OpenSubdiv/examples/glEvalLimit/particles.cpp
David G Yu 6ba1d9fcc2 Updated glEvalLimit viewer for Loop patches
- Removed restriction on adaptive refinement for Loop meshes
- Updated internal class used to manage eval locations for triangle patches
- Added command line options to specifiy the Scheme for .obj input files
2019-01-25 19:31:26 -08:00

460 lines
14 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "particles.h"
#include <far/ptexIndices.h>
#include <far/patchMap.h>
#include <sdc/types.h>
#include <cassert>
#include <cmath>
using namespace OpenSubdiv;
void
UpdateParticle(float speed,
STParticles::Position *p,
float *dp,
Osd::PatchCoord *patchCoord,
int regFaceSize,
std::vector<STParticles::FaceInfo> const &adjacency,
Far::PatchMap const *patchMap);
#ifdef OPENSUBDIV_HAS_TBB
#include <tbb/parallel_for.h>
class TbbUpdateKernel {
public:
TbbUpdateKernel(float speed,
STParticles::Position *positions,
float *velocities,
Osd::PatchCoord *patchCoords,
int regFaceSize,
std::vector<STParticles::FaceInfo> const &adjacency,
Far::PatchMap const *patchMap) :
_speed(speed), _positions(positions), _velocities(velocities),
_patchCoords(patchCoords),
_regFaceSize(regFaceSize), _adjacency(adjacency), _patchMap(patchMap) {
}
void operator () (tbb::blocked_range<int> const &r) const {
for (int i = r.begin(); i < r.end(); ++i) {
STParticles::Position * p = _positions + i;
float *dp = _velocities + i*2;
Osd::PatchCoord *patchCoord = &_patchCoords[i];
UpdateParticle(_speed, p, dp, patchCoord, _regFaceSize, _adjacency, _patchMap);
}
}
private:
float _speed;
STParticles::Position *_positions;
float *_velocities;
Osd::PatchCoord *_patchCoords;
int _regFaceSize;
std::vector<STParticles::FaceInfo> const &_adjacency;
Far::PatchMap const *_patchMap;
};
#endif
STParticles::STParticles(Refiner const & refiner,
PatchTable const *patchTable,
int nParticles, bool centered)
: _speed(1.0f)
, _regFaceSize(
Sdc::SchemeTypeTraits::GetRegularFaceSize(refiner.GetSchemeType())) {
Far::PtexIndices ptexIndices(refiner);
// Create a far patch map
_patchMap = new Far::PatchMap(*patchTable);
int nPtexFaces = ptexIndices.GetNumFaces();
srand(static_cast<int>(2147483647));
{ // initialize positions
_positions.resize(nParticles);
Position * pos = &_positions[0];
for (int i = 0; i < nParticles; ++i) {
pos->ptexIndex = std::min(
(int)(((float)rand()/(float)RAND_MAX) * nPtexFaces), nPtexFaces-1);
if (_regFaceSize==3) {
pos->s = centered ? 1.0f/3.0f : (float)rand()/(float)RAND_MAX;
pos->t = centered ? 1.0f/3.0f : (float)rand()/(float)RAND_MAX;
// Keep locations within the triangular parametric domain
if ((pos->s+pos->t) >= 1.0f) {
pos->s = 1.0f - pos->s;
pos->t = 1.0f - pos->t;
}
} else {
pos->s = centered ? 0.5f : (float)rand()/(float)RAND_MAX;
pos->t = centered ? 0.5f : (float)rand()/(float)RAND_MAX;
}
++pos;
}
}
{ // initialize velocities
_velocities.resize(nParticles * 2);
for (int i = 0; i < nParticles; ++i) {
// initialize normalized random directions
float s = 2.0f*(float)rand()/(float)RAND_MAX - 1.0f,
t = 2.0f*(float)rand()/(float)RAND_MAX - 1.0f,
l = sqrtf(s*s+t*t);
_velocities[2*i ] = s / l;
_velocities[2*i+1] = t / l;
}
}
if (_regFaceSize == 4) { // initialize topology adjacency
_adjacency.resize(nPtexFaces);
Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0);
int nfaces = refBaseLevel.GetNumFaces(),
adjfaces[4],
adjedges[4];
for (int face=0, ptexface=0; face<nfaces; ++face) {
Far::ConstIndexArray fverts = refBaseLevel.GetFaceVertices(face);
if (fverts.size()==_regFaceSize) {
ptexIndices.GetAdjacency(refiner, face, 0, adjfaces, adjedges);
_adjacency[ptexface] = FaceInfo(adjfaces, adjedges, false);
++ptexface;
} else {
for (int vert=0; vert<fverts.size(); ++vert) {
ptexIndices.GetAdjacency(refiner, face, vert, adjfaces, adjedges);
_adjacency[ptexface+vert] =
FaceInfo(adjfaces, adjedges, true);
}
ptexface+=fverts.size();
}
}
}
//std::cout << *this;
}
STParticles::~STParticles() {
delete _patchMap;
}
inline void
FlipS(STParticles::Position * p, float * dp) {
p->s = 1.0f-p->s;
dp[0] = - dp[0];
}
inline void
FlipT(STParticles::Position * p, float * dp) {
p->t = 1.0f-p->t;
dp[1] = -dp[1];
}
inline void
SwapST(STParticles::Position * p, float * dp) {
std::swap(p->s, p->t);
std::swap(dp[0], dp[1]);
}
inline void
RotateQuad(int rot, STParticles::Position * p, float * dp) {
switch (rot & 3) {
default: return;
case 1: FlipS(p, dp); SwapST(p, dp); break;
case 2: FlipS(p, dp); FlipT(p, dp); break;
case 3: FlipT(p, dp); SwapST(p, dp); break;
}
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f));
}
inline void
TrimQuad(STParticles::Position * p) {
if (p->s <0.0f) p->s = 1.0f + p->s;
if (p->s>=1.0f) p->s = p->s - 1.0f;
if (p->t <0.0f) p->t = 1.0f + p->t;
if (p->t>=1.0f) p->t = p->t - 1.0f;
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f));
}
inline void
ClampQuad(STParticles::Position * p) {
if (p->s<0.0f) {
p->s=0.0f;
} else if (p->s>1.0f) {
p->s=1.0f;
}
if (p->t<0.0f) {
p->t=0.0f;
} else if (p->t>1.0f) {
p->t=1.0f;
}
}
inline void
BounceQuad(int edge, STParticles::Position * p, float * dp) {
switch (edge) {
case 0: assert(p->t<=0.0f); p->t = -p->t; dp[1] = -dp[1]; break;
case 1: assert(p->s>=1.0f); p->s = 2.0f - p->s; dp[0] = -dp[0]; break;
case 2: assert(p->t>=1.0f); p->t = 2.0f - p->t; dp[1] = -dp[1]; break;
case 3: assert(p->s<=0.0f); p->s = -p->s; dp[0] = -dp[0]; break;
}
// because 'diagonal' cases aren't handled, stick particles to edges when
// if they cross 2 boundaries
ClampQuad(p);
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f));
}
void
WarpQuad(std::vector<STParticles::FaceInfo> const &adjacency,
int edge, STParticles::Position * p, float * dp) {
assert(p->ptexIndex<(int)adjacency.size() && (edge>=0 && edge<4));
STParticles::FaceInfo const & f = adjacency[p->ptexIndex];
int afid = f.adjface(edge),
aeid = f.adjedge(edge);
if (afid==-1) {
// boundary detected: bounce the particle
BounceQuad(edge, p, dp);
} else {
STParticles::FaceInfo const & af = adjacency[afid];
int rot = edge - aeid + 2;
bool fIsSubface = f.isSubface(),
afIsSubface = af.isSubface();
if (fIsSubface != afIsSubface) {
// XXXX manuelk domain should be split properly
BounceQuad(edge, p, dp);
} else {
TrimQuad(p);
RotateQuad(rot, p, dp);
p->ptexIndex = afid; // move particle to adjacent face
}
}
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f));
}
void
ConstrainQuad(STParticles::Position *p,
float *dp,
std::vector<STParticles::FaceInfo> const &adjacency) {
// make sure particles can't skip more than 1 face boundary at a time
assert((p->s>-2.0f) && (p->s<2.0f) && (p->t>-2.0f) && (p->t<2.0f));
// check if the particle is jumping a boundary
// note: a particle can jump 2 edges at a time (a "diagonal" jump)
// this is not treated here.
int edge = -1;
if (p->s >= 1.0f) edge = 1;
if (p->s <= 0.0f) edge = 3;
if (p->t >= 1.0f) edge = 2;
if (p->t <= 0.0f) edge = 0;
if (edge>=0) {
// warp the particle to the other side of the boundary
WarpQuad(adjacency, edge, p, dp);
}
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f));
}
inline void
ClampTri(STParticles::Position * p) {
if (p->s<0.0f) {
p->s=0.0f;
} else if (p->s>1.0f) {
p->s=1.0f;
}
if (p->t<0.0f) {
p->t=0.0f;
} else if (p->t>1.0f) {
p->t=1.0f;
}
if ((p->s+p->t)>=1.0f) {
p->s = 1.0f-p->t;
p->t = 1.0f-p->s;
}
}
inline void
BounceTri(int edge, STParticles::Position * p, float * dp) {
switch (edge) {
case 0:
assert(p->t<=0.0f);
p->t = -p->t; dp[1] = -dp[1];
break;
case 1:
assert((p->s+p->t)>=1.0f);
p->s = 1.0f-p->s; dp[0] = -dp[0];
p->t = 1.0f-p->t; dp[1] = -dp[1];
break;
case 2:
assert(p->s<=0.0f);
p->s = -p->s; dp[0] = -dp[0];
break;
}
// because 'diagonal' cases aren't handled, stick particles to edges when
// if they cross 2 boundaries
ClampTri(p);
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f) &&
((p->s+p->t)<=1.0f));
}
void
WarpTri(std::vector<STParticles::FaceInfo> const &,
int edge, STParticles::Position * p, float * dp) {
// For now, particles on triangle meshes just bounce.
BounceTri(edge, p, dp);
assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f) &&
((p->s+p->t)<=1.0f));
}
void
ConstrainTri(STParticles::Position *p,
float *dp,
std::vector<STParticles::FaceInfo> const &adjacency) {
// make sure particles can't skip more than 1 face boundary at a time
assert((p->s>-2.0f) && (p->s<2.0f) && (p->t>-2.0f) && (p->t<2.0f) &&
((p->s+p->t)>-2.0f) && ((p->s+p->t)<2.0f));
// check if the particle is jumping a boundary
// note: a particle can jump 2 edges at a time (a "diagonal" jump)
// this is not treated here.
int edge = -1;
if (p->t <= 0.0f) edge = 0;
if (p->s <= 0.0f) edge = 2;
if ((p->s+p->t) >= 1.0f) edge = 1;
if (edge>=0) {
// warp the particle to the other side of the boundary
WarpTri(adjacency, edge, p, dp);
}
assert((p->s>-2.0f) && (p->s<2.0f) && (p->t>-2.0f) && (p->t<2.0f) &&
((p->s+p->t)>-2.0f) && ((p->s+p->t)<2.0f));
}
void
UpdateParticle(float speed,
STParticles::Position *p,
float *dp,
Osd::PatchCoord *patchCoord,
int regFaceSize,
std::vector<STParticles::FaceInfo> const &adjacency,
Far::PatchMap const *patchMap) {
// apply velocity
p->s += dp[0] * speed;
p->t += dp[1] * speed;
if (regFaceSize == 3) {
ConstrainTri(p, dp, adjacency);
} else {
ConstrainQuad(p, dp, adjacency);
}
// resolve particle positions into patch handles
Far::PatchTable::PatchHandle const *handle =
patchMap->FindPatch(p->ptexIndex, p->s, p->t);
if (handle) {
*patchCoord = Osd::PatchCoord(*handle, p->s, p->t);
}
}
void
STParticles::Update(float deltaTime) {
if (deltaTime == 0) return;
float speed = GetSpeed() * std::max(0.001f, std::min(deltaTime, 0.5f));
_patchCoords.resize(GetNumParticles());
#ifdef OPENSUBDIV_HAS_TBB
TbbUpdateKernel kernel(speed, &_positions[0], &_velocities[0],
&_patchCoords[0],
_regFaceSize, _adjacency, _patchMap);
tbb::blocked_range<int> range(0, GetNumParticles(), 256);
tbb::parallel_for(range, kernel);
#else
for (int i=0; i<GetNumParticles(); ++i) {
Position * p = &_positions[i];
float * dp = &_velocities[i*2];
Osd::PatchCoord *patchCoord = &_patchCoords[i];
UpdateParticle(speed, p, dp, patchCoord, _regFaceSize, _adjacency, _patchMap);
}
#endif
}
// Dump adjacency info
std::ostream & operator << (std::ostream & os,
STParticles::FaceInfo const & f) {
os << " adjface: " << f.adjfaces[0] << ' '
<< f.adjfaces[1] << ' '
<< f.adjfaces[2] << ' '
<< f.adjfaces[3]
<< " adjedge: " << f.adjedge(0) << ' '
<< f.adjedge(1) << ' '
<< f.adjedge(2) << ' '
<< f.adjedge(3)
<< " flags:";
if (f.flags == 0) {
os << " (none)";
} else {
if (f.isSubface()) {
std::cout << " subface";
}
}
os << std::endl;
return os;
}
std::ostream & operator << (std::ostream & os,
STParticles const & particles) {
for (int i=0; i<(int)particles._adjacency.size(); ++i) {
os << particles._adjacency[i];
}
return os;
}