mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
791995cf32
Moving Takahito's implementation into the core API: - added <gl/d3d11>PtexCommon.<glsl/hlsl> shader code - added control to enable Ptex common trunk in <gl/d3d11>DrawRegistryBase classes - fixed GL & D3D11 ptexViewer examples to use the new API
220 lines
7.4 KiB
C++
220 lines
7.4 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#include "../osd/d3d11PtexMipmapTexture.h"
|
|
#include "../osd/ptexMipmapTextureLoader.h"
|
|
#include "../osd/error.h"
|
|
|
|
#include <Ptexture.h>
|
|
#include <D3D11.h>
|
|
#include <cassert>
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
OsdD3D11PtexMipmapTexture::OsdD3D11PtexMipmapTexture()
|
|
: _width(0), _height(0), _depth(0),
|
|
_layout(0), _texels(0),
|
|
_layoutSRV(0), _texelsSRV(0)
|
|
{
|
|
}
|
|
|
|
OsdD3D11PtexMipmapTexture::~OsdD3D11PtexMipmapTexture()
|
|
{
|
|
if (_layout) _layout->Release();
|
|
if (_layoutSRV) _layoutSRV->Release();
|
|
|
|
if (_texels) _texels->Release();
|
|
if (_texelsSRV) _texelsSRV->Release();
|
|
}
|
|
|
|
static ID3D11Buffer *
|
|
genTextureBuffer(ID3D11DeviceContext *deviceContext, int size, void const * data) {
|
|
|
|
D3D11_BUFFER_DESC hBufferDesc;
|
|
hBufferDesc.ByteWidth = size;
|
|
hBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE;
|
|
hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
hBufferDesc.MiscFlags = 0;
|
|
hBufferDesc.StructureByteStride = sizeof(float);
|
|
|
|
HRESULT hr;
|
|
ID3D11Buffer *buffer;
|
|
ID3D11Device *device;
|
|
deviceContext->GetDevice(&device);
|
|
hr = device->CreateBuffer(&hBufferDesc, NULL, &buffer);
|
|
if (FAILED(hr)) {
|
|
OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
|
|
"Fail in CreateBuffer\n");
|
|
return 0;
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE resource;
|
|
hr = deviceContext->Map(buffer, 0,
|
|
D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
if (FAILED(hr)) {
|
|
OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
|
|
"Fail in Map buffer\n");
|
|
buffer->Release();
|
|
return 0;
|
|
}
|
|
memcpy(resource.pData, data, size);
|
|
deviceContext->Unmap(buffer, 0);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
OsdD3D11PtexMipmapTexture *
|
|
OsdD3D11PtexMipmapTexture::Create(ID3D11DeviceContext *deviceContext,
|
|
PtexTexture * reader,
|
|
int maxLevels) {
|
|
|
|
OsdD3D11PtexMipmapTexture * result = NULL;
|
|
|
|
int maxNumPages = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
|
|
|
|
// Read the ptex data and pack the texels
|
|
OsdPtexMipmapTextureLoader loader(reader, maxNumPages, maxLevels);
|
|
|
|
int numFaces = loader.GetNumFaces();
|
|
|
|
ID3D11Buffer *layout = genTextureBuffer(deviceContext,
|
|
numFaces * 6 * sizeof(short),
|
|
loader.GetLayoutBuffer());
|
|
if (not layout) return NULL;
|
|
|
|
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
|
|
int bpp = 0;
|
|
int numChannels = reader->numChannels();
|
|
switch (reader->dataType()) {
|
|
case Ptex::dt_uint16:
|
|
switch (numChannels) {
|
|
case 1: format = DXGI_FORMAT_R16_UINT; break;
|
|
case 2: format = DXGI_FORMAT_R16G16_UINT; break;
|
|
case 3: assert(false); break;
|
|
case 4: format = DXGI_FORMAT_R16G16B16A16_UINT; break;
|
|
}
|
|
bpp = numChannels * 2;
|
|
break;
|
|
case Ptex::dt_float:
|
|
switch (numChannels) {
|
|
case 1: format = DXGI_FORMAT_R32_FLOAT; break;
|
|
case 2: format = DXGI_FORMAT_R32G32_FLOAT; break;
|
|
case 3: format = DXGI_FORMAT_R32G32B32_FLOAT; break;
|
|
case 4: format = DXGI_FORMAT_R32G32B32A32_FLOAT; break;
|
|
}
|
|
bpp = numChannels * 4;
|
|
break;
|
|
case Ptex::dt_half:
|
|
switch (numChannels) {
|
|
case 1: format = DXGI_FORMAT_R16_FLOAT; break;
|
|
case 2: format = DXGI_FORMAT_R16G16_FLOAT; break;
|
|
case 3:assert(false); break;
|
|
case 4: format = DXGI_FORMAT_R16G16B16A16_FLOAT; break;
|
|
}
|
|
bpp = numChannels * 2;
|
|
break;
|
|
default:
|
|
switch (numChannels) {
|
|
case 1: format = DXGI_FORMAT_R8_UINT; break;
|
|
case 2: format = DXGI_FORMAT_R8G8_UINT; break;
|
|
case 3: assert(false); break;
|
|
case 4: format = DXGI_FORMAT_R8G8B8A8_UINT; break;
|
|
}
|
|
bpp = numChannels;
|
|
break;
|
|
}
|
|
|
|
// actual texels texture array
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = loader.GetPageWidth();
|
|
desc.Height = loader.GetPageHeight();
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = loader.GetNumPages();
|
|
desc.Format = format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA *initData = new D3D11_SUBRESOURCE_DATA[desc.ArraySize];
|
|
int pageStride = loader.GetPageWidth()*loader.GetPageHeight() * bpp;
|
|
for (unsigned int i = 0; i < desc.ArraySize; ++i) {
|
|
initData[i].pSysMem = loader.GetTexelBuffer() + i * pageStride;
|
|
initData[i].SysMemPitch = loader.GetPageWidth() * bpp;
|
|
initData[i].SysMemSlicePitch = pageStride;
|
|
}
|
|
|
|
ID3D11Device *device;
|
|
ID3D11Texture2D *texels;
|
|
deviceContext->GetDevice(&device);
|
|
HRESULT hr = device->CreateTexture2D(&desc, initData, &texels);
|
|
if (FAILED(hr)) return NULL;
|
|
|
|
delete[] initData;
|
|
|
|
// create SRV
|
|
ID3D11ShaderResourceView *layoutSRV;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
ZeroMemory(&srvd, sizeof(srvd));
|
|
srvd.Format = DXGI_FORMAT_R16_UINT;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
|
srvd.Buffer.FirstElement = 0;
|
|
srvd.Buffer.NumElements = numFaces * 6;
|
|
hr = device->CreateShaderResourceView(layout, &srvd, &layoutSRV);
|
|
if (FAILED(hr)) return NULL;
|
|
|
|
ID3D11ShaderResourceView *texelsSRV;
|
|
ZeroMemory(&srvd, sizeof(srvd));
|
|
srvd.Format = format;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
srvd.Texture2DArray.MipLevels = 1;
|
|
srvd.Texture2DArray.ArraySize = desc.ArraySize;
|
|
hr = device->CreateShaderResourceView(texels, &srvd, &texelsSRV);
|
|
if (FAILED(hr)) return NULL;
|
|
|
|
|
|
result = new OsdD3D11PtexMipmapTexture;
|
|
|
|
result->_width = loader.GetPageWidth();
|
|
result->_height = loader.GetPageHeight();
|
|
result->_depth = loader.GetNumPages();
|
|
|
|
result->_format = format;
|
|
|
|
result->_layout = layout;
|
|
result->_texels = texels;
|
|
|
|
result->_layoutSRV = layoutSRV;
|
|
result->_texelsSRV = texelsSRV;
|
|
|
|
return result;
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|