OpenSubdiv/opensubdiv/osd/tbbSmoothNormalController.cpp
manuelk dabaac8187 Adding a TBB SmoothNormal Context & Controller
Also:
    - Add a _numVertices member to cpuSmoothNormalContext (for memory reset function)
    - Fix memory reset function in cpuSmoothNormalContext (was performing redundant memsets)
    - Add a resetMemory boolean to cpuSmoothNormalContext to make reset step optional (default is off)
2014-01-10 14:56:59 -08:00

208 lines
6.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/tbbSmoothNormalController.h"
#include <math.h>
#include <string.h>
#include <tbb/parallel_for.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
inline void
cross(float *n, const float *p0, const float *p1, const float *p2) {
float a[3] = { p1[0]-p0[0], p1[1]-p0[1], p1[2]-p0[2] };
float b[3] = { p2[0]-p0[0], p2[1]-p0[1], p2[2]-p0[2] };
n[0] = a[1]*b[2]-a[2]*b[1];
n[1] = a[2]*b[0]-a[0]*b[2];
n[2] = a[0]*b[1]-a[1]*b[0];
float rn = 1.0f/sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
n[0] *= rn;
n[1] *= rn;
n[2] *= rn;
}
#define grain_size 200
// TBB kernel to reset normals to 0.0f
class TBBResetKernel {
float * _oBuffer;
int _oStride;
public:
void operator() (tbb::blocked_range<int> const &r) const {
float * dst = _oBuffer + r.begin() * _oStride;
// reset normals to 0
for (int i=r.begin(); i<r.end(); ++i, dst+=_oStride) {
memset(dst, 0, 3*sizeof(float));
}
}
TBBResetKernel(TBBResetKernel const & other) {
this->_oBuffer = other._oBuffer;
this->_oStride = other._oStride;
}
TBBResetKernel(float * oBuffer, int oStride) :
_oBuffer(oBuffer), _oStride(oStride) {
}
};
// TBB kernel that averages face normals into vertex buffer
class TBBSmoothNormalKernel {
float const * _iBuffer;
float * _oBuffer;
unsigned int const * _vertIndices;
int _iStride,
_oStride,
_numVertices;
public:
void operator() (tbb::blocked_range<int> const &r) const {
int idx = r.begin()*_numVertices;
for (int i=r.begin(); i<r.end(); ++i, idx+=_numVertices) {
float const * p0 = _iBuffer + _vertIndices[idx+0]*_iStride,
* p1 = _iBuffer + _vertIndices[idx+1]*_iStride,
* p2 = _iBuffer + _vertIndices[idx+2]*_iStride;
// compute face normal
float n[3];
cross( n, p0, p1, p2 );
// add normal to all vertices of the face
for (int j=0; j<_numVertices; ++j) {
float * dst = _oBuffer + _vertIndices[idx+j]*_oStride;
dst[0] += n[0];
dst[1] += n[1];
dst[2] += n[2];
}
}
}
TBBSmoothNormalKernel( TBBSmoothNormalKernel const & other ) {
this->_iBuffer = other._iBuffer;
this->_oBuffer = other._oBuffer;
this->_vertIndices = other._vertIndices;
this->_iStride = other._iStride;
this->_oStride = other._oStride;
this->_numVertices = other._numVertices;
}
TBBSmoothNormalKernel( float const * iBuffer,
int iStride,
float * oBuffer,
int oStride,
unsigned int const * vertIndices,
int numVertices ) :
_iBuffer(iBuffer),
_oBuffer(oBuffer),
_vertIndices(vertIndices),
_iStride(iStride),
_oStride(oStride),
_numVertices(numVertices) {
}
};
void OsdTbbSmoothNormalController::_smootheNormals(
OsdCpuSmoothNormalContext * context) {
OsdVertexBufferDescriptor const & iDesc = context->GetInputVertexDescriptor(),
& oDesc = context->GetOutputVertexDescriptor();
assert(iDesc.length==3 and oDesc.length==3);
float const * iBuffer = context->GetCurrentInputVertexBuffer() + iDesc.offset;
float * oBuffer = context->GetCurrentOutputVertexBuffer() + oDesc.offset;
std::vector<unsigned int> const & verts = context->GetControlVertices();
FarPatchTables::PatchArrayVector const & parrays = context->GetPatchArrayVector();
if (verts.empty() or parrays.empty() or (not iBuffer) or (not oBuffer)) {
return;
}
for (int i=0; i<(int)parrays.size(); ++i) {
FarPatchTables::PatchArray const & pa = parrays[i];
FarPatchTables::Type type = pa.GetDescriptor().GetType();
if (type==FarPatchTables::QUADS or type==FarPatchTables::TRIANGLES) {
// if necessary, reset all normal values to 0
if (context->GetResetMemory()) {
TBBResetKernel resetKernel(oBuffer, oDesc.stride);
tbb::blocked_range<int> range(0, context->GetNumVertices(), grain_size);
tbb::parallel_for(range, resetKernel);
}
{
int nv = FarPatchTables::Descriptor::GetNumControlVertices(type);
TBBSmoothNormalKernel smoothNormalkernel( iBuffer,
iDesc.stride,
oBuffer,
oDesc.stride,
&verts[pa.GetVertIndex()],
nv);
tbb::blocked_range<int> range(0, pa.GetNumPatches(), grain_size);
tbb::parallel_for(range, smoothNormalkernel);
}
}
}
}
OsdTbbSmoothNormalController::OsdTbbSmoothNormalController() {
}
OsdTbbSmoothNormalController::~OsdTbbSmoothNormalController() {
}
void
OsdTbbSmoothNormalController::Synchronize() {
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv