : 0);
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float const *inOffset = inQ + inDesc.offset;
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// mirror the missing vertices (M)
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//
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// M0 -- M1 -- M2 -- M3 (corner)
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// | | | |
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// | | | |
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// v0 -- v1 -- v2 -- M4 M : mirrored
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// |.....|.....| |
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// |.....|.....| |
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// v3.--.v4.--.v5 -- M5 v : original Cv
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// |.....|.....| |
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// |.....|.....| |
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// v6 -- v7 -- v8 -- M6
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float *M = (float*)alloca(length*7*sizeof(float));
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float const *v0 = inOffset + vertexIndices[0]*inDesc.stride,
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*v1 = inOffset + vertexIndices[1]*inDesc.stride,
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*v2 = inOffset + vertexIndices[2]*inDesc.stride,
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*v3 = inOffset + vertexIndices[3]*inDesc.stride,
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*v4 = inOffset + vertexIndices[4]*inDesc.stride,
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*v5 = inOffset + vertexIndices[5]*inDesc.stride,
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*v7 = inOffset + vertexIndices[7]*inDesc.stride,
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*v8 = inOffset + vertexIndices[8]*inDesc.stride;
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for (int k=0; k<inDesc.length; ++k) {
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M[0*length+k] = 2.0f*v0[k] - v3[k]; // M0 = 2*v0 - v3
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M[1*length+k] = 2.0f*v1[k] - v4[k]; // M0 = 2*v1 - v4
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M[2*length+k] = 2.0f*v2[k] - v5[k]; // M1 = 2*v2 - v5
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M[4*length+k] = 2.0f*v2[k] - v1[k]; // M4 = 2*v2 - v1
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M[5*length+k] = 2.0f*v5[k] - v4[k]; // M5 = 2*v5 - v4
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M[6*length+k] = 2.0f*v8[k] - v7[k]; // M6 = 2*v8 - v7
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// M3 = 2*M2 - M1
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M[3*length+k] = 2.0f*M[2*length+k] - M[1*length+k];
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}
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for (int i=0; i<4; ++i) {
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for (int j=0; j<4; ++j) {
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float const * in = NULL;
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if (j==0) { // (2)
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in = &M[i*inDesc.length];
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} else if (i==3) {
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in = &M[(j+3)*inDesc.length];
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} else {
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in = inOffset + vertexIndices[i+(j-1)*3]*inDesc.stride;
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}
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assert(in);
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for (int k=0; k<length; ++k) {
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BU[i*length+k] += in[k] * B[j];
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if (evalDeriv)
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DU[i*length+k] += in[k] * D[j];
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}
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}
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}
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evalCubicBSpline(v, B, evalDeriv ? D : 0);
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float * Q = outQ + outDesc.offset,
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* dQU = outDQU + outDesc.offset,
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* dQV = outDQV + outDesc.offset;
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// clear result
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memset(Q, 0, length*sizeof(float));
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if (evalDeriv) {
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memset(dQU, 0, length*sizeof(float));
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memset(dQV, 0, length*sizeof(float));
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}
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for (int i=0; i<4; ++i) {
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for (int k=0; k<length; ++k) {
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Q[k] += BU[length*i+k] * B[i];
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if (evalDeriv) {
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dQU[k] += DU[length*i+k] * B[i];
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dQV[k] += BU[length*i+k] * D[i];
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}
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}
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}
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}
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static float ef_small[7] = {
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0.813008f, 0.500000f, 0.363636f, 0.287505f,
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0.238692f, 0.204549f, 0.179211f };
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/*
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static float ef_large[27] = {
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0.812816f, 0.500000f, 0.363644f, 0.287514f,
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0.238688f, 0.204544f, 0.179229f, 0.159657f,
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0.144042f, 0.131276f, 0.120632f, 0.111614f,
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0.103872f, 0.09715f, 0.0912559f, 0.0860444f,
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0.0814022f, 0.0772401f, 0.0734867f, 0.0700842f,
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0.0669851f, 0.0641504f, 0.0615475f, 0.0591488f,
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0.0569311f, 0.0548745f, 0.0529621f
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};
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*/
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inline void
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univar4x4(float u, float B[4], float D[4])
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{
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float t = u;
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float s = 1.0f - u;
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float A0 = s * s;
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float A1 = 2 * s * t;
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float A2 = t * t;
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B[0] = s * A0;
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B[1] = t * A0 + s * A1;
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B[2] = t * A1 + s * A2;
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B[3] = t * A2;
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if (D) {
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D[0] = - A0;
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D[1] = A0 - A1;
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D[2] = A1 - A2;
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D[3] = A2;
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}
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}
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inline float
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csf(unsigned int n, unsigned int j)
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{
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if (j%2 == 0) {
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return cosf((2.0f * float(M_PI) * float(float(j-0)/2.0f))/(float(n)+3.0f));
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} else {
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return sinf((2.0f * float(M_PI) * float(float(j-1)/2.0f))/(float(n)+3.0f));
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}
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}
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void
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evalGregory(float u, float v,
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unsigned int const * vertexIndices,
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int const * vertexValenceBuffer,
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unsigned int const * quadOffsetBuffer,
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int maxValence,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV )
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{
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// vertex
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// make sure that we have enough space to store results
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assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
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bool evalDeriv = (outDQU or outDQV);
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int valences[4], length=inDesc.length;
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float const * inOffset = inQ + inDesc.offset;
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float *r = (float*)alloca((maxValence+2)*4*length*sizeof(float)), *rp,
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*e0 = r + maxValence*4*length,
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*e1 = e0 + 4*length;
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memset(r, 0, (maxValence+2)*4*length*sizeof(float));
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float *f=(float*)alloca(maxValence*length*sizeof(float)),
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*pos=(float*)alloca(length*sizeof(float)),
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*opos=(float*)alloca(length*4*sizeof(float));
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memset(opos, 0, length*4*sizeof(float));
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for (int vid=0; vid < 4; ++vid) {
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int vertexID = vertexIndices[vid];
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const int *valenceTable = vertexValenceBuffer + vertexID * (2*maxValence+1);
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int valence = abs(*valenceTable);
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assert(valence<=maxValence);
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valences[vid] = valence;
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memcpy(pos, inOffset + vertexID*inDesc.stride, length*sizeof(float));
|
|
|
|
rp=r+vid*maxValence*length;
|
|
|
|
int vofs = vid*length;
|
|
|
|
for (int i=0; i<valence; ++i) {
|
|
unsigned int im = (i+valence-1)%valence,
|
|
ip = (i+1)%valence;
|
|
|
|
int idx_neighbor = valenceTable[2*i + 0 + 1];
|
|
int idx_diagonal = valenceTable[2*i + 1 + 1];
|
|
int idx_neighbor_p = valenceTable[2*ip + 0 + 1];
|
|
int idx_neighbor_m = valenceTable[2*im + 0 + 1];
|
|
int idx_diagonal_m = valenceTable[2*im + 1 + 1];
|
|
|
|
float const * neighbor = inOffset + idx_neighbor * inDesc.stride;
|
|
float const * diagonal = inOffset + idx_diagonal * inDesc.stride;
|
|
float const * neighbor_p = inOffset + idx_neighbor_p * inDesc.stride;
|
|
float const * neighbor_m = inOffset + idx_neighbor_m * inDesc.stride;
|
|
float const * diagonal_m = inOffset + idx_diagonal_m * inDesc.stride;
|
|
|
|
float *fp = f+i*length;
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
fp[k] = (pos[k]*float(valence) + (neighbor_p[k]+neighbor[k])*2.0f + diagonal[k])/(float(valence)+5.0f);
|
|
|
|
opos[vofs+k] += fp[k];
|
|
rp[i*length+k] =(neighbor_p[k]-neighbor_m[k])/3.0f + (diagonal[k]-diagonal_m[k])/6.0f;
|
|
}
|
|
|
|
}
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
opos[vofs+k] /= valence;
|
|
}
|
|
|
|
for (int i=0; i<valence; ++i) {
|
|
int im = (i+valence-1)%valence;
|
|
for (int k=0; k<length; ++k) {
|
|
float e = 0.5f*(f[i*length+k]+f[im*length+k]);
|
|
e0[vofs+k] += csf(valence-3, 2*i) * e;
|
|
e1[vofs+k] += csf(valence-3, 2*i+1) * e;
|
|
}
|
|
}
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
e0[vofs+k] *= ef_small[valence-3];
|
|
e1[vofs+k] *= ef_small[valence-3];
|
|
}
|
|
}
|
|
|
|
// tess control
|
|
|
|
// Control Vertices based on :
|
|
// "Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation"
|
|
// Loop, Schaefer, Ni, Castafio (ACM ToG Siggraph Asia 2009)
|
|
//
|
|
// P3 e3- e2+ E2
|
|
// O--------O--------O--------O
|
|
// | | | |
|
|
// | | | |
|
|
// | | f3- | f2+ |
|
|
// | O O |
|
|
// e3+ O------O O------O e2-
|
|
// | f3+ f2- |
|
|
// | |
|
|
// | |
|
|
// | f0- f1+ |
|
|
// e0- O------O O------O e1+
|
|
// | O O |
|
|
// | | f0+ | f1- |
|
|
// | | | |
|
|
// | | | |
|
|
// O--------O--------O--------O
|
|
// P0 e0+ e1- E1
|
|
//
|
|
|
|
float *Ep=(float*)alloca(length*4*sizeof(float)),
|
|
*Em=(float*)alloca(length*4*sizeof(float)),
|
|
*Fp=(float*)alloca(length*4*sizeof(float)),
|
|
*Fm=(float*)alloca(length*4*sizeof(float));
|
|
|
|
for (int vid=0; vid<4; ++vid) {
|
|
|
|
int ip = (vid+1)%4;
|
|
int im = (vid+3)%4;
|
|
int n = valences[vid];
|
|
unsigned int const *quadOffsets = quadOffsetBuffer;
|
|
|
|
int start = quadOffsets[vid] & 0x00ff;
|
|
int prev = (quadOffsets[vid] & 0xff00) / 256;
|
|
|
|
for (int k=0, ofs=vid*length; k<length; ++k, ++ofs) {
|
|
|
|
Ep[ofs] = opos[ofs] + e0[ofs] * csf(n-3, 2*start) + e1[ofs]*csf(n-3, 2*start +1);
|
|
Em[ofs] = opos[ofs] + e0[ofs] * csf(n-3, 2*prev ) + e1[ofs]*csf(n-3, 2*prev + 1);
|
|
}
|
|
|
|
unsigned int np = valences[ip],
|
|
nm = valences[im];
|
|
|
|
unsigned int prev_p = (quadOffsets[ip] & 0xff00) / 256,
|
|
start_m = quadOffsets[im] & 0x00ff;
|
|
|
|
float *Em_ip=(float*)alloca(length*sizeof(float)),
|
|
*Ep_im=(float*)alloca(length*sizeof(float));
|
|
|
|
for (int k=0, ipofs=ip*length, imofs=im*length; k<length; ++k, ++ipofs, ++imofs) {
|
|
Em_ip[k] = opos[ipofs] + e0[ipofs]*csf(np-3, 2*prev_p) + e1[ipofs]*csf(np-3, 2*prev_p+1);
|
|
Ep_im[k] = opos[imofs] + e0[imofs]*csf(nm-3, 2*start_m) + e1[imofs]*csf(nm-3, 2*start_m+1);
|
|
}
|
|
|
|
float s1 = 3.0f - 2.0f*csf(n-3,2)-csf(np-3,2),
|
|
s2 = 2.0f*csf(n-3,2),
|
|
s3 = 3.0f -2.0f*cosf(2.0f*float(M_PI)/float(n)) - cosf(2.0f*float(M_PI)/float(nm));
|
|
|
|
rp = r + vid*maxValence*length;
|
|
for (int k=0, ofs=vid*length; k<length; ++k, ++ofs) {
|
|
Fp[ofs] = (csf(np-3,2)*opos[ofs] + s1*Ep[ofs] + s2*Em_ip[k] + rp[start*length+k])/3.0f;
|
|
Fm[ofs] = (csf(nm-3,2)*opos[ofs] + s3*Em[ofs] + s2*Ep_im[k] - rp[prev*length+k])/3.0f;
|
|
}
|
|
}
|
|
|
|
float * p[20];
|
|
for (int i=0, ofs=0; i<4; ++i, ofs+=length) {
|
|
p[i*5+0] = opos + ofs;
|
|
p[i*5+1] = Ep + ofs;
|
|
p[i*5+2] = Em + ofs;
|
|
p[i*5+3] = Fp + ofs;
|
|
p[i*5+4] = Fm + ofs;
|
|
}
|
|
|
|
float U = 1-u, V=1-v;
|
|
float d11 = u+v; if(u+v==0.0f) d11 = 1.0f;
|
|
float d12 = U+v; if(U+v==0.0f) d12 = 1.0f;
|
|
float d21 = u+V; if(u+V==0.0f) d21 = 1.0f;
|
|
float d22 = U+V; if(U+V==0.0f) d22 = 1.0f;
|
|
|
|
float *q=(float*)alloca(length*16*sizeof(float));
|
|
for (int k=0; k<length; ++k) {
|
|
q[ 5*length+k] = (u*p[ 3][k] + v*p[ 4][k])/d11;
|
|
q[ 6*length+k] = (U*p[ 9][k] + v*p[ 8][k])/d12;
|
|
q[ 9*length+k] = (u*p[19][k] + V*p[18][k])/d21;
|
|
q[10*length+k] = (U*p[13][k] + V*p[14][k])/d22;
|
|
}
|
|
|
|
memcpy(q+ 0*length, p[ 0], length*sizeof(float));
|
|
memcpy(q+ 1*length, p[ 1], length*sizeof(float));
|
|
memcpy(q+ 2*length, p[ 7], length*sizeof(float));
|
|
memcpy(q+ 3*length, p[ 5], length*sizeof(float));
|
|
memcpy(q+ 4*length, p[ 2], length*sizeof(float));
|
|
memcpy(q+ 7*length, p[ 6], length*sizeof(float));
|
|
memcpy(q+ 8*length, p[16], length*sizeof(float));
|
|
memcpy(q+11*length, p[12], length*sizeof(float));
|
|
memcpy(q+12*length, p[15], length*sizeof(float));
|
|
memcpy(q+13*length, p[17], length*sizeof(float));
|
|
memcpy(q+14*length, p[11], length*sizeof(float));
|
|
memcpy(q+15*length, p[10], length*sizeof(float));
|
|
|
|
float B[4], D[4],
|
|
*BU=(float*)alloca(inDesc.length*4*sizeof(float)),
|
|
*DU=(float*)alloca(inDesc.length*4*sizeof(float));
|
|
memset(BU, 0, inDesc.length*4*sizeof(float));
|
|
memset(DU, 0, inDesc.length*4*sizeof(float));
|
|
|
|
univar4x4(u, B, evalDeriv ? D : 0);
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
for (int j=0; j<4; ++j) {
|
|
|
|
float const * in = q + (i+j*4)*length;
|
|
|
|
for (int k=0; k<inDesc.length; ++k) {
|
|
|
|
BU[i*inDesc.length+k] += in[k] * B[j];
|
|
|
|
if (evalDeriv)
|
|
DU[i*inDesc.length+k] += in[k] * D[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
univar4x4(v, B, evalDeriv ? D : 0);
|
|
|
|
float * Q = outQ + outDesc.offset;
|
|
float * dQU = outDQU + outDesc.offset;
|
|
float * dQV = outDQV + outDesc.offset;
|
|
|
|
// clear result
|
|
memset(Q, 0, outDesc.length*sizeof(float));
|
|
if (evalDeriv) {
|
|
memset(dQU, 0, outDesc.length*sizeof(float));
|
|
memset(dQV, 0, outDesc.length*sizeof(float));
|
|
}
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
for (int k=0; k<inDesc.length; ++k) {
|
|
Q[k] += BU[inDesc.length*i+k] * B[i];
|
|
|
|
if (evalDeriv) {
|
|
dQU[k] += DU[inDesc.length*i+k] * B[i];
|
|
dQV[k] += BU[inDesc.length*i+k] * D[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
evalGregoryBoundary(float u, float v,
|
|
unsigned int const * vertexIndices,
|
|
int const * vertexValenceBuffer,
|
|
unsigned int const * quadOffsetBuffer,
|
|
int maxValence,
|
|
OsdVertexBufferDescriptor const & inDesc,
|
|
float const * inQ,
|
|
OsdVertexBufferDescriptor const & outDesc,
|
|
float * outQ,
|
|
float * outDQU,
|
|
float * outDQV )
|
|
{
|
|
// vertex
|
|
|
|
// make sure that we have enough space to store results
|
|
assert( outQ and inDesc.length <= (outDesc.stride-outDesc.offset) );
|
|
|
|
bool evalDeriv = (outDQU or outDQV);
|
|
|
|
int valences[4], zerothNeighbors[4], length=inDesc.length;
|
|
|
|
float const * inOffset = inQ + inDesc.offset;
|
|
|
|
float *r = (float*)alloca((maxValence+2)*4*length*sizeof(float)), *rp,
|
|
*e0 = r + maxValence*4*length,
|
|
*e1 = e0 + 4*length;
|
|
memset(r, 0, (maxValence+2)*4*length*sizeof(float));
|
|
|
|
float *f=(float*)alloca(maxValence*length*sizeof(float)),
|
|
*org=(float*)alloca(length*4*sizeof(float)),
|
|
*opos=(float*)alloca(length*4*sizeof(float));
|
|
|
|
memset(opos, 0, length*4*sizeof(float));
|
|
|
|
for (int vid=0; vid < 4; ++vid) {
|
|
|
|
int vertexID = vertexIndices[vid];
|
|
|
|
const int *valenceTable = vertexValenceBuffer + vertexID * (2*maxValence+1);
|
|
int valence = *valenceTable,
|
|
ivalence = abs(valence);
|
|
|
|
assert(ivalence<=maxValence);
|
|
valences[vid] = valence;
|
|
|
|
int vofs = vid * length;
|
|
|
|
float *pos=org + vofs;
|
|
memcpy(pos, inOffset + vertexID*inDesc.stride, length*sizeof(float));
|
|
|
|
int boundaryEdgeNeighbors[2];
|
|
unsigned int currNeighbor = 0,
|
|
ibefore=0,
|
|
zerothNeighbor=0;
|
|
|
|
rp=r+vid*maxValence*length;
|
|
|
|
for (int i=0; i<ivalence; ++i) {
|
|
unsigned int im = (i+ivalence-1)%ivalence,
|
|
ip = (i+1)%ivalence;
|
|
|
|
int idx_neighbor = valenceTable[2*i + 0 + 1];
|
|
int idx_diagonal = valenceTable[2*i + 1 + 1];
|
|
int idx_neighbor_p = valenceTable[2*ip + 0 + 1];
|
|
int idx_neighbor_m = valenceTable[2*im + 0 + 1];
|
|
int idx_diagonal_m = valenceTable[2*im + 1 + 1];
|
|
|
|
int valenceNeighbor = vertexValenceBuffer[idx_neighbor * (2*maxValence+1)];
|
|
if (valenceNeighbor < 0) {
|
|
|
|
if (currNeighbor<2) {
|
|
boundaryEdgeNeighbors[currNeighbor] = idx_neighbor;
|
|
}
|
|
currNeighbor++;
|
|
|
|
if (currNeighbor == 1) {
|
|
ibefore = i;
|
|
zerothNeighbor = i;
|
|
} else {
|
|
if (i-ibefore == 1) {
|
|
int tmp = boundaryEdgeNeighbors[0];
|
|
boundaryEdgeNeighbors[0] = boundaryEdgeNeighbors[1];
|
|
boundaryEdgeNeighbors[1] = tmp;
|
|
zerothNeighbor = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
float const * neighbor = inOffset + idx_neighbor * inDesc.stride;
|
|
float const * diagonal = inOffset + idx_diagonal * inDesc.stride;
|
|
float const * neighbor_p = inOffset + idx_neighbor_p * inDesc.stride;
|
|
float const * neighbor_m = inOffset + idx_neighbor_m * inDesc.stride;
|
|
float const * diagonal_m = inOffset + idx_diagonal_m * inDesc.stride;
|
|
|
|
float *fp = f+i*length;
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
fp[k] = (pos[k]*float(ivalence) + (neighbor_p[k]+neighbor[k])*2.0f + diagonal[k])/(float(ivalence)+5.0f);
|
|
|
|
opos[vofs+k] += fp[k];
|
|
rp[i*length+k] =(neighbor_p[k]-neighbor_m[k])/3.0f + (diagonal[k]-diagonal_m[k])/6.0f;
|
|
}
|
|
}
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
opos[vofs+k] /= ivalence;
|
|
}
|
|
|
|
zerothNeighbors[vid] = zerothNeighbor;
|
|
|
|
if (currNeighbor == 1) {
|
|
boundaryEdgeNeighbors[1] = boundaryEdgeNeighbors[0];
|
|
}
|
|
|
|
for (int i=0; i<ivalence; ++i) {
|
|
unsigned int im = (i+ivalence-1)%ivalence;
|
|
for (int k=0; k<length; ++k) {
|
|
float e = 0.5f*(f[i*length+k]+f[im*length+k]);
|
|
e0[vofs+k] += csf(ivalence-3, 2*i ) * e;
|
|
e1[vofs+k] += csf(ivalence-3, 2*i+1) * e;
|
|
}
|
|
}
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
e0[vofs+k] *= ef_small[ivalence-3];
|
|
e1[vofs+k] *= ef_small[ivalence-3];
|
|
}
|
|
|
|
if (valence<0) {
|
|
if (ivalence>2) {
|
|
for (int k=0; k<length; ++k) {
|
|
opos[vofs+k] = (inOffset[boundaryEdgeNeighbors[0]*inDesc.stride+k] +
|
|
inOffset[boundaryEdgeNeighbors[1]*inDesc.stride+k] + 4.0f*pos[k])/6.0f;
|
|
}
|
|
} else {
|
|
memcpy(opos, pos, length*sizeof(float));
|
|
}
|
|
|
|
float k = float(float(ivalence) - 1.0f); //k is the number of faces
|
|
float c = cosf(float(M_PI)/k);
|
|
float s = sinf(float(M_PI)/k);
|
|
float gamma = -(4.0f*s)/(3.0f*k+c);
|
|
float alpha_0k = -((1.0f+2.0f*c)*sqrtf(1.0f+c))/((3.0f*k+c)*sqrtf(1.0f-c));
|
|
float beta_0 = s/(3.0f*k + c);
|
|
|
|
int idx_diagonal = valenceTable[2*zerothNeighbor + 1 + 1];
|
|
assert(idx_diagonal>0);
|
|
float const * diagonal = inOffset + idx_diagonal * inDesc.stride;
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
e0[vofs+k] = (inOffset[boundaryEdgeNeighbors[0]*inDesc.stride+k] -
|
|
inOffset[boundaryEdgeNeighbors[1]*inDesc.stride+k])/6.0f;
|
|
|
|
e1[vofs+k] = gamma * pos[k] + beta_0 * diagonal[k] +
|
|
(inOffset[boundaryEdgeNeighbors[0]*inDesc.stride+k] +
|
|
inOffset[boundaryEdgeNeighbors[1]*inDesc.stride+k]) * alpha_0k;
|
|
|
|
}
|
|
|
|
for (int x=1; x<ivalence-1; ++x) {
|
|
unsigned int curri = ((x + zerothNeighbor)%ivalence);
|
|
float alpha = (4.0f*sinf((float(M_PI) * float(x))/k))/(3.0f*k+c);
|
|
float beta = (sinf((float(M_PI) * float(x))/k) + sinf((float(M_PI) * float(x+1))/k))/(3.0f*k+c);
|
|
|
|
int idx_neighbor = valenceTable[2*curri + 0 + 1],
|
|
idx_diagonal = valenceTable[2*curri + 1 + 1];
|
|
assert( idx_neighbor>0 and idx_diagonal>0 );
|
|
|
|
float const * neighbor = inOffset + idx_neighbor * inDesc.stride,
|
|
* diagonal = inOffset + idx_diagonal * inDesc.stride;
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
e1[vofs+k] += alpha*neighbor[k] + beta*diagonal[k];
|
|
}
|
|
}
|
|
|
|
for (int k=0; k<length; ++k) {
|
|
e1[vofs+k] /= 3.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// tess control
|
|
|
|
// Control Vertices based on :
|
|
// "Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation"
|
|
// Loop, Schaefer, Ni, Castafio (ACM ToG Siggraph Asia 2009)
|
|
//
|
|
// P3 e3- e2+ E2
|
|
// O--------O--------O--------O
|
|
// | | | |
|
|
// | | | |
|
|
// | | f3- | f2+ |
|
|
// | O O |
|
|
// e3+ O------O O------O e2-
|
|
// | f3+ f2- |
|
|
// | |
|
|
// | |
|
|
// | f0- f1+ |
|
|
// e0- O------O O------O e1+
|
|
// | O O |
|
|
// | | f0+ | f1- |
|
|
// | | | |
|
|
// | | | |
|
|
// O--------O--------O--------O
|
|
// P0 e0+ e1- E1
|
|
//
|
|
|
|
float *Ep=(float*)alloca(length*4*sizeof(float)),
|
|
*Em=(float*)alloca(length*4*sizeof(float)),
|
|
*Fp=(float*)alloca(length*4*sizeof(float)),
|
|
*Fm=(float*)alloca(length*4*sizeof(float));
|
|
|
|
for (int vid=0; vid<4; ++vid) {
|
|
|
|
unsigned int ip = (vid+1)%4,
|
|
im = (vid+3)%4,
|
|
n = abs(valences[vid]),
|
|
ivalence = n;
|
|
|
|
const unsigned int *quadOffsets = quadOffsetBuffer;
|
|
|
|
int vofs = vid * length;
|
|
|
|
unsigned int start = quadOffsets[vid] & 0x00ff,
|
|
prev = (quadOffsets[vid] & 0xff00) / 256,
|
|
np = abs(valences[ip]),
|
|
nm = abs(valences[im]),
|
|
start_m = quadOffsets[im] & 0x00ff,
|
|
prev_p = (quadOffsets[ip] & 0xff00) / 256;
|
|
|
|
float *Em_ip=(float*)alloca(length*sizeof(float)),
|
|
*Ep_im=(float*)alloca(length*sizeof(float));
|
|
|
|
if (valences[ip]<-2) {
|
|
unsigned int j = (np + prev_p - zerothNeighbors[ip]) % np;
|
|
for (int k=0, ipofs=ip*length; k<length; ++k, ++ipofs) {
|
|
Em_ip[k] = opos[ipofs] + cosf((float(M_PI)*j)/float(np-1))*e0[ipofs] + sinf((float(M_PI)*j)/float(np-1))*e1[ipofs];
|
|
}
|
|
} else {
|
|
for (int k=0, ipofs=ip*length; k<length; ++k, ++ipofs) {
|
|
Em_ip[k] = opos[ipofs] + e0[ipofs]*csf(np-3,2*prev_p) + e1[ipofs]*csf(np-3,2*prev_p+1);
|
|
}
|
|
}
|
|
|
|
if (valences[im]<-2) {
|
|
unsigned int j = (nm + start_m - zerothNeighbors[im]) % nm;
|
|
for (int k=0, imofs=im*length; k<length; ++k, ++imofs) {
|
|
Ep_im[k] = opos[imofs] + cosf((float(M_PI)*j)/float(nm-1))*e0[imofs] + sinf((float(M_PI)*j)/float(nm-1))*e1[imofs];
|
|
}
|
|
} else {
|
|
for (int k=0, imofs=im*length; k<length; ++k, ++imofs) {
|
|
Ep_im[k] = opos[imofs] + e0[imofs]*csf(nm-3,2*start_m) + e1[imofs]*csf(nm-3,2*start_m+1);
|
|
}
|
|
}
|
|
|
|
if (valences[vid] < 0) {
|
|
n = (n-1)*2;
|
|
}
|
|
if (valences[im] < 0) {
|
|
nm = (nm-1)*2;
|
|
}
|
|
if (valences[ip] < 0) {
|
|
np = (np-1)*2;
|
|
}
|
|
|
|
rp=r+vid*maxValence*length;
|
|
|
|
if (valences[vid] > 2) {
|
|
float s1 = 3.0f - 2.0f*csf(n-3,2)-csf(np-3,2),
|
|
s2 = 2.0f*csf(n-3,2),
|
|
s3 = 3.0f -2.0f*cosf(2.0f*float(M_PI)/float(n)) - cosf(2.0f*float(M_PI)/float(nm));
|
|
|
|
for (int k=0, ofs=vofs; k<length; ++k, ++ofs) {
|
|
Ep[ofs] = opos[ofs] + e0[ofs] * csf(n-3, 2*start) + e1[ofs]*csf(n-3, 2*start +1);
|
|
Em[ofs] = opos[ofs] + e0[ofs] * csf(n-3, 2*prev ) + e1[ofs]*csf(n-3, 2*prev + 1);
|
|
Fp[ofs] = (csf(np-3,2)*opos[ofs] + s1*Ep[ofs] + s2*Em_ip[k] + rp[start*length+k])/3.0f;
|
|
Fm[ofs] = (csf(nm-3,2)*opos[ofs] + s3*Em[ofs] + s2*Ep_im[k] - rp[prev*length+k])/3.0f;
|
|
}
|
|
} else if (valences[vid] < -2) {
|
|
unsigned int jp = (ivalence + start - zerothNeighbors[vid]) % ivalence,
|
|
jm = (ivalence + prev - zerothNeighbors[vid]) % ivalence;
|
|
|
|
float s1 = 3-2*csf(n-3,2)-csf(np-3,2),
|
|
s2 = 2*csf(n-3,2),
|
|
s3 = 3.0f-2.0f*cosf(2.0f*float(M_PI)/n)-cosf(2.0f*float(M_PI)/nm);
|
|
|
|
for (int k=0, ofs=vofs; k<length; ++k, ++ofs) {
|
|
Ep[ofs] = opos[ofs] + cosf((float(M_PI)*jp)/float(ivalence-1))*e0[ofs] + sinf((float(M_PI)*jp)/float(ivalence-1))*e1[ofs];
|
|
Em[ofs] = opos[ofs] + cosf((float(M_PI)*jm)/float(ivalence-1))*e0[ofs] + sinf((float(M_PI)*jm)/float(ivalence-1))*e1[ofs];
|
|
Fp[ofs] = (csf(np-3,2)*opos[ofs] + s1*Ep[ofs] + s2*Em_ip[k] + rp[start*length+k])/3.0f;
|
|
Fm[ofs] = (csf(nm-3,2)*opos[ofs] + s3*Em[ofs] + s2*Ep_im[k] - rp[prev*length+k])/3.0f;
|
|
}
|
|
|
|
if (valences[im]<0) {
|
|
float s1=3-2*csf(n-3,2)-csf(np-3,2);
|
|
for (int k=0, ofs=vofs; k<length; ++k, ++ofs) {
|
|
Fp[ofs] = Fm[ofs] = (csf(np-3,2)*opos[ofs] + s1*Ep[ofs] + s2*Em_ip[k] + rp[start*length+k])/3.0f;
|
|
}
|
|
} else if (valences[ip]<0) {
|
|
float s1 = 3.0f-2.0f*cosf(2.0f*float(M_PI)/n)-cosf(2.0f*float(M_PI)/nm);
|
|
for (int k=0, ofs=vofs; k<length; ++k, ++ofs) {
|
|
Fm[ofs] = Fp[ofs] = (csf(nm-3,2)*opos[ofs] + s1*Em[ofs] + s2*Ep_im[k] - rp[prev*length+k])/3.0f;
|
|
}
|
|
}
|
|
} else if (valences[vid]==-2) {
|
|
for (int k=0, ofs=vofs, ipofs=ip*length, imofs=im*length; k<length; ++k, ++ofs, ++ipofs, ++imofs) {
|
|
Ep[ofs] = (2.0f * org[ofs] + org[ipofs])/3.0f;
|
|
Em[ofs] = (2.0f * org[ofs] + org[imofs])/3.0f;
|
|
Fp[ofs] = Fm[ofs] = (4.0f * org[ofs] + org[((vid+2)%n)*inDesc.stride+k] + 2.0f * org[ipofs] + 2.0f * org[imofs])/9.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float * p[20];
|
|
for (int vid=0, ofs=0; vid<4; ++vid, ofs+=length) {
|
|
p[vid*5+0] = opos + ofs;
|
|
p[vid*5+1] = Ep + ofs;
|
|
p[vid*5+2] = Em + ofs;
|
|
p[vid*5+3] = Fp + ofs;
|
|
p[vid*5+4] = Fm + ofs;
|
|
}
|
|
|
|
float U = 1-u, V=1-v;
|
|
float d11 = u+v; if(u+v==0.0f) d11 = 1.0f;
|
|
float d12 = U+v; if(U+v==0.0f) d12 = 1.0f;
|
|
float d21 = u+V; if(u+V==0.0f) d21 = 1.0f;
|
|
float d22 = U+V; if(U+V==0.0f) d22 = 1.0f;
|
|
|
|
float *q=(float*)alloca(length*16*sizeof(float));
|
|
for (int k=0; k<length; ++k) {
|
|
q[ 5*length+k] = (u*p[ 3][k] + v*p[ 4][k])/d11;
|
|
q[ 6*length+k] = (U*p[ 9][k] + v*p[ 8][k])/d12;
|
|
q[ 9*length+k] = (u*p[19][k] + V*p[18][k])/d21;
|
|
q[10*length+k] = (U*p[13][k] + V*p[14][k])/d22;
|
|
}
|
|
|
|
memcpy(q+ 0*length, p[ 0], length*sizeof(float));
|
|
memcpy(q+ 1*length, p[ 1], length*sizeof(float));
|
|
memcpy(q+ 2*length, p[ 7], length*sizeof(float));
|
|
memcpy(q+ 3*length, p[ 5], length*sizeof(float));
|
|
memcpy(q+ 4*length, p[ 2], length*sizeof(float));
|
|
memcpy(q+ 7*length, p[ 6], length*sizeof(float));
|
|
memcpy(q+ 8*length, p[16], length*sizeof(float));
|
|
memcpy(q+11*length, p[12], length*sizeof(float));
|
|
memcpy(q+12*length, p[15], length*sizeof(float));
|
|
memcpy(q+13*length, p[17], length*sizeof(float));
|
|
memcpy(q+14*length, p[11], length*sizeof(float));
|
|
memcpy(q+15*length, p[10], length*sizeof(float));
|
|
|
|
float B[4], D[4],
|
|
*BU=(float*)alloca(inDesc.length*4*sizeof(float)),
|
|
*DU=(float*)alloca(inDesc.length*4*sizeof(float));
|
|
memset(BU, 0, inDesc.length*4*sizeof(float));
|
|
memset(DU, 0, inDesc.length*4*sizeof(float));
|
|
|
|
univar4x4(u, B, evalDeriv ? D : 0);
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
for (int j=0; j<4; ++j) {
|
|
|
|
float const * in = q + (i+j*4)*length;
|
|
|
|
for (int k=0; k<inDesc.length; ++k) {
|
|
|
|
BU[i*inDesc.length+k] += in[k] * B[j];
|
|
|
|
if (evalDeriv)
|
|
DU[i*inDesc.length+k] += in[k] * D[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
univar4x4(v, B, evalDeriv ? D : 0);
|
|
|
|
float * Q = outQ + outDesc.offset;
|
|
float * dQU = outDQU + outDesc.offset;
|
|
float * dQV = outDQV + outDesc.offset;
|
|
|
|
// clear result
|
|
memset(Q, 0, outDesc.length*sizeof(float));
|
|
if (evalDeriv) {
|
|
memset(dQU, 0, outDesc.length*sizeof(float));
|
|
memset(dQV, 0, outDesc.length*sizeof(float));
|
|
}
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
for (int k=0; k<inDesc.length; ++k) {
|
|
Q[k] += BU[inDesc.length*i+k] * B[i];
|
|
|
|
if (evalDeriv) {
|
|
dQU[k] += DU[inDesc.length*i+k] * B[i];
|
|
dQV[k] += BU[inDesc.length*i+k] * D[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|