mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
ee061291b7
All kernels take offset/length/stride to apply subdivision partially in each vertex elements. Also the offset can be used for client-based VBO aggregation, without modifying index buffers. This is useful for topology sharing, in conjunction with glDrawElementsBaseVertex etc. However, gregory patch shader fetches vertex buffer via texture buffer, which index should also be offsetted too. Although gl_BaseVertexARB extension should be able to do that job, it's a relatively new extension. So we use OsdBaseVertex() call to mitigate the compatibility issue as clients can provide it in their way at least for the time being.
403 lines
16 KiB
C++
403 lines
16 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cudaComputeContext.h"
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#include "../osd/cudaComputeController.h"
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#include <cuda_runtime.h>
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#include <string.h>
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extern "C" {
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void OsdCudaComputeFace(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *F_IT, int *F_ITa, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeEdge(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *E_IT, float *E_W, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeVertexA(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *V_ITa, float *V_W, int offset, int tableOffset,
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int start, int end, int pass);
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void OsdCudaComputeVertexB(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *V_ITa, int *V_IT, float *V_W, int offset, int tableOffset,
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int start, int end);
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void OsdCudaComputeLoopVertexB(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *V_ITa, int *V_IT, float *V_W, int offset, int tableOffset,
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int start, int end);
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void OsdCudaComputeBilinearEdge(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *E_IT, int offset, int tableOffset, int start, int end);
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void OsdCudaComputeBilinearVertex(float *vertex, float *varying,
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int vertexLength, int vertexStride,
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int varyingLength, int varyingStride,
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int *V_ITa, int offset, int tableOffset, int start, int end);
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void OsdCudaEditVertexAdd(float *vertex,
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int vertexLength, int vertexStride,
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int primVarOffset, int primVarWidth,
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int offset, int tableOffset,
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int start, int end, int *editIndices, float *editValues);
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}
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCudaComputeController::OsdCudaComputeController() {
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}
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OsdCudaComputeController::~OsdCudaComputeController() {
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}
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void
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OsdCudaComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * F_IT = context->GetTable(FarSubdivisionTables::F_IT);
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const OsdCudaTable * F_ITa = context->GetTable(FarSubdivisionTables::F_ITa);
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assert(F_IT);
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assert(F_ITa);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeFace(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(F_IT->GetCudaMemory()),
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static_cast<int*>(F_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables::E_IT);
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assert(E_IT);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeBilinearEdge(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(E_IT->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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assert(V_ITa);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeBilinearVertex(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * F_IT = context->GetTable(FarSubdivisionTables::F_IT);
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const OsdCudaTable * F_ITa = context->GetTable(FarSubdivisionTables::F_ITa);
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assert(F_IT);
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assert(F_ITa);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeFace(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(F_IT->GetCudaMemory()),
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static_cast<int*>(F_ITa->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables::E_IT);
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const OsdCudaTable * E_W = context->GetTable(FarSubdivisionTables::E_W);
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assert(E_IT);
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assert(E_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeEdge(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(E_IT->GetCudaMemory()),
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static_cast<float*>(E_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_IT = context->GetTable(FarSubdivisionTables::V_IT);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_IT);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeVertexB(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<int*>(V_IT->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeVertexA(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCudaComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeVertexA(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCudaComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * E_IT = context->GetTable(FarSubdivisionTables::E_IT);
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const OsdCudaTable * E_W = context->GetTable(FarSubdivisionTables::E_W);
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assert(E_IT);
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assert(E_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeEdge(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(E_IT->GetCudaMemory()),
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static_cast<float*>(E_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_IT = context->GetTable(FarSubdivisionTables::V_IT);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_IT);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeLoopVertexB(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<int*>(V_IT->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeVertexA(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCudaComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa);
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const OsdCudaTable * V_W = context->GetTable(FarSubdivisionTables::V_W);
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assert(V_ITa);
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assert(V_W);
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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float *varying = _currentBindState.GetOffsettedVaryingBuffer();
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OsdCudaComputeVertexA(
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vertex, varying,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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_currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride,
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static_cast<int*>(V_ITa->GetCudaMemory()),
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static_cast<float*>(V_W->GetCudaMemory()),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCudaComputeController::ApplyVertexEdits(
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FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {
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assert(context);
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const OsdCudaHEditTable *edit = context->GetEditTable(batch.GetTableIndex());
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assert(edit);
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const OsdCudaTable * primvarIndices = edit->GetPrimvarIndices();
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const OsdCudaTable * editValues = edit->GetEditValues();
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float *vertex = _currentBindState.GetOffsettedVertexBuffer();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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OsdCudaEditVertexAdd(
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vertex,
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_currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
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edit->GetPrimvarOffset(),
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edit->GetPrimvarWidth(),
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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static_cast<int*>(primvarIndices->GetCudaMemory()),
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static_cast<float*>(editValues->GetCudaMemory()));
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} else if (edit->GetOperation() == FarVertexEdit::Set) {
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// XXXX TODO
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}
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}
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void
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OsdCudaComputeController::Synchronize() {
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cudaThreadSynchronize();
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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