mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-01 07:40:07 +00:00
7cb13ee4a8
with MSAA enabled, patchcoord could overrun the guttering pixels.
327 lines
11 KiB
HLSL
327 lines
11 KiB
HLSL
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
//----------------------------------------------------------
|
|
// Ptex.Common
|
|
//----------------------------------------------------------
|
|
|
|
struct PtexPacking {
|
|
int page;
|
|
int nMipmap;
|
|
int uOffset;
|
|
int vOffset;
|
|
int adjSizeDiffs[4];
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
PtexPacking getPtexPacking(Buffer<uint> packings, int faceID)
|
|
{
|
|
PtexPacking packing;
|
|
packing.page = packings[faceID*6+0].x;
|
|
packing.nMipmap = packings[faceID*6+1].x;
|
|
packing.uOffset = packings[faceID*6+2].x;
|
|
packing.vOffset = packings[faceID*6+3].x;
|
|
int wh = packings[faceID*6+5].x;
|
|
packing.width = 1 << (wh >> 8);
|
|
packing.height = 1 << (wh & 0xff);
|
|
|
|
int adjSizeDiffs = packings[faceID*6+4].x;
|
|
packing.adjSizeDiffs[0] = (adjSizeDiffs >> 12) & 0xf;
|
|
packing.adjSizeDiffs[1] = (adjSizeDiffs >> 8) & 0xf;
|
|
packing.adjSizeDiffs[2] = (adjSizeDiffs >> 4) & 0xf;
|
|
packing.adjSizeDiffs[3] = (adjSizeDiffs >> 0) & 0xf;
|
|
|
|
return packing;
|
|
}
|
|
|
|
int computeMipmapOffsetU(int w, int level)
|
|
{
|
|
int width = 1 << w;
|
|
int m = (0x55555555 & (width | (width-1))) << (w&1);
|
|
int x = ~((1 << (w -((level-1)&~1))) - 1);
|
|
return (m & x) + ((level+1)&~1);
|
|
}
|
|
|
|
int computeMipmapOffsetV(int h, int level)
|
|
{
|
|
int height = 1 << h;
|
|
int m = (0x55555555 & (height-1)) << ((h+1)&1);;
|
|
int x = ~((1 << (h - (level&~1))) - 1 );
|
|
return (m & x) + (level&~1);
|
|
}
|
|
|
|
PtexPacking getPtexPacking(Buffer<uint> packings, int faceID, int level)
|
|
{
|
|
PtexPacking packing;
|
|
packing.page = packings[faceID*6+0].x;
|
|
packing.nMipmap = packings[faceID*6+1].x;
|
|
packing.uOffset = packings[faceID*6+2].x;
|
|
packing.vOffset = packings[faceID*6+3].x;
|
|
//int sizeDiffs = packings[faceID*6+4].x;
|
|
int wh = packings[faceID*6+5].x;
|
|
int w = wh >> 8;
|
|
int h = wh & 0xff;
|
|
|
|
// clamp max level
|
|
level = min(level, packing.nMipmap);
|
|
|
|
packing.uOffset += computeMipmapOffsetU(w, level);
|
|
packing.vOffset += computeMipmapOffsetV(h, level);
|
|
packing.width = 1 << (w-level);
|
|
packing.height = 1 << (h-level);
|
|
|
|
return packing;
|
|
}
|
|
|
|
void evalQuadraticBSpline(float u, out float B[3], out float BU[3])
|
|
{
|
|
B[0] = 0.5 * (u*u - 2.0*u + 1);
|
|
B[1] = 0.5 + u - u*u;
|
|
B[2] = 0.5 * u*u;
|
|
|
|
BU[0] = u - 1.0;
|
|
BU[1] = 1 - 2 * u;
|
|
BU[2] = u;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Non-Mipmap Lookups
|
|
// ----------------------------------------------------------------------------
|
|
|
|
float4 PtexLookupNearest(float4 patchCoord,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1));
|
|
int faceID = int(patchCoord.w);
|
|
PtexPacking ppack = getPtexPacking(packings, faceID);
|
|
float2 coords = float2(uv.x * ppack.width + ppack.uOffset,
|
|
uv.y * ppack.height + ppack.vOffset);
|
|
return data[int3(int(coords.x), int(coords.y), ppack.page)];
|
|
}
|
|
|
|
float4 PtexLookupNearest(float4 patchCoord,
|
|
int level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1));
|
|
int faceID = int(patchCoord.w);
|
|
PtexPacking ppack = getPtexPacking(packings, faceID, level);
|
|
float2 coords = float2(uv.x * ppack.width + ppack.uOffset,
|
|
uv.y * ppack.height + ppack.vOffset);
|
|
return data[int3(int(coords.x), int(coords.y), ppack.page)];
|
|
}
|
|
|
|
float4 PtexLookup(float4 patchCoord,
|
|
int level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1));
|
|
int faceID = int(patchCoord.w);
|
|
PtexPacking ppack = getPtexPacking(packings, faceID, level);
|
|
|
|
float2 coords = float2(uv.x * ppack.width + ppack.uOffset,
|
|
uv.y * ppack.height + ppack.vOffset);
|
|
|
|
coords -= float2(0.5, 0.5);
|
|
|
|
int c0X = int(floor(coords.x));
|
|
int c1X = int(ceil(coords.x));
|
|
int c0Y = int(floor(coords.y));
|
|
int c1Y = int(ceil(coords.y));
|
|
|
|
float t = coords.x - float(c0X);
|
|
float s = coords.y - float(c0Y);
|
|
|
|
float4 d0 = data[int3(c0X, c0Y, ppack.page)];
|
|
float4 d1 = data[int3(c0X, c1Y, ppack.page)];
|
|
float4 d2 = data[int3(c1X, c0Y, ppack.page)];
|
|
float4 d3 = data[int3(c1X, c1Y, ppack.page)];
|
|
|
|
float4 result = (1-t) * ((1-s)*d0 + s*d1) + t * ((1-s)*d2 + s*d3);
|
|
|
|
return result;
|
|
}
|
|
|
|
float4 PtexLookupQuadratic(out float4 du,
|
|
out float4 dv,
|
|
float4 patchCoord,
|
|
int level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1));
|
|
int faceID = int(patchCoord.w);
|
|
PtexPacking ppack = getPtexPacking(packings, faceID, level);
|
|
|
|
float2 coords = float2(uv.x * ppack.width + ppack.uOffset,
|
|
uv.y * ppack.height + ppack.vOffset);
|
|
|
|
coords -= float2(0.5, 0.5);
|
|
|
|
int cX = int(round(coords.x));
|
|
int cY = int(round(coords.y));
|
|
|
|
float x = 0.5 - (float(cX) - coords.x);
|
|
float y = 0.5 - (float(cY) - coords.y);
|
|
|
|
float4 d[9];
|
|
d[0] = data[int3(cX-1, cY-1, ppack.page)];
|
|
d[1] = data[int3(cX-1, cY-0, ppack.page)];
|
|
d[2] = data[int3(cX-1, cY+1, ppack.page)];
|
|
d[3] = data[int3(cX-0, cY-1, ppack.page)];
|
|
d[4] = data[int3(cX-0, cY-0, ppack.page)];
|
|
d[5] = data[int3(cX-0, cY+1, ppack.page)];
|
|
d[6] = data[int3(cX+1, cY-1, ppack.page)];
|
|
d[7] = data[int3(cX+1, cY-0, ppack.page)];
|
|
d[8] = data[int3(cX+1, cY+1, ppack.page)];
|
|
|
|
float B[3], D[3];
|
|
float4 BUCP[3] = {float4(0,0,0,0), float4(0,0,0,0), float4(0,0,0,0)},
|
|
DUCP[3] = {float4(0,0,0,0), float4(0,0,0,0), float4(0,0,0,0)};
|
|
|
|
evalQuadraticBSpline(y, B, D);
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
for (int j = 0; j < 3; j++) {
|
|
float4 A = d[i*3+j];
|
|
BUCP[i] += A * B[j];
|
|
DUCP[i] += A * D[j];
|
|
}
|
|
}
|
|
|
|
evalQuadraticBSpline(x, B, D);
|
|
|
|
float4 result = float4(0, 0, 0, 0);
|
|
du = float4(0, 0, 0, 0);
|
|
dv = float4(0, 0, 0, 0);
|
|
for (int i = 0; i < 3; ++i) {
|
|
result += B[i] * BUCP[i];
|
|
du += D[i] * BUCP[i];
|
|
dv += B[i] * DUCP[i];
|
|
}
|
|
|
|
du *= ppack.width;
|
|
dv *= ppack.height;
|
|
|
|
return result;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MipMap Lookups
|
|
// ----------------------------------------------------------------------------
|
|
|
|
float4 PtexMipmapLookupNearest(float4 patchCoord,
|
|
int level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
#if defined(SEAMLESS_MIPMAP)
|
|
// diff level
|
|
int faceID = int(patchCoord.w);
|
|
float2 uv = patchCoord.xy;
|
|
PtexPacking packing = getPtexPacking(packings, faceID);
|
|
level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x),
|
|
lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x),
|
|
uv.y);
|
|
#endif
|
|
|
|
int levelm = int(floor(level));
|
|
int levelp = int(ceil(level));
|
|
float t = level - float(levelm);
|
|
|
|
float4 result = (1-t) * PtexLookupNearest(patchCoord, levelm, data, packings)
|
|
+ t * PtexLookupNearest(patchCoord, levelp, data, packings);
|
|
return result;
|
|
}
|
|
|
|
float4 PtexMipmapLookup(float4 patchCoord,
|
|
float level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
#if defined(SEAMLESS_MIPMAP)
|
|
// diff level
|
|
int faceID = int(patchCoord.w);
|
|
float2 uv = patchCoord.xy;
|
|
PtexPacking packing = getPtexPacking(packings, faceID);
|
|
level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x),
|
|
lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x),
|
|
uv.y);
|
|
#endif
|
|
|
|
int levelm = int(floor(level));
|
|
int levelp = int(ceil(level));
|
|
float t = level - float(levelm);
|
|
|
|
float4 result = (1-t) * PtexLookup(patchCoord, levelm, data, packings)
|
|
+ t * PtexLookup(patchCoord, levelp, data, packings);
|
|
return result;
|
|
}
|
|
|
|
float4 PtexMipmapLookupQuadratic(out float4 du,
|
|
out float4 dv,
|
|
float4 patchCoord,
|
|
float level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
#if defined(SEAMLESS_MIPMAP)
|
|
// diff level
|
|
int faceID = int(patchCoord.w);
|
|
float2 uv = patchCoord.xy;
|
|
PtexPacking packing = getPtexPacking(packings, faceID);
|
|
level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x),
|
|
lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x),
|
|
uv.y);
|
|
#endif
|
|
|
|
int levelm = int(floor(level));
|
|
int levelp = int(ceil(level));
|
|
float t = level - float(levelm);
|
|
|
|
float4 du0, du1, dv0, dv1;
|
|
float4 r0 = PtexLookupQuadratic(du0, dv0, patchCoord, levelm, data, packings);
|
|
float4 r1 = PtexLookupQuadratic(du1, dv1, patchCoord, levelp, data, packings);
|
|
|
|
float4 result = lerp(r0, r1, t);
|
|
du = lerp(du0, du1, t);
|
|
dv = lerp(dv0, dv1, t);
|
|
|
|
return result;
|
|
}
|
|
|
|
float4 PtexMipmapLookupQuadratic(float4 patchCoord,
|
|
float level,
|
|
Texture2DArray data,
|
|
Buffer<uint> packings)
|
|
{
|
|
float4 du, dv;
|
|
return PtexMipmapLookupQuadratic(du, dv, patchCoord, level, data, packings);
|
|
}
|
|
|