OpenSubdiv/opensubdiv
David G Yu 67cc2a3810 Irregular patch shader transition edges
Updated the Gregory patch tessellation shaders to account for
transition edges.

Changed the implementation of OsdGetTessParameterizationTriangle()
to take the input parametric location as a 3-component value. This
allows the edge parameterization to be more numerically robust and
consistent.

Also, corrected some minor discrepancies between the various
tessellation shader configurations.
2019-06-03 15:34:40 -07:00
..
far Compute transition mask for irregular patches 2019-05-30 12:12:53 -07:00
hbr Remove #pragma once 2015-05-20 09:59:18 -07:00
osd Irregular patch shader transition edges 2019-06-03 15:34:40 -07:00
sdc Internal numerical extensions to retain double precision: 2018-07-23 11:10:56 -07:00
tools/stringify Added Metal support 2017-04-19 16:49:53 -07:00
vtr Fixed sharpening of semi-sharp features on face-varying boundaries: 2019-05-22 17:05:43 -07:00
CMakeLists.txt Added Metal support 2017-04-19 16:49:53 -07:00
version.cpp Add opensubdiv/version.cpp 2014-11-25 12:37:03 -08:00
version.h Release 3.3.3 2018-07-17 19:17:49 -07:00